mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-26 19:33:43 +00:00
169 lines
6.4 KiB
C++
169 lines
6.4 KiB
C++
#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: GA_DefaultPlayer_InteractSearch
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#include "Basic.hpp"
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#include "GA_DefaultPlayer_InteractSearch_classes.hpp"
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#include "GA_DefaultPlayer_InteractSearch_parameters.hpp"
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namespace SDK
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{
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// Function GA_DefaultPlayer_InteractSearch.GA_DefaultPlayer_InteractSearch_C.ExecuteUbergraph_GA_DefaultPlayer_InteractSearch
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// (Final, UbergraphFunction, HasDefaults)
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// Parameters:
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// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UGA_DefaultPlayer_InteractSearch_C::ExecuteUbergraph_GA_DefaultPlayer_InteractSearch(int32 EntryPoint)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GA_DefaultPlayer_InteractSearch_C", "ExecuteUbergraph_GA_DefaultPlayer_InteractSearch");
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Params::GA_DefaultPlayer_InteractSearch_C_ExecuteUbergraph_GA_DefaultPlayer_InteractSearch Parms{};
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Parms.EntryPoint = EntryPoint;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function GA_DefaultPlayer_InteractSearch.GA_DefaultPlayer_InteractSearch_C.K2_ActivateAbility
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// (Event, Protected, BlueprintEvent)
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void UGA_DefaultPlayer_InteractSearch_C::K2_ActivateAbility()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GA_DefaultPlayer_InteractSearch_C", "K2_ActivateAbility");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function GA_DefaultPlayer_InteractSearch.GA_DefaultPlayer_InteractSearch_C.Triggered_B697D9B445CA2BFDB1328D93C33FBCF3
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// (HasOutParams, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// struct FGameplayAbilityTargetDataHandle TargetData (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm)
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// struct FGameplayTag ApplicationTag (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor, HasGetValueTypeHash)
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void UGA_DefaultPlayer_InteractSearch_C::Triggered_B697D9B445CA2BFDB1328D93C33FBCF3(const struct FGameplayAbilityTargetDataHandle& TargetData, const struct FGameplayTag& ApplicationTag)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GA_DefaultPlayer_InteractSearch_C", "Triggered_B697D9B445CA2BFDB1328D93C33FBCF3");
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Params::GA_DefaultPlayer_InteractSearch_C_Triggered_B697D9B445CA2BFDB1328D93C33FBCF3 Parms{};
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Parms.TargetData = std::move(TargetData);
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Parms.ApplicationTag = std::move(ApplicationTag);
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function GA_DefaultPlayer_InteractSearch.GA_DefaultPlayer_InteractSearch_C.Cancelled_B697D9B445CA2BFDB1328D93C33FBCF3
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// (HasOutParams, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// struct FGameplayAbilityTargetDataHandle TargetData (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm)
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// struct FGameplayTag ApplicationTag (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor, HasGetValueTypeHash)
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void UGA_DefaultPlayer_InteractSearch_C::Cancelled_B697D9B445CA2BFDB1328D93C33FBCF3(const struct FGameplayAbilityTargetDataHandle& TargetData, const struct FGameplayTag& ApplicationTag)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GA_DefaultPlayer_InteractSearch_C", "Cancelled_B697D9B445CA2BFDB1328D93C33FBCF3");
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Params::GA_DefaultPlayer_InteractSearch_C_Cancelled_B697D9B445CA2BFDB1328D93C33FBCF3 Parms{};
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Parms.TargetData = std::move(TargetData);
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Parms.ApplicationTag = std::move(ApplicationTag);
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function GA_DefaultPlayer_InteractSearch.GA_DefaultPlayer_InteractSearch_C.Completed_B697D9B445CA2BFDB1328D93C33FBCF3
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// (HasOutParams, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// struct FGameplayAbilityTargetDataHandle TargetData (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm)
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// struct FGameplayTag ApplicationTag (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor, HasGetValueTypeHash)
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void UGA_DefaultPlayer_InteractSearch_C::Completed_B697D9B445CA2BFDB1328D93C33FBCF3(const struct FGameplayAbilityTargetDataHandle& TargetData, const struct FGameplayTag& ApplicationTag)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GA_DefaultPlayer_InteractSearch_C", "Completed_B697D9B445CA2BFDB1328D93C33FBCF3");
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Params::GA_DefaultPlayer_InteractSearch_C_Completed_B697D9B445CA2BFDB1328D93C33FBCF3 Parms{};
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Parms.TargetData = std::move(TargetData);
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Parms.ApplicationTag = std::move(ApplicationTag);
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function GA_DefaultPlayer_InteractSearch.GA_DefaultPlayer_InteractSearch_C.K2_OnEndAbility
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// (Event, Protected, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// bool bWasCancelled (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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void UGA_DefaultPlayer_InteractSearch_C::K2_OnEndAbility(bool bWasCancelled)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GA_DefaultPlayer_InteractSearch_C", "K2_OnEndAbility");
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Params::GA_DefaultPlayer_InteractSearch_C_K2_OnEndAbility Parms{};
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Parms.bWasCancelled = bWasCancelled;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function GA_DefaultPlayer_InteractSearch.GA_DefaultPlayer_InteractSearch_C.StartInteractSearch
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// (Public, BlueprintCallable, BlueprintEvent)
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void UGA_DefaultPlayer_InteractSearch_C::StartInteractSearch()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GA_DefaultPlayer_InteractSearch_C", "StartInteractSearch");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function GA_DefaultPlayer_InteractSearch.GA_DefaultPlayer_InteractSearch_C.EndInteractSearch
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// (Public, BlueprintCallable, BlueprintEvent)
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void UGA_DefaultPlayer_InteractSearch_C::EndInteractSearch()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GA_DefaultPlayer_InteractSearch_C", "EndInteractSearch");
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UObject::ProcessEvent(Func, nullptr);
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}
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}
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