mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-26 19:33:43 +00:00
848 lines
27 KiB
C++
848 lines
27 KiB
C++
#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: GA_BoostJumpPack
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#include "Basic.hpp"
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#include "GA_BoostJumpPack_classes.hpp"
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#include "GA_BoostJumpPack_parameters.hpp"
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namespace SDK
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{
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// Function GA_BoostJumpPack.GA_BoostJumpPack_C.ExecuteUbergraph_GA_BoostJumpPack
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// (Final, UbergraphFunction, HasDefaults)
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// Parameters:
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// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UGA_BoostJumpPack_C::ExecuteUbergraph_GA_BoostJumpPack(int32 EntryPoint)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GA_BoostJumpPack_C", "ExecuteUbergraph_GA_BoostJumpPack");
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Params::GA_BoostJumpPack_C_ExecuteUbergraph_GA_BoostJumpPack Parms{};
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Parms.EntryPoint = EntryPoint;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function GA_BoostJumpPack.GA_BoostJumpPack_C.Delay_ProcessAbilityStateMachine
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// (BlueprintCallable, BlueprintEvent)
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void UGA_BoostJumpPack_C::Delay_ProcessAbilityStateMachine()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GA_BoostJumpPack_C", "Delay_ProcessAbilityStateMachine");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function GA_BoostJumpPack.GA_BoostJumpPack_C.OnCurrentStateChanged
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// (Event, Public, BlueprintEvent)
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// Parameters:
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// EJumpBoostPackState InPreviousState (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// EJumpBoostPackState InCurrentState (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UGA_BoostJumpPack_C::OnCurrentStateChanged(EJumpBoostPackState InPreviousState, EJumpBoostPackState InCurrentState)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GA_BoostJumpPack_C", "OnCurrentStateChanged");
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Params::GA_BoostJumpPack_C_OnCurrentStateChanged Parms{};
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Parms.InPreviousState = InPreviousState;
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Parms.InCurrentState = InCurrentState;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function GA_BoostJumpPack.GA_BoostJumpPack_C.K2_ActivateAbilityFromEvent
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// (Event, Protected, HasOutParams, BlueprintEvent)
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// Parameters:
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// struct FGameplayEventData EventData (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm)
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void UGA_BoostJumpPack_C::K2_ActivateAbilityFromEvent(const struct FGameplayEventData& EventData)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GA_BoostJumpPack_C", "K2_ActivateAbilityFromEvent");
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Params::GA_BoostJumpPack_C_K2_ActivateAbilityFromEvent Parms{};
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Parms.EventData = std::move(EventData);
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function GA_BoostJumpPack.GA_BoostJumpPack_C.OnPawnLanded
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// (HasOutParams, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// struct FHitResult Hit (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference)
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void UGA_BoostJumpPack_C::OnPawnLanded(const struct FHitResult& Hit)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GA_BoostJumpPack_C", "OnPawnLanded");
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Params::GA_BoostJumpPack_C_OnPawnLanded Parms{};
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Parms.Hit = std::move(Hit);
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function GA_BoostJumpPack.GA_BoostJumpPack_C.On Reached Jump Apex
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// (BlueprintCallable, BlueprintEvent)
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void UGA_BoostJumpPack_C::On_Reached_Jump_Apex()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GA_BoostJumpPack_C", "On Reached Jump Apex");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function GA_BoostJumpPack.GA_BoostJumpPack_C.SetJumpHeight
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// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// class AFortPlayerPawn* Pawn (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class AFortPlayerPawn* Pawn_Out (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// struct FVector Jump_Height (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UGA_BoostJumpPack_C::SetJumpHeight(class AFortPlayerPawn* Pawn, class AFortPlayerPawn** Pawn_Out, struct FVector* Jump_Height)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GA_BoostJumpPack_C", "SetJumpHeight");
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Params::GA_BoostJumpPack_C_SetJumpHeight Parms{};
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Parms.Pawn = Pawn;
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UObject::ProcessEvent(Func, &Parms);
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if (Pawn_Out != nullptr)
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*Pawn_Out = Parms.Pawn_Out;
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if (Jump_Height != nullptr)
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*Jump_Height = std::move(Parms.Jump_Height);
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}
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// Function GA_BoostJumpPack.GA_BoostJumpPack_C.HandleBoostJump
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// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
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void UGA_BoostJumpPack_C::HandleBoostJump()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GA_BoostJumpPack_C", "HandleBoostJump");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function GA_BoostJumpPack.GA_BoostJumpPack_C.SetupTransitionVariables
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// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// struct FGameplayTag Tag (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor, HasGetValueTypeHash)
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void UGA_BoostJumpPack_C::SetupTransitionVariables(const struct FGameplayTag& Tag)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GA_BoostJumpPack_C", "SetupTransitionVariables");
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Params::GA_BoostJumpPack_C_SetupTransitionVariables Parms{};
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Parms.Tag = std::move(Tag);
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function GA_BoostJumpPack.GA_BoostJumpPack_C.DetermineStateToTransitionTo
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// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// Enum_BoostJumpStates BoostState (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UGA_BoostJumpPack_C::DetermineStateToTransitionTo(Enum_BoostJumpStates* BoostState)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GA_BoostJumpPack_C", "DetermineStateToTransitionTo");
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Params::GA_BoostJumpPack_C_DetermineStateToTransitionTo Parms{};
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UObject::ProcessEvent(Func, &Parms);
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if (BoostState != nullptr)
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*BoostState = Parms.BoostState;
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}
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// Function GA_BoostJumpPack.GA_BoostJumpPack_C.ProcessAbilityStateMachine
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// (Public, BlueprintCallable, BlueprintEvent)
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void UGA_BoostJumpPack_C::ProcessAbilityStateMachine()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GA_BoostJumpPack_C", "ProcessAbilityStateMachine");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function GA_BoostJumpPack.GA_BoostJumpPack_C.TransitionFromBoost
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// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// Enum_BoostJumpStates TargetBoostState (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UGA_BoostJumpPack_C::TransitionFromBoost(Enum_BoostJumpStates* TargetBoostState)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GA_BoostJumpPack_C", "TransitionFromBoost");
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Params::GA_BoostJumpPack_C_TransitionFromBoost Parms{};
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UObject::ProcessEvent(Func, &Parms);
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if (TargetBoostState != nullptr)
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*TargetBoostState = Parms.TargetBoostState;
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}
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// Function GA_BoostJumpPack.GA_BoostJumpPack_C.TransitionFromHovering
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// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// Enum_BoostJumpStates TargetBoostState (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UGA_BoostJumpPack_C::TransitionFromHovering(Enum_BoostJumpStates* TargetBoostState)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GA_BoostJumpPack_C", "TransitionFromHovering");
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Params::GA_BoostJumpPack_C_TransitionFromHovering Parms{};
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UObject::ProcessEvent(Func, &Parms);
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if (TargetBoostState != nullptr)
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*TargetBoostState = Parms.TargetBoostState;
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}
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// Function GA_BoostJumpPack.GA_BoostJumpPack_C.TransitionFromFalling
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// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// Enum_BoostJumpStates TargetBoostState (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UGA_BoostJumpPack_C::TransitionFromFalling(Enum_BoostJumpStates* TargetBoostState)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GA_BoostJumpPack_C", "TransitionFromFalling");
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Params::GA_BoostJumpPack_C_TransitionFromFalling Parms{};
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UObject::ProcessEvent(Func, &Parms);
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if (TargetBoostState != nullptr)
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*TargetBoostState = Parms.TargetBoostState;
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}
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// Function GA_BoostJumpPack.GA_BoostJumpPack_C.ResetTransitionVariables
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// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
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void UGA_BoostJumpPack_C::ResetTransitionVariables()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GA_BoostJumpPack_C", "ResetTransitionVariables");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function GA_BoostJumpPack.GA_BoostJumpPack_C.HandleHovering
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// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
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void UGA_BoostJumpPack_C::HandleHovering()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GA_BoostJumpPack_C", "HandleHovering");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function GA_BoostJumpPack.GA_BoostJumpPack_C.HandleFalling
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// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
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void UGA_BoostJumpPack_C::HandleFalling()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GA_BoostJumpPack_C", "HandleFalling");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function GA_BoostJumpPack.GA_BoostJumpPack_C.HandleIdle
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// (Public, BlueprintCallable, BlueprintEvent)
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void UGA_BoostJumpPack_C::HandleIdle()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GA_BoostJumpPack_C", "HandleIdle");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function GA_BoostJumpPack.GA_BoostJumpPack_C.Setup Notify at Apex
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// (Public, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// bool bNotifyApex (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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void UGA_BoostJumpPack_C::Setup_Notify_at_Apex(bool bNotifyApex)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GA_BoostJumpPack_C", "Setup Notify at Apex");
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Params::GA_BoostJumpPack_C_Setup_Notify_at_Apex Parms{};
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Parms.bNotifyApex = bNotifyApex;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function GA_BoostJumpPack.GA_BoostJumpPack_C.PotentiallyEndHovering
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// (Public, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// bool bForceEndHovering (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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void UGA_BoostJumpPack_C::PotentiallyEndHovering(bool bForceEndHovering)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GA_BoostJumpPack_C", "PotentiallyEndHovering");
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Params::GA_BoostJumpPack_C_PotentiallyEndHovering Parms{};
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Parms.bForceEndHovering = bForceEndHovering;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function GA_BoostJumpPack.GA_BoostJumpPack_C.SetCurrentBoostState
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// (Public, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// EJumpBoostPackState NewState (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UGA_BoostJumpPack_C::SetCurrentBoostState(EJumpBoostPackState NewState)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GA_BoostJumpPack_C", "SetCurrentBoostState");
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Params::GA_BoostJumpPack_C_SetCurrentBoostState Parms{};
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Parms.NewState = NewState;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function GA_BoostJumpPack.GA_BoostJumpPack_C.HandleCurrentBoostStateChanged
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// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// EJumpBoostPackState PreviousState (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// EJumpBoostPackState Param_CurrentState (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UGA_BoostJumpPack_C::HandleCurrentBoostStateChanged(EJumpBoostPackState PreviousState, EJumpBoostPackState Param_CurrentState)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GA_BoostJumpPack_C", "HandleCurrentBoostStateChanged");
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Params::GA_BoostJumpPack_C_HandleCurrentBoostStateChanged Parms{};
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Parms.PreviousState = PreviousState;
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Parms.Param_CurrentState = Param_CurrentState;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function GA_BoostJumpPack.GA_BoostJumpPack_C.IsUsingJetpackEffectActive
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// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor)
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bool UGA_BoostJumpPack_C::IsUsingJetpackEffectActive()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GA_BoostJumpPack_C", "IsUsingJetpackEffectActive");
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Params::GA_BoostJumpPack_C_IsUsingJetpackEffectActive Parms{};
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UObject::ProcessEvent(Func, &Parms);
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return Parms.ReturnValue;
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}
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// Function GA_BoostJumpPack.GA_BoostJumpPack_C.Setup PlayerPawn
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// (Public, BlueprintCallable, BlueprintEvent)
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void UGA_BoostJumpPack_C::Setup_PlayerPawn()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GA_BoostJumpPack_C", "Setup PlayerPawn");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function GA_BoostJumpPack.GA_BoostJumpPack_C.K2_OnEndAbility
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// (Event, Protected, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// bool bWasCancelled (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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void UGA_BoostJumpPack_C::K2_OnEndAbility(bool bWasCancelled)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GA_BoostJumpPack_C", "K2_OnEndAbility");
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Params::GA_BoostJumpPack_C_K2_OnEndAbility Parms{};
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Parms.bWasCancelled = bWasCancelled;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function GA_BoostJumpPack.GA_BoostJumpPack_C.Consider Starting Regen Effect
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// (Public, BlueprintCallable, BlueprintEvent)
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void UGA_BoostJumpPack_C::Consider_Starting_Regen_Effect()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("GA_BoostJumpPack_C", "Consider Starting Regen Effect");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function GA_BoostJumpPack.GA_BoostJumpPack_C.Consider Stopping Regen Effect
|
|
// (Public, BlueprintCallable, BlueprintEvent)
|
|
|
|
void UGA_BoostJumpPack_C::Consider_Stopping_Regen_Effect()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("GA_BoostJumpPack_C", "Consider Stopping Regen Effect");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function GA_BoostJumpPack.GA_BoostJumpPack_C.Start Regen Effect
|
|
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
|
|
|
|
void UGA_BoostJumpPack_C::Start_Regen_Effect()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("GA_BoostJumpPack_C", "Start Regen Effect");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function GA_BoostJumpPack.GA_BoostJumpPack_C.Stop Regen Effect
|
|
// (Public, BlueprintCallable, BlueprintEvent)
|
|
|
|
void UGA_BoostJumpPack_C::Stop_Regen_Effect()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("GA_BoostJumpPack_C", "Stop Regen Effect");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function GA_BoostJumpPack.GA_BoostJumpPack_C.ProcessTriggerData
|
|
// (Public, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// struct FGameplayTag TagOne (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor, HasGetValueTypeHash)
|
|
|
|
void UGA_BoostJumpPack_C::ProcessTriggerData(const struct FGameplayTag& TagOne)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("GA_BoostJumpPack_C", "ProcessTriggerData");
|
|
|
|
Params::GA_BoostJumpPack_C_ProcessTriggerData Parms{};
|
|
|
|
Parms.TagOne = std::move(TagOne);
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function GA_BoostJumpPack.GA_BoostJumpPack_C.Reset Toggle Input State
|
|
// (Public, BlueprintCallable, BlueprintEvent)
|
|
|
|
void UGA_BoostJumpPack_C::Reset_Toggle_Input_State()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("GA_BoostJumpPack_C", "Reset Toggle Input State");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function GA_BoostJumpPack.GA_BoostJumpPack_C.OnFuelIsFull
|
|
// (Event, Public, BlueprintCallable, BlueprintEvent)
|
|
|
|
void UGA_BoostJumpPack_C::OnFuelIsFull()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("GA_BoostJumpPack_C", "OnFuelIsFull");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function GA_BoostJumpPack.GA_BoostJumpPack_C.OnFuelIsEmpty
|
|
// (Event, Public, BlueprintCallable, BlueprintEvent)
|
|
|
|
void UGA_BoostJumpPack_C::OnFuelIsEmpty()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("GA_BoostJumpPack_C", "OnFuelIsEmpty");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function GA_BoostJumpPack.GA_BoostJumpPack_C.OnAbilityCanceled
|
|
// (Event, Public, BlueprintCallable, BlueprintEvent)
|
|
|
|
void UGA_BoostJumpPack_C::OnAbilityCanceled()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("GA_BoostJumpPack_C", "OnAbilityCanceled");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function GA_BoostJumpPack.GA_BoostJumpPack_C.SavePlayerPawn
|
|
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
|
|
|
|
void UGA_BoostJumpPack_C::SavePlayerPawn()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("GA_BoostJumpPack_C", "SavePlayerPawn");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function GA_BoostJumpPack.GA_BoostJumpPack_C.Reengage Hovering Movement
|
|
// (Public, BlueprintCallable, BlueprintEvent)
|
|
|
|
void UGA_BoostJumpPack_C::Reengage_Hovering_Movement()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("GA_BoostJumpPack_C", "Reengage Hovering Movement");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function GA_BoostJumpPack.GA_BoostJumpPack_C.Reengage Falling Movement
|
|
// (Public, BlueprintCallable, BlueprintEvent)
|
|
|
|
void UGA_BoostJumpPack_C::Reengage_Falling_Movement()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("GA_BoostJumpPack_C", "Reengage Falling Movement");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function GA_BoostJumpPack.GA_BoostJumpPack_C.Handle Jetpack Equipped
|
|
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
|
|
|
|
void UGA_BoostJumpPack_C::Handle_Jetpack_Equipped()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("GA_BoostJumpPack_C", "Handle Jetpack Equipped");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function GA_BoostJumpPack.GA_BoostJumpPack_C.TransitionFromIdle
|
|
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent, Const)
|
|
// Parameters:
|
|
// Enum_BoostJumpStates TargetBoostState (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
|
|
void UGA_BoostJumpPack_C::TransitionFromIdle(Enum_BoostJumpStates* TargetBoostState) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("GA_BoostJumpPack_C", "TransitionFromIdle");
|
|
|
|
Params::GA_BoostJumpPack_C_TransitionFromIdle Parms{};
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
if (TargetBoostState != nullptr)
|
|
*TargetBoostState = Parms.TargetBoostState;
|
|
}
|
|
|
|
|
|
// Function GA_BoostJumpPack.GA_BoostJumpPack_C.GetFuel
|
|
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure, Const)
|
|
// Parameters:
|
|
// float Fuel (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
|
|
void UGA_BoostJumpPack_C::GetFuel(float* Fuel) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("GA_BoostJumpPack_C", "GetFuel");
|
|
|
|
Params::GA_BoostJumpPack_C_GetFuel Parms{};
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
if (Fuel != nullptr)
|
|
*Fuel = Parms.Fuel;
|
|
}
|
|
|
|
|
|
// Function GA_BoostJumpPack.GA_BoostJumpPack_C.GetMaxFuel
|
|
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure, Const)
|
|
// Parameters:
|
|
// float MaxFuel (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
|
|
void UGA_BoostJumpPack_C::GetMaxFuel(float* MaxFuel) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("GA_BoostJumpPack_C", "GetMaxFuel");
|
|
|
|
Params::GA_BoostJumpPack_C_GetMaxFuel Parms{};
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
if (MaxFuel != nullptr)
|
|
*MaxFuel = Parms.MaxFuel;
|
|
}
|
|
|
|
|
|
// Function GA_BoostJumpPack.GA_BoostJumpPack_C.K2_ShouldAbilityRespondToEvent
|
|
// (Event, Protected, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent, Const)
|
|
// Parameters:
|
|
// struct FGameplayAbilityActorInfo ActorInfo (BlueprintVisible, BlueprintReadOnly, Parm, ContainsInstancedReference)
|
|
// struct FGameplayEventData Payload (BlueprintVisible, BlueprintReadOnly, Parm)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor)
|
|
|
|
bool UGA_BoostJumpPack_C::K2_ShouldAbilityRespondToEvent(const struct FGameplayAbilityActorInfo& ActorInfo, const struct FGameplayEventData& Payload) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("GA_BoostJumpPack_C", "K2_ShouldAbilityRespondToEvent");
|
|
|
|
Params::GA_BoostJumpPack_C_K2_ShouldAbilityRespondToEvent Parms{};
|
|
|
|
Parms.ActorInfo = std::move(ActorInfo);
|
|
Parms.Payload = std::move(Payload);
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GA_BoostJumpPack.GA_BoostJumpPack_C.IsBoostAllowed
|
|
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor)
|
|
|
|
bool UGA_BoostJumpPack_C::IsBoostAllowed() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("GA_BoostJumpPack_C", "IsBoostAllowed");
|
|
|
|
Params::GA_BoostJumpPack_C_IsBoostAllowed Parms{};
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GA_BoostJumpPack.GA_BoostJumpPack_C.IsCurrentlyDead
|
|
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure, Const)
|
|
// Parameters:
|
|
// struct FGameplayTag TagOne (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor, HasGetValueTypeHash)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor)
|
|
|
|
bool UGA_BoostJumpPack_C::IsCurrentlyDead(const struct FGameplayTag& TagOne) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("GA_BoostJumpPack_C", "IsCurrentlyDead");
|
|
|
|
Params::GA_BoostJumpPack_C_IsCurrentlyDead Parms{};
|
|
|
|
Parms.TagOne = std::move(TagOne);
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GA_BoostJumpPack.GA_BoostJumpPack_C.Get Player Pawn
|
|
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent, Const)
|
|
// Parameters:
|
|
// class UObject* Object (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// class AFortPlayerPawn* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
|
|
class AFortPlayerPawn* UGA_BoostJumpPack_C::Get_Player_Pawn(class UObject* Object) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("GA_BoostJumpPack_C", "Get Player Pawn");
|
|
|
|
Params::GA_BoostJumpPack_C_Get_Player_Pawn Parms{};
|
|
|
|
Parms.Object = Object;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GA_BoostJumpPack.GA_BoostJumpPack_C.Reasons To Reset on Transition
|
|
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure, Const)
|
|
// Parameters:
|
|
// struct FGameplayTag Tag (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor, HasGetValueTypeHash)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor)
|
|
|
|
bool UGA_BoostJumpPack_C::Reasons_To_Reset_on_Transition(const struct FGameplayTag& Tag) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("GA_BoostJumpPack_C", "Reasons To Reset on Transition");
|
|
|
|
Params::GA_BoostJumpPack_C_Reasons_To_Reset_on_Transition Parms{};
|
|
|
|
Parms.Tag = std::move(Tag);
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
}
|
|
|