mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-26 19:33:43 +00:00
114 lines
4.5 KiB
C++
114 lines
4.5 KiB
C++
#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: GA_GM_OnDmgDealt_SelfHeal
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#include "Basic.hpp"
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#include "GA_GM_OnDmgDealt_SelfHeal_classes.hpp"
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#include "GA_GM_OnDmgDealt_SelfHeal_parameters.hpp"
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namespace SDK
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{
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// Function GA_GM_OnDmgDealt_SelfHeal.GA_GM_OnDmgDealt_SelfHeal_C.ExecuteUbergraph_GA_GM_OnDmgDealt_SelfHeal
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// (Final, UbergraphFunction, HasDefaults)
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// Parameters:
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// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UGA_GM_OnDmgDealt_SelfHeal_C::ExecuteUbergraph_GA_GM_OnDmgDealt_SelfHeal(int32 EntryPoint)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GA_GM_OnDmgDealt_SelfHeal_C", "ExecuteUbergraph_GA_GM_OnDmgDealt_SelfHeal");
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Params::GA_GM_OnDmgDealt_SelfHeal_C_ExecuteUbergraph_GA_GM_OnDmgDealt_SelfHeal Parms{};
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Parms.EntryPoint = EntryPoint;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function GA_GM_OnDmgDealt_SelfHeal.GA_GM_OnDmgDealt_SelfHeal_C.DoOnDmgDealtBehavior
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// (Public, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// struct FGameplayEventData EventData (BlueprintVisible, BlueprintReadOnly, Parm)
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void UGA_GM_OnDmgDealt_SelfHeal_C::DoOnDmgDealtBehavior(const struct FGameplayEventData& EventData)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GA_GM_OnDmgDealt_SelfHeal_C", "DoOnDmgDealtBehavior");
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Params::GA_GM_OnDmgDealt_SelfHeal_C_DoOnDmgDealtBehavior Parms{};
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Parms.EventData = std::move(EventData);
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function GA_GM_OnDmgDealt_SelfHeal.GA_GM_OnDmgDealt_SelfHeal_C.CalculateHealMagnitude
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// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// float BaseMagnitude (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class UAbilitySystemComponent* AbilitySystem (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// float PawnLevel (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// float FinalMagnitude (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UGA_GM_OnDmgDealt_SelfHeal_C::CalculateHealMagnitude(float BaseMagnitude, class UAbilitySystemComponent* AbilitySystem, float PawnLevel, float* FinalMagnitude)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GA_GM_OnDmgDealt_SelfHeal_C", "CalculateHealMagnitude");
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Params::GA_GM_OnDmgDealt_SelfHeal_C_CalculateHealMagnitude Parms{};
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Parms.BaseMagnitude = BaseMagnitude;
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Parms.AbilitySystem = AbilitySystem;
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Parms.PawnLevel = PawnLevel;
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UObject::ProcessEvent(Func, &Parms);
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if (FinalMagnitude != nullptr)
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*FinalMagnitude = Parms.FinalMagnitude;
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}
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// Function GA_GM_OnDmgDealt_SelfHeal.GA_GM_OnDmgDealt_SelfHeal_C.K2_ShouldAbilityRespondToEvent
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// (Event, Protected, HasOutParams, BlueprintCallable, BlueprintEvent, Const)
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// Parameters:
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// struct FGameplayAbilityActorInfo ActorInfo (BlueprintVisible, BlueprintReadOnly, Parm, ContainsInstancedReference)
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// struct FGameplayEventData Payload (BlueprintVisible, BlueprintReadOnly, Parm)
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// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor)
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bool UGA_GM_OnDmgDealt_SelfHeal_C::K2_ShouldAbilityRespondToEvent(const struct FGameplayAbilityActorInfo& ActorInfo, const struct FGameplayEventData& Payload) const
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GA_GM_OnDmgDealt_SelfHeal_C", "K2_ShouldAbilityRespondToEvent");
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Params::GA_GM_OnDmgDealt_SelfHeal_C_K2_ShouldAbilityRespondToEvent Parms{};
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Parms.ActorInfo = std::move(ActorInfo);
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Parms.Payload = std::move(Payload);
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UObject::ProcessEvent(Func, &Parms);
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return Parms.ReturnValue;
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}
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}
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