Files
UnrealEvent/Aeon-740/SDK/GA_DefaultPlayer_Consumable_functions.cpp
2024-10-18 01:01:36 +01:00

127 lines
5.1 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: GA_DefaultPlayer_Consumable
#include "Basic.hpp"
#include "GA_DefaultPlayer_Consumable_classes.hpp"
#include "GA_DefaultPlayer_Consumable_parameters.hpp"
namespace SDK
{
// Function GA_DefaultPlayer_Consumable.GA_DefaultPlayer_Consumable_C.ExecuteUbergraph_GA_DefaultPlayer_Consumable
// (Final, UbergraphFunction, HasDefaults)
// Parameters:
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UGA_DefaultPlayer_Consumable_C::ExecuteUbergraph_GA_DefaultPlayer_Consumable(int32 EntryPoint)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GA_DefaultPlayer_Consumable_C", "ExecuteUbergraph_GA_DefaultPlayer_Consumable");
Params::GA_DefaultPlayer_Consumable_C_ExecuteUbergraph_GA_DefaultPlayer_Consumable Parms{};
Parms.EntryPoint = EntryPoint;
UObject::ProcessEvent(Func, &Parms);
}
// Function GA_DefaultPlayer_Consumable.GA_DefaultPlayer_Consumable_C.Cancelled_A3A081314405D22C4EED5CB989DC8CB1
// (HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// struct FGameplayAbilityTargetDataHandle TargetData (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm)
// struct FGameplayTag ApplicationTag (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor, HasGetValueTypeHash)
void UGA_DefaultPlayer_Consumable_C::Cancelled_A3A081314405D22C4EED5CB989DC8CB1(const struct FGameplayAbilityTargetDataHandle& TargetData, const struct FGameplayTag& ApplicationTag)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GA_DefaultPlayer_Consumable_C", "Cancelled_A3A081314405D22C4EED5CB989DC8CB1");
Params::GA_DefaultPlayer_Consumable_C_Cancelled_A3A081314405D22C4EED5CB989DC8CB1 Parms{};
Parms.TargetData = std::move(TargetData);
Parms.ApplicationTag = std::move(ApplicationTag);
UObject::ProcessEvent(Func, &Parms);
}
// Function GA_DefaultPlayer_Consumable.GA_DefaultPlayer_Consumable_C.Completed_A3A081314405D22C4EED5CB989DC8CB1
// (HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// struct FGameplayAbilityTargetDataHandle TargetData (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm)
// struct FGameplayTag ApplicationTag (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor, HasGetValueTypeHash)
void UGA_DefaultPlayer_Consumable_C::Completed_A3A081314405D22C4EED5CB989DC8CB1(const struct FGameplayAbilityTargetDataHandle& TargetData, const struct FGameplayTag& ApplicationTag)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GA_DefaultPlayer_Consumable_C", "Completed_A3A081314405D22C4EED5CB989DC8CB1");
Params::GA_DefaultPlayer_Consumable_C_Completed_A3A081314405D22C4EED5CB989DC8CB1 Parms{};
Parms.TargetData = std::move(TargetData);
Parms.ApplicationTag = std::move(ApplicationTag);
UObject::ProcessEvent(Func, &Parms);
}
// Function GA_DefaultPlayer_Consumable.GA_DefaultPlayer_Consumable_C.K2_ActivateAbilityFromEvent
// (Event, Protected, HasOutParams, BlueprintEvent)
// Parameters:
// struct FGameplayEventData EventData (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm)
void UGA_DefaultPlayer_Consumable_C::K2_ActivateAbilityFromEvent(const struct FGameplayEventData& EventData)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GA_DefaultPlayer_Consumable_C", "K2_ActivateAbilityFromEvent");
Params::GA_DefaultPlayer_Consumable_C_K2_ActivateAbilityFromEvent Parms{};
Parms.EventData = std::move(EventData);
UObject::ProcessEvent(Func, &Parms);
}
// Function GA_DefaultPlayer_Consumable.GA_DefaultPlayer_Consumable_C.Triggered_A3A081314405D22C4EED5CB989DC8CB1
// (HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// struct FGameplayAbilityTargetDataHandle TargetData (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm)
// struct FGameplayTag ApplicationTag (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor, HasGetValueTypeHash)
void UGA_DefaultPlayer_Consumable_C::Triggered_A3A081314405D22C4EED5CB989DC8CB1(const struct FGameplayAbilityTargetDataHandle& TargetData, const struct FGameplayTag& ApplicationTag)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GA_DefaultPlayer_Consumable_C", "Triggered_A3A081314405D22C4EED5CB989DC8CB1");
Params::GA_DefaultPlayer_Consumable_C_Triggered_A3A081314405D22C4EED5CB989DC8CB1 Parms{};
Parms.TargetData = std::move(TargetData);
Parms.ApplicationTag = std::move(ApplicationTag);
UObject::ProcessEvent(Func, &Parms);
}
}