Files
UnrealEvent/Aeon-740/SDK/GA_BoostJumpPack_functions.cpp
2024-10-18 01:01:36 +01:00

848 lines
27 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: GA_BoostJumpPack
#include "Basic.hpp"
#include "GA_BoostJumpPack_classes.hpp"
#include "GA_BoostJumpPack_parameters.hpp"
namespace SDK
{
// Function GA_BoostJumpPack.GA_BoostJumpPack_C.ExecuteUbergraph_GA_BoostJumpPack
// (Final, UbergraphFunction, HasDefaults)
// Parameters:
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UGA_BoostJumpPack_C::ExecuteUbergraph_GA_BoostJumpPack(int32 EntryPoint)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GA_BoostJumpPack_C", "ExecuteUbergraph_GA_BoostJumpPack");
Params::GA_BoostJumpPack_C_ExecuteUbergraph_GA_BoostJumpPack Parms{};
Parms.EntryPoint = EntryPoint;
UObject::ProcessEvent(Func, &Parms);
}
// Function GA_BoostJumpPack.GA_BoostJumpPack_C.Delay_ProcessAbilityStateMachine
// (BlueprintCallable, BlueprintEvent)
void UGA_BoostJumpPack_C::Delay_ProcessAbilityStateMachine()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GA_BoostJumpPack_C", "Delay_ProcessAbilityStateMachine");
UObject::ProcessEvent(Func, nullptr);
}
// Function GA_BoostJumpPack.GA_BoostJumpPack_C.OnCurrentStateChanged
// (Event, Public, BlueprintEvent)
// Parameters:
// EJumpBoostPackState InPreviousState (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// EJumpBoostPackState InCurrentState (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UGA_BoostJumpPack_C::OnCurrentStateChanged(EJumpBoostPackState InPreviousState, EJumpBoostPackState InCurrentState)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GA_BoostJumpPack_C", "OnCurrentStateChanged");
Params::GA_BoostJumpPack_C_OnCurrentStateChanged Parms{};
Parms.InPreviousState = InPreviousState;
Parms.InCurrentState = InCurrentState;
UObject::ProcessEvent(Func, &Parms);
}
// Function GA_BoostJumpPack.GA_BoostJumpPack_C.K2_ActivateAbilityFromEvent
// (Event, Protected, HasOutParams, BlueprintEvent)
// Parameters:
// struct FGameplayEventData EventData (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm)
void UGA_BoostJumpPack_C::K2_ActivateAbilityFromEvent(const struct FGameplayEventData& EventData)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GA_BoostJumpPack_C", "K2_ActivateAbilityFromEvent");
Params::GA_BoostJumpPack_C_K2_ActivateAbilityFromEvent Parms{};
Parms.EventData = std::move(EventData);
UObject::ProcessEvent(Func, &Parms);
}
// Function GA_BoostJumpPack.GA_BoostJumpPack_C.OnPawnLanded
// (HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// struct FHitResult Hit (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference)
void UGA_BoostJumpPack_C::OnPawnLanded(const struct FHitResult& Hit)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GA_BoostJumpPack_C", "OnPawnLanded");
Params::GA_BoostJumpPack_C_OnPawnLanded Parms{};
Parms.Hit = std::move(Hit);
UObject::ProcessEvent(Func, &Parms);
}
// Function GA_BoostJumpPack.GA_BoostJumpPack_C.On Reached Jump Apex
// (BlueprintCallable, BlueprintEvent)
void UGA_BoostJumpPack_C::On_Reached_Jump_Apex()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GA_BoostJumpPack_C", "On Reached Jump Apex");
UObject::ProcessEvent(Func, nullptr);
}
// Function GA_BoostJumpPack.GA_BoostJumpPack_C.SetJumpHeight
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// class AFortPlayerPawn* Pawn (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class AFortPlayerPawn* Pawn_Out (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector Jump_Height (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UGA_BoostJumpPack_C::SetJumpHeight(class AFortPlayerPawn* Pawn, class AFortPlayerPawn** Pawn_Out, struct FVector* Jump_Height)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GA_BoostJumpPack_C", "SetJumpHeight");
Params::GA_BoostJumpPack_C_SetJumpHeight Parms{};
Parms.Pawn = Pawn;
UObject::ProcessEvent(Func, &Parms);
if (Pawn_Out != nullptr)
*Pawn_Out = Parms.Pawn_Out;
if (Jump_Height != nullptr)
*Jump_Height = std::move(Parms.Jump_Height);
}
// Function GA_BoostJumpPack.GA_BoostJumpPack_C.HandleBoostJump
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
void UGA_BoostJumpPack_C::HandleBoostJump()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GA_BoostJumpPack_C", "HandleBoostJump");
UObject::ProcessEvent(Func, nullptr);
}
// Function GA_BoostJumpPack.GA_BoostJumpPack_C.SetupTransitionVariables
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// struct FGameplayTag Tag (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor, HasGetValueTypeHash)
void UGA_BoostJumpPack_C::SetupTransitionVariables(const struct FGameplayTag& Tag)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GA_BoostJumpPack_C", "SetupTransitionVariables");
Params::GA_BoostJumpPack_C_SetupTransitionVariables Parms{};
Parms.Tag = std::move(Tag);
UObject::ProcessEvent(Func, &Parms);
}
// Function GA_BoostJumpPack.GA_BoostJumpPack_C.DetermineStateToTransitionTo
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// Enum_BoostJumpStates BoostState (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UGA_BoostJumpPack_C::DetermineStateToTransitionTo(Enum_BoostJumpStates* BoostState)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GA_BoostJumpPack_C", "DetermineStateToTransitionTo");
Params::GA_BoostJumpPack_C_DetermineStateToTransitionTo Parms{};
UObject::ProcessEvent(Func, &Parms);
if (BoostState != nullptr)
*BoostState = Parms.BoostState;
}
// Function GA_BoostJumpPack.GA_BoostJumpPack_C.ProcessAbilityStateMachine
// (Public, BlueprintCallable, BlueprintEvent)
void UGA_BoostJumpPack_C::ProcessAbilityStateMachine()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GA_BoostJumpPack_C", "ProcessAbilityStateMachine");
UObject::ProcessEvent(Func, nullptr);
}
// Function GA_BoostJumpPack.GA_BoostJumpPack_C.TransitionFromBoost
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// Enum_BoostJumpStates TargetBoostState (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UGA_BoostJumpPack_C::TransitionFromBoost(Enum_BoostJumpStates* TargetBoostState)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GA_BoostJumpPack_C", "TransitionFromBoost");
Params::GA_BoostJumpPack_C_TransitionFromBoost Parms{};
UObject::ProcessEvent(Func, &Parms);
if (TargetBoostState != nullptr)
*TargetBoostState = Parms.TargetBoostState;
}
// Function GA_BoostJumpPack.GA_BoostJumpPack_C.TransitionFromHovering
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// Enum_BoostJumpStates TargetBoostState (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UGA_BoostJumpPack_C::TransitionFromHovering(Enum_BoostJumpStates* TargetBoostState)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GA_BoostJumpPack_C", "TransitionFromHovering");
Params::GA_BoostJumpPack_C_TransitionFromHovering Parms{};
UObject::ProcessEvent(Func, &Parms);
if (TargetBoostState != nullptr)
*TargetBoostState = Parms.TargetBoostState;
}
// Function GA_BoostJumpPack.GA_BoostJumpPack_C.TransitionFromFalling
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// Enum_BoostJumpStates TargetBoostState (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UGA_BoostJumpPack_C::TransitionFromFalling(Enum_BoostJumpStates* TargetBoostState)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GA_BoostJumpPack_C", "TransitionFromFalling");
Params::GA_BoostJumpPack_C_TransitionFromFalling Parms{};
UObject::ProcessEvent(Func, &Parms);
if (TargetBoostState != nullptr)
*TargetBoostState = Parms.TargetBoostState;
}
// Function GA_BoostJumpPack.GA_BoostJumpPack_C.ResetTransitionVariables
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
void UGA_BoostJumpPack_C::ResetTransitionVariables()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GA_BoostJumpPack_C", "ResetTransitionVariables");
UObject::ProcessEvent(Func, nullptr);
}
// Function GA_BoostJumpPack.GA_BoostJumpPack_C.HandleHovering
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
void UGA_BoostJumpPack_C::HandleHovering()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GA_BoostJumpPack_C", "HandleHovering");
UObject::ProcessEvent(Func, nullptr);
}
// Function GA_BoostJumpPack.GA_BoostJumpPack_C.HandleFalling
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
void UGA_BoostJumpPack_C::HandleFalling()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GA_BoostJumpPack_C", "HandleFalling");
UObject::ProcessEvent(Func, nullptr);
}
// Function GA_BoostJumpPack.GA_BoostJumpPack_C.HandleIdle
// (Public, BlueprintCallable, BlueprintEvent)
void UGA_BoostJumpPack_C::HandleIdle()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GA_BoostJumpPack_C", "HandleIdle");
UObject::ProcessEvent(Func, nullptr);
}
// Function GA_BoostJumpPack.GA_BoostJumpPack_C.Setup Notify at Apex
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool bNotifyApex (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void UGA_BoostJumpPack_C::Setup_Notify_at_Apex(bool bNotifyApex)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GA_BoostJumpPack_C", "Setup Notify at Apex");
Params::GA_BoostJumpPack_C_Setup_Notify_at_Apex Parms{};
Parms.bNotifyApex = bNotifyApex;
UObject::ProcessEvent(Func, &Parms);
}
// Function GA_BoostJumpPack.GA_BoostJumpPack_C.PotentiallyEndHovering
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool bForceEndHovering (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void UGA_BoostJumpPack_C::PotentiallyEndHovering(bool bForceEndHovering)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GA_BoostJumpPack_C", "PotentiallyEndHovering");
Params::GA_BoostJumpPack_C_PotentiallyEndHovering Parms{};
Parms.bForceEndHovering = bForceEndHovering;
UObject::ProcessEvent(Func, &Parms);
}
// Function GA_BoostJumpPack.GA_BoostJumpPack_C.SetCurrentBoostState
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// EJumpBoostPackState NewState (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UGA_BoostJumpPack_C::SetCurrentBoostState(EJumpBoostPackState NewState)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GA_BoostJumpPack_C", "SetCurrentBoostState");
Params::GA_BoostJumpPack_C_SetCurrentBoostState Parms{};
Parms.NewState = NewState;
UObject::ProcessEvent(Func, &Parms);
}
// Function GA_BoostJumpPack.GA_BoostJumpPack_C.HandleCurrentBoostStateChanged
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// EJumpBoostPackState PreviousState (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// EJumpBoostPackState Param_CurrentState (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UGA_BoostJumpPack_C::HandleCurrentBoostStateChanged(EJumpBoostPackState PreviousState, EJumpBoostPackState Param_CurrentState)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GA_BoostJumpPack_C", "HandleCurrentBoostStateChanged");
Params::GA_BoostJumpPack_C_HandleCurrentBoostStateChanged Parms{};
Parms.PreviousState = PreviousState;
Parms.Param_CurrentState = Param_CurrentState;
UObject::ProcessEvent(Func, &Parms);
}
// Function GA_BoostJumpPack.GA_BoostJumpPack_C.IsUsingJetpackEffectActive
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor)
bool UGA_BoostJumpPack_C::IsUsingJetpackEffectActive()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GA_BoostJumpPack_C", "IsUsingJetpackEffectActive");
Params::GA_BoostJumpPack_C_IsUsingJetpackEffectActive Parms{};
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
// Function GA_BoostJumpPack.GA_BoostJumpPack_C.Setup PlayerPawn
// (Public, BlueprintCallable, BlueprintEvent)
void UGA_BoostJumpPack_C::Setup_PlayerPawn()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GA_BoostJumpPack_C", "Setup PlayerPawn");
UObject::ProcessEvent(Func, nullptr);
}
// Function GA_BoostJumpPack.GA_BoostJumpPack_C.K2_OnEndAbility
// (Event, Protected, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool bWasCancelled (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void UGA_BoostJumpPack_C::K2_OnEndAbility(bool bWasCancelled)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GA_BoostJumpPack_C", "K2_OnEndAbility");
Params::GA_BoostJumpPack_C_K2_OnEndAbility Parms{};
Parms.bWasCancelled = bWasCancelled;
UObject::ProcessEvent(Func, &Parms);
}
// Function GA_BoostJumpPack.GA_BoostJumpPack_C.Consider Starting Regen Effect
// (Public, BlueprintCallable, BlueprintEvent)
void UGA_BoostJumpPack_C::Consider_Starting_Regen_Effect()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GA_BoostJumpPack_C", "Consider Starting Regen Effect");
UObject::ProcessEvent(Func, nullptr);
}
// Function GA_BoostJumpPack.GA_BoostJumpPack_C.Consider Stopping Regen Effect
// (Public, BlueprintCallable, BlueprintEvent)
void UGA_BoostJumpPack_C::Consider_Stopping_Regen_Effect()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GA_BoostJumpPack_C", "Consider Stopping Regen Effect");
UObject::ProcessEvent(Func, nullptr);
}
// Function GA_BoostJumpPack.GA_BoostJumpPack_C.Start Regen Effect
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
void UGA_BoostJumpPack_C::Start_Regen_Effect()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GA_BoostJumpPack_C", "Start Regen Effect");
UObject::ProcessEvent(Func, nullptr);
}
// Function GA_BoostJumpPack.GA_BoostJumpPack_C.Stop Regen Effect
// (Public, BlueprintCallable, BlueprintEvent)
void UGA_BoostJumpPack_C::Stop_Regen_Effect()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GA_BoostJumpPack_C", "Stop Regen Effect");
UObject::ProcessEvent(Func, nullptr);
}
// Function GA_BoostJumpPack.GA_BoostJumpPack_C.ProcessTriggerData
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// struct FGameplayTag TagOne (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor, HasGetValueTypeHash)
void UGA_BoostJumpPack_C::ProcessTriggerData(const struct FGameplayTag& TagOne)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GA_BoostJumpPack_C", "ProcessTriggerData");
Params::GA_BoostJumpPack_C_ProcessTriggerData Parms{};
Parms.TagOne = std::move(TagOne);
UObject::ProcessEvent(Func, &Parms);
}
// Function GA_BoostJumpPack.GA_BoostJumpPack_C.Reset Toggle Input State
// (Public, BlueprintCallable, BlueprintEvent)
void UGA_BoostJumpPack_C::Reset_Toggle_Input_State()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GA_BoostJumpPack_C", "Reset Toggle Input State");
UObject::ProcessEvent(Func, nullptr);
}
// Function GA_BoostJumpPack.GA_BoostJumpPack_C.OnFuelIsFull
// (Event, Public, BlueprintCallable, BlueprintEvent)
void UGA_BoostJumpPack_C::OnFuelIsFull()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GA_BoostJumpPack_C", "OnFuelIsFull");
UObject::ProcessEvent(Func, nullptr);
}
// Function GA_BoostJumpPack.GA_BoostJumpPack_C.OnFuelIsEmpty
// (Event, Public, BlueprintCallable, BlueprintEvent)
void UGA_BoostJumpPack_C::OnFuelIsEmpty()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GA_BoostJumpPack_C", "OnFuelIsEmpty");
UObject::ProcessEvent(Func, nullptr);
}
// Function GA_BoostJumpPack.GA_BoostJumpPack_C.OnAbilityCanceled
// (Event, Public, BlueprintCallable, BlueprintEvent)
void UGA_BoostJumpPack_C::OnAbilityCanceled()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GA_BoostJumpPack_C", "OnAbilityCanceled");
UObject::ProcessEvent(Func, nullptr);
}
// Function GA_BoostJumpPack.GA_BoostJumpPack_C.SavePlayerPawn
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
void UGA_BoostJumpPack_C::SavePlayerPawn()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GA_BoostJumpPack_C", "SavePlayerPawn");
UObject::ProcessEvent(Func, nullptr);
}
// Function GA_BoostJumpPack.GA_BoostJumpPack_C.Reengage Hovering Movement
// (Public, BlueprintCallable, BlueprintEvent)
void UGA_BoostJumpPack_C::Reengage_Hovering_Movement()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GA_BoostJumpPack_C", "Reengage Hovering Movement");
UObject::ProcessEvent(Func, nullptr);
}
// Function GA_BoostJumpPack.GA_BoostJumpPack_C.Reengage Falling Movement
// (Public, BlueprintCallable, BlueprintEvent)
void UGA_BoostJumpPack_C::Reengage_Falling_Movement()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GA_BoostJumpPack_C", "Reengage Falling Movement");
UObject::ProcessEvent(Func, nullptr);
}
// Function GA_BoostJumpPack.GA_BoostJumpPack_C.Handle Jetpack Equipped
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
void UGA_BoostJumpPack_C::Handle_Jetpack_Equipped()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GA_BoostJumpPack_C", "Handle Jetpack Equipped");
UObject::ProcessEvent(Func, nullptr);
}
// Function GA_BoostJumpPack.GA_BoostJumpPack_C.TransitionFromIdle
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent, Const)
// Parameters:
// Enum_BoostJumpStates TargetBoostState (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UGA_BoostJumpPack_C::TransitionFromIdle(Enum_BoostJumpStates* TargetBoostState) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GA_BoostJumpPack_C", "TransitionFromIdle");
Params::GA_BoostJumpPack_C_TransitionFromIdle Parms{};
UObject::ProcessEvent(Func, &Parms);
if (TargetBoostState != nullptr)
*TargetBoostState = Parms.TargetBoostState;
}
// Function GA_BoostJumpPack.GA_BoostJumpPack_C.GetFuel
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure, Const)
// Parameters:
// float Fuel (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UGA_BoostJumpPack_C::GetFuel(float* Fuel) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GA_BoostJumpPack_C", "GetFuel");
Params::GA_BoostJumpPack_C_GetFuel Parms{};
UObject::ProcessEvent(Func, &Parms);
if (Fuel != nullptr)
*Fuel = Parms.Fuel;
}
// Function GA_BoostJumpPack.GA_BoostJumpPack_C.GetMaxFuel
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure, Const)
// Parameters:
// float MaxFuel (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UGA_BoostJumpPack_C::GetMaxFuel(float* MaxFuel) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GA_BoostJumpPack_C", "GetMaxFuel");
Params::GA_BoostJumpPack_C_GetMaxFuel Parms{};
UObject::ProcessEvent(Func, &Parms);
if (MaxFuel != nullptr)
*MaxFuel = Parms.MaxFuel;
}
// Function GA_BoostJumpPack.GA_BoostJumpPack_C.K2_ShouldAbilityRespondToEvent
// (Event, Protected, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent, Const)
// Parameters:
// struct FGameplayAbilityActorInfo ActorInfo (BlueprintVisible, BlueprintReadOnly, Parm, ContainsInstancedReference)
// struct FGameplayEventData Payload (BlueprintVisible, BlueprintReadOnly, Parm)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor)
bool UGA_BoostJumpPack_C::K2_ShouldAbilityRespondToEvent(const struct FGameplayAbilityActorInfo& ActorInfo, const struct FGameplayEventData& Payload) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GA_BoostJumpPack_C", "K2_ShouldAbilityRespondToEvent");
Params::GA_BoostJumpPack_C_K2_ShouldAbilityRespondToEvent Parms{};
Parms.ActorInfo = std::move(ActorInfo);
Parms.Payload = std::move(Payload);
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
// Function GA_BoostJumpPack.GA_BoostJumpPack_C.IsBoostAllowed
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor)
bool UGA_BoostJumpPack_C::IsBoostAllowed() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GA_BoostJumpPack_C", "IsBoostAllowed");
Params::GA_BoostJumpPack_C_IsBoostAllowed Parms{};
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
// Function GA_BoostJumpPack.GA_BoostJumpPack_C.IsCurrentlyDead
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure, Const)
// Parameters:
// struct FGameplayTag TagOne (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor, HasGetValueTypeHash)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor)
bool UGA_BoostJumpPack_C::IsCurrentlyDead(const struct FGameplayTag& TagOne) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GA_BoostJumpPack_C", "IsCurrentlyDead");
Params::GA_BoostJumpPack_C_IsCurrentlyDead Parms{};
Parms.TagOne = std::move(TagOne);
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
// Function GA_BoostJumpPack.GA_BoostJumpPack_C.Get Player Pawn
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent, Const)
// Parameters:
// class UObject* Object (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class AFortPlayerPawn* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
class AFortPlayerPawn* UGA_BoostJumpPack_C::Get_Player_Pawn(class UObject* Object) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GA_BoostJumpPack_C", "Get Player Pawn");
Params::GA_BoostJumpPack_C_Get_Player_Pawn Parms{};
Parms.Object = Object;
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
// Function GA_BoostJumpPack.GA_BoostJumpPack_C.Reasons To Reset on Transition
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure, Const)
// Parameters:
// struct FGameplayTag Tag (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor, HasGetValueTypeHash)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor)
bool UGA_BoostJumpPack_C::Reasons_To_Reset_on_Transition(const struct FGameplayTag& Tag) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GA_BoostJumpPack_C", "Reasons To Reset on Transition");
Params::GA_BoostJumpPack_C_Reasons_To_Reset_on_Transition Parms{};
Parms.Tag = std::move(Tag);
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
}