mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-27 03:43:40 +00:00
1458 lines
47 KiB
C++
1458 lines
47 KiB
C++
#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: FrontEndRewards_Widget
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#include "Basic.hpp"
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#include "FrontEndRewards_Widget_classes.hpp"
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#include "FrontEndRewards_Widget_parameters.hpp"
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namespace SDK
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{
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// Function FrontEndRewards_Widget.FrontEndRewards_Widget_C.OnComplete__DelegateSignature
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// (Public, Delegate, BlueprintCallable, BlueprintEvent)
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void UFrontEndRewards_Widget_C::OnComplete__DelegateSignature()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("FrontEndRewards_Widget_C", "OnComplete__DelegateSignature");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function FrontEndRewards_Widget.FrontEndRewards_Widget_C.OnRewardsClaimed__DelegateSignature
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// (Public, Delegate, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// class UFrontEndRewards_Widget_C* RewardsWidget (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UFrontEndRewards_Widget_C::OnRewardsClaimed__DelegateSignature(class UFrontEndRewards_Widget_C* RewardsWidget)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("FrontEndRewards_Widget_C", "OnRewardsClaimed__DelegateSignature");
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Params::FrontEndRewards_Widget_C_OnRewardsClaimed__DelegateSignature Parms{};
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Parms.RewardsWidget = RewardsWidget;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function FrontEndRewards_Widget.FrontEndRewards_Widget_C.OnRewardsClaimError__DelegateSignature
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// (Public, Delegate, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// class UFrontEndRewards_Widget_C* RewardsWidget (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UFrontEndRewards_Widget_C::OnRewardsClaimError__DelegateSignature(class UFrontEndRewards_Widget_C* RewardsWidget)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("FrontEndRewards_Widget_C", "OnRewardsClaimError__DelegateSignature");
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Params::FrontEndRewards_Widget_C_OnRewardsClaimError__DelegateSignature Parms{};
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Parms.RewardsWidget = RewardsWidget;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function FrontEndRewards_Widget.FrontEndRewards_Widget_C.OnRewardsIgnored__DelegateSignature
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// (Public, Delegate, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// class UFrontEndRewards_Widget_C* RewardsWidget (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UFrontEndRewards_Widget_C::OnRewardsIgnored__DelegateSignature(class UFrontEndRewards_Widget_C* RewardsWidget)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("FrontEndRewards_Widget_C", "OnRewardsIgnored__DelegateSignature");
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Params::FrontEndRewards_Widget_C_OnRewardsIgnored__DelegateSignature Parms{};
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Parms.RewardsWidget = RewardsWidget;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function FrontEndRewards_Widget.FrontEndRewards_Widget_C.ExecuteUbergraph_FrontEndRewards_Widget
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// (Final, UbergraphFunction, HasDefaults)
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// Parameters:
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// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UFrontEndRewards_Widget_C::ExecuteUbergraph_FrontEndRewards_Widget(int32 EntryPoint)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("FrontEndRewards_Widget_C", "ExecuteUbergraph_FrontEndRewards_Widget");
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Params::FrontEndRewards_Widget_C_ExecuteUbergraph_FrontEndRewards_Widget Parms{};
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Parms.EntryPoint = EntryPoint;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function FrontEndRewards_Widget.FrontEndRewards_Widget_C.OnMatchmakingOrLobbyStarted
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// (BlueprintCallable, BlueprintEvent)
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void UFrontEndRewards_Widget_C::OnMatchmakingOrLobbyStarted()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("FrontEndRewards_Widget_C", "OnMatchmakingOrLobbyStarted");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function FrontEndRewards_Widget.FrontEndRewards_Widget_C.Destruct
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// (BlueprintCosmetic, Event, Public, BlueprintEvent)
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void UFrontEndRewards_Widget_C::Destruct()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("FrontEndRewards_Widget_C", "Destruct");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function FrontEndRewards_Widget.FrontEndRewards_Widget_C.IntroSequence
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// (BlueprintCallable, BlueprintEvent)
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void UFrontEndRewards_Widget_C::IntroSequence()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("FrontEndRewards_Widget_C", "IntroSequence");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function FrontEndRewards_Widget.FrontEndRewards_Widget_C.InspectItem
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// (Event, Public, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// class UFortItem* ItemToInspect (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UFrontEndRewards_Widget_C::InspectItem(class UFortItem* ItemToInspect)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("FrontEndRewards_Widget_C", "InspectItem");
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Params::FrontEndRewards_Widget_C_InspectItem Parms{};
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Parms.ItemToInspect = ItemToInspect;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function FrontEndRewards_Widget.FrontEndRewards_Widget_C.HideStarburst
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// (BlueprintCallable, BlueprintEvent)
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// Parameters:
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// float Delay (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UFrontEndRewards_Widget_C::HideStarburst(float Delay)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("FrontEndRewards_Widget_C", "HideStarburst");
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Params::FrontEndRewards_Widget_C_HideStarburst Parms{};
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Parms.Delay = Delay;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function FrontEndRewards_Widget.FrontEndRewards_Widget_C.OnActivated
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// (Event, Protected, BlueprintEvent)
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void UFrontEndRewards_Widget_C::OnActivated()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("FrontEndRewards_Widget_C", "OnActivated");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function FrontEndRewards_Widget.FrontEndRewards_Widget_C.Construct
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// (BlueprintCosmetic, Event, Public, BlueprintEvent)
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void UFrontEndRewards_Widget_C::Construct()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("FrontEndRewards_Widget_C", "Construct");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function FrontEndRewards_Widget.FrontEndRewards_Widget_C.BndEvt__ButtonOpen_K2Node_ComponentBoundEvent_26_CommonButtonClicked__DelegateSignature
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// (BlueprintEvent)
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// Parameters:
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// class UCommonButton* Button (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UFrontEndRewards_Widget_C::BndEvt__ButtonOpen_K2Node_ComponentBoundEvent_26_CommonButtonClicked__DelegateSignature(class UCommonButton* Button)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("FrontEndRewards_Widget_C", "BndEvt__ButtonOpen_K2Node_ComponentBoundEvent_26_CommonButtonClicked__DelegateSignature");
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Params::FrontEndRewards_Widget_C_BndEvt__ButtonOpen_K2Node_ComponentBoundEvent_26_CommonButtonClicked__DelegateSignature Parms{};
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Parms.Button = Button;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function FrontEndRewards_Widget.FrontEndRewards_Widget_C.OnPrimaryActionTextChanged
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// (Event, Protected, HasOutParams, BlueprintEvent)
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// Parameters:
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// class FText Text (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm)
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void UFrontEndRewards_Widget_C::OnPrimaryActionTextChanged(const class FText& Text)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("FrontEndRewards_Widget_C", "OnPrimaryActionTextChanged");
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Params::FrontEndRewards_Widget_C_OnPrimaryActionTextChanged Parms{};
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Parms.Text = std::move(Text);
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function FrontEndRewards_Widget.FrontEndRewards_Widget_C.OnPrimaryActionHidden
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// (Event, Protected, BlueprintEvent)
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void UFrontEndRewards_Widget_C::OnPrimaryActionHidden()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("FrontEndRewards_Widget_C", "OnPrimaryActionHidden");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function FrontEndRewards_Widget.FrontEndRewards_Widget_C.OnPrimaryActionEnabled
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// (Event, Protected, BlueprintEvent)
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void UFrontEndRewards_Widget_C::OnPrimaryActionEnabled()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("FrontEndRewards_Widget_C", "OnPrimaryActionEnabled");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function FrontEndRewards_Widget.FrontEndRewards_Widget_C.OnPrimaryActionDisabled
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// (Event, Protected, BlueprintEvent)
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void UFrontEndRewards_Widget_C::OnPrimaryActionDisabled()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("FrontEndRewards_Widget_C", "OnPrimaryActionDisabled");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function FrontEndRewards_Widget.FrontEndRewards_Widget_C.OnNavigationDown
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// (Event, Public, BlueprintEvent)
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void UFrontEndRewards_Widget_C::OnNavigationDown()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("FrontEndRewards_Widget_C", "OnNavigationDown");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function FrontEndRewards_Widget.FrontEndRewards_Widget_C.OnNavigationUp
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// (Event, Public, BlueprintEvent)
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void UFrontEndRewards_Widget_C::OnNavigationUp()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("FrontEndRewards_Widget_C", "OnNavigationUp");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function FrontEndRewards_Widget.FrontEndRewards_Widget_C.OnNavigationRight
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// (Event, Public, BlueprintEvent)
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void UFrontEndRewards_Widget_C::OnNavigationRight()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("FrontEndRewards_Widget_C", "OnNavigationRight");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function FrontEndRewards_Widget.FrontEndRewards_Widget_C.OnNavigationLeft
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// (Event, Public, BlueprintEvent)
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void UFrontEndRewards_Widget_C::OnNavigationLeft()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("FrontEndRewards_Widget_C", "OnNavigationLeft");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function FrontEndRewards_Widget.FrontEndRewards_Widget_C.HandleCurrentRewardDisplayed
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// (Private, BlueprintCallable, BlueprintEvent)
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void UFrontEndRewards_Widget_C::HandleCurrentRewardDisplayed()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("FrontEndRewards_Widget_C", "HandleCurrentRewardDisplayed");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function FrontEndRewards_Widget.FrontEndRewards_Widget_C.DropReward
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// (Private, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// class UFortRewardNotificationData* InReward (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UFrontEndRewards_Widget_C::DropReward(class UFortRewardNotificationData* InReward)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("FrontEndRewards_Widget_C", "DropReward");
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Params::FrontEndRewards_Widget_C_DropReward Parms{};
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Parms.InReward = InReward;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function FrontEndRewards_Widget.FrontEndRewards_Widget_C.PopNextReward
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// (Private, BlueprintCallable, BlueprintEvent)
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void UFrontEndRewards_Widget_C::PopNextReward()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("FrontEndRewards_Widget_C", "PopNextReward");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function FrontEndRewards_Widget.FrontEndRewards_Widget_C.HandleShowHeaderFinished
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// (Private, BlueprintCallable, BlueprintEvent)
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void UFrontEndRewards_Widget_C::HandleShowHeaderFinished()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("FrontEndRewards_Widget_C", "HandleShowHeaderFinished");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function FrontEndRewards_Widget.FrontEndRewards_Widget_C.BindEvents
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// (Private, BlueprintCallable, BlueprintEvent)
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void UFrontEndRewards_Widget_C::BindEvents()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("FrontEndRewards_Widget_C", "BindEvents");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function FrontEndRewards_Widget.FrontEndRewards_Widget_C.AdjustCurrentRewardPadding
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// (Private, BlueprintCallable, BlueprintEvent)
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void UFrontEndRewards_Widget_C::AdjustCurrentRewardPadding()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("FrontEndRewards_Widget_C", "AdjustCurrentRewardPadding");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function FrontEndRewards_Widget.FrontEndRewards_Widget_C.PopulateCurrentRewardWidget
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// (Private, BlueprintCallable, BlueprintEvent)
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void UFrontEndRewards_Widget_C::PopulateCurrentRewardWidget()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("FrontEndRewards_Widget_C", "PopulateCurrentRewardWidget");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function FrontEndRewards_Widget.FrontEndRewards_Widget_C.ShowCurrentReward
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// (Private, BlueprintCallable, BlueprintEvent)
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void UFrontEndRewards_Widget_C::ShowCurrentReward()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("FrontEndRewards_Widget_C", "ShowCurrentReward");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function FrontEndRewards_Widget.FrontEndRewards_Widget_C.Cleanup
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// (Public, BlueprintCallable, BlueprintEvent)
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void UFrontEndRewards_Widget_C::Cleanup()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("FrontEndRewards_Widget_C", "Cleanup");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function FrontEndRewards_Widget.FrontEndRewards_Widget_C.HandleExpeditionCompleted
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// (Private, HasOutParams, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// bool Succeeded (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// TArray<struct FFortItemInstanceQuantityPair>Rewards (BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ZeroConstructor, ReferenceParm)
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void UFrontEndRewards_Widget_C::HandleExpeditionCompleted(bool Succeeded, TArray<struct FFortItemInstanceQuantityPair>& Rewards)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("FrontEndRewards_Widget_C", "HandleExpeditionCompleted");
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Params::FrontEndRewards_Widget_C_HandleExpeditionCompleted Parms{};
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Parms.Succeeded = Succeeded;
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Parms.Rewards = std::move(Rewards);
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UObject::ProcessEvent(Func, &Parms);
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Rewards = std::move(Parms.Rewards);
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}
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// Function FrontEndRewards_Widget.FrontEndRewards_Widget_C.InitInitialRewards
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// (Public, BlueprintCallable, BlueprintEvent)
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// Parameters:
|
|
// struct FFrontEndRewards_Definition Definition (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, HasGetValueTypeHash)
|
|
|
|
void UFrontEndRewards_Widget_C::InitInitialRewards(const struct FFrontEndRewards_Definition& Definition)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("FrontEndRewards_Widget_C", "InitInitialRewards");
|
|
|
|
Params::FrontEndRewards_Widget_C_InitInitialRewards Parms{};
|
|
|
|
Parms.Definition = std::move(Definition);
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function FrontEndRewards_Widget.FrontEndRewards_Widget_C.HandleChoiceRewardSelected
|
|
// (Private, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// int32 RewardIndex (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// class UFortItem* Item (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
|
|
void UFrontEndRewards_Widget_C::HandleChoiceRewardSelected(int32 RewardIndex, class UFortItem* Item)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("FrontEndRewards_Widget_C", "HandleChoiceRewardSelected");
|
|
|
|
Params::FrontEndRewards_Widget_C_HandleChoiceRewardSelected Parms{};
|
|
|
|
Parms.RewardIndex = RewardIndex;
|
|
Parms.Item = Item;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function FrontEndRewards_Widget.FrontEndRewards_Widget_C.ClaimQuestChoiceReward
|
|
// (Private, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// class UFortRewardNotificationData* NotificationData (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// int32 SelectionIndex (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// class UFortItem* Item (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
|
|
void UFrontEndRewards_Widget_C::ClaimQuestChoiceReward(class UFortRewardNotificationData* NotificationData, int32 SelectionIndex, class UFortItem* Item)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("FrontEndRewards_Widget_C", "ClaimQuestChoiceReward");
|
|
|
|
Params::FrontEndRewards_Widget_C_ClaimQuestChoiceReward Parms{};
|
|
|
|
Parms.NotificationData = NotificationData;
|
|
Parms.SelectionIndex = SelectionIndex;
|
|
Parms.Item = Item;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function FrontEndRewards_Widget.FrontEndRewards_Widget_C.CreateCardsFromItemList
|
|
// (Private, HasOutParams, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// TArray<class UFortItem*> Items (BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ZeroConstructor, ReferenceParm)
|
|
// TArray<EFortInventoryType> ItemInventoryTypeList (BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ZeroConstructor, ReferenceParm)
|
|
// TArray<class URewards_ItemCard_C*> Cards (Parm, OutParm, ZeroConstructor)
|
|
|
|
void UFrontEndRewards_Widget_C::CreateCardsFromItemList(TArray<class UFortItem*>& Items, TArray<EFortInventoryType>& ItemInventoryTypeList, TArray<class URewards_ItemCard_C*>* Cards)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("FrontEndRewards_Widget_C", "CreateCardsFromItemList");
|
|
|
|
Params::FrontEndRewards_Widget_C_CreateCardsFromItemList Parms{};
|
|
|
|
Parms.Items = std::move(Items);
|
|
Parms.ItemInventoryTypeList = std::move(ItemInventoryTypeList);
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Items = std::move(Parms.Items);
|
|
ItemInventoryTypeList = std::move(Parms.ItemInventoryTypeList);
|
|
|
|
if (Cards != nullptr)
|
|
*Cards = std::move(Parms.Cards);
|
|
}
|
|
|
|
|
|
// Function FrontEndRewards_Widget.FrontEndRewards_Widget_C.CreateCardsFromItemQuantityList
|
|
// (Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// TArray<struct FFortItemQuantityPair> Items (BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ZeroConstructor, ReferenceParm)
|
|
// TArray<class URewards_ItemCard_C*> Cards (Parm, OutParm, ZeroConstructor)
|
|
|
|
void UFrontEndRewards_Widget_C::CreateCardsFromItemQuantityList(TArray<struct FFortItemQuantityPair>& Items, TArray<class URewards_ItemCard_C*>* Cards)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("FrontEndRewards_Widget_C", "CreateCardsFromItemQuantityList");
|
|
|
|
Params::FrontEndRewards_Widget_C_CreateCardsFromItemQuantityList Parms{};
|
|
|
|
Parms.Items = std::move(Items);
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Items = std::move(Parms.Items);
|
|
|
|
if (Cards != nullptr)
|
|
*Cards = std::move(Parms.Cards);
|
|
}
|
|
|
|
|
|
// Function FrontEndRewards_Widget.FrontEndRewards_Widget_C.CreateCardsFromItemInstanceQuantityList
|
|
// (Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// TArray<struct FFortItemInstanceQuantityPair>Items (BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ZeroConstructor, ReferenceParm)
|
|
// TArray<class URewards_ItemCard_C*> Cards (Parm, OutParm, ZeroConstructor)
|
|
|
|
void UFrontEndRewards_Widget_C::CreateCardsFromItemInstanceQuantityList(TArray<struct FFortItemInstanceQuantityPair>& Items, TArray<class URewards_ItemCard_C*>* Cards)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("FrontEndRewards_Widget_C", "CreateCardsFromItemInstanceQuantityList");
|
|
|
|
Params::FrontEndRewards_Widget_C_CreateCardsFromItemInstanceQuantityList Parms{};
|
|
|
|
Parms.Items = std::move(Items);
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Items = std::move(Parms.Items);
|
|
|
|
if (Cards != nullptr)
|
|
*Cards = std::move(Parms.Cards);
|
|
}
|
|
|
|
|
|
// Function FrontEndRewards_Widget.FrontEndRewards_Widget_C.ClaimMissionRewards
|
|
// (Public, BlueprintCallable, BlueprintEvent)
|
|
|
|
void UFrontEndRewards_Widget_C::ClaimMissionRewards()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("FrontEndRewards_Widget_C", "ClaimMissionRewards");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function FrontEndRewards_Widget.FrontEndRewards_Widget_C.SetHeaderVisibility
|
|
// (Private, BlueprintCallable, BlueprintEvent)
|
|
|
|
void UFrontEndRewards_Widget_C::SetHeaderVisibility()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("FrontEndRewards_Widget_C", "SetHeaderVisibility");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function FrontEndRewards_Widget.FrontEndRewards_Widget_C.PopulateMissionRewards
|
|
// (Private, BlueprintCallable, BlueprintEvent)
|
|
|
|
void UFrontEndRewards_Widget_C::PopulateMissionRewards()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("FrontEndRewards_Widget_C", "PopulateMissionRewards");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function FrontEndRewards_Widget.FrontEndRewards_Widget_C.PopulateQuestRewards
|
|
// (Private, BlueprintCallable, BlueprintEvent)
|
|
|
|
void UFrontEndRewards_Widget_C::PopulateQuestRewards()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("FrontEndRewards_Widget_C", "PopulateQuestRewards");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function FrontEndRewards_Widget.FrontEndRewards_Widget_C.PopulateNewQuest
|
|
// (Private, HasDefaults, BlueprintCallable, BlueprintEvent)
|
|
|
|
void UFrontEndRewards_Widget_C::PopulateNewQuest()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("FrontEndRewards_Widget_C", "PopulateNewQuest");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function FrontEndRewards_Widget.FrontEndRewards_Widget_C.PopulateExpedition
|
|
// (Private, HasDefaults, BlueprintCallable, BlueprintEvent)
|
|
|
|
void UFrontEndRewards_Widget_C::PopulateExpedition()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("FrontEndRewards_Widget_C", "PopulateExpedition");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function FrontEndRewards_Widget.FrontEndRewards_Widget_C.PopulateCollectionBookRewards
|
|
// (Private, HasDefaults, BlueprintCallable, BlueprintEvent)
|
|
|
|
void UFrontEndRewards_Widget_C::PopulateCollectionBookRewards()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("FrontEndRewards_Widget_C", "PopulateCollectionBookRewards");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function FrontEndRewards_Widget.FrontEndRewards_Widget_C.ClaimQuestListReward
|
|
// (Private, BlueprintCallable, BlueprintEvent)
|
|
|
|
void UFrontEndRewards_Widget_C::ClaimQuestListReward()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("FrontEndRewards_Widget_C", "ClaimQuestListReward");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function FrontEndRewards_Widget.FrontEndRewards_Widget_C.ClaimCollectionBookRewards
|
|
// (Private, BlueprintCallable, BlueprintEvent)
|
|
|
|
void UFrontEndRewards_Widget_C::ClaimCollectionBookRewards()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("FrontEndRewards_Widget_C", "ClaimCollectionBookRewards");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function FrontEndRewards_Widget.FrontEndRewards_Widget_C.ClaimCollectionBookChoiceReward
|
|
// (Private, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// class UFortRewardNotificationData* NotificationData (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// int32 SelectionIndex (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// class UFortItem* Item (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
|
|
void UFrontEndRewards_Widget_C::ClaimCollectionBookChoiceReward(class UFortRewardNotificationData* NotificationData, int32 SelectionIndex, class UFortItem* Item)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("FrontEndRewards_Widget_C", "ClaimCollectionBookChoiceReward");
|
|
|
|
Params::FrontEndRewards_Widget_C_ClaimCollectionBookChoiceReward Parms{};
|
|
|
|
Parms.NotificationData = NotificationData;
|
|
Parms.SelectionIndex = SelectionIndex;
|
|
Parms.Item = Item;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function FrontEndRewards_Widget.FrontEndRewards_Widget_C.HandleOnQuestRewardsClaimed
|
|
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// class UFortQuestItem* Quest (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// TArray<struct FFortItemInstanceQuantityPair>Rewards (BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ZeroConstructor, ReferenceParm)
|
|
|
|
void UFrontEndRewards_Widget_C::HandleOnQuestRewardsClaimed(class UFortQuestItem* Quest, TArray<struct FFortItemInstanceQuantityPair>& Rewards)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("FrontEndRewards_Widget_C", "HandleOnQuestRewardsClaimed");
|
|
|
|
Params::FrontEndRewards_Widget_C_HandleOnQuestRewardsClaimed Parms{};
|
|
|
|
Parms.Quest = Quest;
|
|
Parms.Rewards = std::move(Rewards);
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Rewards = std::move(Parms.Rewards);
|
|
}
|
|
|
|
|
|
// Function FrontEndRewards_Widget.FrontEndRewards_Widget_C.HandleOnCollectionBookRewardsClaimed
|
|
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// struct FFortCollectionBookRewards RewardRequested (BlueprintVisible, BlueprintReadOnly, Parm)
|
|
// bool Success (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
|
|
// TArray<struct FFortItemInstanceQuantityPair>ActualRewards (BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ZeroConstructor, ReferenceParm)
|
|
|
|
void UFrontEndRewards_Widget_C::HandleOnCollectionBookRewardsClaimed(const struct FFortCollectionBookRewards& RewardRequested, bool Success, TArray<struct FFortItemInstanceQuantityPair>& ActualRewards)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("FrontEndRewards_Widget_C", "HandleOnCollectionBookRewardsClaimed");
|
|
|
|
Params::FrontEndRewards_Widget_C_HandleOnCollectionBookRewardsClaimed Parms{};
|
|
|
|
Parms.RewardRequested = std::move(RewardRequested);
|
|
Parms.Success = Success;
|
|
Parms.ActualRewards = std::move(ActualRewards);
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
ActualRewards = std::move(Parms.ActualRewards);
|
|
}
|
|
|
|
|
|
// Function FrontEndRewards_Widget.FrontEndRewards_Widget_C.PopulateListRewardsWidgetFromCardList
|
|
// (Private, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// TArray<class URewards_ItemCard_C*> Cards (BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ZeroConstructor, ReferenceParm)
|
|
|
|
void UFrontEndRewards_Widget_C::PopulateListRewardsWidgetFromCardList(TArray<class URewards_ItemCard_C*>& Cards)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("FrontEndRewards_Widget_C", "PopulateListRewardsWidgetFromCardList");
|
|
|
|
Params::FrontEndRewards_Widget_C_PopulateListRewardsWidgetFromCardList Parms{};
|
|
|
|
Parms.Cards = std::move(Cards);
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Cards = std::move(Parms.Cards);
|
|
}
|
|
|
|
|
|
// Function FrontEndRewards_Widget.FrontEndRewards_Widget_C.HandleOnMissionRewardsClaimed
|
|
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// TArray<struct FFortItemInstanceQuantityPair>Rewards (BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ZeroConstructor, ReferenceParm)
|
|
|
|
void UFrontEndRewards_Widget_C::HandleOnMissionRewardsClaimed(TArray<struct FFortItemInstanceQuantityPair>& Rewards)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("FrontEndRewards_Widget_C", "HandleOnMissionRewardsClaimed");
|
|
|
|
Params::FrontEndRewards_Widget_C_HandleOnMissionRewardsClaimed Parms{};
|
|
|
|
Parms.Rewards = std::move(Rewards);
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Rewards = std::move(Parms.Rewards);
|
|
}
|
|
|
|
|
|
// Function FrontEndRewards_Widget.FrontEndRewards_Widget_C.InitSubWidgets
|
|
// (Private, BlueprintCallable, BlueprintEvent)
|
|
|
|
void UFrontEndRewards_Widget_C::InitSubWidgets()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("FrontEndRewards_Widget_C", "InitSubWidgets");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function FrontEndRewards_Widget.FrontEndRewards_Widget_C.HandleOpenAnimationFinished
|
|
// (Public, BlueprintCallable, BlueprintEvent)
|
|
|
|
void UFrontEndRewards_Widget_C::HandleOpenAnimationFinished()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("FrontEndRewards_Widget_C", "HandleOpenAnimationFinished");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function FrontEndRewards_Widget.FrontEndRewards_Widget_C.HandleCurrentRewardTransitionOutComplete
|
|
// (Private, BlueprintCallable, BlueprintEvent)
|
|
|
|
void UFrontEndRewards_Widget_C::HandleCurrentRewardTransitionOutComplete()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("FrontEndRewards_Widget_C", "HandleCurrentRewardTransitionOutComplete");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function FrontEndRewards_Widget.FrontEndRewards_Widget_C.PopulateChoiceRewardsWidgetFromCardList
|
|
// (Private, HasOutParams, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// TArray<class URewards_ItemCard_C*> Cards (BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ZeroConstructor, ReferenceParm)
|
|
|
|
void UFrontEndRewards_Widget_C::PopulateChoiceRewardsWidgetFromCardList(TArray<class URewards_ItemCard_C*>& Cards)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("FrontEndRewards_Widget_C", "PopulateChoiceRewardsWidgetFromCardList");
|
|
|
|
Params::FrontEndRewards_Widget_C_PopulateChoiceRewardsWidgetFromCardList Parms{};
|
|
|
|
Parms.Cards = std::move(Cards);
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Cards = std::move(Parms.Cards);
|
|
}
|
|
|
|
|
|
// Function FrontEndRewards_Widget.FrontEndRewards_Widget_C.OpenReward
|
|
// (Private, BlueprintCallable, BlueprintEvent)
|
|
|
|
void UFrontEndRewards_Widget_C::OpenReward()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("FrontEndRewards_Widget_C", "OpenReward");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function FrontEndRewards_Widget.FrontEndRewards_Widget_C.TransitionIn
|
|
// (Private, BlueprintCallable, BlueprintEvent)
|
|
|
|
void UFrontEndRewards_Widget_C::TransitionIn()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("FrontEndRewards_Widget_C", "TransitionIn");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function FrontEndRewards_Widget.FrontEndRewards_Widget_C.ResetQueueState
|
|
// (Public, BlueprintCallable, BlueprintEvent)
|
|
|
|
void UFrontEndRewards_Widget_C::ResetQueueState()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("FrontEndRewards_Widget_C", "ResetQueueState");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function FrontEndRewards_Widget.FrontEndRewards_Widget_C.UnbindEvents
|
|
// (Private, BlueprintCallable, BlueprintEvent)
|
|
|
|
void UFrontEndRewards_Widget_C::UnbindEvents()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("FrontEndRewards_Widget_C", "UnbindEvents");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function FrontEndRewards_Widget.FrontEndRewards_Widget_C.HandleOnNoRewardsToClaim
|
|
// (Private, BlueprintCallable, BlueprintEvent)
|
|
|
|
void UFrontEndRewards_Widget_C::HandleOnNoRewardsToClaim()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("FrontEndRewards_Widget_C", "HandleOnNoRewardsToClaim");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function FrontEndRewards_Widget.FrontEndRewards_Widget_C.PopulateVO
|
|
// (Public, BlueprintCallable, BlueprintEvent)
|
|
|
|
void UFrontEndRewards_Widget_C::PopulateVO()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("FrontEndRewards_Widget_C", "PopulateVO");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function FrontEndRewards_Widget.FrontEndRewards_Widget_C.SkipOpenAnimation
|
|
// (Private, BlueprintCallable, BlueprintEvent)
|
|
|
|
void UFrontEndRewards_Widget_C::SkipOpenAnimation()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("FrontEndRewards_Widget_C", "SkipOpenAnimation");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function FrontEndRewards_Widget.FrontEndRewards_Widget_C.SkipPopAnimation
|
|
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
|
|
|
|
void UFrontEndRewards_Widget_C::SkipPopAnimation()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("FrontEndRewards_Widget_C", "SkipPopAnimation");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function FrontEndRewards_Widget.FrontEndRewards_Widget_C.HandleBorderShown
|
|
// (Private, BlueprintCallable, BlueprintEvent)
|
|
|
|
void UFrontEndRewards_Widget_C::HandleBorderShown()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("FrontEndRewards_Widget_C", "HandleBorderShown");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function FrontEndRewards_Widget.FrontEndRewards_Widget_C.InitAdditionalRewards
|
|
// (Public, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// struct FFrontEndRewards_Definition Definition (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, HasGetValueTypeHash)
|
|
|
|
void UFrontEndRewards_Widget_C::InitAdditionalRewards(const struct FFrontEndRewards_Definition& Definition)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("FrontEndRewards_Widget_C", "InitAdditionalRewards");
|
|
|
|
Params::FrontEndRewards_Widget_C_InitAdditionalRewards Parms{};
|
|
|
|
Parms.Definition = std::move(Definition);
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function FrontEndRewards_Widget.FrontEndRewards_Widget_C.InitializeRewardsData
|
|
// (Private, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// struct FFrontEndRewards_Definition FrontEndRewards_Definition (BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ZeroConstructor, ReferenceParm, HasGetValueTypeHash)
|
|
|
|
void UFrontEndRewards_Widget_C::InitializeRewardsData(struct FFrontEndRewards_Definition& FrontEndRewards_Definition)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("FrontEndRewards_Widget_C", "InitializeRewardsData");
|
|
|
|
Params::FrontEndRewards_Widget_C_InitializeRewardsData Parms{};
|
|
|
|
Parms.FrontEndRewards_Definition = std::move(FrontEndRewards_Definition);
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
FrontEndRewards_Definition = std::move(Parms.FrontEndRewards_Definition);
|
|
}
|
|
|
|
|
|
// Function FrontEndRewards_Widget.FrontEndRewards_Widget_C.InitRewardsQueue
|
|
// (Private, BlueprintCallable, BlueprintEvent)
|
|
|
|
void UFrontEndRewards_Widget_C::InitRewardsQueue()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("FrontEndRewards_Widget_C", "InitRewardsQueue");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function FrontEndRewards_Widget.FrontEndRewards_Widget_C.PopulateMissionAlertRewards
|
|
// (Public, BlueprintCallable, BlueprintEvent)
|
|
|
|
void UFrontEndRewards_Widget_C::PopulateMissionAlertRewards()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("FrontEndRewards_Widget_C", "PopulateMissionAlertRewards");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function FrontEndRewards_Widget.FrontEndRewards_Widget_C.ClaimMissionAlertRewards
|
|
// (Public, BlueprintCallable, BlueprintEvent)
|
|
|
|
void UFrontEndRewards_Widget_C::ClaimMissionAlertRewards()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("FrontEndRewards_Widget_C", "ClaimMissionAlertRewards");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function FrontEndRewards_Widget.FrontEndRewards_Widget_C.HandleOnMissionAlertRewardsClaimed
|
|
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// TArray<struct FFortItemInstanceQuantityPair>Rewards (BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ZeroConstructor, ReferenceParm)
|
|
|
|
void UFrontEndRewards_Widget_C::HandleOnMissionAlertRewardsClaimed(TArray<struct FFortItemInstanceQuantityPair>& Rewards)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("FrontEndRewards_Widget_C", "HandleOnMissionAlertRewardsClaimed");
|
|
|
|
Params::FrontEndRewards_Widget_C_HandleOnMissionAlertRewardsClaimed Parms{};
|
|
|
|
Parms.Rewards = std::move(Rewards);
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Rewards = std::move(Parms.Rewards);
|
|
}
|
|
|
|
|
|
// Function FrontEndRewards_Widget.FrontEndRewards_Widget_C.TriggerUpdateWhenDone
|
|
// (Public, BlueprintCallable, BlueprintEvent)
|
|
|
|
void UFrontEndRewards_Widget_C::TriggerUpdateWhenDone()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("FrontEndRewards_Widget_C", "TriggerUpdateWhenDone");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function FrontEndRewards_Widget.FrontEndRewards_Widget_C.SafePop
|
|
// (Public, BlueprintCallable, BlueprintEvent)
|
|
|
|
void UFrontEndRewards_Widget_C::SafePop()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("FrontEndRewards_Widget_C", "SafePop");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function FrontEndRewards_Widget.FrontEndRewards_Widget_C.DebugPrintChoiceReward
|
|
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// class UObject* Object (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
|
|
void UFrontEndRewards_Widget_C::DebugPrintChoiceReward(class UObject* Object)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("FrontEndRewards_Widget_C", "DebugPrintChoiceReward");
|
|
|
|
Params::FrontEndRewards_Widget_C_DebugPrintChoiceReward Parms{};
|
|
|
|
Parms.Object = Object;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function FrontEndRewards_Widget.FrontEndRewards_Widget_C.HandleOnMissionRewardsClaimFailed
|
|
// (Public, BlueprintCallable, BlueprintEvent)
|
|
|
|
void UFrontEndRewards_Widget_C::HandleOnMissionRewardsClaimFailed()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("FrontEndRewards_Widget_C", "HandleOnMissionRewardsClaimFailed");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function FrontEndRewards_Widget.FrontEndRewards_Widget_C.PopulateDifficultyIncreaseRewards
|
|
// (Public, BlueprintCallable, BlueprintEvent)
|
|
|
|
void UFrontEndRewards_Widget_C::PopulateDifficultyIncreaseRewards()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("FrontEndRewards_Widget_C", "PopulateDifficultyIncreaseRewards");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function FrontEndRewards_Widget.FrontEndRewards_Widget_C.ClaimDifficultyIncreaseRewards
|
|
// (Public, BlueprintCallable, BlueprintEvent)
|
|
|
|
void UFrontEndRewards_Widget_C::ClaimDifficultyIncreaseRewards()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("FrontEndRewards_Widget_C", "ClaimDifficultyIncreaseRewards");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function FrontEndRewards_Widget.FrontEndRewards_Widget_C.HandleOnDifficultyIncreaseRewardsClaimed
|
|
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// TArray<struct FFortItemInstanceQuantityPair>Rewards (BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ZeroConstructor, ReferenceParm)
|
|
|
|
void UFrontEndRewards_Widget_C::HandleOnDifficultyIncreaseRewardsClaimed(TArray<struct FFortItemInstanceQuantityPair>& Rewards)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("FrontEndRewards_Widget_C", "HandleOnDifficultyIncreaseRewardsClaimed");
|
|
|
|
Params::FrontEndRewards_Widget_C_HandleOnDifficultyIncreaseRewardsClaimed Parms{};
|
|
|
|
Parms.Rewards = std::move(Rewards);
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Rewards = std::move(Parms.Rewards);
|
|
}
|
|
|
|
|
|
// Function FrontEndRewards_Widget.FrontEndRewards_Widget_C.HandleOnDifficultyIncreaseRewardsClaimFailed
|
|
// (Public, BlueprintCallable, BlueprintEvent)
|
|
|
|
void UFrontEndRewards_Widget_C::HandleOnDifficultyIncreaseRewardsClaimFailed()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("FrontEndRewards_Widget_C", "HandleOnDifficultyIncreaseRewardsClaimFailed");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function FrontEndRewards_Widget.FrontEndRewards_Widget_C.PopulateGiftBox
|
|
// (Public, BlueprintCallable, BlueprintEvent)
|
|
|
|
void UFrontEndRewards_Widget_C::PopulateGiftBox()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("FrontEndRewards_Widget_C", "PopulateGiftBox");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function FrontEndRewards_Widget.FrontEndRewards_Widget_C.HandleGiftBoxOpened
|
|
// (Public, BlueprintCallable, BlueprintEvent)
|
|
|
|
void UFrontEndRewards_Widget_C::HandleGiftBoxOpened()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("FrontEndRewards_Widget_C", "HandleGiftBoxOpened");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function FrontEndRewards_Widget.FrontEndRewards_Widget_C.ShowGiftBox
|
|
// (Public, BlueprintCallable, BlueprintEvent)
|
|
|
|
void UFrontEndRewards_Widget_C::ShowGiftBox()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("FrontEndRewards_Widget_C", "ShowGiftBox");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function FrontEndRewards_Widget.FrontEndRewards_Widget_C.HandleOnGiftBoxRemoved
|
|
// (Public, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// bool bSucceeded (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
|
|
|
|
void UFrontEndRewards_Widget_C::HandleOnGiftBoxRemoved(bool bSucceeded)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("FrontEndRewards_Widget_C", "HandleOnGiftBoxRemoved");
|
|
|
|
Params::FrontEndRewards_Widget_C_HandleOnGiftBoxRemoved Parms{};
|
|
|
|
Parms.bSucceeded = bSucceeded;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function FrontEndRewards_Widget.FrontEndRewards_Widget_C.PopulateItemCacheReward
|
|
// (Public, BlueprintCallable, BlueprintEvent)
|
|
|
|
void UFrontEndRewards_Widget_C::PopulateItemCacheReward()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("FrontEndRewards_Widget_C", "PopulateItemCacheReward");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function FrontEndRewards_Widget.FrontEndRewards_Widget_C.HandleOnItemCacheRewardsClaimed
|
|
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// TArray<struct FFortItemInstanceQuantityPair>Rewards (BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ZeroConstructor, ReferenceParm)
|
|
|
|
void UFrontEndRewards_Widget_C::HandleOnItemCacheRewardsClaimed(TArray<struct FFortItemInstanceQuantityPair>& Rewards)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("FrontEndRewards_Widget_C", "HandleOnItemCacheRewardsClaimed");
|
|
|
|
Params::FrontEndRewards_Widget_C_HandleOnItemCacheRewardsClaimed Parms{};
|
|
|
|
Parms.Rewards = std::move(Rewards);
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Rewards = std::move(Parms.Rewards);
|
|
}
|
|
|
|
|
|
// Function FrontEndRewards_Widget.FrontEndRewards_Widget_C.HandleOnItemCacheRewardsClaimFailed
|
|
// (Public, BlueprintCallable, BlueprintEvent)
|
|
|
|
void UFrontEndRewards_Widget_C::HandleOnItemCacheRewardsClaimFailed()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("FrontEndRewards_Widget_C", "HandleOnItemCacheRewardsClaimFailed");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function FrontEndRewards_Widget.FrontEndRewards_Widget_C.Play Victory Music
|
|
// (Public, BlueprintCallable, BlueprintEvent)
|
|
|
|
void UFrontEndRewards_Widget_C::Play_Victory_Music()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("FrontEndRewards_Widget_C", "Play Victory Music");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
}
|
|
|