Files
UnrealEvent/Aeon-740/SDK/GA_Athena_Grenade_Rethrow_functions.cpp
2024-10-18 01:01:36 +01:00

219 lines
7.9 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: GA_Athena_Grenade_Rethrow
#include "Basic.hpp"
#include "GA_Athena_Grenade_Rethrow_classes.hpp"
#include "GA_Athena_Grenade_Rethrow_parameters.hpp"
namespace SDK
{
// Function GA_Athena_Grenade_Rethrow.GA_Athena_Grenade_Rethrow_C.ExecuteUbergraph_GA_Athena_Grenade_Rethrow
// (Final, UbergraphFunction, HasDefaults)
// Parameters:
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UGA_Athena_Grenade_Rethrow_C::ExecuteUbergraph_GA_Athena_Grenade_Rethrow(int32 EntryPoint)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GA_Athena_Grenade_Rethrow_C", "ExecuteUbergraph_GA_Athena_Grenade_Rethrow");
Params::GA_Athena_Grenade_Rethrow_C_ExecuteUbergraph_GA_Athena_Grenade_Rethrow Parms{};
Parms.EntryPoint = EntryPoint;
UObject::ProcessEvent(Func, &Parms);
}
// Function GA_Athena_Grenade_Rethrow.GA_Athena_Grenade_Rethrow_C.K2_OnEndAbility
// (Event, Protected, BlueprintEvent)
// Parameters:
// bool bWasCancelled (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void UGA_Athena_Grenade_Rethrow_C::K2_OnEndAbility(bool bWasCancelled)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GA_Athena_Grenade_Rethrow_C", "K2_OnEndAbility");
Params::GA_Athena_Grenade_Rethrow_C_K2_OnEndAbility Parms{};
Parms.bWasCancelled = bWasCancelled;
UObject::ProcessEvent(Func, &Parms);
}
// Function GA_Athena_Grenade_Rethrow.GA_Athena_Grenade_Rethrow_C.AttachProjectile
// (Public, BlueprintCallable, BlueprintEvent)
void UGA_Athena_Grenade_Rethrow_C::AttachProjectile()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GA_Athena_Grenade_Rethrow_C", "AttachProjectile");
UObject::ProcessEvent(Func, nullptr);
}
// Function GA_Athena_Grenade_Rethrow.GA_Athena_Grenade_Rethrow_C.Cancelled_3B7299CC49B6C5C075996A9C8DDF315F
// (HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// struct FGameplayAbilityTargetDataHandle TargetData (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm)
// struct FGameplayTag ApplicationTag (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor, HasGetValueTypeHash)
void UGA_Athena_Grenade_Rethrow_C::Cancelled_3B7299CC49B6C5C075996A9C8DDF315F(const struct FGameplayAbilityTargetDataHandle& TargetData, const struct FGameplayTag& ApplicationTag)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GA_Athena_Grenade_Rethrow_C", "Cancelled_3B7299CC49B6C5C075996A9C8DDF315F");
Params::GA_Athena_Grenade_Rethrow_C_Cancelled_3B7299CC49B6C5C075996A9C8DDF315F Parms{};
Parms.TargetData = std::move(TargetData);
Parms.ApplicationTag = std::move(ApplicationTag);
UObject::ProcessEvent(Func, &Parms);
}
// Function GA_Athena_Grenade_Rethrow.GA_Athena_Grenade_Rethrow_C.Completed_3B7299CC49B6C5C075996A9C8DDF315F
// (HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// struct FGameplayAbilityTargetDataHandle TargetData (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm)
// struct FGameplayTag ApplicationTag (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor, HasGetValueTypeHash)
void UGA_Athena_Grenade_Rethrow_C::Completed_3B7299CC49B6C5C075996A9C8DDF315F(const struct FGameplayAbilityTargetDataHandle& TargetData, const struct FGameplayTag& ApplicationTag)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GA_Athena_Grenade_Rethrow_C", "Completed_3B7299CC49B6C5C075996A9C8DDF315F");
Params::GA_Athena_Grenade_Rethrow_C_Completed_3B7299CC49B6C5C075996A9C8DDF315F Parms{};
Parms.TargetData = std::move(TargetData);
Parms.ApplicationTag = std::move(ApplicationTag);
UObject::ProcessEvent(Func, &Parms);
}
// Function GA_Athena_Grenade_Rethrow.GA_Athena_Grenade_Rethrow_C.DetachProjectile
// (Public, BlueprintCallable, BlueprintEvent)
void UGA_Athena_Grenade_Rethrow_C::DetachProjectile()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GA_Athena_Grenade_Rethrow_C", "DetachProjectile");
UObject::ProcessEvent(Func, nullptr);
}
// Function GA_Athena_Grenade_Rethrow.GA_Athena_Grenade_Rethrow_C.K2_ActivateAbility
// (Event, Protected, BlueprintEvent)
void UGA_Athena_Grenade_Rethrow_C::K2_ActivateAbility()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GA_Athena_Grenade_Rethrow_C", "K2_ActivateAbility");
UObject::ProcessEvent(Func, nullptr);
}
// Function GA_Athena_Grenade_Rethrow.GA_Athena_Grenade_Rethrow_C.OnFinish_B295E6694DBD8B2B2478A38EA60F5624
// (BlueprintCallable, BlueprintEvent)
void UGA_Athena_Grenade_Rethrow_C::OnFinish_B295E6694DBD8B2B2478A38EA60F5624()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GA_Athena_Grenade_Rethrow_C", "OnFinish_B295E6694DBD8B2B2478A38EA60F5624");
UObject::ProcessEvent(Func, nullptr);
}
// Function GA_Athena_Grenade_Rethrow.GA_Athena_Grenade_Rethrow_C.Server_SpawnProjectile
// (Net, NetReliable, NetServer, BlueprintCallable, BlueprintEvent)
// Parameters:
// struct FVector Location (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FRotator Direction (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void UGA_Athena_Grenade_Rethrow_C::Server_SpawnProjectile(const struct FVector& Location, const struct FRotator& Direction)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GA_Athena_Grenade_Rethrow_C", "Server_SpawnProjectile");
Params::GA_Athena_Grenade_Rethrow_C_Server_SpawnProjectile Parms{};
Parms.Location = std::move(Location);
Parms.Direction = std::move(Direction);
UObject::ProcessEvent(Func, &Parms);
}
// Function GA_Athena_Grenade_Rethrow.GA_Athena_Grenade_Rethrow_C.TossGrenade
// (BlueprintCallable, BlueprintEvent)
void UGA_Athena_Grenade_Rethrow_C::TossGrenade()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GA_Athena_Grenade_Rethrow_C", "TossGrenade");
UObject::ProcessEvent(Func, nullptr);
}
// Function GA_Athena_Grenade_Rethrow.GA_Athena_Grenade_Rethrow_C.Triggered_3B7299CC49B6C5C075996A9C8DDF315F
// (HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// struct FGameplayAbilityTargetDataHandle TargetData (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm)
// struct FGameplayTag ApplicationTag (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor, HasGetValueTypeHash)
void UGA_Athena_Grenade_Rethrow_C::Triggered_3B7299CC49B6C5C075996A9C8DDF315F(const struct FGameplayAbilityTargetDataHandle& TargetData, const struct FGameplayTag& ApplicationTag)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GA_Athena_Grenade_Rethrow_C", "Triggered_3B7299CC49B6C5C075996A9C8DDF315F");
Params::GA_Athena_Grenade_Rethrow_C_Triggered_3B7299CC49B6C5C075996A9C8DDF315F Parms{};
Parms.TargetData = std::move(TargetData);
Parms.ApplicationTag = std::move(ApplicationTag);
UObject::ProcessEvent(Func, &Parms);
}
}