mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-26 19:33:43 +00:00
191 lines
7.8 KiB
C++
191 lines
7.8 KiB
C++
#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: GAB_PlayerDBNOResurrect
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#include "Basic.hpp"
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#include "GAB_PlayerDBNOResurrect_classes.hpp"
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#include "GAB_PlayerDBNOResurrect_parameters.hpp"
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namespace SDK
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{
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// Function GAB_PlayerDBNOResurrect.GAB_PlayerDBNOResurrect_C.ExecuteUbergraph_GAB_PlayerDBNOResurrect
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// (Final, UbergraphFunction, HasDefaults)
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// Parameters:
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// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UGAB_PlayerDBNOResurrect_C::ExecuteUbergraph_GAB_PlayerDBNOResurrect(int32 EntryPoint)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GAB_PlayerDBNOResurrect_C", "ExecuteUbergraph_GAB_PlayerDBNOResurrect");
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Params::GAB_PlayerDBNOResurrect_C_ExecuteUbergraph_GAB_PlayerDBNOResurrect Parms{};
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Parms.EntryPoint = EntryPoint;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function GAB_PlayerDBNOResurrect.GAB_PlayerDBNOResurrect_C.K2_OnEndAbility
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// (Event, Protected, BlueprintEvent)
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// Parameters:
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// bool bWasCancelled (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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void UGAB_PlayerDBNOResurrect_C::K2_OnEndAbility(bool bWasCancelled)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GAB_PlayerDBNOResurrect_C", "K2_OnEndAbility");
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Params::GAB_PlayerDBNOResurrect_C_K2_OnEndAbility Parms{};
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Parms.bWasCancelled = bWasCancelled;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function GAB_PlayerDBNOResurrect.GAB_PlayerDBNOResurrect_C.Cancelled_0B41E4DC44D3371D619734A714E9FE50
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// (HasOutParams, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// struct FGameplayAbilityTargetDataHandle TargetData (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm)
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// struct FGameplayTag ApplicationTag (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor, HasGetValueTypeHash)
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void UGAB_PlayerDBNOResurrect_C::Cancelled_0B41E4DC44D3371D619734A714E9FE50(const struct FGameplayAbilityTargetDataHandle& TargetData, const struct FGameplayTag& ApplicationTag)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GAB_PlayerDBNOResurrect_C", "Cancelled_0B41E4DC44D3371D619734A714E9FE50");
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Params::GAB_PlayerDBNOResurrect_C_Cancelled_0B41E4DC44D3371D619734A714E9FE50 Parms{};
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Parms.TargetData = std::move(TargetData);
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Parms.ApplicationTag = std::move(ApplicationTag);
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function GAB_PlayerDBNOResurrect.GAB_PlayerDBNOResurrect_C.Cancelled_8E1AEF7D40AE1D4CCBACC68EEB3D87D6
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// (HasOutParams, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// struct FGameplayAbilityTargetDataHandle TargetData (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm)
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// struct FGameplayTag ApplicationTag (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor, HasGetValueTypeHash)
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void UGAB_PlayerDBNOResurrect_C::Cancelled_8E1AEF7D40AE1D4CCBACC68EEB3D87D6(const struct FGameplayAbilityTargetDataHandle& TargetData, const struct FGameplayTag& ApplicationTag)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GAB_PlayerDBNOResurrect_C", "Cancelled_8E1AEF7D40AE1D4CCBACC68EEB3D87D6");
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Params::GAB_PlayerDBNOResurrect_C_Cancelled_8E1AEF7D40AE1D4CCBACC68EEB3D87D6 Parms{};
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Parms.TargetData = std::move(TargetData);
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Parms.ApplicationTag = std::move(ApplicationTag);
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function GAB_PlayerDBNOResurrect.GAB_PlayerDBNOResurrect_C.Completed_0B41E4DC44D3371D619734A714E9FE50
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// (HasOutParams, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// struct FGameplayAbilityTargetDataHandle TargetData (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm)
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// struct FGameplayTag ApplicationTag (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor, HasGetValueTypeHash)
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void UGAB_PlayerDBNOResurrect_C::Completed_0B41E4DC44D3371D619734A714E9FE50(const struct FGameplayAbilityTargetDataHandle& TargetData, const struct FGameplayTag& ApplicationTag)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GAB_PlayerDBNOResurrect_C", "Completed_0B41E4DC44D3371D619734A714E9FE50");
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Params::GAB_PlayerDBNOResurrect_C_Completed_0B41E4DC44D3371D619734A714E9FE50 Parms{};
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Parms.TargetData = std::move(TargetData);
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Parms.ApplicationTag = std::move(ApplicationTag);
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function GAB_PlayerDBNOResurrect.GAB_PlayerDBNOResurrect_C.K2_ActivateAbilityFromEvent
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// (Event, Protected, HasOutParams, BlueprintEvent)
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// Parameters:
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// struct FGameplayEventData EventData (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm)
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void UGAB_PlayerDBNOResurrect_C::K2_ActivateAbilityFromEvent(const struct FGameplayEventData& EventData)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GAB_PlayerDBNOResurrect_C", "K2_ActivateAbilityFromEvent");
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Params::GAB_PlayerDBNOResurrect_C_K2_ActivateAbilityFromEvent Parms{};
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Parms.EventData = std::move(EventData);
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function GAB_PlayerDBNOResurrect.GAB_PlayerDBNOResurrect_C.Targeted_8E1AEF7D40AE1D4CCBACC68EEB3D87D6
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// (HasOutParams, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// struct FGameplayAbilityTargetDataHandle TargetData (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm)
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// struct FGameplayTag ApplicationTag (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor, HasGetValueTypeHash)
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void UGAB_PlayerDBNOResurrect_C::Targeted_8E1AEF7D40AE1D4CCBACC68EEB3D87D6(const struct FGameplayAbilityTargetDataHandle& TargetData, const struct FGameplayTag& ApplicationTag)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GAB_PlayerDBNOResurrect_C", "Targeted_8E1AEF7D40AE1D4CCBACC68EEB3D87D6");
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Params::GAB_PlayerDBNOResurrect_C_Targeted_8E1AEF7D40AE1D4CCBACC68EEB3D87D6 Parms{};
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Parms.TargetData = std::move(TargetData);
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Parms.ApplicationTag = std::move(ApplicationTag);
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function GAB_PlayerDBNOResurrect.GAB_PlayerDBNOResurrect_C.Triggered_0B41E4DC44D3371D619734A714E9FE50
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// (HasOutParams, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// struct FGameplayAbilityTargetDataHandle TargetData (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm)
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// struct FGameplayTag ApplicationTag (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor, HasGetValueTypeHash)
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void UGAB_PlayerDBNOResurrect_C::Triggered_0B41E4DC44D3371D619734A714E9FE50(const struct FGameplayAbilityTargetDataHandle& TargetData, const struct FGameplayTag& ApplicationTag)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GAB_PlayerDBNOResurrect_C", "Triggered_0B41E4DC44D3371D619734A714E9FE50");
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Params::GAB_PlayerDBNOResurrect_C_Triggered_0B41E4DC44D3371D619734A714E9FE50 Parms{};
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Parms.TargetData = std::move(TargetData);
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Parms.ApplicationTag = std::move(ApplicationTag);
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UObject::ProcessEvent(Func, &Parms);
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}
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}
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