mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-26 19:33:43 +00:00
307 lines
10 KiB
C++
307 lines
10 KiB
C++
#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: GAB_Hunting
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#include "Basic.hpp"
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#include "GAB_Hunting_classes.hpp"
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#include "GAB_Hunting_parameters.hpp"
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namespace SDK
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{
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// Function GAB_Hunting.GAB_Hunting_C.ExecuteUbergraph_GAB_Hunting
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// (Final, UbergraphFunction, HasDefaults)
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// Parameters:
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// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UGAB_Hunting_C::ExecuteUbergraph_GAB_Hunting(int32 EntryPoint)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GAB_Hunting_C", "ExecuteUbergraph_GAB_Hunting");
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Params::GAB_Hunting_C_ExecuteUbergraph_GAB_Hunting Parms{};
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Parms.EntryPoint = EntryPoint;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function GAB_Hunting.GAB_Hunting_C.StoreGoalDistance
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// (BlueprintCallable, BlueprintEvent)
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void UGAB_Hunting_C::StoreGoalDistance()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GAB_Hunting_C", "StoreGoalDistance");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function GAB_Hunting.GAB_Hunting_C.Restart Hunting
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// (BlueprintCallable, BlueprintEvent)
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void UGAB_Hunting_C::Restart_Hunting()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GAB_Hunting_C", "Restart Hunting");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function GAB_Hunting.GAB_Hunting_C.StartQuery
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// (BlueprintCallable, BlueprintEvent)
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void UGAB_Hunting_C::StartQuery()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GAB_Hunting_C", "StartQuery");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function GAB_Hunting.GAB_Hunting_C.OnTargetPerceptionUpdated_Event_0
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// (BlueprintCallable, BlueprintEvent)
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// Parameters:
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// class AActor* Actor (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// struct FAIStimulus Stimulus (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor)
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void UGAB_Hunting_C::OnTargetPerceptionUpdated_Event_0(class AActor* Actor, const struct FAIStimulus& Stimulus)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GAB_Hunting_C", "OnTargetPerceptionUpdated_Event_0");
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Params::GAB_Hunting_C_OnTargetPerceptionUpdated_Event_0 Parms{};
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Parms.Actor = Actor;
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Parms.Stimulus = std::move(Stimulus);
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function GAB_Hunting.GAB_Hunting_C.OnHuntingQueryFinished
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// (BlueprintCallable, BlueprintEvent)
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// Parameters:
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// class UEnvQueryInstanceBlueprintWrapper*QueryInstance (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// EEnvQueryStatus QueryStatus (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UGAB_Hunting_C::OnHuntingQueryFinished(class UEnvQueryInstanceBlueprintWrapper* QueryInstance, EEnvQueryStatus QueryStatus)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GAB_Hunting_C", "OnHuntingQueryFinished");
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Params::GAB_Hunting_C_OnHuntingQueryFinished Parms{};
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Parms.QueryInstance = QueryInstance;
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Parms.QueryStatus = QueryStatus;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function GAB_Hunting.GAB_Hunting_C.K2_OnEndAbility
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// (Event, Protected, BlueprintEvent)
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// Parameters:
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// bool bWasCancelled (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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void UGAB_Hunting_C::K2_OnEndAbility(bool bWasCancelled)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GAB_Hunting_C", "K2_OnEndAbility");
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Params::GAB_Hunting_C_K2_OnEndAbility Parms{};
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Parms.bWasCancelled = bWasCancelled;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function GAB_Hunting.GAB_Hunting_C.K2_ActivateAbility
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// (Event, Protected, BlueprintEvent)
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void UGAB_Hunting_C::K2_ActivateAbility()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GAB_Hunting_C", "K2_ActivateAbility");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function GAB_Hunting.GAB_Hunting_C.OnComplete_1139C33842819C6E767F7AA892C4E6BD
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// (BlueprintCallable, BlueprintEvent)
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void UGAB_Hunting_C::OnComplete_1139C33842819C6E767F7AA892C4E6BD()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GAB_Hunting_C", "OnComplete_1139C33842819C6E767F7AA892C4E6BD");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function GAB_Hunting.GAB_Hunting_C.OnInterrupted_1139C33842819C6E767F7AA892C4E6BD
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// (BlueprintCallable, BlueprintEvent)
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void UGAB_Hunting_C::OnInterrupted_1139C33842819C6E767F7AA892C4E6BD()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GAB_Hunting_C", "OnInterrupted_1139C33842819C6E767F7AA892C4E6BD");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function GAB_Hunting.GAB_Hunting_C.OnCancelled_1139C33842819C6E767F7AA892C4E6BD
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// (BlueprintCallable, BlueprintEvent)
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void UGAB_Hunting_C::OnCancelled_1139C33842819C6E767F7AA892C4E6BD()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GAB_Hunting_C", "OnCancelled_1139C33842819C6E767F7AA892C4E6BD");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function GAB_Hunting.GAB_Hunting_C.OnRequestFailed_1139C33842819C6E767F7AA892C4E6BD
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// (BlueprintCallable, BlueprintEvent)
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void UGAB_Hunting_C::OnRequestFailed_1139C33842819C6E767F7AA892C4E6BD()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GAB_Hunting_C", "OnRequestFailed_1139C33842819C6E767F7AA892C4E6BD");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function GAB_Hunting.GAB_Hunting_C.OnMoveFinished_1139C33842819C6E767F7AA892C4E6BD
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// (BlueprintCallable, BlueprintEvent)
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// Parameters:
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// EPathFollowingResult Result (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class AAIController* AIController (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UGAB_Hunting_C::OnMoveFinished_1139C33842819C6E767F7AA892C4E6BD(EPathFollowingResult Result, class AAIController* AIController)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GAB_Hunting_C", "OnMoveFinished_1139C33842819C6E767F7AA892C4E6BD");
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Params::GAB_Hunting_C_OnMoveFinished_1139C33842819C6E767F7AA892C4E6BD Parms{};
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Parms.Result = Result;
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Parms.AIController = AIController;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function GAB_Hunting.GAB_Hunting_C.UpdateDistanceData
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// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// TArray<float> DistArray (BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ZeroConstructor, ReferenceParm)
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// float NewDistance (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// float MinValue (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// float MaxValue (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// bool HasValidData (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor)
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void UGAB_Hunting_C::UpdateDistanceData(TArray<float>& DistArray, float NewDistance, float* MinValue, float* MaxValue, bool* HasValidData)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GAB_Hunting_C", "UpdateDistanceData");
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Params::GAB_Hunting_C_UpdateDistanceData Parms{};
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Parms.DistArray = std::move(DistArray);
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Parms.NewDistance = NewDistance;
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UObject::ProcessEvent(Func, &Parms);
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DistArray = std::move(Parms.DistArray);
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if (MinValue != nullptr)
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*MinValue = Parms.MinValue;
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if (MaxValue != nullptr)
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*MaxValue = Parms.MaxValue;
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if (HasValidData != nullptr)
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*HasValidData = Parms.HasValidData;
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}
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// Function GAB_Hunting.GAB_Hunting_C.UpdatePositionData
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// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// TArray<struct FVector> PosArray (BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ZeroConstructor, ReferenceParm)
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// struct FVector NewPosition (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// float MaxDistance (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// bool HasValidData (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor)
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void UGAB_Hunting_C::UpdatePositionData(TArray<struct FVector>& PosArray, const struct FVector& NewPosition, float* MaxDistance, bool* HasValidData)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GAB_Hunting_C", "UpdatePositionData");
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Params::GAB_Hunting_C_UpdatePositionData Parms{};
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Parms.PosArray = std::move(PosArray);
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Parms.NewPosition = std::move(NewPosition);
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UObject::ProcessEvent(Func, &Parms);
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PosArray = std::move(Parms.PosArray);
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if (MaxDistance != nullptr)
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*MaxDistance = Parms.MaxDistance;
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if (HasValidData != nullptr)
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*HasValidData = Parms.HasValidData;
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}
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}
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