mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-26 19:33:43 +00:00
197 lines
6.2 KiB
C++
197 lines
6.2 KiB
C++
#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: GAB_GenericDeath
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#include "Basic.hpp"
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#include "GAB_GenericDeath_classes.hpp"
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#include "GAB_GenericDeath_parameters.hpp"
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namespace SDK
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{
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// Function GAB_GenericDeath.GAB_GenericDeath_C.ExecuteUbergraph_GAB_GenericDeath
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// (Final, UbergraphFunction, HasDefaults)
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// Parameters:
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// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UGAB_GenericDeath_C::ExecuteUbergraph_GAB_GenericDeath(int32 EntryPoint)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GAB_GenericDeath_C", "ExecuteUbergraph_GAB_GenericDeath");
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Params::GAB_GenericDeath_C_ExecuteUbergraph_GAB_GenericDeath Parms{};
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Parms.EntryPoint = EntryPoint;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function GAB_GenericDeath.GAB_GenericDeath_C.K2_ActivateAbilityFromEvent
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// (Event, Protected, HasOutParams, BlueprintEvent)
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// Parameters:
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// struct FGameplayEventData EventData (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm)
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void UGAB_GenericDeath_C::K2_ActivateAbilityFromEvent(const struct FGameplayEventData& EventData)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GAB_GenericDeath_C", "K2_ActivateAbilityFromEvent");
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Params::GAB_GenericDeath_C_K2_ActivateAbilityFromEvent Parms{};
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Parms.EventData = std::move(EventData);
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function GAB_GenericDeath.GAB_GenericDeath_C.PickDeathMontageSection
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// (BlueprintCallable, BlueprintEvent)
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void UGAB_GenericDeath_C::PickDeathMontageSection()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GAB_GenericDeath_C", "PickDeathMontageSection");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function GAB_GenericDeath.GAB_GenericDeath_C.K2_OnEndAbility
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// (Event, Protected, BlueprintEvent)
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// Parameters:
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// bool bWasCancelled (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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void UGAB_GenericDeath_C::K2_OnEndAbility(bool bWasCancelled)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GAB_GenericDeath_C", "K2_OnEndAbility");
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Params::GAB_GenericDeath_C_K2_OnEndAbility Parms{};
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Parms.bWasCancelled = bWasCancelled;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function GAB_GenericDeath.GAB_GenericDeath_C.OnCompleted_CD8A514040DDA2A4EF94DD913E1B01E4
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// (BlueprintCallable, BlueprintEvent)
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void UGAB_GenericDeath_C::OnCompleted_CD8A514040DDA2A4EF94DD913E1B01E4()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GAB_GenericDeath_C", "OnCompleted_CD8A514040DDA2A4EF94DD913E1B01E4");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function GAB_GenericDeath.GAB_GenericDeath_C.OnBlendOut_CD8A514040DDA2A4EF94DD913E1B01E4
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// (BlueprintCallable, BlueprintEvent)
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void UGAB_GenericDeath_C::OnBlendOut_CD8A514040DDA2A4EF94DD913E1B01E4()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GAB_GenericDeath_C", "OnBlendOut_CD8A514040DDA2A4EF94DD913E1B01E4");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function GAB_GenericDeath.GAB_GenericDeath_C.OnInterrupted_CD8A514040DDA2A4EF94DD913E1B01E4
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// (BlueprintCallable, BlueprintEvent)
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void UGAB_GenericDeath_C::OnInterrupted_CD8A514040DDA2A4EF94DD913E1B01E4()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GAB_GenericDeath_C", "OnInterrupted_CD8A514040DDA2A4EF94DD913E1B01E4");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function GAB_GenericDeath.GAB_GenericDeath_C.OnCancelled_CD8A514040DDA2A4EF94DD913E1B01E4
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// (BlueprintCallable, BlueprintEvent)
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void UGAB_GenericDeath_C::OnCancelled_CD8A514040DDA2A4EF94DD913E1B01E4()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GAB_GenericDeath_C", "OnCancelled_CD8A514040DDA2A4EF94DD913E1B01E4");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function GAB_GenericDeath.GAB_GenericDeath_C.InitializeDeathHitDirection
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// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// struct FGameplayEventData EventHitData (BlueprintVisible, BlueprintReadOnly, Parm)
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void UGAB_GenericDeath_C::InitializeDeathHitDirection(const struct FGameplayEventData& EventHitData)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GAB_GenericDeath_C", "InitializeDeathHitDirection");
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Params::GAB_GenericDeath_C_InitializeDeathHitDirection Parms{};
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Parms.EventHitData = std::move(EventHitData);
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function GAB_GenericDeath.GAB_GenericDeath_C.GetRandomSectionName
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// (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
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// Parameters:
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// int32 MaxNumberOfSections (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class FName OriginalSectionName (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class FName SectionName (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UGAB_GenericDeath_C::GetRandomSectionName(int32 MaxNumberOfSections, class FName OriginalSectionName, class FName* SectionName)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GAB_GenericDeath_C", "GetRandomSectionName");
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Params::GAB_GenericDeath_C_GetRandomSectionName Parms{};
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Parms.MaxNumberOfSections = MaxNumberOfSections;
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Parms.OriginalSectionName = OriginalSectionName;
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UObject::ProcessEvent(Func, &Parms);
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if (SectionName != nullptr)
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*SectionName = Parms.SectionName;
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}
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}
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