Files
UnrealEvent/Aeon-740/SDK/GA_Athena_ZipLine_Smash_functions.cpp
2024-10-18 01:01:36 +01:00

207 lines
7.0 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: GA_Athena_ZipLine_Smash
#include "Basic.hpp"
#include "GA_Athena_ZipLine_Smash_classes.hpp"
#include "GA_Athena_ZipLine_Smash_parameters.hpp"
namespace SDK
{
// Function GA_Athena_ZipLine_Smash.GA_Athena_ZipLine_Smash_C.ExecuteUbergraph_GA_Athena_ZipLine_Smash
// (Final, UbergraphFunction, HasDefaults)
// Parameters:
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UGA_Athena_ZipLine_Smash_C::ExecuteUbergraph_GA_Athena_ZipLine_Smash(int32 EntryPoint)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GA_Athena_ZipLine_Smash_C", "ExecuteUbergraph_GA_Athena_ZipLine_Smash");
Params::GA_Athena_ZipLine_Smash_C_ExecuteUbergraph_GA_Athena_ZipLine_Smash Parms{};
Parms.EntryPoint = EntryPoint;
UObject::ProcessEvent(Func, &Parms);
}
// Function GA_Athena_ZipLine_Smash.GA_Athena_ZipLine_Smash_C.HandleZiplineStateChanged
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// bool bIsZiplining (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void UGA_Athena_ZipLine_Smash_C::HandleZiplineStateChanged(bool bIsZiplining)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GA_Athena_ZipLine_Smash_C", "HandleZiplineStateChanged");
Params::GA_Athena_ZipLine_Smash_C_HandleZiplineStateChanged Parms{};
Parms.bIsZiplining = bIsZiplining;
UObject::ProcessEvent(Func, &Parms);
}
// Function GA_Athena_ZipLine_Smash.GA_Athena_ZipLine_Smash_C.RemoveFallDamageImmunity
// (HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// struct FHitResult Hit (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference)
void UGA_Athena_ZipLine_Smash_C::RemoveFallDamageImmunity(const struct FHitResult& Hit)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GA_Athena_ZipLine_Smash_C", "RemoveFallDamageImmunity");
Params::GA_Athena_ZipLine_Smash_C_RemoveFallDamageImmunity Parms{};
Parms.Hit = std::move(Hit);
UObject::ProcessEvent(Func, &Parms);
}
// Function GA_Athena_ZipLine_Smash.GA_Athena_ZipLine_Smash_C.SurroundingsCheck
// (BlueprintCallable, BlueprintEvent)
void UGA_Athena_ZipLine_Smash_C::SurroundingsCheck()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GA_Athena_ZipLine_Smash_C", "SurroundingsCheck");
UObject::ProcessEvent(Func, nullptr);
}
// Function GA_Athena_ZipLine_Smash.GA_Athena_ZipLine_Smash_C.HandleMovementModeChanged
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// class ACharacter* Character (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// EMovementMode PrevMovementMode (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// uint8 PreviousCustomMode (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UGA_Athena_ZipLine_Smash_C::HandleMovementModeChanged(class ACharacter* Character, EMovementMode PrevMovementMode, uint8 PreviousCustomMode)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GA_Athena_ZipLine_Smash_C", "HandleMovementModeChanged");
Params::GA_Athena_ZipLine_Smash_C_HandleMovementModeChanged Parms{};
Parms.Character = Character;
Parms.PrevMovementMode = PrevMovementMode;
Parms.PreviousCustomMode = PreviousCustomMode;
UObject::ProcessEvent(Func, &Parms);
}
// Function GA_Athena_ZipLine_Smash.GA_Athena_ZipLine_Smash_C.K2_ActivateAbilityFromEvent
// (Event, Protected, HasOutParams, BlueprintEvent)
// Parameters:
// struct FGameplayEventData EventData (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm)
void UGA_Athena_ZipLine_Smash_C::K2_ActivateAbilityFromEvent(const struct FGameplayEventData& EventData)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GA_Athena_ZipLine_Smash_C", "K2_ActivateAbilityFromEvent");
Params::GA_Athena_ZipLine_Smash_C_K2_ActivateAbilityFromEvent Parms{};
Parms.EventData = std::move(EventData);
UObject::ProcessEvent(Func, &Parms);
}
// Function GA_Athena_ZipLine_Smash.GA_Athena_ZipLine_Smash_C.BreakNearbyStructures
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// class AFortPlayerPawn* Param_PlayerPawn (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UGA_Athena_ZipLine_Smash_C::BreakNearbyStructures(class AFortPlayerPawn* Param_PlayerPawn)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GA_Athena_ZipLine_Smash_C", "BreakNearbyStructures");
Params::GA_Athena_ZipLine_Smash_C_BreakNearbyStructures Parms{};
Parms.Param_PlayerPawn = Param_PlayerPawn;
UObject::ProcessEvent(Func, &Parms);
}
// Function GA_Athena_ZipLine_Smash.GA_Athena_ZipLine_Smash_C.SpawnMotor
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// class AActor* Param_PlayerPawn (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UGA_Athena_ZipLine_Smash_C::SpawnMotor(class AActor* Param_PlayerPawn)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GA_Athena_ZipLine_Smash_C", "SpawnMotor");
Params::GA_Athena_ZipLine_Smash_C_SpawnMotor Parms{};
Parms.Param_PlayerPawn = Param_PlayerPawn;
UObject::ProcessEvent(Func, &Parms);
}
// Function GA_Athena_ZipLine_Smash.GA_Athena_ZipLine_Smash_C.CheckMotor
// (Public, BlueprintCallable, BlueprintEvent)
void UGA_Athena_ZipLine_Smash_C::CheckMotor()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GA_Athena_ZipLine_Smash_C", "CheckMotor");
UObject::ProcessEvent(Func, nullptr);
}
// Function GA_Athena_ZipLine_Smash.GA_Athena_ZipLine_Smash_C.CheckForQuestProgress
// (Public, BlueprintCallable, BlueprintEvent)
void UGA_Athena_ZipLine_Smash_C::CheckForQuestProgress()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GA_Athena_ZipLine_Smash_C", "CheckForQuestProgress");
UObject::ProcessEvent(Func, nullptr);
}
}