Files
UnrealEvent/Aeon-740/SDK/GA_DefaultPlayer_InteractLockonConsumable_functions.cpp
2024-10-18 01:01:36 +01:00

277 lines
10 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: GA_DefaultPlayer_InteractLockonConsumable
#include "Basic.hpp"
#include "GA_DefaultPlayer_InteractLockonConsumable_classes.hpp"
#include "GA_DefaultPlayer_InteractLockonConsumable_parameters.hpp"
namespace SDK
{
// Function GA_DefaultPlayer_InteractLockonConsumable.GA_DefaultPlayer_InteractLockonConsumable_C.ExecuteUbergraph_GA_DefaultPlayer_InteractLockonConsumable
// (Final, UbergraphFunction, HasDefaults)
// Parameters:
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UGA_DefaultPlayer_InteractLockonConsumable_C::ExecuteUbergraph_GA_DefaultPlayer_InteractLockonConsumable(int32 EntryPoint)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GA_DefaultPlayer_InteractLockonConsumable_C", "ExecuteUbergraph_GA_DefaultPlayer_InteractLockonConsumable");
Params::GA_DefaultPlayer_InteractLockonConsumable_C_ExecuteUbergraph_GA_DefaultPlayer_InteractLockonConsumable Parms{};
Parms.EntryPoint = EntryPoint;
UObject::ProcessEvent(Func, &Parms);
}
// Function GA_DefaultPlayer_InteractLockonConsumable.GA_DefaultPlayer_InteractLockonConsumable_C.ForceNetUpdate
// (BlueprintCallable, BlueprintEvent)
void UGA_DefaultPlayer_InteractLockonConsumable_C::ForceNetUpdate()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GA_DefaultPlayer_InteractLockonConsumable_C", "ForceNetUpdate");
UObject::ProcessEvent(Func, nullptr);
}
// Function GA_DefaultPlayer_InteractLockonConsumable.GA_DefaultPlayer_InteractLockonConsumable_C.K2_ActivateAbility
// (Event, Protected, BlueprintEvent)
void UGA_DefaultPlayer_InteractLockonConsumable_C::K2_ActivateAbility()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GA_DefaultPlayer_InteractLockonConsumable_C", "K2_ActivateAbility");
UObject::ProcessEvent(Func, nullptr);
}
// Function GA_DefaultPlayer_InteractLockonConsumable.GA_DefaultPlayer_InteractLockonConsumable_C.TimeoutAndDie
// (BlueprintCallable, BlueprintEvent)
void UGA_DefaultPlayer_InteractLockonConsumable_C::TimeoutAndDie()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GA_DefaultPlayer_InteractLockonConsumable_C", "TimeoutAndDie");
UObject::ProcessEvent(Func, nullptr);
}
// Function GA_DefaultPlayer_InteractLockonConsumable.GA_DefaultPlayer_InteractLockonConsumable_C.StartCameraTransition
// (BlueprintCallable, BlueprintEvent)
void UGA_DefaultPlayer_InteractLockonConsumable_C::StartCameraTransition()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GA_DefaultPlayer_InteractLockonConsumable_C", "StartCameraTransition");
UObject::ProcessEvent(Func, nullptr);
}
// Function GA_DefaultPlayer_InteractLockonConsumable.GA_DefaultPlayer_InteractLockonConsumable_C.InterpolateToPosition
// (BlueprintCallable, BlueprintEvent)
void UGA_DefaultPlayer_InteractLockonConsumable_C::InterpolateToPosition()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GA_DefaultPlayer_InteractLockonConsumable_C", "InterpolateToPosition");
UObject::ProcessEvent(Func, nullptr);
}
// Function GA_DefaultPlayer_InteractLockonConsumable.GA_DefaultPlayer_InteractLockonConsumable_C.Triggered_32EFF48D4B67387E3E3673927A1B5E29
// (HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// struct FGameplayAbilityTargetDataHandle TargetData (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm)
// struct FGameplayTag ApplicationTag (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor, HasGetValueTypeHash)
void UGA_DefaultPlayer_InteractLockonConsumable_C::Triggered_32EFF48D4B67387E3E3673927A1B5E29(const struct FGameplayAbilityTargetDataHandle& TargetData, const struct FGameplayTag& ApplicationTag)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GA_DefaultPlayer_InteractLockonConsumable_C", "Triggered_32EFF48D4B67387E3E3673927A1B5E29");
Params::GA_DefaultPlayer_InteractLockonConsumable_C_Triggered_32EFF48D4B67387E3E3673927A1B5E29 Parms{};
Parms.TargetData = std::move(TargetData);
Parms.ApplicationTag = std::move(ApplicationTag);
UObject::ProcessEvent(Func, &Parms);
}
// Function GA_DefaultPlayer_InteractLockonConsumable.GA_DefaultPlayer_InteractLockonConsumable_C.Cancelled_32EFF48D4B67387E3E3673927A1B5E29
// (HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// struct FGameplayAbilityTargetDataHandle TargetData (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm)
// struct FGameplayTag ApplicationTag (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor, HasGetValueTypeHash)
void UGA_DefaultPlayer_InteractLockonConsumable_C::Cancelled_32EFF48D4B67387E3E3673927A1B5E29(const struct FGameplayAbilityTargetDataHandle& TargetData, const struct FGameplayTag& ApplicationTag)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GA_DefaultPlayer_InteractLockonConsumable_C", "Cancelled_32EFF48D4B67387E3E3673927A1B5E29");
Params::GA_DefaultPlayer_InteractLockonConsumable_C_Cancelled_32EFF48D4B67387E3E3673927A1B5E29 Parms{};
Parms.TargetData = std::move(TargetData);
Parms.ApplicationTag = std::move(ApplicationTag);
UObject::ProcessEvent(Func, &Parms);
}
// Function GA_DefaultPlayer_InteractLockonConsumable.GA_DefaultPlayer_InteractLockonConsumable_C.Completed_32EFF48D4B67387E3E3673927A1B5E29
// (HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// struct FGameplayAbilityTargetDataHandle TargetData (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm)
// struct FGameplayTag ApplicationTag (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor, HasGetValueTypeHash)
void UGA_DefaultPlayer_InteractLockonConsumable_C::Completed_32EFF48D4B67387E3E3673927A1B5E29(const struct FGameplayAbilityTargetDataHandle& TargetData, const struct FGameplayTag& ApplicationTag)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GA_DefaultPlayer_InteractLockonConsumable_C", "Completed_32EFF48D4B67387E3E3673927A1B5E29");
Params::GA_DefaultPlayer_InteractLockonConsumable_C_Completed_32EFF48D4B67387E3E3673927A1B5E29 Parms{};
Parms.TargetData = std::move(TargetData);
Parms.ApplicationTag = std::move(ApplicationTag);
UObject::ProcessEvent(Func, &Parms);
}
// Function GA_DefaultPlayer_InteractLockonConsumable.GA_DefaultPlayer_InteractLockonConsumable_C.K2_OnEndAbility
// (Event, Protected, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool bWasCancelled (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void UGA_DefaultPlayer_InteractLockonConsumable_C::K2_OnEndAbility(bool bWasCancelled)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GA_DefaultPlayer_InteractLockonConsumable_C", "K2_OnEndAbility");
Params::GA_DefaultPlayer_InteractLockonConsumable_C_K2_OnEndAbility Parms{};
Parms.bWasCancelled = bWasCancelled;
UObject::ProcessEvent(Func, &Parms);
}
// Function GA_DefaultPlayer_InteractLockonConsumable.GA_DefaultPlayer_InteractLockonConsumable_C.StartInteractSearch
// (Public, BlueprintCallable, BlueprintEvent)
void UGA_DefaultPlayer_InteractLockonConsumable_C::StartInteractSearch()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GA_DefaultPlayer_InteractLockonConsumable_C", "StartInteractSearch");
UObject::ProcessEvent(Func, nullptr);
}
// Function GA_DefaultPlayer_InteractLockonConsumable.GA_DefaultPlayer_InteractLockonConsumable_C.EndInteractSearch
// (Public, BlueprintCallable, BlueprintEvent)
void UGA_DefaultPlayer_InteractLockonConsumable_C::EndInteractSearch()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GA_DefaultPlayer_InteractLockonConsumable_C", "EndInteractSearch");
UObject::ProcessEvent(Func, nullptr);
}
// Function GA_DefaultPlayer_InteractLockonConsumable.GA_DefaultPlayer_InteractLockonConsumable_C.StartPullAnimation
// (Public, BlueprintCallable, BlueprintEvent)
void UGA_DefaultPlayer_InteractLockonConsumable_C::StartPullAnimation()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GA_DefaultPlayer_InteractLockonConsumable_C", "StartPullAnimation");
UObject::ProcessEvent(Func, nullptr);
}
// Function GA_DefaultPlayer_InteractLockonConsumable.GA_DefaultPlayer_InteractLockonConsumable_C.InitializePawnAndControllerRot
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// class AFortPlayerPawn* PawnAthena (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool bInitialized (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor)
void UGA_DefaultPlayer_InteractLockonConsumable_C::InitializePawnAndControllerRot(class AFortPlayerPawn* PawnAthena, bool* bInitialized)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GA_DefaultPlayer_InteractLockonConsumable_C", "InitializePawnAndControllerRot");
Params::GA_DefaultPlayer_InteractLockonConsumable_C_InitializePawnAndControllerRot Parms{};
Parms.PawnAthena = PawnAthena;
UObject::ProcessEvent(Func, &Parms);
if (bInitialized != nullptr)
*bInitialized = Parms.bInitialized;
}
// Function GA_DefaultPlayer_InteractLockonConsumable.GA_DefaultPlayer_InteractLockonConsumable_C.StopCameraShakes
// (Public, BlueprintCallable, BlueprintEvent)
void UGA_DefaultPlayer_InteractLockonConsumable_C::StopCameraShakes()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GA_DefaultPlayer_InteractLockonConsumable_C", "StopCameraShakes");
UObject::ProcessEvent(Func, nullptr);
}
}