Files
UnrealEvent/Aeon-740/SDK/FrontEndRewards_Widget_functions.cpp
2024-10-18 01:01:36 +01:00

1458 lines
47 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: FrontEndRewards_Widget
#include "Basic.hpp"
#include "FrontEndRewards_Widget_classes.hpp"
#include "FrontEndRewards_Widget_parameters.hpp"
namespace SDK
{
// Function FrontEndRewards_Widget.FrontEndRewards_Widget_C.OnComplete__DelegateSignature
// (Public, Delegate, BlueprintCallable, BlueprintEvent)
void UFrontEndRewards_Widget_C::OnComplete__DelegateSignature()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("FrontEndRewards_Widget_C", "OnComplete__DelegateSignature");
UObject::ProcessEvent(Func, nullptr);
}
// Function FrontEndRewards_Widget.FrontEndRewards_Widget_C.OnRewardsClaimed__DelegateSignature
// (Public, Delegate, BlueprintCallable, BlueprintEvent)
// Parameters:
// class UFrontEndRewards_Widget_C* RewardsWidget (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UFrontEndRewards_Widget_C::OnRewardsClaimed__DelegateSignature(class UFrontEndRewards_Widget_C* RewardsWidget)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("FrontEndRewards_Widget_C", "OnRewardsClaimed__DelegateSignature");
Params::FrontEndRewards_Widget_C_OnRewardsClaimed__DelegateSignature Parms{};
Parms.RewardsWidget = RewardsWidget;
UObject::ProcessEvent(Func, &Parms);
}
// Function FrontEndRewards_Widget.FrontEndRewards_Widget_C.OnRewardsClaimError__DelegateSignature
// (Public, Delegate, BlueprintCallable, BlueprintEvent)
// Parameters:
// class UFrontEndRewards_Widget_C* RewardsWidget (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UFrontEndRewards_Widget_C::OnRewardsClaimError__DelegateSignature(class UFrontEndRewards_Widget_C* RewardsWidget)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("FrontEndRewards_Widget_C", "OnRewardsClaimError__DelegateSignature");
Params::FrontEndRewards_Widget_C_OnRewardsClaimError__DelegateSignature Parms{};
Parms.RewardsWidget = RewardsWidget;
UObject::ProcessEvent(Func, &Parms);
}
// Function FrontEndRewards_Widget.FrontEndRewards_Widget_C.OnRewardsIgnored__DelegateSignature
// (Public, Delegate, BlueprintCallable, BlueprintEvent)
// Parameters:
// class UFrontEndRewards_Widget_C* RewardsWidget (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UFrontEndRewards_Widget_C::OnRewardsIgnored__DelegateSignature(class UFrontEndRewards_Widget_C* RewardsWidget)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("FrontEndRewards_Widget_C", "OnRewardsIgnored__DelegateSignature");
Params::FrontEndRewards_Widget_C_OnRewardsIgnored__DelegateSignature Parms{};
Parms.RewardsWidget = RewardsWidget;
UObject::ProcessEvent(Func, &Parms);
}
// Function FrontEndRewards_Widget.FrontEndRewards_Widget_C.ExecuteUbergraph_FrontEndRewards_Widget
// (Final, UbergraphFunction, HasDefaults)
// Parameters:
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UFrontEndRewards_Widget_C::ExecuteUbergraph_FrontEndRewards_Widget(int32 EntryPoint)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("FrontEndRewards_Widget_C", "ExecuteUbergraph_FrontEndRewards_Widget");
Params::FrontEndRewards_Widget_C_ExecuteUbergraph_FrontEndRewards_Widget Parms{};
Parms.EntryPoint = EntryPoint;
UObject::ProcessEvent(Func, &Parms);
}
// Function FrontEndRewards_Widget.FrontEndRewards_Widget_C.OnMatchmakingOrLobbyStarted
// (BlueprintCallable, BlueprintEvent)
void UFrontEndRewards_Widget_C::OnMatchmakingOrLobbyStarted()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("FrontEndRewards_Widget_C", "OnMatchmakingOrLobbyStarted");
UObject::ProcessEvent(Func, nullptr);
}
// Function FrontEndRewards_Widget.FrontEndRewards_Widget_C.Destruct
// (BlueprintCosmetic, Event, Public, BlueprintEvent)
void UFrontEndRewards_Widget_C::Destruct()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("FrontEndRewards_Widget_C", "Destruct");
UObject::ProcessEvent(Func, nullptr);
}
// Function FrontEndRewards_Widget.FrontEndRewards_Widget_C.IntroSequence
// (BlueprintCallable, BlueprintEvent)
void UFrontEndRewards_Widget_C::IntroSequence()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("FrontEndRewards_Widget_C", "IntroSequence");
UObject::ProcessEvent(Func, nullptr);
}
// Function FrontEndRewards_Widget.FrontEndRewards_Widget_C.InspectItem
// (Event, Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// class UFortItem* ItemToInspect (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UFrontEndRewards_Widget_C::InspectItem(class UFortItem* ItemToInspect)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("FrontEndRewards_Widget_C", "InspectItem");
Params::FrontEndRewards_Widget_C_InspectItem Parms{};
Parms.ItemToInspect = ItemToInspect;
UObject::ProcessEvent(Func, &Parms);
}
// Function FrontEndRewards_Widget.FrontEndRewards_Widget_C.HideStarburst
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// float Delay (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UFrontEndRewards_Widget_C::HideStarburst(float Delay)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("FrontEndRewards_Widget_C", "HideStarburst");
Params::FrontEndRewards_Widget_C_HideStarburst Parms{};
Parms.Delay = Delay;
UObject::ProcessEvent(Func, &Parms);
}
// Function FrontEndRewards_Widget.FrontEndRewards_Widget_C.OnActivated
// (Event, Protected, BlueprintEvent)
void UFrontEndRewards_Widget_C::OnActivated()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("FrontEndRewards_Widget_C", "OnActivated");
UObject::ProcessEvent(Func, nullptr);
}
// Function FrontEndRewards_Widget.FrontEndRewards_Widget_C.Construct
// (BlueprintCosmetic, Event, Public, BlueprintEvent)
void UFrontEndRewards_Widget_C::Construct()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("FrontEndRewards_Widget_C", "Construct");
UObject::ProcessEvent(Func, nullptr);
}
// Function FrontEndRewards_Widget.FrontEndRewards_Widget_C.BndEvt__ButtonOpen_K2Node_ComponentBoundEvent_26_CommonButtonClicked__DelegateSignature
// (BlueprintEvent)
// Parameters:
// class UCommonButton* Button (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UFrontEndRewards_Widget_C::BndEvt__ButtonOpen_K2Node_ComponentBoundEvent_26_CommonButtonClicked__DelegateSignature(class UCommonButton* Button)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("FrontEndRewards_Widget_C", "BndEvt__ButtonOpen_K2Node_ComponentBoundEvent_26_CommonButtonClicked__DelegateSignature");
Params::FrontEndRewards_Widget_C_BndEvt__ButtonOpen_K2Node_ComponentBoundEvent_26_CommonButtonClicked__DelegateSignature Parms{};
Parms.Button = Button;
UObject::ProcessEvent(Func, &Parms);
}
// Function FrontEndRewards_Widget.FrontEndRewards_Widget_C.OnPrimaryActionTextChanged
// (Event, Protected, HasOutParams, BlueprintEvent)
// Parameters:
// class FText Text (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm)
void UFrontEndRewards_Widget_C::OnPrimaryActionTextChanged(const class FText& Text)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("FrontEndRewards_Widget_C", "OnPrimaryActionTextChanged");
Params::FrontEndRewards_Widget_C_OnPrimaryActionTextChanged Parms{};
Parms.Text = std::move(Text);
UObject::ProcessEvent(Func, &Parms);
}
// Function FrontEndRewards_Widget.FrontEndRewards_Widget_C.OnPrimaryActionHidden
// (Event, Protected, BlueprintEvent)
void UFrontEndRewards_Widget_C::OnPrimaryActionHidden()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("FrontEndRewards_Widget_C", "OnPrimaryActionHidden");
UObject::ProcessEvent(Func, nullptr);
}
// Function FrontEndRewards_Widget.FrontEndRewards_Widget_C.OnPrimaryActionEnabled
// (Event, Protected, BlueprintEvent)
void UFrontEndRewards_Widget_C::OnPrimaryActionEnabled()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("FrontEndRewards_Widget_C", "OnPrimaryActionEnabled");
UObject::ProcessEvent(Func, nullptr);
}
// Function FrontEndRewards_Widget.FrontEndRewards_Widget_C.OnPrimaryActionDisabled
// (Event, Protected, BlueprintEvent)
void UFrontEndRewards_Widget_C::OnPrimaryActionDisabled()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("FrontEndRewards_Widget_C", "OnPrimaryActionDisabled");
UObject::ProcessEvent(Func, nullptr);
}
// Function FrontEndRewards_Widget.FrontEndRewards_Widget_C.OnNavigationDown
// (Event, Public, BlueprintEvent)
void UFrontEndRewards_Widget_C::OnNavigationDown()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("FrontEndRewards_Widget_C", "OnNavigationDown");
UObject::ProcessEvent(Func, nullptr);
}
// Function FrontEndRewards_Widget.FrontEndRewards_Widget_C.OnNavigationUp
// (Event, Public, BlueprintEvent)
void UFrontEndRewards_Widget_C::OnNavigationUp()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("FrontEndRewards_Widget_C", "OnNavigationUp");
UObject::ProcessEvent(Func, nullptr);
}
// Function FrontEndRewards_Widget.FrontEndRewards_Widget_C.OnNavigationRight
// (Event, Public, BlueprintEvent)
void UFrontEndRewards_Widget_C::OnNavigationRight()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("FrontEndRewards_Widget_C", "OnNavigationRight");
UObject::ProcessEvent(Func, nullptr);
}
// Function FrontEndRewards_Widget.FrontEndRewards_Widget_C.OnNavigationLeft
// (Event, Public, BlueprintEvent)
void UFrontEndRewards_Widget_C::OnNavigationLeft()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("FrontEndRewards_Widget_C", "OnNavigationLeft");
UObject::ProcessEvent(Func, nullptr);
}
// Function FrontEndRewards_Widget.FrontEndRewards_Widget_C.HandleCurrentRewardDisplayed
// (Private, BlueprintCallable, BlueprintEvent)
void UFrontEndRewards_Widget_C::HandleCurrentRewardDisplayed()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("FrontEndRewards_Widget_C", "HandleCurrentRewardDisplayed");
UObject::ProcessEvent(Func, nullptr);
}
// Function FrontEndRewards_Widget.FrontEndRewards_Widget_C.DropReward
// (Private, BlueprintCallable, BlueprintEvent)
// Parameters:
// class UFortRewardNotificationData* InReward (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UFrontEndRewards_Widget_C::DropReward(class UFortRewardNotificationData* InReward)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("FrontEndRewards_Widget_C", "DropReward");
Params::FrontEndRewards_Widget_C_DropReward Parms{};
Parms.InReward = InReward;
UObject::ProcessEvent(Func, &Parms);
}
// Function FrontEndRewards_Widget.FrontEndRewards_Widget_C.PopNextReward
// (Private, BlueprintCallable, BlueprintEvent)
void UFrontEndRewards_Widget_C::PopNextReward()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("FrontEndRewards_Widget_C", "PopNextReward");
UObject::ProcessEvent(Func, nullptr);
}
// Function FrontEndRewards_Widget.FrontEndRewards_Widget_C.HandleShowHeaderFinished
// (Private, BlueprintCallable, BlueprintEvent)
void UFrontEndRewards_Widget_C::HandleShowHeaderFinished()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("FrontEndRewards_Widget_C", "HandleShowHeaderFinished");
UObject::ProcessEvent(Func, nullptr);
}
// Function FrontEndRewards_Widget.FrontEndRewards_Widget_C.BindEvents
// (Private, BlueprintCallable, BlueprintEvent)
void UFrontEndRewards_Widget_C::BindEvents()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("FrontEndRewards_Widget_C", "BindEvents");
UObject::ProcessEvent(Func, nullptr);
}
// Function FrontEndRewards_Widget.FrontEndRewards_Widget_C.AdjustCurrentRewardPadding
// (Private, BlueprintCallable, BlueprintEvent)
void UFrontEndRewards_Widget_C::AdjustCurrentRewardPadding()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("FrontEndRewards_Widget_C", "AdjustCurrentRewardPadding");
UObject::ProcessEvent(Func, nullptr);
}
// Function FrontEndRewards_Widget.FrontEndRewards_Widget_C.PopulateCurrentRewardWidget
// (Private, BlueprintCallable, BlueprintEvent)
void UFrontEndRewards_Widget_C::PopulateCurrentRewardWidget()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("FrontEndRewards_Widget_C", "PopulateCurrentRewardWidget");
UObject::ProcessEvent(Func, nullptr);
}
// Function FrontEndRewards_Widget.FrontEndRewards_Widget_C.ShowCurrentReward
// (Private, BlueprintCallable, BlueprintEvent)
void UFrontEndRewards_Widget_C::ShowCurrentReward()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("FrontEndRewards_Widget_C", "ShowCurrentReward");
UObject::ProcessEvent(Func, nullptr);
}
// Function FrontEndRewards_Widget.FrontEndRewards_Widget_C.Cleanup
// (Public, BlueprintCallable, BlueprintEvent)
void UFrontEndRewards_Widget_C::Cleanup()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("FrontEndRewards_Widget_C", "Cleanup");
UObject::ProcessEvent(Func, nullptr);
}
// Function FrontEndRewards_Widget.FrontEndRewards_Widget_C.HandleExpeditionCompleted
// (Private, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool Succeeded (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// TArray<struct FFortItemInstanceQuantityPair>Rewards (BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ZeroConstructor, ReferenceParm)
void UFrontEndRewards_Widget_C::HandleExpeditionCompleted(bool Succeeded, TArray<struct FFortItemInstanceQuantityPair>& Rewards)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("FrontEndRewards_Widget_C", "HandleExpeditionCompleted");
Params::FrontEndRewards_Widget_C_HandleExpeditionCompleted Parms{};
Parms.Succeeded = Succeeded;
Parms.Rewards = std::move(Rewards);
UObject::ProcessEvent(Func, &Parms);
Rewards = std::move(Parms.Rewards);
}
// Function FrontEndRewards_Widget.FrontEndRewards_Widget_C.InitInitialRewards
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// struct FFrontEndRewards_Definition Definition (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, HasGetValueTypeHash)
void UFrontEndRewards_Widget_C::InitInitialRewards(const struct FFrontEndRewards_Definition& Definition)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("FrontEndRewards_Widget_C", "InitInitialRewards");
Params::FrontEndRewards_Widget_C_InitInitialRewards Parms{};
Parms.Definition = std::move(Definition);
UObject::ProcessEvent(Func, &Parms);
}
// Function FrontEndRewards_Widget.FrontEndRewards_Widget_C.HandleChoiceRewardSelected
// (Private, BlueprintCallable, BlueprintEvent)
// Parameters:
// int32 RewardIndex (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UFortItem* Item (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UFrontEndRewards_Widget_C::HandleChoiceRewardSelected(int32 RewardIndex, class UFortItem* Item)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("FrontEndRewards_Widget_C", "HandleChoiceRewardSelected");
Params::FrontEndRewards_Widget_C_HandleChoiceRewardSelected Parms{};
Parms.RewardIndex = RewardIndex;
Parms.Item = Item;
UObject::ProcessEvent(Func, &Parms);
}
// Function FrontEndRewards_Widget.FrontEndRewards_Widget_C.ClaimQuestChoiceReward
// (Private, BlueprintCallable, BlueprintEvent)
// Parameters:
// class UFortRewardNotificationData* NotificationData (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 SelectionIndex (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UFortItem* Item (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UFrontEndRewards_Widget_C::ClaimQuestChoiceReward(class UFortRewardNotificationData* NotificationData, int32 SelectionIndex, class UFortItem* Item)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("FrontEndRewards_Widget_C", "ClaimQuestChoiceReward");
Params::FrontEndRewards_Widget_C_ClaimQuestChoiceReward Parms{};
Parms.NotificationData = NotificationData;
Parms.SelectionIndex = SelectionIndex;
Parms.Item = Item;
UObject::ProcessEvent(Func, &Parms);
}
// Function FrontEndRewards_Widget.FrontEndRewards_Widget_C.CreateCardsFromItemList
// (Private, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// TArray<class UFortItem*> Items (BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ZeroConstructor, ReferenceParm)
// TArray<EFortInventoryType> ItemInventoryTypeList (BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ZeroConstructor, ReferenceParm)
// TArray<class URewards_ItemCard_C*> Cards (Parm, OutParm, ZeroConstructor)
void UFrontEndRewards_Widget_C::CreateCardsFromItemList(TArray<class UFortItem*>& Items, TArray<EFortInventoryType>& ItemInventoryTypeList, TArray<class URewards_ItemCard_C*>* Cards)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("FrontEndRewards_Widget_C", "CreateCardsFromItemList");
Params::FrontEndRewards_Widget_C_CreateCardsFromItemList Parms{};
Parms.Items = std::move(Items);
Parms.ItemInventoryTypeList = std::move(ItemInventoryTypeList);
UObject::ProcessEvent(Func, &Parms);
Items = std::move(Parms.Items);
ItemInventoryTypeList = std::move(Parms.ItemInventoryTypeList);
if (Cards != nullptr)
*Cards = std::move(Parms.Cards);
}
// Function FrontEndRewards_Widget.FrontEndRewards_Widget_C.CreateCardsFromItemQuantityList
// (Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// TArray<struct FFortItemQuantityPair> Items (BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ZeroConstructor, ReferenceParm)
// TArray<class URewards_ItemCard_C*> Cards (Parm, OutParm, ZeroConstructor)
void UFrontEndRewards_Widget_C::CreateCardsFromItemQuantityList(TArray<struct FFortItemQuantityPair>& Items, TArray<class URewards_ItemCard_C*>* Cards)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("FrontEndRewards_Widget_C", "CreateCardsFromItemQuantityList");
Params::FrontEndRewards_Widget_C_CreateCardsFromItemQuantityList Parms{};
Parms.Items = std::move(Items);
UObject::ProcessEvent(Func, &Parms);
Items = std::move(Parms.Items);
if (Cards != nullptr)
*Cards = std::move(Parms.Cards);
}
// Function FrontEndRewards_Widget.FrontEndRewards_Widget_C.CreateCardsFromItemInstanceQuantityList
// (Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// TArray<struct FFortItemInstanceQuantityPair>Items (BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ZeroConstructor, ReferenceParm)
// TArray<class URewards_ItemCard_C*> Cards (Parm, OutParm, ZeroConstructor)
void UFrontEndRewards_Widget_C::CreateCardsFromItemInstanceQuantityList(TArray<struct FFortItemInstanceQuantityPair>& Items, TArray<class URewards_ItemCard_C*>* Cards)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("FrontEndRewards_Widget_C", "CreateCardsFromItemInstanceQuantityList");
Params::FrontEndRewards_Widget_C_CreateCardsFromItemInstanceQuantityList Parms{};
Parms.Items = std::move(Items);
UObject::ProcessEvent(Func, &Parms);
Items = std::move(Parms.Items);
if (Cards != nullptr)
*Cards = std::move(Parms.Cards);
}
// Function FrontEndRewards_Widget.FrontEndRewards_Widget_C.ClaimMissionRewards
// (Public, BlueprintCallable, BlueprintEvent)
void UFrontEndRewards_Widget_C::ClaimMissionRewards()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("FrontEndRewards_Widget_C", "ClaimMissionRewards");
UObject::ProcessEvent(Func, nullptr);
}
// Function FrontEndRewards_Widget.FrontEndRewards_Widget_C.SetHeaderVisibility
// (Private, BlueprintCallable, BlueprintEvent)
void UFrontEndRewards_Widget_C::SetHeaderVisibility()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("FrontEndRewards_Widget_C", "SetHeaderVisibility");
UObject::ProcessEvent(Func, nullptr);
}
// Function FrontEndRewards_Widget.FrontEndRewards_Widget_C.PopulateMissionRewards
// (Private, BlueprintCallable, BlueprintEvent)
void UFrontEndRewards_Widget_C::PopulateMissionRewards()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("FrontEndRewards_Widget_C", "PopulateMissionRewards");
UObject::ProcessEvent(Func, nullptr);
}
// Function FrontEndRewards_Widget.FrontEndRewards_Widget_C.PopulateQuestRewards
// (Private, BlueprintCallable, BlueprintEvent)
void UFrontEndRewards_Widget_C::PopulateQuestRewards()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("FrontEndRewards_Widget_C", "PopulateQuestRewards");
UObject::ProcessEvent(Func, nullptr);
}
// Function FrontEndRewards_Widget.FrontEndRewards_Widget_C.PopulateNewQuest
// (Private, HasDefaults, BlueprintCallable, BlueprintEvent)
void UFrontEndRewards_Widget_C::PopulateNewQuest()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("FrontEndRewards_Widget_C", "PopulateNewQuest");
UObject::ProcessEvent(Func, nullptr);
}
// Function FrontEndRewards_Widget.FrontEndRewards_Widget_C.PopulateExpedition
// (Private, HasDefaults, BlueprintCallable, BlueprintEvent)
void UFrontEndRewards_Widget_C::PopulateExpedition()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("FrontEndRewards_Widget_C", "PopulateExpedition");
UObject::ProcessEvent(Func, nullptr);
}
// Function FrontEndRewards_Widget.FrontEndRewards_Widget_C.PopulateCollectionBookRewards
// (Private, HasDefaults, BlueprintCallable, BlueprintEvent)
void UFrontEndRewards_Widget_C::PopulateCollectionBookRewards()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("FrontEndRewards_Widget_C", "PopulateCollectionBookRewards");
UObject::ProcessEvent(Func, nullptr);
}
// Function FrontEndRewards_Widget.FrontEndRewards_Widget_C.ClaimQuestListReward
// (Private, BlueprintCallable, BlueprintEvent)
void UFrontEndRewards_Widget_C::ClaimQuestListReward()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("FrontEndRewards_Widget_C", "ClaimQuestListReward");
UObject::ProcessEvent(Func, nullptr);
}
// Function FrontEndRewards_Widget.FrontEndRewards_Widget_C.ClaimCollectionBookRewards
// (Private, BlueprintCallable, BlueprintEvent)
void UFrontEndRewards_Widget_C::ClaimCollectionBookRewards()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("FrontEndRewards_Widget_C", "ClaimCollectionBookRewards");
UObject::ProcessEvent(Func, nullptr);
}
// Function FrontEndRewards_Widget.FrontEndRewards_Widget_C.ClaimCollectionBookChoiceReward
// (Private, BlueprintCallable, BlueprintEvent)
// Parameters:
// class UFortRewardNotificationData* NotificationData (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 SelectionIndex (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UFortItem* Item (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UFrontEndRewards_Widget_C::ClaimCollectionBookChoiceReward(class UFortRewardNotificationData* NotificationData, int32 SelectionIndex, class UFortItem* Item)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("FrontEndRewards_Widget_C", "ClaimCollectionBookChoiceReward");
Params::FrontEndRewards_Widget_C_ClaimCollectionBookChoiceReward Parms{};
Parms.NotificationData = NotificationData;
Parms.SelectionIndex = SelectionIndex;
Parms.Item = Item;
UObject::ProcessEvent(Func, &Parms);
}
// Function FrontEndRewards_Widget.FrontEndRewards_Widget_C.HandleOnQuestRewardsClaimed
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// class UFortQuestItem* Quest (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// TArray<struct FFortItemInstanceQuantityPair>Rewards (BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ZeroConstructor, ReferenceParm)
void UFrontEndRewards_Widget_C::HandleOnQuestRewardsClaimed(class UFortQuestItem* Quest, TArray<struct FFortItemInstanceQuantityPair>& Rewards)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("FrontEndRewards_Widget_C", "HandleOnQuestRewardsClaimed");
Params::FrontEndRewards_Widget_C_HandleOnQuestRewardsClaimed Parms{};
Parms.Quest = Quest;
Parms.Rewards = std::move(Rewards);
UObject::ProcessEvent(Func, &Parms);
Rewards = std::move(Parms.Rewards);
}
// Function FrontEndRewards_Widget.FrontEndRewards_Widget_C.HandleOnCollectionBookRewardsClaimed
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// struct FFortCollectionBookRewards RewardRequested (BlueprintVisible, BlueprintReadOnly, Parm)
// bool Success (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// TArray<struct FFortItemInstanceQuantityPair>ActualRewards (BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ZeroConstructor, ReferenceParm)
void UFrontEndRewards_Widget_C::HandleOnCollectionBookRewardsClaimed(const struct FFortCollectionBookRewards& RewardRequested, bool Success, TArray<struct FFortItemInstanceQuantityPair>& ActualRewards)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("FrontEndRewards_Widget_C", "HandleOnCollectionBookRewardsClaimed");
Params::FrontEndRewards_Widget_C_HandleOnCollectionBookRewardsClaimed Parms{};
Parms.RewardRequested = std::move(RewardRequested);
Parms.Success = Success;
Parms.ActualRewards = std::move(ActualRewards);
UObject::ProcessEvent(Func, &Parms);
ActualRewards = std::move(Parms.ActualRewards);
}
// Function FrontEndRewards_Widget.FrontEndRewards_Widget_C.PopulateListRewardsWidgetFromCardList
// (Private, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// TArray<class URewards_ItemCard_C*> Cards (BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ZeroConstructor, ReferenceParm)
void UFrontEndRewards_Widget_C::PopulateListRewardsWidgetFromCardList(TArray<class URewards_ItemCard_C*>& Cards)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("FrontEndRewards_Widget_C", "PopulateListRewardsWidgetFromCardList");
Params::FrontEndRewards_Widget_C_PopulateListRewardsWidgetFromCardList Parms{};
Parms.Cards = std::move(Cards);
UObject::ProcessEvent(Func, &Parms);
Cards = std::move(Parms.Cards);
}
// Function FrontEndRewards_Widget.FrontEndRewards_Widget_C.HandleOnMissionRewardsClaimed
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// TArray<struct FFortItemInstanceQuantityPair>Rewards (BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ZeroConstructor, ReferenceParm)
void UFrontEndRewards_Widget_C::HandleOnMissionRewardsClaimed(TArray<struct FFortItemInstanceQuantityPair>& Rewards)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("FrontEndRewards_Widget_C", "HandleOnMissionRewardsClaimed");
Params::FrontEndRewards_Widget_C_HandleOnMissionRewardsClaimed Parms{};
Parms.Rewards = std::move(Rewards);
UObject::ProcessEvent(Func, &Parms);
Rewards = std::move(Parms.Rewards);
}
// Function FrontEndRewards_Widget.FrontEndRewards_Widget_C.InitSubWidgets
// (Private, BlueprintCallable, BlueprintEvent)
void UFrontEndRewards_Widget_C::InitSubWidgets()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("FrontEndRewards_Widget_C", "InitSubWidgets");
UObject::ProcessEvent(Func, nullptr);
}
// Function FrontEndRewards_Widget.FrontEndRewards_Widget_C.HandleOpenAnimationFinished
// (Public, BlueprintCallable, BlueprintEvent)
void UFrontEndRewards_Widget_C::HandleOpenAnimationFinished()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("FrontEndRewards_Widget_C", "HandleOpenAnimationFinished");
UObject::ProcessEvent(Func, nullptr);
}
// Function FrontEndRewards_Widget.FrontEndRewards_Widget_C.HandleCurrentRewardTransitionOutComplete
// (Private, BlueprintCallable, BlueprintEvent)
void UFrontEndRewards_Widget_C::HandleCurrentRewardTransitionOutComplete()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("FrontEndRewards_Widget_C", "HandleCurrentRewardTransitionOutComplete");
UObject::ProcessEvent(Func, nullptr);
}
// Function FrontEndRewards_Widget.FrontEndRewards_Widget_C.PopulateChoiceRewardsWidgetFromCardList
// (Private, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// TArray<class URewards_ItemCard_C*> Cards (BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ZeroConstructor, ReferenceParm)
void UFrontEndRewards_Widget_C::PopulateChoiceRewardsWidgetFromCardList(TArray<class URewards_ItemCard_C*>& Cards)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("FrontEndRewards_Widget_C", "PopulateChoiceRewardsWidgetFromCardList");
Params::FrontEndRewards_Widget_C_PopulateChoiceRewardsWidgetFromCardList Parms{};
Parms.Cards = std::move(Cards);
UObject::ProcessEvent(Func, &Parms);
Cards = std::move(Parms.Cards);
}
// Function FrontEndRewards_Widget.FrontEndRewards_Widget_C.OpenReward
// (Private, BlueprintCallable, BlueprintEvent)
void UFrontEndRewards_Widget_C::OpenReward()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("FrontEndRewards_Widget_C", "OpenReward");
UObject::ProcessEvent(Func, nullptr);
}
// Function FrontEndRewards_Widget.FrontEndRewards_Widget_C.TransitionIn
// (Private, BlueprintCallable, BlueprintEvent)
void UFrontEndRewards_Widget_C::TransitionIn()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("FrontEndRewards_Widget_C", "TransitionIn");
UObject::ProcessEvent(Func, nullptr);
}
// Function FrontEndRewards_Widget.FrontEndRewards_Widget_C.ResetQueueState
// (Public, BlueprintCallable, BlueprintEvent)
void UFrontEndRewards_Widget_C::ResetQueueState()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("FrontEndRewards_Widget_C", "ResetQueueState");
UObject::ProcessEvent(Func, nullptr);
}
// Function FrontEndRewards_Widget.FrontEndRewards_Widget_C.UnbindEvents
// (Private, BlueprintCallable, BlueprintEvent)
void UFrontEndRewards_Widget_C::UnbindEvents()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("FrontEndRewards_Widget_C", "UnbindEvents");
UObject::ProcessEvent(Func, nullptr);
}
// Function FrontEndRewards_Widget.FrontEndRewards_Widget_C.HandleOnNoRewardsToClaim
// (Private, BlueprintCallable, BlueprintEvent)
void UFrontEndRewards_Widget_C::HandleOnNoRewardsToClaim()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("FrontEndRewards_Widget_C", "HandleOnNoRewardsToClaim");
UObject::ProcessEvent(Func, nullptr);
}
// Function FrontEndRewards_Widget.FrontEndRewards_Widget_C.PopulateVO
// (Public, BlueprintCallable, BlueprintEvent)
void UFrontEndRewards_Widget_C::PopulateVO()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("FrontEndRewards_Widget_C", "PopulateVO");
UObject::ProcessEvent(Func, nullptr);
}
// Function FrontEndRewards_Widget.FrontEndRewards_Widget_C.SkipOpenAnimation
// (Private, BlueprintCallable, BlueprintEvent)
void UFrontEndRewards_Widget_C::SkipOpenAnimation()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("FrontEndRewards_Widget_C", "SkipOpenAnimation");
UObject::ProcessEvent(Func, nullptr);
}
// Function FrontEndRewards_Widget.FrontEndRewards_Widget_C.SkipPopAnimation
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
void UFrontEndRewards_Widget_C::SkipPopAnimation()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("FrontEndRewards_Widget_C", "SkipPopAnimation");
UObject::ProcessEvent(Func, nullptr);
}
// Function FrontEndRewards_Widget.FrontEndRewards_Widget_C.HandleBorderShown
// (Private, BlueprintCallable, BlueprintEvent)
void UFrontEndRewards_Widget_C::HandleBorderShown()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("FrontEndRewards_Widget_C", "HandleBorderShown");
UObject::ProcessEvent(Func, nullptr);
}
// Function FrontEndRewards_Widget.FrontEndRewards_Widget_C.InitAdditionalRewards
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// struct FFrontEndRewards_Definition Definition (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, HasGetValueTypeHash)
void UFrontEndRewards_Widget_C::InitAdditionalRewards(const struct FFrontEndRewards_Definition& Definition)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("FrontEndRewards_Widget_C", "InitAdditionalRewards");
Params::FrontEndRewards_Widget_C_InitAdditionalRewards Parms{};
Parms.Definition = std::move(Definition);
UObject::ProcessEvent(Func, &Parms);
}
// Function FrontEndRewards_Widget.FrontEndRewards_Widget_C.InitializeRewardsData
// (Private, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// struct FFrontEndRewards_Definition FrontEndRewards_Definition (BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ZeroConstructor, ReferenceParm, HasGetValueTypeHash)
void UFrontEndRewards_Widget_C::InitializeRewardsData(struct FFrontEndRewards_Definition& FrontEndRewards_Definition)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("FrontEndRewards_Widget_C", "InitializeRewardsData");
Params::FrontEndRewards_Widget_C_InitializeRewardsData Parms{};
Parms.FrontEndRewards_Definition = std::move(FrontEndRewards_Definition);
UObject::ProcessEvent(Func, &Parms);
FrontEndRewards_Definition = std::move(Parms.FrontEndRewards_Definition);
}
// Function FrontEndRewards_Widget.FrontEndRewards_Widget_C.InitRewardsQueue
// (Private, BlueprintCallable, BlueprintEvent)
void UFrontEndRewards_Widget_C::InitRewardsQueue()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("FrontEndRewards_Widget_C", "InitRewardsQueue");
UObject::ProcessEvent(Func, nullptr);
}
// Function FrontEndRewards_Widget.FrontEndRewards_Widget_C.PopulateMissionAlertRewards
// (Public, BlueprintCallable, BlueprintEvent)
void UFrontEndRewards_Widget_C::PopulateMissionAlertRewards()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("FrontEndRewards_Widget_C", "PopulateMissionAlertRewards");
UObject::ProcessEvent(Func, nullptr);
}
// Function FrontEndRewards_Widget.FrontEndRewards_Widget_C.ClaimMissionAlertRewards
// (Public, BlueprintCallable, BlueprintEvent)
void UFrontEndRewards_Widget_C::ClaimMissionAlertRewards()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("FrontEndRewards_Widget_C", "ClaimMissionAlertRewards");
UObject::ProcessEvent(Func, nullptr);
}
// Function FrontEndRewards_Widget.FrontEndRewards_Widget_C.HandleOnMissionAlertRewardsClaimed
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// TArray<struct FFortItemInstanceQuantityPair>Rewards (BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ZeroConstructor, ReferenceParm)
void UFrontEndRewards_Widget_C::HandleOnMissionAlertRewardsClaimed(TArray<struct FFortItemInstanceQuantityPair>& Rewards)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("FrontEndRewards_Widget_C", "HandleOnMissionAlertRewardsClaimed");
Params::FrontEndRewards_Widget_C_HandleOnMissionAlertRewardsClaimed Parms{};
Parms.Rewards = std::move(Rewards);
UObject::ProcessEvent(Func, &Parms);
Rewards = std::move(Parms.Rewards);
}
// Function FrontEndRewards_Widget.FrontEndRewards_Widget_C.TriggerUpdateWhenDone
// (Public, BlueprintCallable, BlueprintEvent)
void UFrontEndRewards_Widget_C::TriggerUpdateWhenDone()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("FrontEndRewards_Widget_C", "TriggerUpdateWhenDone");
UObject::ProcessEvent(Func, nullptr);
}
// Function FrontEndRewards_Widget.FrontEndRewards_Widget_C.SafePop
// (Public, BlueprintCallable, BlueprintEvent)
void UFrontEndRewards_Widget_C::SafePop()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("FrontEndRewards_Widget_C", "SafePop");
UObject::ProcessEvent(Func, nullptr);
}
// Function FrontEndRewards_Widget.FrontEndRewards_Widget_C.DebugPrintChoiceReward
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// class UObject* Object (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UFrontEndRewards_Widget_C::DebugPrintChoiceReward(class UObject* Object)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("FrontEndRewards_Widget_C", "DebugPrintChoiceReward");
Params::FrontEndRewards_Widget_C_DebugPrintChoiceReward Parms{};
Parms.Object = Object;
UObject::ProcessEvent(Func, &Parms);
}
// Function FrontEndRewards_Widget.FrontEndRewards_Widget_C.HandleOnMissionRewardsClaimFailed
// (Public, BlueprintCallable, BlueprintEvent)
void UFrontEndRewards_Widget_C::HandleOnMissionRewardsClaimFailed()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("FrontEndRewards_Widget_C", "HandleOnMissionRewardsClaimFailed");
UObject::ProcessEvent(Func, nullptr);
}
// Function FrontEndRewards_Widget.FrontEndRewards_Widget_C.PopulateDifficultyIncreaseRewards
// (Public, BlueprintCallable, BlueprintEvent)
void UFrontEndRewards_Widget_C::PopulateDifficultyIncreaseRewards()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("FrontEndRewards_Widget_C", "PopulateDifficultyIncreaseRewards");
UObject::ProcessEvent(Func, nullptr);
}
// Function FrontEndRewards_Widget.FrontEndRewards_Widget_C.ClaimDifficultyIncreaseRewards
// (Public, BlueprintCallable, BlueprintEvent)
void UFrontEndRewards_Widget_C::ClaimDifficultyIncreaseRewards()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("FrontEndRewards_Widget_C", "ClaimDifficultyIncreaseRewards");
UObject::ProcessEvent(Func, nullptr);
}
// Function FrontEndRewards_Widget.FrontEndRewards_Widget_C.HandleOnDifficultyIncreaseRewardsClaimed
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// TArray<struct FFortItemInstanceQuantityPair>Rewards (BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ZeroConstructor, ReferenceParm)
void UFrontEndRewards_Widget_C::HandleOnDifficultyIncreaseRewardsClaimed(TArray<struct FFortItemInstanceQuantityPair>& Rewards)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("FrontEndRewards_Widget_C", "HandleOnDifficultyIncreaseRewardsClaimed");
Params::FrontEndRewards_Widget_C_HandleOnDifficultyIncreaseRewardsClaimed Parms{};
Parms.Rewards = std::move(Rewards);
UObject::ProcessEvent(Func, &Parms);
Rewards = std::move(Parms.Rewards);
}
// Function FrontEndRewards_Widget.FrontEndRewards_Widget_C.HandleOnDifficultyIncreaseRewardsClaimFailed
// (Public, BlueprintCallable, BlueprintEvent)
void UFrontEndRewards_Widget_C::HandleOnDifficultyIncreaseRewardsClaimFailed()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("FrontEndRewards_Widget_C", "HandleOnDifficultyIncreaseRewardsClaimFailed");
UObject::ProcessEvent(Func, nullptr);
}
// Function FrontEndRewards_Widget.FrontEndRewards_Widget_C.PopulateGiftBox
// (Public, BlueprintCallable, BlueprintEvent)
void UFrontEndRewards_Widget_C::PopulateGiftBox()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("FrontEndRewards_Widget_C", "PopulateGiftBox");
UObject::ProcessEvent(Func, nullptr);
}
// Function FrontEndRewards_Widget.FrontEndRewards_Widget_C.HandleGiftBoxOpened
// (Public, BlueprintCallable, BlueprintEvent)
void UFrontEndRewards_Widget_C::HandleGiftBoxOpened()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("FrontEndRewards_Widget_C", "HandleGiftBoxOpened");
UObject::ProcessEvent(Func, nullptr);
}
// Function FrontEndRewards_Widget.FrontEndRewards_Widget_C.ShowGiftBox
// (Public, BlueprintCallable, BlueprintEvent)
void UFrontEndRewards_Widget_C::ShowGiftBox()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("FrontEndRewards_Widget_C", "ShowGiftBox");
UObject::ProcessEvent(Func, nullptr);
}
// Function FrontEndRewards_Widget.FrontEndRewards_Widget_C.HandleOnGiftBoxRemoved
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool bSucceeded (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void UFrontEndRewards_Widget_C::HandleOnGiftBoxRemoved(bool bSucceeded)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("FrontEndRewards_Widget_C", "HandleOnGiftBoxRemoved");
Params::FrontEndRewards_Widget_C_HandleOnGiftBoxRemoved Parms{};
Parms.bSucceeded = bSucceeded;
UObject::ProcessEvent(Func, &Parms);
}
// Function FrontEndRewards_Widget.FrontEndRewards_Widget_C.PopulateItemCacheReward
// (Public, BlueprintCallable, BlueprintEvent)
void UFrontEndRewards_Widget_C::PopulateItemCacheReward()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("FrontEndRewards_Widget_C", "PopulateItemCacheReward");
UObject::ProcessEvent(Func, nullptr);
}
// Function FrontEndRewards_Widget.FrontEndRewards_Widget_C.HandleOnItemCacheRewardsClaimed
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// TArray<struct FFortItemInstanceQuantityPair>Rewards (BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ZeroConstructor, ReferenceParm)
void UFrontEndRewards_Widget_C::HandleOnItemCacheRewardsClaimed(TArray<struct FFortItemInstanceQuantityPair>& Rewards)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("FrontEndRewards_Widget_C", "HandleOnItemCacheRewardsClaimed");
Params::FrontEndRewards_Widget_C_HandleOnItemCacheRewardsClaimed Parms{};
Parms.Rewards = std::move(Rewards);
UObject::ProcessEvent(Func, &Parms);
Rewards = std::move(Parms.Rewards);
}
// Function FrontEndRewards_Widget.FrontEndRewards_Widget_C.HandleOnItemCacheRewardsClaimFailed
// (Public, BlueprintCallable, BlueprintEvent)
void UFrontEndRewards_Widget_C::HandleOnItemCacheRewardsClaimFailed()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("FrontEndRewards_Widget_C", "HandleOnItemCacheRewardsClaimFailed");
UObject::ProcessEvent(Func, nullptr);
}
// Function FrontEndRewards_Widget.FrontEndRewards_Widget_C.Play Victory Music
// (Public, BlueprintCallable, BlueprintEvent)
void UFrontEndRewards_Widget_C::Play_Victory_Music()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("FrontEndRewards_Widget_C", "Play Victory Music");
UObject::ProcessEvent(Func, nullptr);
}
}