mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-26 19:33:43 +00:00
179 lines
4.5 KiB
C++
179 lines
4.5 KiB
C++
#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: Frontend_Manage
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#include "Basic.hpp"
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#include "Frontend_Manage_classes.hpp"
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#include "Frontend_Manage_parameters.hpp"
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namespace SDK
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{
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// Function Frontend_Manage.Frontend_Manage_C.ExecuteUbergraph_Frontend_Manage
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// (Final, UbergraphFunction, HasDefaults)
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// Parameters:
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// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void AFrontend_Manage_C::ExecuteUbergraph_Frontend_Manage(int32 EntryPoint)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("Frontend_Manage_C", "ExecuteUbergraph_Frontend_Manage");
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Params::Frontend_Manage_C_ExecuteUbergraph_Frontend_Manage Parms{};
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Parms.EntryPoint = EntryPoint;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function Frontend_Manage.Frontend_Manage_C.ReceiveBeginPlay
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// (Event, Protected, BlueprintEvent)
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void AFrontend_Manage_C::ReceiveBeginPlay()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("Frontend_Manage_C", "ReceiveBeginPlay");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function Frontend_Manage.Frontend_Manage_C.CameraDeselected
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// (BlueprintCallable, BlueprintEvent)
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void AFrontend_Manage_C::CameraDeselected()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("Frontend_Manage_C", "CameraDeselected");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function Frontend_Manage.Frontend_Manage_C.LerpCamera
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// (BlueprintCallable, BlueprintEvent)
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// Parameters:
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// bool IsSensei (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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void AFrontend_Manage_C::LerpCamera(bool IsSensei)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("Frontend_Manage_C", "LerpCamera");
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Params::Frontend_Manage_C_LerpCamera Parms{};
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Parms.IsSensei = IsSensei;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function Frontend_Manage.Frontend_Manage_C.CameraReturn
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// (BlueprintCallable, BlueprintEvent)
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void AFrontend_Manage_C::CameraReturn()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("Frontend_Manage_C", "CameraReturn");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function Frontend_Manage.Frontend_Manage_C.ManageCameraSelected
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// (BlueprintCallable, BlueprintEvent)
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// Parameters:
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// bool IsSensei (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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void AFrontend_Manage_C::ManageCameraSelected(bool IsSensei)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("Frontend_Manage_C", "ManageCameraSelected");
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Params::Frontend_Manage_C_ManageCameraSelected Parms{};
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Parms.IsSensei = IsSensei;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function Frontend_Manage.Frontend_Manage_C.CameraLerpTimeline__FinishedFunc
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// (BlueprintEvent)
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void AFrontend_Manage_C::CameraLerpTimeline__FinishedFunc()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("Frontend_Manage_C", "CameraLerpTimeline__FinishedFunc");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function Frontend_Manage.Frontend_Manage_C.CameraLerpTimeline__UpdateFunc
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// (BlueprintEvent)
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void AFrontend_Manage_C::CameraLerpTimeline__UpdateFunc()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("Frontend_Manage_C", "CameraLerpTimeline__UpdateFunc");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function Frontend_Manage.Frontend_Manage_C.CameraReturnTimeline__FinishedFunc
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// (BlueprintEvent)
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void AFrontend_Manage_C::CameraReturnTimeline__FinishedFunc()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("Frontend_Manage_C", "CameraReturnTimeline__FinishedFunc");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function Frontend_Manage.Frontend_Manage_C.CameraReturnTimeline__UpdateFunc
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// (BlueprintEvent)
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void AFrontend_Manage_C::CameraReturnTimeline__UpdateFunc()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("Frontend_Manage_C", "CameraReturnTimeline__UpdateFunc");
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UObject::ProcessEvent(Func, nullptr);
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}
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}
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