Files
UnrealEvent/Aeon-740/SDK/FrontEndRewards_Conversation_VO_functions.cpp
2024-10-18 01:01:36 +01:00

151 lines
4.9 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: FrontEndRewards_Conversation_VO
#include "Basic.hpp"
#include "FrontEndRewards_Conversation_VO_classes.hpp"
#include "FrontEndRewards_Conversation_VO_parameters.hpp"
namespace SDK
{
// Function FrontEndRewards_Conversation_VO.FrontEndRewards_Conversation_VO_C.PopulateFromConversation
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// class UFortConversation* Param_Conversation (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UFrontEndRewards_Conversation_VO_C::PopulateFromConversation(class UFortConversation* Param_Conversation)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("FrontEndRewards_Conversation_VO_C", "PopulateFromConversation");
Params::FrontEndRewards_Conversation_VO_C_PopulateFromConversation Parms{};
Parms.Param_Conversation = Param_Conversation;
UObject::ProcessEvent(Func, &Parms);
}
// Function FrontEndRewards_Conversation_VO.FrontEndRewards_Conversation_VO_C.HandleReplayAction
// (Private, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool Committed (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor)
void UFrontEndRewards_Conversation_VO_C::HandleReplayAction(bool* Committed)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("FrontEndRewards_Conversation_VO_C", "HandleReplayAction");
Params::FrontEndRewards_Conversation_VO_C_HandleReplayAction Parms{};
UObject::ProcessEvent(Func, &Parms);
if (Committed != nullptr)
*Committed = Parms.Committed;
}
// Function FrontEndRewards_Conversation_VO.FrontEndRewards_Conversation_VO_C.StopConversation
// (Public, BlueprintCallable, BlueprintEvent)
void UFrontEndRewards_Conversation_VO_C::StopConversation()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("FrontEndRewards_Conversation_VO_C", "StopConversation");
UObject::ProcessEvent(Func, nullptr);
}
// Function FrontEndRewards_Conversation_VO.FrontEndRewards_Conversation_VO_C.HandleNewSentence
// (Private, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// struct FFortConversationSentence Sentence (BlueprintVisible, BlueprintReadOnly, Parm)
void UFrontEndRewards_Conversation_VO_C::HandleNewSentence(const struct FFortConversationSentence& Sentence)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("FrontEndRewards_Conversation_VO_C", "HandleNewSentence");
Params::FrontEndRewards_Conversation_VO_C_HandleNewSentence Parms{};
Parms.Sentence = std::move(Sentence);
UObject::ProcessEvent(Func, &Parms);
}
// Function FrontEndRewards_Conversation_VO.FrontEndRewards_Conversation_VO_C.HandleConversationFinished
// (Private, BlueprintCallable, BlueprintEvent)
void UFrontEndRewards_Conversation_VO_C::HandleConversationFinished()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("FrontEndRewards_Conversation_VO_C", "HandleConversationFinished");
UObject::ProcessEvent(Func, nullptr);
}
// Function FrontEndRewards_Conversation_VO.FrontEndRewards_Conversation_VO_C.PlayConversation
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// class UFortQuestItem* QuestItem (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UFrontEndRewards_Conversation_VO_C::PlayConversation(class UFortQuestItem* QuestItem)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("FrontEndRewards_Conversation_VO_C", "PlayConversation");
Params::FrontEndRewards_Conversation_VO_C_PlayConversation Parms{};
Parms.QuestItem = QuestItem;
UObject::ProcessEvent(Func, &Parms);
}
// Function FrontEndRewards_Conversation_VO.FrontEndRewards_Conversation_VO_C.CreateConversationActor
// (Private, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// class AAnnounce_Gen_Quest_Conversation_FrontEndRewards_C*NewAnnoucement (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UFrontEndRewards_Conversation_VO_C::CreateConversationActor(class AAnnounce_Gen_Quest_Conversation_FrontEndRewards_C** NewAnnoucement)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("FrontEndRewards_Conversation_VO_C", "CreateConversationActor");
Params::FrontEndRewards_Conversation_VO_C_CreateConversationActor Parms{};
UObject::ProcessEvent(Func, &Parms);
if (NewAnnoucement != nullptr)
*NewAnnoucement = Parms.NewAnnoucement;
}
}