Files
UnrealEvent/Aeon-740/SDK/GA_DefaultPlayer_InteractSearch_functions.cpp
2024-10-18 01:01:36 +01:00

169 lines
6.4 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: GA_DefaultPlayer_InteractSearch
#include "Basic.hpp"
#include "GA_DefaultPlayer_InteractSearch_classes.hpp"
#include "GA_DefaultPlayer_InteractSearch_parameters.hpp"
namespace SDK
{
// Function GA_DefaultPlayer_InteractSearch.GA_DefaultPlayer_InteractSearch_C.ExecuteUbergraph_GA_DefaultPlayer_InteractSearch
// (Final, UbergraphFunction, HasDefaults)
// Parameters:
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UGA_DefaultPlayer_InteractSearch_C::ExecuteUbergraph_GA_DefaultPlayer_InteractSearch(int32 EntryPoint)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GA_DefaultPlayer_InteractSearch_C", "ExecuteUbergraph_GA_DefaultPlayer_InteractSearch");
Params::GA_DefaultPlayer_InteractSearch_C_ExecuteUbergraph_GA_DefaultPlayer_InteractSearch Parms{};
Parms.EntryPoint = EntryPoint;
UObject::ProcessEvent(Func, &Parms);
}
// Function GA_DefaultPlayer_InteractSearch.GA_DefaultPlayer_InteractSearch_C.K2_ActivateAbility
// (Event, Protected, BlueprintEvent)
void UGA_DefaultPlayer_InteractSearch_C::K2_ActivateAbility()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GA_DefaultPlayer_InteractSearch_C", "K2_ActivateAbility");
UObject::ProcessEvent(Func, nullptr);
}
// Function GA_DefaultPlayer_InteractSearch.GA_DefaultPlayer_InteractSearch_C.Triggered_B697D9B445CA2BFDB1328D93C33FBCF3
// (HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// struct FGameplayAbilityTargetDataHandle TargetData (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm)
// struct FGameplayTag ApplicationTag (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor, HasGetValueTypeHash)
void UGA_DefaultPlayer_InteractSearch_C::Triggered_B697D9B445CA2BFDB1328D93C33FBCF3(const struct FGameplayAbilityTargetDataHandle& TargetData, const struct FGameplayTag& ApplicationTag)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GA_DefaultPlayer_InteractSearch_C", "Triggered_B697D9B445CA2BFDB1328D93C33FBCF3");
Params::GA_DefaultPlayer_InteractSearch_C_Triggered_B697D9B445CA2BFDB1328D93C33FBCF3 Parms{};
Parms.TargetData = std::move(TargetData);
Parms.ApplicationTag = std::move(ApplicationTag);
UObject::ProcessEvent(Func, &Parms);
}
// Function GA_DefaultPlayer_InteractSearch.GA_DefaultPlayer_InteractSearch_C.Cancelled_B697D9B445CA2BFDB1328D93C33FBCF3
// (HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// struct FGameplayAbilityTargetDataHandle TargetData (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm)
// struct FGameplayTag ApplicationTag (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor, HasGetValueTypeHash)
void UGA_DefaultPlayer_InteractSearch_C::Cancelled_B697D9B445CA2BFDB1328D93C33FBCF3(const struct FGameplayAbilityTargetDataHandle& TargetData, const struct FGameplayTag& ApplicationTag)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GA_DefaultPlayer_InteractSearch_C", "Cancelled_B697D9B445CA2BFDB1328D93C33FBCF3");
Params::GA_DefaultPlayer_InteractSearch_C_Cancelled_B697D9B445CA2BFDB1328D93C33FBCF3 Parms{};
Parms.TargetData = std::move(TargetData);
Parms.ApplicationTag = std::move(ApplicationTag);
UObject::ProcessEvent(Func, &Parms);
}
// Function GA_DefaultPlayer_InteractSearch.GA_DefaultPlayer_InteractSearch_C.Completed_B697D9B445CA2BFDB1328D93C33FBCF3
// (HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// struct FGameplayAbilityTargetDataHandle TargetData (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm)
// struct FGameplayTag ApplicationTag (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor, HasGetValueTypeHash)
void UGA_DefaultPlayer_InteractSearch_C::Completed_B697D9B445CA2BFDB1328D93C33FBCF3(const struct FGameplayAbilityTargetDataHandle& TargetData, const struct FGameplayTag& ApplicationTag)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GA_DefaultPlayer_InteractSearch_C", "Completed_B697D9B445CA2BFDB1328D93C33FBCF3");
Params::GA_DefaultPlayer_InteractSearch_C_Completed_B697D9B445CA2BFDB1328D93C33FBCF3 Parms{};
Parms.TargetData = std::move(TargetData);
Parms.ApplicationTag = std::move(ApplicationTag);
UObject::ProcessEvent(Func, &Parms);
}
// Function GA_DefaultPlayer_InteractSearch.GA_DefaultPlayer_InteractSearch_C.K2_OnEndAbility
// (Event, Protected, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool bWasCancelled (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void UGA_DefaultPlayer_InteractSearch_C::K2_OnEndAbility(bool bWasCancelled)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GA_DefaultPlayer_InteractSearch_C", "K2_OnEndAbility");
Params::GA_DefaultPlayer_InteractSearch_C_K2_OnEndAbility Parms{};
Parms.bWasCancelled = bWasCancelled;
UObject::ProcessEvent(Func, &Parms);
}
// Function GA_DefaultPlayer_InteractSearch.GA_DefaultPlayer_InteractSearch_C.StartInteractSearch
// (Public, BlueprintCallable, BlueprintEvent)
void UGA_DefaultPlayer_InteractSearch_C::StartInteractSearch()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GA_DefaultPlayer_InteractSearch_C", "StartInteractSearch");
UObject::ProcessEvent(Func, nullptr);
}
// Function GA_DefaultPlayer_InteractSearch.GA_DefaultPlayer_InteractSearch_C.EndInteractSearch
// (Public, BlueprintCallable, BlueprintEvent)
void UGA_DefaultPlayer_InteractSearch_C::EndInteractSearch()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GA_DefaultPlayer_InteractSearch_C", "EndInteractSearch");
UObject::ProcessEvent(Func, nullptr);
}
}