Files
UnrealEvent/Aeon-740/SDK/GAB_SurfaceChange_functions.cpp
2024-10-18 01:01:36 +01:00

99 lines
3.3 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: GAB_SurfaceChange
#include "Basic.hpp"
#include "GAB_SurfaceChange_classes.hpp"
#include "GAB_SurfaceChange_parameters.hpp"
namespace SDK
{
// Function GAB_SurfaceChange.GAB_SurfaceChange_C.ExecuteUbergraph_GAB_SurfaceChange
// (Final, UbergraphFunction, HasDefaults)
// Parameters:
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UGAB_SurfaceChange_C::ExecuteUbergraph_GAB_SurfaceChange(int32 EntryPoint)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GAB_SurfaceChange_C", "ExecuteUbergraph_GAB_SurfaceChange");
Params::GAB_SurfaceChange_C_ExecuteUbergraph_GAB_SurfaceChange Parms{};
Parms.EntryPoint = EntryPoint;
UObject::ProcessEvent(Func, &Parms);
}
// Function GAB_SurfaceChange.GAB_SurfaceChange_C.K2_ActivateAbilityFromEvent
// (Event, Protected, HasOutParams, BlueprintEvent)
// Parameters:
// struct FGameplayEventData EventData (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm)
void UGAB_SurfaceChange_C::K2_ActivateAbilityFromEvent(const struct FGameplayEventData& EventData)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GAB_SurfaceChange_C", "K2_ActivateAbilityFromEvent");
Params::GAB_SurfaceChange_C_K2_ActivateAbilityFromEvent Parms{};
Parms.EventData = std::move(EventData);
UObject::ProcessEvent(Func, &Parms);
}
// Function GAB_SurfaceChange.GAB_SurfaceChange_C.RemoveGameplayEffects
// (Public, BlueprintCallable, BlueprintEvent)
void UGAB_SurfaceChange_C::RemoveGameplayEffects()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GAB_SurfaceChange_C", "RemoveGameplayEffects");
UObject::ProcessEvent(Func, nullptr);
}
// Function GAB_SurfaceChange.GAB_SurfaceChange_C.HotfixableGEApplication
// (Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// struct FScalableFloat Input (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm)
// class UClass* GameplayEffectAppliedOnTrue (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UClass* GameplayEffectAppliedOnFalse (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UGAB_SurfaceChange_C::HotfixableGEApplication(const struct FScalableFloat& Input, class UClass* GameplayEffectAppliedOnTrue, class UClass* GameplayEffectAppliedOnFalse)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GAB_SurfaceChange_C", "HotfixableGEApplication");
Params::GAB_SurfaceChange_C_HotfixableGEApplication Parms{};
Parms.Input = std::move(Input);
Parms.GameplayEffectAppliedOnTrue = GameplayEffectAppliedOnTrue;
Parms.GameplayEffectAppliedOnFalse = GameplayEffectAppliedOnFalse;
UObject::ProcessEvent(Func, &Parms);
}
}