mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-26 19:33:43 +00:00
38 lines
956 B
C++
38 lines
956 B
C++
#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: GA_DefaultPlayer_ApplyKnockback
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#include "Basic.hpp"
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#include "GAB_GenericApplyKnockback_classes.hpp"
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namespace SDK
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{
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// BlueprintGeneratedClass GA_DefaultPlayer_ApplyKnockback.GA_DefaultPlayer_ApplyKnockback_C
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// 0x0000 (0x0A20 - 0x0A20)
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class UGA_DefaultPlayer_ApplyKnockback_C final : public UGAB_GenericApplyKnockback_C
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{
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public:
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static class UClass* StaticClass()
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{
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return StaticBPGeneratedClassImpl<"GA_DefaultPlayer_ApplyKnockback_C">();
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}
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static class UGA_DefaultPlayer_ApplyKnockback_C* GetDefaultObj()
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{
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return GetDefaultObjImpl<UGA_DefaultPlayer_ApplyKnockback_C>();
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}
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};
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static_assert(alignof(UGA_DefaultPlayer_ApplyKnockback_C) == 0x000008, "Wrong alignment on UGA_DefaultPlayer_ApplyKnockback_C");
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static_assert(sizeof(UGA_DefaultPlayer_ApplyKnockback_C) == 0x000A20, "Wrong size on UGA_DefaultPlayer_ApplyKnockback_C");
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}
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