Files
UnrealEvent/Aeon-740/SDK/GAB_Hunting_functions.cpp
2024-10-18 01:01:36 +01:00

307 lines
10 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: GAB_Hunting
#include "Basic.hpp"
#include "GAB_Hunting_classes.hpp"
#include "GAB_Hunting_parameters.hpp"
namespace SDK
{
// Function GAB_Hunting.GAB_Hunting_C.ExecuteUbergraph_GAB_Hunting
// (Final, UbergraphFunction, HasDefaults)
// Parameters:
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UGAB_Hunting_C::ExecuteUbergraph_GAB_Hunting(int32 EntryPoint)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GAB_Hunting_C", "ExecuteUbergraph_GAB_Hunting");
Params::GAB_Hunting_C_ExecuteUbergraph_GAB_Hunting Parms{};
Parms.EntryPoint = EntryPoint;
UObject::ProcessEvent(Func, &Parms);
}
// Function GAB_Hunting.GAB_Hunting_C.StoreGoalDistance
// (BlueprintCallable, BlueprintEvent)
void UGAB_Hunting_C::StoreGoalDistance()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GAB_Hunting_C", "StoreGoalDistance");
UObject::ProcessEvent(Func, nullptr);
}
// Function GAB_Hunting.GAB_Hunting_C.Restart Hunting
// (BlueprintCallable, BlueprintEvent)
void UGAB_Hunting_C::Restart_Hunting()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GAB_Hunting_C", "Restart Hunting");
UObject::ProcessEvent(Func, nullptr);
}
// Function GAB_Hunting.GAB_Hunting_C.StartQuery
// (BlueprintCallable, BlueprintEvent)
void UGAB_Hunting_C::StartQuery()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GAB_Hunting_C", "StartQuery");
UObject::ProcessEvent(Func, nullptr);
}
// Function GAB_Hunting.GAB_Hunting_C.OnTargetPerceptionUpdated_Event_0
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// class AActor* Actor (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FAIStimulus Stimulus (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor)
void UGAB_Hunting_C::OnTargetPerceptionUpdated_Event_0(class AActor* Actor, const struct FAIStimulus& Stimulus)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GAB_Hunting_C", "OnTargetPerceptionUpdated_Event_0");
Params::GAB_Hunting_C_OnTargetPerceptionUpdated_Event_0 Parms{};
Parms.Actor = Actor;
Parms.Stimulus = std::move(Stimulus);
UObject::ProcessEvent(Func, &Parms);
}
// Function GAB_Hunting.GAB_Hunting_C.OnHuntingQueryFinished
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// class UEnvQueryInstanceBlueprintWrapper*QueryInstance (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// EEnvQueryStatus QueryStatus (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UGAB_Hunting_C::OnHuntingQueryFinished(class UEnvQueryInstanceBlueprintWrapper* QueryInstance, EEnvQueryStatus QueryStatus)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GAB_Hunting_C", "OnHuntingQueryFinished");
Params::GAB_Hunting_C_OnHuntingQueryFinished Parms{};
Parms.QueryInstance = QueryInstance;
Parms.QueryStatus = QueryStatus;
UObject::ProcessEvent(Func, &Parms);
}
// Function GAB_Hunting.GAB_Hunting_C.K2_OnEndAbility
// (Event, Protected, BlueprintEvent)
// Parameters:
// bool bWasCancelled (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void UGAB_Hunting_C::K2_OnEndAbility(bool bWasCancelled)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GAB_Hunting_C", "K2_OnEndAbility");
Params::GAB_Hunting_C_K2_OnEndAbility Parms{};
Parms.bWasCancelled = bWasCancelled;
UObject::ProcessEvent(Func, &Parms);
}
// Function GAB_Hunting.GAB_Hunting_C.K2_ActivateAbility
// (Event, Protected, BlueprintEvent)
void UGAB_Hunting_C::K2_ActivateAbility()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GAB_Hunting_C", "K2_ActivateAbility");
UObject::ProcessEvent(Func, nullptr);
}
// Function GAB_Hunting.GAB_Hunting_C.OnComplete_1139C33842819C6E767F7AA892C4E6BD
// (BlueprintCallable, BlueprintEvent)
void UGAB_Hunting_C::OnComplete_1139C33842819C6E767F7AA892C4E6BD()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GAB_Hunting_C", "OnComplete_1139C33842819C6E767F7AA892C4E6BD");
UObject::ProcessEvent(Func, nullptr);
}
// Function GAB_Hunting.GAB_Hunting_C.OnInterrupted_1139C33842819C6E767F7AA892C4E6BD
// (BlueprintCallable, BlueprintEvent)
void UGAB_Hunting_C::OnInterrupted_1139C33842819C6E767F7AA892C4E6BD()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GAB_Hunting_C", "OnInterrupted_1139C33842819C6E767F7AA892C4E6BD");
UObject::ProcessEvent(Func, nullptr);
}
// Function GAB_Hunting.GAB_Hunting_C.OnCancelled_1139C33842819C6E767F7AA892C4E6BD
// (BlueprintCallable, BlueprintEvent)
void UGAB_Hunting_C::OnCancelled_1139C33842819C6E767F7AA892C4E6BD()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GAB_Hunting_C", "OnCancelled_1139C33842819C6E767F7AA892C4E6BD");
UObject::ProcessEvent(Func, nullptr);
}
// Function GAB_Hunting.GAB_Hunting_C.OnRequestFailed_1139C33842819C6E767F7AA892C4E6BD
// (BlueprintCallable, BlueprintEvent)
void UGAB_Hunting_C::OnRequestFailed_1139C33842819C6E767F7AA892C4E6BD()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GAB_Hunting_C", "OnRequestFailed_1139C33842819C6E767F7AA892C4E6BD");
UObject::ProcessEvent(Func, nullptr);
}
// Function GAB_Hunting.GAB_Hunting_C.OnMoveFinished_1139C33842819C6E767F7AA892C4E6BD
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// EPathFollowingResult Result (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class AAIController* AIController (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UGAB_Hunting_C::OnMoveFinished_1139C33842819C6E767F7AA892C4E6BD(EPathFollowingResult Result, class AAIController* AIController)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GAB_Hunting_C", "OnMoveFinished_1139C33842819C6E767F7AA892C4E6BD");
Params::GAB_Hunting_C_OnMoveFinished_1139C33842819C6E767F7AA892C4E6BD Parms{};
Parms.Result = Result;
Parms.AIController = AIController;
UObject::ProcessEvent(Func, &Parms);
}
// Function GAB_Hunting.GAB_Hunting_C.UpdateDistanceData
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// TArray<float> DistArray (BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ZeroConstructor, ReferenceParm)
// float NewDistance (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float MinValue (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float MaxValue (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool HasValidData (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor)
void UGAB_Hunting_C::UpdateDistanceData(TArray<float>& DistArray, float NewDistance, float* MinValue, float* MaxValue, bool* HasValidData)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GAB_Hunting_C", "UpdateDistanceData");
Params::GAB_Hunting_C_UpdateDistanceData Parms{};
Parms.DistArray = std::move(DistArray);
Parms.NewDistance = NewDistance;
UObject::ProcessEvent(Func, &Parms);
DistArray = std::move(Parms.DistArray);
if (MinValue != nullptr)
*MinValue = Parms.MinValue;
if (MaxValue != nullptr)
*MaxValue = Parms.MaxValue;
if (HasValidData != nullptr)
*HasValidData = Parms.HasValidData;
}
// Function GAB_Hunting.GAB_Hunting_C.UpdatePositionData
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// TArray<struct FVector> PosArray (BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ZeroConstructor, ReferenceParm)
// struct FVector NewPosition (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float MaxDistance (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool HasValidData (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor)
void UGAB_Hunting_C::UpdatePositionData(TArray<struct FVector>& PosArray, const struct FVector& NewPosition, float* MaxDistance, bool* HasValidData)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GAB_Hunting_C", "UpdatePositionData");
Params::GAB_Hunting_C_UpdatePositionData Parms{};
Parms.PosArray = std::move(PosArray);
Parms.NewPosition = std::move(NewPosition);
UObject::ProcessEvent(Func, &Parms);
PosArray = std::move(Parms.PosArray);
if (MaxDistance != nullptr)
*MaxDistance = Parms.MaxDistance;
if (HasValidData != nullptr)
*HasValidData = Parms.HasValidData;
}
}