mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-26 19:33:43 +00:00
277 lines
10 KiB
C++
277 lines
10 KiB
C++
#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: GA_DefaultPlayer_InteractLockonConsumable
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#include "Basic.hpp"
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#include "GA_DefaultPlayer_InteractLockonConsumable_classes.hpp"
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#include "GA_DefaultPlayer_InteractLockonConsumable_parameters.hpp"
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namespace SDK
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{
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// Function GA_DefaultPlayer_InteractLockonConsumable.GA_DefaultPlayer_InteractLockonConsumable_C.ExecuteUbergraph_GA_DefaultPlayer_InteractLockonConsumable
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// (Final, UbergraphFunction, HasDefaults)
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// Parameters:
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// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UGA_DefaultPlayer_InteractLockonConsumable_C::ExecuteUbergraph_GA_DefaultPlayer_InteractLockonConsumable(int32 EntryPoint)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GA_DefaultPlayer_InteractLockonConsumable_C", "ExecuteUbergraph_GA_DefaultPlayer_InteractLockonConsumable");
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Params::GA_DefaultPlayer_InteractLockonConsumable_C_ExecuteUbergraph_GA_DefaultPlayer_InteractLockonConsumable Parms{};
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Parms.EntryPoint = EntryPoint;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function GA_DefaultPlayer_InteractLockonConsumable.GA_DefaultPlayer_InteractLockonConsumable_C.ForceNetUpdate
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// (BlueprintCallable, BlueprintEvent)
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void UGA_DefaultPlayer_InteractLockonConsumable_C::ForceNetUpdate()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GA_DefaultPlayer_InteractLockonConsumable_C", "ForceNetUpdate");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function GA_DefaultPlayer_InteractLockonConsumable.GA_DefaultPlayer_InteractLockonConsumable_C.K2_ActivateAbility
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// (Event, Protected, BlueprintEvent)
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void UGA_DefaultPlayer_InteractLockonConsumable_C::K2_ActivateAbility()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GA_DefaultPlayer_InteractLockonConsumable_C", "K2_ActivateAbility");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function GA_DefaultPlayer_InteractLockonConsumable.GA_DefaultPlayer_InteractLockonConsumable_C.TimeoutAndDie
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// (BlueprintCallable, BlueprintEvent)
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void UGA_DefaultPlayer_InteractLockonConsumable_C::TimeoutAndDie()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GA_DefaultPlayer_InteractLockonConsumable_C", "TimeoutAndDie");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function GA_DefaultPlayer_InteractLockonConsumable.GA_DefaultPlayer_InteractLockonConsumable_C.StartCameraTransition
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// (BlueprintCallable, BlueprintEvent)
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void UGA_DefaultPlayer_InteractLockonConsumable_C::StartCameraTransition()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GA_DefaultPlayer_InteractLockonConsumable_C", "StartCameraTransition");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function GA_DefaultPlayer_InteractLockonConsumable.GA_DefaultPlayer_InteractLockonConsumable_C.InterpolateToPosition
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// (BlueprintCallable, BlueprintEvent)
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void UGA_DefaultPlayer_InteractLockonConsumable_C::InterpolateToPosition()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GA_DefaultPlayer_InteractLockonConsumable_C", "InterpolateToPosition");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function GA_DefaultPlayer_InteractLockonConsumable.GA_DefaultPlayer_InteractLockonConsumable_C.Triggered_32EFF48D4B67387E3E3673927A1B5E29
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// (HasOutParams, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// struct FGameplayAbilityTargetDataHandle TargetData (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm)
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// struct FGameplayTag ApplicationTag (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor, HasGetValueTypeHash)
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void UGA_DefaultPlayer_InteractLockonConsumable_C::Triggered_32EFF48D4B67387E3E3673927A1B5E29(const struct FGameplayAbilityTargetDataHandle& TargetData, const struct FGameplayTag& ApplicationTag)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GA_DefaultPlayer_InteractLockonConsumable_C", "Triggered_32EFF48D4B67387E3E3673927A1B5E29");
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Params::GA_DefaultPlayer_InteractLockonConsumable_C_Triggered_32EFF48D4B67387E3E3673927A1B5E29 Parms{};
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Parms.TargetData = std::move(TargetData);
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Parms.ApplicationTag = std::move(ApplicationTag);
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function GA_DefaultPlayer_InteractLockonConsumable.GA_DefaultPlayer_InteractLockonConsumable_C.Cancelled_32EFF48D4B67387E3E3673927A1B5E29
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// (HasOutParams, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// struct FGameplayAbilityTargetDataHandle TargetData (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm)
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// struct FGameplayTag ApplicationTag (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor, HasGetValueTypeHash)
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void UGA_DefaultPlayer_InteractLockonConsumable_C::Cancelled_32EFF48D4B67387E3E3673927A1B5E29(const struct FGameplayAbilityTargetDataHandle& TargetData, const struct FGameplayTag& ApplicationTag)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GA_DefaultPlayer_InteractLockonConsumable_C", "Cancelled_32EFF48D4B67387E3E3673927A1B5E29");
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Params::GA_DefaultPlayer_InteractLockonConsumable_C_Cancelled_32EFF48D4B67387E3E3673927A1B5E29 Parms{};
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Parms.TargetData = std::move(TargetData);
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Parms.ApplicationTag = std::move(ApplicationTag);
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function GA_DefaultPlayer_InteractLockonConsumable.GA_DefaultPlayer_InteractLockonConsumable_C.Completed_32EFF48D4B67387E3E3673927A1B5E29
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// (HasOutParams, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// struct FGameplayAbilityTargetDataHandle TargetData (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm)
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// struct FGameplayTag ApplicationTag (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor, HasGetValueTypeHash)
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void UGA_DefaultPlayer_InteractLockonConsumable_C::Completed_32EFF48D4B67387E3E3673927A1B5E29(const struct FGameplayAbilityTargetDataHandle& TargetData, const struct FGameplayTag& ApplicationTag)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GA_DefaultPlayer_InteractLockonConsumable_C", "Completed_32EFF48D4B67387E3E3673927A1B5E29");
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Params::GA_DefaultPlayer_InteractLockonConsumable_C_Completed_32EFF48D4B67387E3E3673927A1B5E29 Parms{};
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Parms.TargetData = std::move(TargetData);
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Parms.ApplicationTag = std::move(ApplicationTag);
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function GA_DefaultPlayer_InteractLockonConsumable.GA_DefaultPlayer_InteractLockonConsumable_C.K2_OnEndAbility
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// (Event, Protected, HasDefaults, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// bool bWasCancelled (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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void UGA_DefaultPlayer_InteractLockonConsumable_C::K2_OnEndAbility(bool bWasCancelled)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GA_DefaultPlayer_InteractLockonConsumable_C", "K2_OnEndAbility");
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Params::GA_DefaultPlayer_InteractLockonConsumable_C_K2_OnEndAbility Parms{};
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Parms.bWasCancelled = bWasCancelled;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function GA_DefaultPlayer_InteractLockonConsumable.GA_DefaultPlayer_InteractLockonConsumable_C.StartInteractSearch
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// (Public, BlueprintCallable, BlueprintEvent)
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void UGA_DefaultPlayer_InteractLockonConsumable_C::StartInteractSearch()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GA_DefaultPlayer_InteractLockonConsumable_C", "StartInteractSearch");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function GA_DefaultPlayer_InteractLockonConsumable.GA_DefaultPlayer_InteractLockonConsumable_C.EndInteractSearch
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// (Public, BlueprintCallable, BlueprintEvent)
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void UGA_DefaultPlayer_InteractLockonConsumable_C::EndInteractSearch()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GA_DefaultPlayer_InteractLockonConsumable_C", "EndInteractSearch");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function GA_DefaultPlayer_InteractLockonConsumable.GA_DefaultPlayer_InteractLockonConsumable_C.StartPullAnimation
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// (Public, BlueprintCallable, BlueprintEvent)
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void UGA_DefaultPlayer_InteractLockonConsumable_C::StartPullAnimation()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GA_DefaultPlayer_InteractLockonConsumable_C", "StartPullAnimation");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function GA_DefaultPlayer_InteractLockonConsumable.GA_DefaultPlayer_InteractLockonConsumable_C.InitializePawnAndControllerRot
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// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// class AFortPlayerPawn* PawnAthena (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// bool bInitialized (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor)
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void UGA_DefaultPlayer_InteractLockonConsumable_C::InitializePawnAndControllerRot(class AFortPlayerPawn* PawnAthena, bool* bInitialized)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GA_DefaultPlayer_InteractLockonConsumable_C", "InitializePawnAndControllerRot");
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Params::GA_DefaultPlayer_InteractLockonConsumable_C_InitializePawnAndControllerRot Parms{};
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Parms.PawnAthena = PawnAthena;
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UObject::ProcessEvent(Func, &Parms);
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if (bInitialized != nullptr)
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*bInitialized = Parms.bInitialized;
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}
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// Function GA_DefaultPlayer_InteractLockonConsumable.GA_DefaultPlayer_InteractLockonConsumable_C.StopCameraShakes
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// (Public, BlueprintCallable, BlueprintEvent)
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void UGA_DefaultPlayer_InteractLockonConsumable_C::StopCameraShakes()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GA_DefaultPlayer_InteractLockonConsumable_C", "StopCameraShakes");
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UObject::ProcessEvent(Func, nullptr);
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}
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}
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