mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-26 19:33:43 +00:00
167 lines
6.0 KiB
C++
167 lines
6.0 KiB
C++
#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: GAB_PlayerDBNO
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#include "Basic.hpp"
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#include "GAB_PlayerDBNO_classes.hpp"
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#include "GAB_PlayerDBNO_parameters.hpp"
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namespace SDK
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{
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// Function GAB_PlayerDBNO.GAB_PlayerDBNO_C.ExecuteUbergraph_GAB_PlayerDBNO
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// (Final, UbergraphFunction, HasDefaults)
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// Parameters:
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// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UGAB_PlayerDBNO_C::ExecuteUbergraph_GAB_PlayerDBNO(int32 EntryPoint)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GAB_PlayerDBNO_C", "ExecuteUbergraph_GAB_PlayerDBNO");
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Params::GAB_PlayerDBNO_C_ExecuteUbergraph_GAB_PlayerDBNO Parms{};
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Parms.EntryPoint = EntryPoint;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function GAB_PlayerDBNO.GAB_PlayerDBNO_C.K2_OnEndAbility
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// (Event, Protected, BlueprintEvent)
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// Parameters:
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// bool bWasCancelled (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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void UGAB_PlayerDBNO_C::K2_OnEndAbility(bool bWasCancelled)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GAB_PlayerDBNO_C", "K2_OnEndAbility");
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Params::GAB_PlayerDBNO_C_K2_OnEndAbility Parms{};
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Parms.bWasCancelled = bWasCancelled;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function GAB_PlayerDBNO.GAB_PlayerDBNO_C.K2_ActivateAbilityFromEvent
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// (Event, Protected, HasOutParams, BlueprintEvent)
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// Parameters:
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// struct FGameplayEventData EventData (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm)
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void UGAB_PlayerDBNO_C::K2_ActivateAbilityFromEvent(const struct FGameplayEventData& EventData)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GAB_PlayerDBNO_C", "K2_ActivateAbilityFromEvent");
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Params::GAB_PlayerDBNO_C_K2_ActivateAbilityFromEvent Parms{};
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Parms.EventData = std::move(EventData);
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function GAB_PlayerDBNO.GAB_PlayerDBNO_C.Triggered_F61877974D2CED083195EF8A8CDA60C2
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// (HasOutParams, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// struct FGameplayAbilityTargetDataHandle TargetData (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm)
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// struct FGameplayTag ApplicationTag (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor, HasGetValueTypeHash)
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void UGAB_PlayerDBNO_C::Triggered_F61877974D2CED083195EF8A8CDA60C2(const struct FGameplayAbilityTargetDataHandle& TargetData, const struct FGameplayTag& ApplicationTag)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GAB_PlayerDBNO_C", "Triggered_F61877974D2CED083195EF8A8CDA60C2");
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Params::GAB_PlayerDBNO_C_Triggered_F61877974D2CED083195EF8A8CDA60C2 Parms{};
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Parms.TargetData = std::move(TargetData);
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Parms.ApplicationTag = std::move(ApplicationTag);
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function GAB_PlayerDBNO.GAB_PlayerDBNO_C.Cancelled_F61877974D2CED083195EF8A8CDA60C2
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// (HasOutParams, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// struct FGameplayAbilityTargetDataHandle TargetData (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm)
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// struct FGameplayTag ApplicationTag (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor, HasGetValueTypeHash)
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void UGAB_PlayerDBNO_C::Cancelled_F61877974D2CED083195EF8A8CDA60C2(const struct FGameplayAbilityTargetDataHandle& TargetData, const struct FGameplayTag& ApplicationTag)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GAB_PlayerDBNO_C", "Cancelled_F61877974D2CED083195EF8A8CDA60C2");
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Params::GAB_PlayerDBNO_C_Cancelled_F61877974D2CED083195EF8A8CDA60C2 Parms{};
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Parms.TargetData = std::move(TargetData);
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Parms.ApplicationTag = std::move(ApplicationTag);
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function GAB_PlayerDBNO.GAB_PlayerDBNO_C.Completed_F61877974D2CED083195EF8A8CDA60C2
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// (HasOutParams, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// struct FGameplayAbilityTargetDataHandle TargetData (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm)
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// struct FGameplayTag ApplicationTag (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor, HasGetValueTypeHash)
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void UGAB_PlayerDBNO_C::Completed_F61877974D2CED083195EF8A8CDA60C2(const struct FGameplayAbilityTargetDataHandle& TargetData, const struct FGameplayTag& ApplicationTag)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GAB_PlayerDBNO_C", "Completed_F61877974D2CED083195EF8A8CDA60C2");
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Params::GAB_PlayerDBNO_C_Completed_F61877974D2CED083195EF8A8CDA60C2 Parms{};
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Parms.TargetData = std::move(TargetData);
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Parms.ApplicationTag = std::move(ApplicationTag);
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function GAB_PlayerDBNO.GAB_PlayerDBNO_C.InitializeDeathHitDirection
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// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// struct FGameplayEventData EventHitData (BlueprintVisible, BlueprintReadOnly, Parm)
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void UGAB_PlayerDBNO_C::InitializeDeathHitDirection(const struct FGameplayEventData& EventHitData)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GAB_PlayerDBNO_C", "InitializeDeathHitDirection");
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Params::GAB_PlayerDBNO_C_InitializeDeathHitDirection Parms{};
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Parms.EventHitData = std::move(EventHitData);
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UObject::ProcessEvent(Func, &Parms);
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}
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}
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