Files
UnrealEvent/Aeon-740/SDK/GAB_GenericDeath_functions.cpp
2024-10-18 01:01:36 +01:00

197 lines
6.2 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: GAB_GenericDeath
#include "Basic.hpp"
#include "GAB_GenericDeath_classes.hpp"
#include "GAB_GenericDeath_parameters.hpp"
namespace SDK
{
// Function GAB_GenericDeath.GAB_GenericDeath_C.ExecuteUbergraph_GAB_GenericDeath
// (Final, UbergraphFunction, HasDefaults)
// Parameters:
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UGAB_GenericDeath_C::ExecuteUbergraph_GAB_GenericDeath(int32 EntryPoint)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GAB_GenericDeath_C", "ExecuteUbergraph_GAB_GenericDeath");
Params::GAB_GenericDeath_C_ExecuteUbergraph_GAB_GenericDeath Parms{};
Parms.EntryPoint = EntryPoint;
UObject::ProcessEvent(Func, &Parms);
}
// Function GAB_GenericDeath.GAB_GenericDeath_C.K2_ActivateAbilityFromEvent
// (Event, Protected, HasOutParams, BlueprintEvent)
// Parameters:
// struct FGameplayEventData EventData (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm)
void UGAB_GenericDeath_C::K2_ActivateAbilityFromEvent(const struct FGameplayEventData& EventData)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GAB_GenericDeath_C", "K2_ActivateAbilityFromEvent");
Params::GAB_GenericDeath_C_K2_ActivateAbilityFromEvent Parms{};
Parms.EventData = std::move(EventData);
UObject::ProcessEvent(Func, &Parms);
}
// Function GAB_GenericDeath.GAB_GenericDeath_C.PickDeathMontageSection
// (BlueprintCallable, BlueprintEvent)
void UGAB_GenericDeath_C::PickDeathMontageSection()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GAB_GenericDeath_C", "PickDeathMontageSection");
UObject::ProcessEvent(Func, nullptr);
}
// Function GAB_GenericDeath.GAB_GenericDeath_C.K2_OnEndAbility
// (Event, Protected, BlueprintEvent)
// Parameters:
// bool bWasCancelled (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void UGAB_GenericDeath_C::K2_OnEndAbility(bool bWasCancelled)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GAB_GenericDeath_C", "K2_OnEndAbility");
Params::GAB_GenericDeath_C_K2_OnEndAbility Parms{};
Parms.bWasCancelled = bWasCancelled;
UObject::ProcessEvent(Func, &Parms);
}
// Function GAB_GenericDeath.GAB_GenericDeath_C.OnCompleted_CD8A514040DDA2A4EF94DD913E1B01E4
// (BlueprintCallable, BlueprintEvent)
void UGAB_GenericDeath_C::OnCompleted_CD8A514040DDA2A4EF94DD913E1B01E4()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GAB_GenericDeath_C", "OnCompleted_CD8A514040DDA2A4EF94DD913E1B01E4");
UObject::ProcessEvent(Func, nullptr);
}
// Function GAB_GenericDeath.GAB_GenericDeath_C.OnBlendOut_CD8A514040DDA2A4EF94DD913E1B01E4
// (BlueprintCallable, BlueprintEvent)
void UGAB_GenericDeath_C::OnBlendOut_CD8A514040DDA2A4EF94DD913E1B01E4()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GAB_GenericDeath_C", "OnBlendOut_CD8A514040DDA2A4EF94DD913E1B01E4");
UObject::ProcessEvent(Func, nullptr);
}
// Function GAB_GenericDeath.GAB_GenericDeath_C.OnInterrupted_CD8A514040DDA2A4EF94DD913E1B01E4
// (BlueprintCallable, BlueprintEvent)
void UGAB_GenericDeath_C::OnInterrupted_CD8A514040DDA2A4EF94DD913E1B01E4()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GAB_GenericDeath_C", "OnInterrupted_CD8A514040DDA2A4EF94DD913E1B01E4");
UObject::ProcessEvent(Func, nullptr);
}
// Function GAB_GenericDeath.GAB_GenericDeath_C.OnCancelled_CD8A514040DDA2A4EF94DD913E1B01E4
// (BlueprintCallable, BlueprintEvent)
void UGAB_GenericDeath_C::OnCancelled_CD8A514040DDA2A4EF94DD913E1B01E4()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GAB_GenericDeath_C", "OnCancelled_CD8A514040DDA2A4EF94DD913E1B01E4");
UObject::ProcessEvent(Func, nullptr);
}
// Function GAB_GenericDeath.GAB_GenericDeath_C.InitializeDeathHitDirection
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// struct FGameplayEventData EventHitData (BlueprintVisible, BlueprintReadOnly, Parm)
void UGAB_GenericDeath_C::InitializeDeathHitDirection(const struct FGameplayEventData& EventHitData)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GAB_GenericDeath_C", "InitializeDeathHitDirection");
Params::GAB_GenericDeath_C_InitializeDeathHitDirection Parms{};
Parms.EventHitData = std::move(EventHitData);
UObject::ProcessEvent(Func, &Parms);
}
// Function GAB_GenericDeath.GAB_GenericDeath_C.GetRandomSectionName
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
// Parameters:
// int32 MaxNumberOfSections (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class FName OriginalSectionName (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class FName SectionName (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UGAB_GenericDeath_C::GetRandomSectionName(int32 MaxNumberOfSections, class FName OriginalSectionName, class FName* SectionName)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GAB_GenericDeath_C", "GetRandomSectionName");
Params::GAB_GenericDeath_C_GetRandomSectionName Parms{};
Parms.MaxNumberOfSections = MaxNumberOfSections;
Parms.OriginalSectionName = OriginalSectionName;
UObject::ProcessEvent(Func, &Parms);
if (SectionName != nullptr)
*SectionName = Parms.SectionName;
}
}