mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-26 19:33:43 +00:00
275 lines
9.9 KiB
C++
275 lines
9.9 KiB
C++
#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: GAB_Emote_Generic
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#include "Basic.hpp"
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#include "GAB_Emote_Generic_classes.hpp"
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#include "GAB_Emote_Generic_parameters.hpp"
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namespace SDK
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{
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// Function GAB_Emote_Generic.GAB_Emote_Generic_C.ExecuteUbergraph_GAB_Emote_Generic
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// (Final, UbergraphFunction, HasDefaults)
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// Parameters:
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// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UGAB_Emote_Generic_C::ExecuteUbergraph_GAB_Emote_Generic(int32 EntryPoint)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GAB_Emote_Generic_C", "ExecuteUbergraph_GAB_Emote_Generic");
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Params::GAB_Emote_Generic_C_ExecuteUbergraph_GAB_Emote_Generic Parms{};
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Parms.EntryPoint = EntryPoint;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function GAB_Emote_Generic.GAB_Emote_Generic_C.PlayInitialEmoteMontage
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// (BlueprintCallable, BlueprintEvent)
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void UGAB_Emote_Generic_C::PlayInitialEmoteMontage()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GAB_Emote_Generic_C", "PlayInitialEmoteMontage");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function GAB_Emote_Generic.GAB_Emote_Generic_C.OnMontageStartedPlaying
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// (BlueprintCallable, BlueprintEvent)
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void UGAB_Emote_Generic_C::OnMontageStartedPlaying()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GAB_Emote_Generic_C", "OnMontageStartedPlaying");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function GAB_Emote_Generic.GAB_Emote_Generic_C.K2_ActivateAbility
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// (Event, Protected, BlueprintEvent)
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void UGAB_Emote_Generic_C::K2_ActivateAbility()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GAB_Emote_Generic_C", "K2_ActivateAbility");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function GAB_Emote_Generic.GAB_Emote_Generic_C.OnLoaded_D5C2B0D14DEB9277D15965B97800FD1D
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// (BlueprintCallable, BlueprintEvent)
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// Parameters:
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// class UObject* Loaded (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UGAB_Emote_Generic_C::OnLoaded_D5C2B0D14DEB9277D15965B97800FD1D(class UObject* Loaded)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GAB_Emote_Generic_C", "OnLoaded_D5C2B0D14DEB9277D15965B97800FD1D");
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Params::GAB_Emote_Generic_C_OnLoaded_D5C2B0D14DEB9277D15965B97800FD1D Parms{};
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Parms.Loaded = Loaded;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function GAB_Emote_Generic.GAB_Emote_Generic_C.Triggered_DE7019AA4E006879EDD264899869FEE2
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// (HasOutParams, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// struct FGameplayAbilityTargetDataHandle TargetData (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm)
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// struct FGameplayTag ApplicationTag (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor, HasGetValueTypeHash)
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void UGAB_Emote_Generic_C::Triggered_DE7019AA4E006879EDD264899869FEE2(const struct FGameplayAbilityTargetDataHandle& TargetData, const struct FGameplayTag& ApplicationTag)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GAB_Emote_Generic_C", "Triggered_DE7019AA4E006879EDD264899869FEE2");
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Params::GAB_Emote_Generic_C_Triggered_DE7019AA4E006879EDD264899869FEE2 Parms{};
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Parms.TargetData = std::move(TargetData);
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Parms.ApplicationTag = std::move(ApplicationTag);
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function GAB_Emote_Generic.GAB_Emote_Generic_C.Cancelled_DE7019AA4E006879EDD264899869FEE2
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// (HasOutParams, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// struct FGameplayAbilityTargetDataHandle TargetData (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm)
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// struct FGameplayTag ApplicationTag (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor, HasGetValueTypeHash)
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void UGAB_Emote_Generic_C::Cancelled_DE7019AA4E006879EDD264899869FEE2(const struct FGameplayAbilityTargetDataHandle& TargetData, const struct FGameplayTag& ApplicationTag)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GAB_Emote_Generic_C", "Cancelled_DE7019AA4E006879EDD264899869FEE2");
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Params::GAB_Emote_Generic_C_Cancelled_DE7019AA4E006879EDD264899869FEE2 Parms{};
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Parms.TargetData = std::move(TargetData);
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Parms.ApplicationTag = std::move(ApplicationTag);
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function GAB_Emote_Generic.GAB_Emote_Generic_C.Completed_DE7019AA4E006879EDD264899869FEE2
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// (HasOutParams, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// struct FGameplayAbilityTargetDataHandle TargetData (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm)
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// struct FGameplayTag ApplicationTag (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor, HasGetValueTypeHash)
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void UGAB_Emote_Generic_C::Completed_DE7019AA4E006879EDD264899869FEE2(const struct FGameplayAbilityTargetDataHandle& TargetData, const struct FGameplayTag& ApplicationTag)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GAB_Emote_Generic_C", "Completed_DE7019AA4E006879EDD264899869FEE2");
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Params::GAB_Emote_Generic_C_Completed_DE7019AA4E006879EDD264899869FEE2 Parms{};
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Parms.TargetData = std::move(TargetData);
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Parms.ApplicationTag = std::move(ApplicationTag);
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function GAB_Emote_Generic.GAB_Emote_Generic_C.K2_OnEndAbility
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// (Event, Protected, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// bool bWasCancelled (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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void UGAB_Emote_Generic_C::K2_OnEndAbility(bool bWasCancelled)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GAB_Emote_Generic_C", "K2_OnEndAbility");
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Params::GAB_Emote_Generic_C_K2_OnEndAbility Parms{};
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Parms.bWasCancelled = bWasCancelled;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function GAB_Emote_Generic.GAB_Emote_Generic_C.GetBodyTypeAndGender
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// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// EFortCustomBodyType BodyType (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// EFortCustomGender Gender (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UGAB_Emote_Generic_C::GetBodyTypeAndGender(EFortCustomBodyType* BodyType, EFortCustomGender* Gender)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GAB_Emote_Generic_C", "GetBodyTypeAndGender");
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Params::GAB_Emote_Generic_C_GetBodyTypeAndGender Parms{};
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UObject::ProcessEvent(Func, &Parms);
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if (BodyType != nullptr)
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*BodyType = Parms.BodyType;
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if (Gender != nullptr)
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*Gender = Parms.Gender;
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}
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// Function GAB_Emote_Generic.GAB_Emote_Generic_C.GetMontageToPlay
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// (Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// class UFortMontageItemDefinitionBase* EmoteAsset (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// EFortCustomBodyType BodyType (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// EFortCustomGender Gender (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// TSoftObjectPtr<class UAnimMontage> ReturnValue (Parm, OutParm, ReturnParm, HasGetValueTypeHash)
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TSoftObjectPtr<class UAnimMontage> UGAB_Emote_Generic_C::GetMontageToPlay(class UFortMontageItemDefinitionBase* EmoteAsset, EFortCustomBodyType BodyType, EFortCustomGender Gender)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GAB_Emote_Generic_C", "GetMontageToPlay");
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Params::GAB_Emote_Generic_C_GetMontageToPlay Parms{};
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Parms.EmoteAsset = EmoteAsset;
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Parms.BodyType = BodyType;
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Parms.Gender = Gender;
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UObject::ProcessEvent(Func, &Parms);
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return Parms.ReturnValue;
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}
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// Function GAB_Emote_Generic.GAB_Emote_Generic_C.SetReticleVisibility
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// (Public, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// bool ShouldHide (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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void UGAB_Emote_Generic_C::SetReticleVisibility(bool ShouldHide)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GAB_Emote_Generic_C", "SetReticleVisibility");
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Params::GAB_Emote_Generic_C_SetReticleVisibility Parms{};
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Parms.ShouldHide = ShouldHide;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function GAB_Emote_Generic.GAB_Emote_Generic_C.ForceStopMontage
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// (Public, BlueprintCallable, BlueprintEvent)
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void UGAB_Emote_Generic_C::ForceStopMontage()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GAB_Emote_Generic_C", "ForceStopMontage");
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UObject::ProcessEvent(Func, nullptr);
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}
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}
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