Files
UnrealEvent/Aeon-740/SDK/FrontendItemViewSettingsManager_functions.cpp
2024-10-18 01:01:36 +01:00

71 lines
2.9 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: FrontendItemViewSettingsManager
#include "Basic.hpp"
#include "FrontendItemViewSettingsManager_classes.hpp"
#include "FrontendItemViewSettingsManager_parameters.hpp"
namespace SDK
{
// Function FrontendItemViewSettingsManager.FrontendItemViewSettingsManager_C.GetItemViewSettings
// (Event, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent, Const)
// Parameters:
// EFrontEndCamera Camera (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// ESubGame GameMode (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UFortItemDefinition* ItemDefinition (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FFortItemViewSettings ReturnValue (Parm, OutParm, ReturnParm, NoDestructor)
struct FFortItemViewSettings UFrontendItemViewSettingsManager_C::GetItemViewSettings(const EFrontEndCamera Camera, const ESubGame GameMode, const class UFortItemDefinition* ItemDefinition) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("FrontendItemViewSettingsManager_C", "GetItemViewSettings");
Params::FrontendItemViewSettingsManager_C_GetItemViewSettings Parms{};
Parms.Camera = Camera;
Parms.GameMode = GameMode;
Parms.ItemDefinition = ItemDefinition;
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
// Function FrontendItemViewSettingsManager.FrontendItemViewSettingsManager_C.Is Hero or Previews on Hero
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure, Const)
// Parameters:
// class UFortItemDefinition* Item_Definition (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor)
bool UFrontendItemViewSettingsManager_C::Is_Hero_or_Previews_on_Hero(class UFortItemDefinition* Item_Definition) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("FrontendItemViewSettingsManager_C", "Is Hero or Previews on Hero");
Params::FrontendItemViewSettingsManager_C_Is_Hero_or_Previews_on_Hero Parms{};
Parms.Item_Definition = Item_Definition;
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
}