Files
UnrealEvent/Aeon-740/SDK/GA_GenericConsume_functions.cpp
2024-10-18 01:01:36 +01:00

141 lines
5.2 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: GA_GenericConsume
#include "Basic.hpp"
#include "GA_GenericConsume_classes.hpp"
#include "GA_GenericConsume_parameters.hpp"
namespace SDK
{
// Function GA_GenericConsume.GA_GenericConsume_C.ExecuteUbergraph_GA_GenericConsume
// (Final, UbergraphFunction, HasDefaults)
// Parameters:
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UGA_GenericConsume_C::ExecuteUbergraph_GA_GenericConsume(int32 EntryPoint)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GA_GenericConsume_C", "ExecuteUbergraph_GA_GenericConsume");
Params::GA_GenericConsume_C_ExecuteUbergraph_GA_GenericConsume Parms{};
Parms.EntryPoint = EntryPoint;
UObject::ProcessEvent(Func, &Parms);
}
// Function GA_GenericConsume.GA_GenericConsume_C.Cancelled_4BF174EF4ED7A4C301F86F8B87D7E4ED
// (HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// struct FGameplayAbilityTargetDataHandle TargetData (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm)
// struct FGameplayTag ApplicationTag (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor, HasGetValueTypeHash)
void UGA_GenericConsume_C::Cancelled_4BF174EF4ED7A4C301F86F8B87D7E4ED(const struct FGameplayAbilityTargetDataHandle& TargetData, const struct FGameplayTag& ApplicationTag)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GA_GenericConsume_C", "Cancelled_4BF174EF4ED7A4C301F86F8B87D7E4ED");
Params::GA_GenericConsume_C_Cancelled_4BF174EF4ED7A4C301F86F8B87D7E4ED Parms{};
Parms.TargetData = std::move(TargetData);
Parms.ApplicationTag = std::move(ApplicationTag);
UObject::ProcessEvent(Func, &Parms);
}
// Function GA_GenericConsume.GA_GenericConsume_C.Completed_4BF174EF4ED7A4C301F86F8B87D7E4ED
// (HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// struct FGameplayAbilityTargetDataHandle TargetData (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm)
// struct FGameplayTag ApplicationTag (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor, HasGetValueTypeHash)
void UGA_GenericConsume_C::Completed_4BF174EF4ED7A4C301F86F8B87D7E4ED(const struct FGameplayAbilityTargetDataHandle& TargetData, const struct FGameplayTag& ApplicationTag)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GA_GenericConsume_C", "Completed_4BF174EF4ED7A4C301F86F8B87D7E4ED");
Params::GA_GenericConsume_C_Completed_4BF174EF4ED7A4C301F86F8B87D7E4ED Parms{};
Parms.TargetData = std::move(TargetData);
Parms.ApplicationTag = std::move(ApplicationTag);
UObject::ProcessEvent(Func, &Parms);
}
// Function GA_GenericConsume.GA_GenericConsume_C.K2_ActivateAbility
// (Event, Protected, BlueprintEvent)
void UGA_GenericConsume_C::K2_ActivateAbility()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GA_GenericConsume_C", "K2_ActivateAbility");
UObject::ProcessEvent(Func, nullptr);
}
// Function GA_GenericConsume.GA_GenericConsume_C.OnGenericNotifyFromAnimation
// (Event, Public, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// struct FGameplayTag NotifyTag (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor, HasGetValueTypeHash)
void UGA_GenericConsume_C::OnGenericNotifyFromAnimation(const struct FGameplayTag& NotifyTag)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GA_GenericConsume_C", "OnGenericNotifyFromAnimation");
Params::GA_GenericConsume_C_OnGenericNotifyFromAnimation Parms{};
Parms.NotifyTag = std::move(NotifyTag);
UObject::ProcessEvent(Func, &Parms);
}
// Function GA_GenericConsume.GA_GenericConsume_C.Triggered_4BF174EF4ED7A4C301F86F8B87D7E4ED
// (HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// struct FGameplayAbilityTargetDataHandle TargetData (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm)
// struct FGameplayTag ApplicationTag (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor, HasGetValueTypeHash)
void UGA_GenericConsume_C::Triggered_4BF174EF4ED7A4C301F86F8B87D7E4ED(const struct FGameplayAbilityTargetDataHandle& TargetData, const struct FGameplayTag& ApplicationTag)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GA_GenericConsume_C", "Triggered_4BF174EF4ED7A4C301F86F8B87D7E4ED");
Params::GA_GenericConsume_C_Triggered_4BF174EF4ED7A4C301F86F8B87D7E4ED Parms{};
Parms.TargetData = std::move(TargetData);
Parms.ApplicationTag = std::move(ApplicationTag);
UObject::ProcessEvent(Func, &Parms);
}
}