Files
UnrealEvent/Aeon-740/SDK/FrontendCamera_Inspect_functions.cpp
2024-10-18 01:01:36 +01:00

83 lines
2.1 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: FrontendCamera_Inspect
#include "Basic.hpp"
#include "FrontendCamera_Inspect_classes.hpp"
#include "FrontendCamera_Inspect_parameters.hpp"
namespace SDK
{
// Function FrontendCamera_Inspect.FrontendCamera_Inspect_C.ExecuteUbergraph_FrontendCamera_Inspect
// (Final, UbergraphFunction)
// Parameters:
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void AFrontendCamera_Inspect_C::ExecuteUbergraph_FrontendCamera_Inspect(int32 EntryPoint)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("FrontendCamera_Inspect_C", "ExecuteUbergraph_FrontendCamera_Inspect");
Params::FrontendCamera_Inspect_C_ExecuteUbergraph_FrontendCamera_Inspect Parms{};
Parms.EntryPoint = EntryPoint;
UObject::ProcessEvent(Func, &Parms);
}
// Function FrontendCamera_Inspect.FrontendCamera_Inspect_C.OnActivated
// (Event, Public, BlueprintEvent)
void AFrontendCamera_Inspect_C::OnActivated()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("FrontendCamera_Inspect_C", "OnActivated");
UObject::ProcessEvent(Func, nullptr);
}
// Function FrontendCamera_Inspect.FrontendCamera_Inspect_C.OnDeactivated
// (Event, Public, BlueprintEvent)
void AFrontendCamera_Inspect_C::OnDeactivated()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("FrontendCamera_Inspect_C", "OnDeactivated");
UObject::ProcessEvent(Func, nullptr);
}
// Function FrontendCamera_Inspect.FrontendCamera_Inspect_C.UserConstructionScript
// (Event, Public, BlueprintCallable, BlueprintEvent)
void AFrontendCamera_Inspect_C::UserConstructionScript()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("FrontendCamera_Inspect_C", "UserConstructionScript");
UObject::ProcessEvent(Func, nullptr);
}
}