Files
UnrealEvent/Aeon-740/SDK/GA_GM_OnDmgDealt_SelfHeal_functions.cpp
2024-10-18 01:01:36 +01:00

114 lines
4.5 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: GA_GM_OnDmgDealt_SelfHeal
#include "Basic.hpp"
#include "GA_GM_OnDmgDealt_SelfHeal_classes.hpp"
#include "GA_GM_OnDmgDealt_SelfHeal_parameters.hpp"
namespace SDK
{
// Function GA_GM_OnDmgDealt_SelfHeal.GA_GM_OnDmgDealt_SelfHeal_C.ExecuteUbergraph_GA_GM_OnDmgDealt_SelfHeal
// (Final, UbergraphFunction, HasDefaults)
// Parameters:
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UGA_GM_OnDmgDealt_SelfHeal_C::ExecuteUbergraph_GA_GM_OnDmgDealt_SelfHeal(int32 EntryPoint)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GA_GM_OnDmgDealt_SelfHeal_C", "ExecuteUbergraph_GA_GM_OnDmgDealt_SelfHeal");
Params::GA_GM_OnDmgDealt_SelfHeal_C_ExecuteUbergraph_GA_GM_OnDmgDealt_SelfHeal Parms{};
Parms.EntryPoint = EntryPoint;
UObject::ProcessEvent(Func, &Parms);
}
// Function GA_GM_OnDmgDealt_SelfHeal.GA_GM_OnDmgDealt_SelfHeal_C.DoOnDmgDealtBehavior
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// struct FGameplayEventData EventData (BlueprintVisible, BlueprintReadOnly, Parm)
void UGA_GM_OnDmgDealt_SelfHeal_C::DoOnDmgDealtBehavior(const struct FGameplayEventData& EventData)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GA_GM_OnDmgDealt_SelfHeal_C", "DoOnDmgDealtBehavior");
Params::GA_GM_OnDmgDealt_SelfHeal_C_DoOnDmgDealtBehavior Parms{};
Parms.EventData = std::move(EventData);
UObject::ProcessEvent(Func, &Parms);
}
// Function GA_GM_OnDmgDealt_SelfHeal.GA_GM_OnDmgDealt_SelfHeal_C.CalculateHealMagnitude
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// float BaseMagnitude (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UAbilitySystemComponent* AbilitySystem (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float PawnLevel (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float FinalMagnitude (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UGA_GM_OnDmgDealt_SelfHeal_C::CalculateHealMagnitude(float BaseMagnitude, class UAbilitySystemComponent* AbilitySystem, float PawnLevel, float* FinalMagnitude)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GA_GM_OnDmgDealt_SelfHeal_C", "CalculateHealMagnitude");
Params::GA_GM_OnDmgDealt_SelfHeal_C_CalculateHealMagnitude Parms{};
Parms.BaseMagnitude = BaseMagnitude;
Parms.AbilitySystem = AbilitySystem;
Parms.PawnLevel = PawnLevel;
UObject::ProcessEvent(Func, &Parms);
if (FinalMagnitude != nullptr)
*FinalMagnitude = Parms.FinalMagnitude;
}
// Function GA_GM_OnDmgDealt_SelfHeal.GA_GM_OnDmgDealt_SelfHeal_C.K2_ShouldAbilityRespondToEvent
// (Event, Protected, HasOutParams, BlueprintCallable, BlueprintEvent, Const)
// Parameters:
// struct FGameplayAbilityActorInfo ActorInfo (BlueprintVisible, BlueprintReadOnly, Parm, ContainsInstancedReference)
// struct FGameplayEventData Payload (BlueprintVisible, BlueprintReadOnly, Parm)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor)
bool UGA_GM_OnDmgDealt_SelfHeal_C::K2_ShouldAbilityRespondToEvent(const struct FGameplayAbilityActorInfo& ActorInfo, const struct FGameplayEventData& Payload) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GA_GM_OnDmgDealt_SelfHeal_C", "K2_ShouldAbilityRespondToEvent");
Params::GA_GM_OnDmgDealt_SelfHeal_C_K2_ShouldAbilityRespondToEvent Parms{};
Parms.ActorInfo = std::move(ActorInfo);
Parms.Payload = std::move(Payload);
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
}