mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-26 19:33:43 +00:00
99 lines
3.3 KiB
C++
99 lines
3.3 KiB
C++
#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: GAB_SurfaceChange
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#include "Basic.hpp"
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#include "GAB_SurfaceChange_classes.hpp"
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#include "GAB_SurfaceChange_parameters.hpp"
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namespace SDK
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{
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// Function GAB_SurfaceChange.GAB_SurfaceChange_C.ExecuteUbergraph_GAB_SurfaceChange
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// (Final, UbergraphFunction, HasDefaults)
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// Parameters:
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// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UGAB_SurfaceChange_C::ExecuteUbergraph_GAB_SurfaceChange(int32 EntryPoint)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GAB_SurfaceChange_C", "ExecuteUbergraph_GAB_SurfaceChange");
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Params::GAB_SurfaceChange_C_ExecuteUbergraph_GAB_SurfaceChange Parms{};
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Parms.EntryPoint = EntryPoint;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function GAB_SurfaceChange.GAB_SurfaceChange_C.K2_ActivateAbilityFromEvent
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// (Event, Protected, HasOutParams, BlueprintEvent)
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// Parameters:
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// struct FGameplayEventData EventData (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm)
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void UGAB_SurfaceChange_C::K2_ActivateAbilityFromEvent(const struct FGameplayEventData& EventData)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GAB_SurfaceChange_C", "K2_ActivateAbilityFromEvent");
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Params::GAB_SurfaceChange_C_K2_ActivateAbilityFromEvent Parms{};
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Parms.EventData = std::move(EventData);
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function GAB_SurfaceChange.GAB_SurfaceChange_C.RemoveGameplayEffects
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// (Public, BlueprintCallable, BlueprintEvent)
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void UGAB_SurfaceChange_C::RemoveGameplayEffects()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GAB_SurfaceChange_C", "RemoveGameplayEffects");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function GAB_SurfaceChange.GAB_SurfaceChange_C.HotfixableGEApplication
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// (Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// struct FScalableFloat Input (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm)
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// class UClass* GameplayEffectAppliedOnTrue (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class UClass* GameplayEffectAppliedOnFalse (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UGAB_SurfaceChange_C::HotfixableGEApplication(const struct FScalableFloat& Input, class UClass* GameplayEffectAppliedOnTrue, class UClass* GameplayEffectAppliedOnFalse)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GAB_SurfaceChange_C", "HotfixableGEApplication");
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Params::GAB_SurfaceChange_C_HotfixableGEApplication Parms{};
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Parms.Input = std::move(Input);
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Parms.GameplayEffectAppliedOnTrue = GameplayEffectAppliedOnTrue;
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Parms.GameplayEffectAppliedOnFalse = GameplayEffectAppliedOnFalse;
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UObject::ProcessEvent(Func, &Parms);
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}
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}
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