mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-26 19:33:43 +00:00
207 lines
7.0 KiB
C++
207 lines
7.0 KiB
C++
#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: GA_Athena_ZipLine_Smash
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#include "Basic.hpp"
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#include "GA_Athena_ZipLine_Smash_classes.hpp"
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#include "GA_Athena_ZipLine_Smash_parameters.hpp"
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namespace SDK
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{
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// Function GA_Athena_ZipLine_Smash.GA_Athena_ZipLine_Smash_C.ExecuteUbergraph_GA_Athena_ZipLine_Smash
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// (Final, UbergraphFunction, HasDefaults)
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// Parameters:
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// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UGA_Athena_ZipLine_Smash_C::ExecuteUbergraph_GA_Athena_ZipLine_Smash(int32 EntryPoint)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GA_Athena_ZipLine_Smash_C", "ExecuteUbergraph_GA_Athena_ZipLine_Smash");
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Params::GA_Athena_ZipLine_Smash_C_ExecuteUbergraph_GA_Athena_ZipLine_Smash Parms{};
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Parms.EntryPoint = EntryPoint;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function GA_Athena_ZipLine_Smash.GA_Athena_ZipLine_Smash_C.HandleZiplineStateChanged
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// (BlueprintCallable, BlueprintEvent)
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// Parameters:
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// bool bIsZiplining (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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void UGA_Athena_ZipLine_Smash_C::HandleZiplineStateChanged(bool bIsZiplining)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GA_Athena_ZipLine_Smash_C", "HandleZiplineStateChanged");
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Params::GA_Athena_ZipLine_Smash_C_HandleZiplineStateChanged Parms{};
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Parms.bIsZiplining = bIsZiplining;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function GA_Athena_ZipLine_Smash.GA_Athena_ZipLine_Smash_C.RemoveFallDamageImmunity
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// (HasOutParams, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// struct FHitResult Hit (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference)
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void UGA_Athena_ZipLine_Smash_C::RemoveFallDamageImmunity(const struct FHitResult& Hit)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GA_Athena_ZipLine_Smash_C", "RemoveFallDamageImmunity");
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Params::GA_Athena_ZipLine_Smash_C_RemoveFallDamageImmunity Parms{};
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Parms.Hit = std::move(Hit);
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function GA_Athena_ZipLine_Smash.GA_Athena_ZipLine_Smash_C.SurroundingsCheck
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// (BlueprintCallable, BlueprintEvent)
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void UGA_Athena_ZipLine_Smash_C::SurroundingsCheck()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GA_Athena_ZipLine_Smash_C", "SurroundingsCheck");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function GA_Athena_ZipLine_Smash.GA_Athena_ZipLine_Smash_C.HandleMovementModeChanged
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// (BlueprintCallable, BlueprintEvent)
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// Parameters:
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// class ACharacter* Character (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// EMovementMode PrevMovementMode (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// uint8 PreviousCustomMode (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UGA_Athena_ZipLine_Smash_C::HandleMovementModeChanged(class ACharacter* Character, EMovementMode PrevMovementMode, uint8 PreviousCustomMode)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GA_Athena_ZipLine_Smash_C", "HandleMovementModeChanged");
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Params::GA_Athena_ZipLine_Smash_C_HandleMovementModeChanged Parms{};
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Parms.Character = Character;
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Parms.PrevMovementMode = PrevMovementMode;
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Parms.PreviousCustomMode = PreviousCustomMode;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function GA_Athena_ZipLine_Smash.GA_Athena_ZipLine_Smash_C.K2_ActivateAbilityFromEvent
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// (Event, Protected, HasOutParams, BlueprintEvent)
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// Parameters:
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// struct FGameplayEventData EventData (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm)
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void UGA_Athena_ZipLine_Smash_C::K2_ActivateAbilityFromEvent(const struct FGameplayEventData& EventData)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GA_Athena_ZipLine_Smash_C", "K2_ActivateAbilityFromEvent");
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Params::GA_Athena_ZipLine_Smash_C_K2_ActivateAbilityFromEvent Parms{};
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Parms.EventData = std::move(EventData);
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function GA_Athena_ZipLine_Smash.GA_Athena_ZipLine_Smash_C.BreakNearbyStructures
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// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// class AFortPlayerPawn* Param_PlayerPawn (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UGA_Athena_ZipLine_Smash_C::BreakNearbyStructures(class AFortPlayerPawn* Param_PlayerPawn)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GA_Athena_ZipLine_Smash_C", "BreakNearbyStructures");
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Params::GA_Athena_ZipLine_Smash_C_BreakNearbyStructures Parms{};
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Parms.Param_PlayerPawn = Param_PlayerPawn;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function GA_Athena_ZipLine_Smash.GA_Athena_ZipLine_Smash_C.SpawnMotor
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// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// class AActor* Param_PlayerPawn (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UGA_Athena_ZipLine_Smash_C::SpawnMotor(class AActor* Param_PlayerPawn)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GA_Athena_ZipLine_Smash_C", "SpawnMotor");
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Params::GA_Athena_ZipLine_Smash_C_SpawnMotor Parms{};
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Parms.Param_PlayerPawn = Param_PlayerPawn;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function GA_Athena_ZipLine_Smash.GA_Athena_ZipLine_Smash_C.CheckMotor
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// (Public, BlueprintCallable, BlueprintEvent)
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void UGA_Athena_ZipLine_Smash_C::CheckMotor()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GA_Athena_ZipLine_Smash_C", "CheckMotor");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function GA_Athena_ZipLine_Smash.GA_Athena_ZipLine_Smash_C.CheckForQuestProgress
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// (Public, BlueprintCallable, BlueprintEvent)
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void UGA_Athena_ZipLine_Smash_C::CheckForQuestProgress()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GA_Athena_ZipLine_Smash_C", "CheckForQuestProgress");
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UObject::ProcessEvent(Func, nullptr);
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}
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}
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