mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-26 19:33:43 +00:00
71 lines
2.9 KiB
C++
71 lines
2.9 KiB
C++
#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: FrontendItemViewSettingsManager
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#include "Basic.hpp"
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#include "FrontendItemViewSettingsManager_classes.hpp"
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#include "FrontendItemViewSettingsManager_parameters.hpp"
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namespace SDK
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{
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// Function FrontendItemViewSettingsManager.FrontendItemViewSettingsManager_C.GetItemViewSettings
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// (Event, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent, Const)
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// Parameters:
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// EFrontEndCamera Camera (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// ESubGame GameMode (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class UFortItemDefinition* ItemDefinition (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// struct FFortItemViewSettings ReturnValue (Parm, OutParm, ReturnParm, NoDestructor)
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struct FFortItemViewSettings UFrontendItemViewSettingsManager_C::GetItemViewSettings(const EFrontEndCamera Camera, const ESubGame GameMode, const class UFortItemDefinition* ItemDefinition) const
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("FrontendItemViewSettingsManager_C", "GetItemViewSettings");
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Params::FrontendItemViewSettingsManager_C_GetItemViewSettings Parms{};
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Parms.Camera = Camera;
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Parms.GameMode = GameMode;
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Parms.ItemDefinition = ItemDefinition;
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UObject::ProcessEvent(Func, &Parms);
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return Parms.ReturnValue;
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}
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// Function FrontendItemViewSettingsManager.FrontendItemViewSettingsManager_C.Is Hero or Previews on Hero
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// (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure, Const)
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// Parameters:
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// class UFortItemDefinition* Item_Definition (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor)
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bool UFrontendItemViewSettingsManager_C::Is_Hero_or_Previews_on_Hero(class UFortItemDefinition* Item_Definition) const
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("FrontendItemViewSettingsManager_C", "Is Hero or Previews on Hero");
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Params::FrontendItemViewSettingsManager_C_Is_Hero_or_Previews_on_Hero Parms{};
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Parms.Item_Definition = Item_Definition;
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UObject::ProcessEvent(Func, &Parms);
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return Parms.ReturnValue;
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}
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}
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