Files
UnrealEvent/Aeon-740/SDK/Frontend_Manage_functions.cpp
2024-10-18 01:01:36 +01:00

179 lines
4.5 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: Frontend_Manage
#include "Basic.hpp"
#include "Frontend_Manage_classes.hpp"
#include "Frontend_Manage_parameters.hpp"
namespace SDK
{
// Function Frontend_Manage.Frontend_Manage_C.ExecuteUbergraph_Frontend_Manage
// (Final, UbergraphFunction, HasDefaults)
// Parameters:
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void AFrontend_Manage_C::ExecuteUbergraph_Frontend_Manage(int32 EntryPoint)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Frontend_Manage_C", "ExecuteUbergraph_Frontend_Manage");
Params::Frontend_Manage_C_ExecuteUbergraph_Frontend_Manage Parms{};
Parms.EntryPoint = EntryPoint;
UObject::ProcessEvent(Func, &Parms);
}
// Function Frontend_Manage.Frontend_Manage_C.ReceiveBeginPlay
// (Event, Protected, BlueprintEvent)
void AFrontend_Manage_C::ReceiveBeginPlay()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Frontend_Manage_C", "ReceiveBeginPlay");
UObject::ProcessEvent(Func, nullptr);
}
// Function Frontend_Manage.Frontend_Manage_C.CameraDeselected
// (BlueprintCallable, BlueprintEvent)
void AFrontend_Manage_C::CameraDeselected()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Frontend_Manage_C", "CameraDeselected");
UObject::ProcessEvent(Func, nullptr);
}
// Function Frontend_Manage.Frontend_Manage_C.LerpCamera
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// bool IsSensei (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void AFrontend_Manage_C::LerpCamera(bool IsSensei)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Frontend_Manage_C", "LerpCamera");
Params::Frontend_Manage_C_LerpCamera Parms{};
Parms.IsSensei = IsSensei;
UObject::ProcessEvent(Func, &Parms);
}
// Function Frontend_Manage.Frontend_Manage_C.CameraReturn
// (BlueprintCallable, BlueprintEvent)
void AFrontend_Manage_C::CameraReturn()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Frontend_Manage_C", "CameraReturn");
UObject::ProcessEvent(Func, nullptr);
}
// Function Frontend_Manage.Frontend_Manage_C.ManageCameraSelected
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// bool IsSensei (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void AFrontend_Manage_C::ManageCameraSelected(bool IsSensei)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Frontend_Manage_C", "ManageCameraSelected");
Params::Frontend_Manage_C_ManageCameraSelected Parms{};
Parms.IsSensei = IsSensei;
UObject::ProcessEvent(Func, &Parms);
}
// Function Frontend_Manage.Frontend_Manage_C.CameraLerpTimeline__FinishedFunc
// (BlueprintEvent)
void AFrontend_Manage_C::CameraLerpTimeline__FinishedFunc()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Frontend_Manage_C", "CameraLerpTimeline__FinishedFunc");
UObject::ProcessEvent(Func, nullptr);
}
// Function Frontend_Manage.Frontend_Manage_C.CameraLerpTimeline__UpdateFunc
// (BlueprintEvent)
void AFrontend_Manage_C::CameraLerpTimeline__UpdateFunc()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Frontend_Manage_C", "CameraLerpTimeline__UpdateFunc");
UObject::ProcessEvent(Func, nullptr);
}
// Function Frontend_Manage.Frontend_Manage_C.CameraReturnTimeline__FinishedFunc
// (BlueprintEvent)
void AFrontend_Manage_C::CameraReturnTimeline__FinishedFunc()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Frontend_Manage_C", "CameraReturnTimeline__FinishedFunc");
UObject::ProcessEvent(Func, nullptr);
}
// Function Frontend_Manage.Frontend_Manage_C.CameraReturnTimeline__UpdateFunc
// (BlueprintEvent)
void AFrontend_Manage_C::CameraReturnTimeline__UpdateFunc()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Frontend_Manage_C", "CameraReturnTimeline__UpdateFunc");
UObject::ProcessEvent(Func, nullptr);
}
}