Files
UnrealEvent/Aeon-740/SDK/GAB_PlayerDBNO_functions.cpp
2024-10-18 01:01:36 +01:00

167 lines
6.0 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: GAB_PlayerDBNO
#include "Basic.hpp"
#include "GAB_PlayerDBNO_classes.hpp"
#include "GAB_PlayerDBNO_parameters.hpp"
namespace SDK
{
// Function GAB_PlayerDBNO.GAB_PlayerDBNO_C.ExecuteUbergraph_GAB_PlayerDBNO
// (Final, UbergraphFunction, HasDefaults)
// Parameters:
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UGAB_PlayerDBNO_C::ExecuteUbergraph_GAB_PlayerDBNO(int32 EntryPoint)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GAB_PlayerDBNO_C", "ExecuteUbergraph_GAB_PlayerDBNO");
Params::GAB_PlayerDBNO_C_ExecuteUbergraph_GAB_PlayerDBNO Parms{};
Parms.EntryPoint = EntryPoint;
UObject::ProcessEvent(Func, &Parms);
}
// Function GAB_PlayerDBNO.GAB_PlayerDBNO_C.K2_OnEndAbility
// (Event, Protected, BlueprintEvent)
// Parameters:
// bool bWasCancelled (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void UGAB_PlayerDBNO_C::K2_OnEndAbility(bool bWasCancelled)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GAB_PlayerDBNO_C", "K2_OnEndAbility");
Params::GAB_PlayerDBNO_C_K2_OnEndAbility Parms{};
Parms.bWasCancelled = bWasCancelled;
UObject::ProcessEvent(Func, &Parms);
}
// Function GAB_PlayerDBNO.GAB_PlayerDBNO_C.K2_ActivateAbilityFromEvent
// (Event, Protected, HasOutParams, BlueprintEvent)
// Parameters:
// struct FGameplayEventData EventData (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm)
void UGAB_PlayerDBNO_C::K2_ActivateAbilityFromEvent(const struct FGameplayEventData& EventData)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GAB_PlayerDBNO_C", "K2_ActivateAbilityFromEvent");
Params::GAB_PlayerDBNO_C_K2_ActivateAbilityFromEvent Parms{};
Parms.EventData = std::move(EventData);
UObject::ProcessEvent(Func, &Parms);
}
// Function GAB_PlayerDBNO.GAB_PlayerDBNO_C.Triggered_F61877974D2CED083195EF8A8CDA60C2
// (HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// struct FGameplayAbilityTargetDataHandle TargetData (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm)
// struct FGameplayTag ApplicationTag (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor, HasGetValueTypeHash)
void UGAB_PlayerDBNO_C::Triggered_F61877974D2CED083195EF8A8CDA60C2(const struct FGameplayAbilityTargetDataHandle& TargetData, const struct FGameplayTag& ApplicationTag)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GAB_PlayerDBNO_C", "Triggered_F61877974D2CED083195EF8A8CDA60C2");
Params::GAB_PlayerDBNO_C_Triggered_F61877974D2CED083195EF8A8CDA60C2 Parms{};
Parms.TargetData = std::move(TargetData);
Parms.ApplicationTag = std::move(ApplicationTag);
UObject::ProcessEvent(Func, &Parms);
}
// Function GAB_PlayerDBNO.GAB_PlayerDBNO_C.Cancelled_F61877974D2CED083195EF8A8CDA60C2
// (HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// struct FGameplayAbilityTargetDataHandle TargetData (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm)
// struct FGameplayTag ApplicationTag (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor, HasGetValueTypeHash)
void UGAB_PlayerDBNO_C::Cancelled_F61877974D2CED083195EF8A8CDA60C2(const struct FGameplayAbilityTargetDataHandle& TargetData, const struct FGameplayTag& ApplicationTag)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GAB_PlayerDBNO_C", "Cancelled_F61877974D2CED083195EF8A8CDA60C2");
Params::GAB_PlayerDBNO_C_Cancelled_F61877974D2CED083195EF8A8CDA60C2 Parms{};
Parms.TargetData = std::move(TargetData);
Parms.ApplicationTag = std::move(ApplicationTag);
UObject::ProcessEvent(Func, &Parms);
}
// Function GAB_PlayerDBNO.GAB_PlayerDBNO_C.Completed_F61877974D2CED083195EF8A8CDA60C2
// (HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// struct FGameplayAbilityTargetDataHandle TargetData (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm)
// struct FGameplayTag ApplicationTag (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor, HasGetValueTypeHash)
void UGAB_PlayerDBNO_C::Completed_F61877974D2CED083195EF8A8CDA60C2(const struct FGameplayAbilityTargetDataHandle& TargetData, const struct FGameplayTag& ApplicationTag)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GAB_PlayerDBNO_C", "Completed_F61877974D2CED083195EF8A8CDA60C2");
Params::GAB_PlayerDBNO_C_Completed_F61877974D2CED083195EF8A8CDA60C2 Parms{};
Parms.TargetData = std::move(TargetData);
Parms.ApplicationTag = std::move(ApplicationTag);
UObject::ProcessEvent(Func, &Parms);
}
// Function GAB_PlayerDBNO.GAB_PlayerDBNO_C.InitializeDeathHitDirection
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// struct FGameplayEventData EventHitData (BlueprintVisible, BlueprintReadOnly, Parm)
void UGAB_PlayerDBNO_C::InitializeDeathHitDirection(const struct FGameplayEventData& EventHitData)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GAB_PlayerDBNO_C", "InitializeDeathHitDirection");
Params::GAB_PlayerDBNO_C_InitializeDeathHitDirection Parms{};
Parms.EventHitData = std::move(EventHitData);
UObject::ProcessEvent(Func, &Parms);
}
}