mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-26 19:33:43 +00:00
219 lines
7.9 KiB
C++
219 lines
7.9 KiB
C++
#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: GA_Athena_Grenade_Rethrow
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#include "Basic.hpp"
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#include "GA_Athena_Grenade_Rethrow_classes.hpp"
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#include "GA_Athena_Grenade_Rethrow_parameters.hpp"
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namespace SDK
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{
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// Function GA_Athena_Grenade_Rethrow.GA_Athena_Grenade_Rethrow_C.ExecuteUbergraph_GA_Athena_Grenade_Rethrow
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// (Final, UbergraphFunction, HasDefaults)
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// Parameters:
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// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UGA_Athena_Grenade_Rethrow_C::ExecuteUbergraph_GA_Athena_Grenade_Rethrow(int32 EntryPoint)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GA_Athena_Grenade_Rethrow_C", "ExecuteUbergraph_GA_Athena_Grenade_Rethrow");
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Params::GA_Athena_Grenade_Rethrow_C_ExecuteUbergraph_GA_Athena_Grenade_Rethrow Parms{};
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Parms.EntryPoint = EntryPoint;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function GA_Athena_Grenade_Rethrow.GA_Athena_Grenade_Rethrow_C.K2_OnEndAbility
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// (Event, Protected, BlueprintEvent)
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// Parameters:
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// bool bWasCancelled (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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void UGA_Athena_Grenade_Rethrow_C::K2_OnEndAbility(bool bWasCancelled)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GA_Athena_Grenade_Rethrow_C", "K2_OnEndAbility");
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Params::GA_Athena_Grenade_Rethrow_C_K2_OnEndAbility Parms{};
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Parms.bWasCancelled = bWasCancelled;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function GA_Athena_Grenade_Rethrow.GA_Athena_Grenade_Rethrow_C.AttachProjectile
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// (Public, BlueprintCallable, BlueprintEvent)
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void UGA_Athena_Grenade_Rethrow_C::AttachProjectile()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GA_Athena_Grenade_Rethrow_C", "AttachProjectile");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function GA_Athena_Grenade_Rethrow.GA_Athena_Grenade_Rethrow_C.Cancelled_3B7299CC49B6C5C075996A9C8DDF315F
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// (HasOutParams, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// struct FGameplayAbilityTargetDataHandle TargetData (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm)
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// struct FGameplayTag ApplicationTag (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor, HasGetValueTypeHash)
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void UGA_Athena_Grenade_Rethrow_C::Cancelled_3B7299CC49B6C5C075996A9C8DDF315F(const struct FGameplayAbilityTargetDataHandle& TargetData, const struct FGameplayTag& ApplicationTag)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GA_Athena_Grenade_Rethrow_C", "Cancelled_3B7299CC49B6C5C075996A9C8DDF315F");
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Params::GA_Athena_Grenade_Rethrow_C_Cancelled_3B7299CC49B6C5C075996A9C8DDF315F Parms{};
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Parms.TargetData = std::move(TargetData);
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Parms.ApplicationTag = std::move(ApplicationTag);
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function GA_Athena_Grenade_Rethrow.GA_Athena_Grenade_Rethrow_C.Completed_3B7299CC49B6C5C075996A9C8DDF315F
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// (HasOutParams, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// struct FGameplayAbilityTargetDataHandle TargetData (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm)
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// struct FGameplayTag ApplicationTag (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor, HasGetValueTypeHash)
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void UGA_Athena_Grenade_Rethrow_C::Completed_3B7299CC49B6C5C075996A9C8DDF315F(const struct FGameplayAbilityTargetDataHandle& TargetData, const struct FGameplayTag& ApplicationTag)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GA_Athena_Grenade_Rethrow_C", "Completed_3B7299CC49B6C5C075996A9C8DDF315F");
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Params::GA_Athena_Grenade_Rethrow_C_Completed_3B7299CC49B6C5C075996A9C8DDF315F Parms{};
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Parms.TargetData = std::move(TargetData);
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Parms.ApplicationTag = std::move(ApplicationTag);
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function GA_Athena_Grenade_Rethrow.GA_Athena_Grenade_Rethrow_C.DetachProjectile
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// (Public, BlueprintCallable, BlueprintEvent)
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void UGA_Athena_Grenade_Rethrow_C::DetachProjectile()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GA_Athena_Grenade_Rethrow_C", "DetachProjectile");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function GA_Athena_Grenade_Rethrow.GA_Athena_Grenade_Rethrow_C.K2_ActivateAbility
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// (Event, Protected, BlueprintEvent)
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void UGA_Athena_Grenade_Rethrow_C::K2_ActivateAbility()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GA_Athena_Grenade_Rethrow_C", "K2_ActivateAbility");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function GA_Athena_Grenade_Rethrow.GA_Athena_Grenade_Rethrow_C.OnFinish_B295E6694DBD8B2B2478A38EA60F5624
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// (BlueprintCallable, BlueprintEvent)
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void UGA_Athena_Grenade_Rethrow_C::OnFinish_B295E6694DBD8B2B2478A38EA60F5624()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GA_Athena_Grenade_Rethrow_C", "OnFinish_B295E6694DBD8B2B2478A38EA60F5624");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function GA_Athena_Grenade_Rethrow.GA_Athena_Grenade_Rethrow_C.Server_SpawnProjectile
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// (Net, NetReliable, NetServer, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// struct FVector Location (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// struct FRotator Direction (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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void UGA_Athena_Grenade_Rethrow_C::Server_SpawnProjectile(const struct FVector& Location, const struct FRotator& Direction)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GA_Athena_Grenade_Rethrow_C", "Server_SpawnProjectile");
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Params::GA_Athena_Grenade_Rethrow_C_Server_SpawnProjectile Parms{};
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Parms.Location = std::move(Location);
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Parms.Direction = std::move(Direction);
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function GA_Athena_Grenade_Rethrow.GA_Athena_Grenade_Rethrow_C.TossGrenade
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// (BlueprintCallable, BlueprintEvent)
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void UGA_Athena_Grenade_Rethrow_C::TossGrenade()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GA_Athena_Grenade_Rethrow_C", "TossGrenade");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function GA_Athena_Grenade_Rethrow.GA_Athena_Grenade_Rethrow_C.Triggered_3B7299CC49B6C5C075996A9C8DDF315F
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// (HasOutParams, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// struct FGameplayAbilityTargetDataHandle TargetData (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm)
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// struct FGameplayTag ApplicationTag (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor, HasGetValueTypeHash)
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void UGA_Athena_Grenade_Rethrow_C::Triggered_3B7299CC49B6C5C075996A9C8DDF315F(const struct FGameplayAbilityTargetDataHandle& TargetData, const struct FGameplayTag& ApplicationTag)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GA_Athena_Grenade_Rethrow_C", "Triggered_3B7299CC49B6C5C075996A9C8DDF315F");
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Params::GA_Athena_Grenade_Rethrow_C_Triggered_3B7299CC49B6C5C075996A9C8DDF315F Parms{};
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Parms.TargetData = std::move(TargetData);
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Parms.ApplicationTag = std::move(ApplicationTag);
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UObject::ProcessEvent(Func, &Parms);
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}
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}
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