mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-26 19:33:43 +00:00
554 lines
18 KiB
C++
554 lines
18 KiB
C++
#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: FrontEndRewards_ChoiceRewards
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#include "Basic.hpp"
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#include "FrontEndRewards_ChoiceRewards_classes.hpp"
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#include "FrontEndRewards_ChoiceRewards_parameters.hpp"
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namespace SDK
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{
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// Function FrontEndRewards_ChoiceRewards.FrontEndRewards_ChoiceRewards_C.OnRewardSelected__DelegateSignature
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// (Public, Delegate, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// int32 Param_Index (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class UFortItem* Item (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UFrontEndRewards_ChoiceRewards_C::OnRewardSelected__DelegateSignature(int32 Param_Index, class UFortItem* Item)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("FrontEndRewards_ChoiceRewards_C", "OnRewardSelected__DelegateSignature");
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Params::FrontEndRewards_ChoiceRewards_C_OnRewardSelected__DelegateSignature Parms{};
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Parms.Param_Index = Param_Index;
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Parms.Item = Item;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function FrontEndRewards_ChoiceRewards.FrontEndRewards_ChoiceRewards_C.ExecuteUbergraph_FrontEndRewards_ChoiceRewards
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// (Final, UbergraphFunction)
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// Parameters:
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// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UFrontEndRewards_ChoiceRewards_C::ExecuteUbergraph_FrontEndRewards_ChoiceRewards(int32 EntryPoint)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("FrontEndRewards_ChoiceRewards_C", "ExecuteUbergraph_FrontEndRewards_ChoiceRewards");
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Params::FrontEndRewards_ChoiceRewards_C_ExecuteUbergraph_FrontEndRewards_ChoiceRewards Parms{};
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Parms.EntryPoint = EntryPoint;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function FrontEndRewards_ChoiceRewards.FrontEndRewards_ChoiceRewards_C.OnPrimaryAction
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// (Event, Public, BlueprintCallable, BlueprintEvent)
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void UFrontEndRewards_ChoiceRewards_C::OnPrimaryAction()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("FrontEndRewards_ChoiceRewards_C", "OnPrimaryAction");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function FrontEndRewards_ChoiceRewards.FrontEndRewards_ChoiceRewards_C.CustomEvent_1
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// (BlueprintCallable, BlueprintEvent)
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void UFrontEndRewards_ChoiceRewards_C::CustomEvent_1()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("FrontEndRewards_ChoiceRewards_C", "CustomEvent_1");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function FrontEndRewards_ChoiceRewards.FrontEndRewards_ChoiceRewards_C.CustomEvent_0
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// (BlueprintCallable, BlueprintEvent)
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void UFrontEndRewards_ChoiceRewards_C::CustomEvent_0()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("FrontEndRewards_ChoiceRewards_C", "CustomEvent_0");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function FrontEndRewards_ChoiceRewards.FrontEndRewards_ChoiceRewards_C.OnDeactivated
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// (Event, Public, BlueprintCallable, BlueprintEvent)
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void UFrontEndRewards_ChoiceRewards_C::OnDeactivated()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("FrontEndRewards_ChoiceRewards_C", "OnDeactivated");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function FrontEndRewards_ChoiceRewards.FrontEndRewards_ChoiceRewards_C.OnActivated
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// (Event, Public, BlueprintCallable, BlueprintEvent)
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void UFrontEndRewards_ChoiceRewards_C::OnActivated()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("FrontEndRewards_ChoiceRewards_C", "OnActivated");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function FrontEndRewards_ChoiceRewards.FrontEndRewards_ChoiceRewards_C.OnNavigationRight
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// (Event, Public, BlueprintCallable, BlueprintEvent)
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void UFrontEndRewards_ChoiceRewards_C::OnNavigationRight()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("FrontEndRewards_ChoiceRewards_C", "OnNavigationRight");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function FrontEndRewards_ChoiceRewards.FrontEndRewards_ChoiceRewards_C.OnNavigationLeft
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// (Event, Public, BlueprintCallable, BlueprintEvent)
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void UFrontEndRewards_ChoiceRewards_C::OnNavigationLeft()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("FrontEndRewards_ChoiceRewards_C", "OnNavigationLeft");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function FrontEndRewards_ChoiceRewards.FrontEndRewards_ChoiceRewards_C.Construct
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// (BlueprintCosmetic, Event, Public, BlueprintEvent)
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void UFrontEndRewards_ChoiceRewards_C::Construct()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("FrontEndRewards_ChoiceRewards_C", "Construct");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function FrontEndRewards_ChoiceRewards.FrontEndRewards_ChoiceRewards_C.TransitionOutBegin
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// (Event, Protected, BlueprintEvent)
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void UFrontEndRewards_ChoiceRewards_C::TransitionOutBegin()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("FrontEndRewards_ChoiceRewards_C", "TransitionOutBegin");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function FrontEndRewards_ChoiceRewards.FrontEndRewards_ChoiceRewards_C.TransitionInBegin
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// (Event, Protected, BlueprintEvent)
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void UFrontEndRewards_ChoiceRewards_C::TransitionInBegin()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("FrontEndRewards_ChoiceRewards_C", "TransitionInBegin");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function FrontEndRewards_ChoiceRewards.FrontEndRewards_ChoiceRewards_C.BndEvt__ButtonNope_K2Node_ComponentBoundEvent_55_CommonButtonClicked__DelegateSignature
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// (BlueprintEvent)
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// Parameters:
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// class UCommonButton* Button (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UFrontEndRewards_ChoiceRewards_C::BndEvt__ButtonNope_K2Node_ComponentBoundEvent_55_CommonButtonClicked__DelegateSignature(class UCommonButton* Button)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("FrontEndRewards_ChoiceRewards_C", "BndEvt__ButtonNope_K2Node_ComponentBoundEvent_55_CommonButtonClicked__DelegateSignature");
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Params::FrontEndRewards_ChoiceRewards_C_BndEvt__ButtonNope_K2Node_ComponentBoundEvent_55_CommonButtonClicked__DelegateSignature Parms{};
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Parms.Button = Button;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function FrontEndRewards_ChoiceRewards.FrontEndRewards_ChoiceRewards_C.BndEvt__ButtonSure_K2Node_ComponentBoundEvent_41_CommonButtonClicked__DelegateSignature
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// (BlueprintEvent)
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// Parameters:
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// class UCommonButton* Button (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UFrontEndRewards_ChoiceRewards_C::BndEvt__ButtonSure_K2Node_ComponentBoundEvent_41_CommonButtonClicked__DelegateSignature(class UCommonButton* Button)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("FrontEndRewards_ChoiceRewards_C", "BndEvt__ButtonSure_K2Node_ComponentBoundEvent_41_CommonButtonClicked__DelegateSignature");
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Params::FrontEndRewards_ChoiceRewards_C_BndEvt__ButtonSure_K2Node_ComponentBoundEvent_41_CommonButtonClicked__DelegateSignature Parms{};
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Parms.Button = Button;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function FrontEndRewards_ChoiceRewards.FrontEndRewards_ChoiceRewards_C.PreConstruct
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// (BlueprintCosmetic, Event, Public, BlueprintEvent)
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// Parameters:
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// bool IsDesignTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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void UFrontEndRewards_ChoiceRewards_C::PreConstruct(bool IsDesignTime)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("FrontEndRewards_ChoiceRewards_C", "PreConstruct");
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Params::FrontEndRewards_ChoiceRewards_C_PreConstruct Parms{};
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Parms.IsDesignTime = IsDesignTime;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function FrontEndRewards_ChoiceRewards.FrontEndRewards_ChoiceRewards_C.AdjustCardPositions
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// (Private, HasDefaults, BlueprintCallable, BlueprintEvent)
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void UFrontEndRewards_ChoiceRewards_C::AdjustCardPositions()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("FrontEndRewards_ChoiceRewards_C", "AdjustCardPositions");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function FrontEndRewards_ChoiceRewards.FrontEndRewards_ChoiceRewards_C.InitDesignView
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// (Private, BlueprintCallable, BlueprintEvent)
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void UFrontEndRewards_ChoiceRewards_C::InitDesignView()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("FrontEndRewards_ChoiceRewards_C", "InitDesignView");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function FrontEndRewards_ChoiceRewards.FrontEndRewards_ChoiceRewards_C.SetCardSelected
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// (Private, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// class URewards_ItemCard_C* Card (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UFrontEndRewards_ChoiceRewards_C::SetCardSelected(class URewards_ItemCard_C* Card)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("FrontEndRewards_ChoiceRewards_C", "SetCardSelected");
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Params::FrontEndRewards_ChoiceRewards_C_SetCardSelected Parms{};
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Parms.Card = Card;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function FrontEndRewards_ChoiceRewards.FrontEndRewards_ChoiceRewards_C.SelectCard
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// (Private, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// int32 NewSelection (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UFrontEndRewards_ChoiceRewards_C::SelectCard(int32 NewSelection)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("FrontEndRewards_ChoiceRewards_C", "SelectCard");
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Params::FrontEndRewards_ChoiceRewards_C_SelectCard Parms{};
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Parms.NewSelection = NewSelection;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function FrontEndRewards_ChoiceRewards.FrontEndRewards_ChoiceRewards_C.SelectNextCard
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// (Public, BlueprintCallable, BlueprintEvent)
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void UFrontEndRewards_ChoiceRewards_C::SelectNextCard()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("FrontEndRewards_ChoiceRewards_C", "SelectNextCard");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function FrontEndRewards_ChoiceRewards.FrontEndRewards_ChoiceRewards_C.SelectPreviousCard
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// (Public, BlueprintCallable, BlueprintEvent)
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void UFrontEndRewards_ChoiceRewards_C::SelectPreviousCard()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("FrontEndRewards_ChoiceRewards_C", "SelectPreviousCard");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function FrontEndRewards_ChoiceRewards.FrontEndRewards_ChoiceRewards_C.HandleCardClicked
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// (Private, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// class URewards_ItemCard_C* ItemCard (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UFrontEndRewards_ChoiceRewards_C::HandleCardClicked(class URewards_ItemCard_C* ItemCard)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("FrontEndRewards_ChoiceRewards_C", "HandleCardClicked");
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Params::FrontEndRewards_ChoiceRewards_C_HandleCardClicked Parms{};
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Parms.ItemCard = ItemCard;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function FrontEndRewards_ChoiceRewards.FrontEndRewards_ChoiceRewards_C.SetSelectedItemDescription
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// (Private, HasDefaults, BlueprintCallable, BlueprintEvent)
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void UFrontEndRewards_ChoiceRewards_C::SetSelectedItemDescription()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("FrontEndRewards_ChoiceRewards_C", "SetSelectedItemDescription");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function FrontEndRewards_ChoiceRewards.FrontEndRewards_ChoiceRewards_C.SetCanvasSize
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// (Private, BlueprintCallable, BlueprintEvent)
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void UFrontEndRewards_ChoiceRewards_C::SetCanvasSize()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("FrontEndRewards_ChoiceRewards_C", "SetCanvasSize");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function FrontEndRewards_ChoiceRewards.FrontEndRewards_ChoiceRewards_C.ConfirmChoice
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// (Private, BlueprintCallable, BlueprintEvent)
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void UFrontEndRewards_ChoiceRewards_C::ConfirmChoice()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("FrontEndRewards_ChoiceRewards_C", "ConfirmChoice");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function FrontEndRewards_ChoiceRewards.FrontEndRewards_ChoiceRewards_C.ShowConfirmation
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// (Private, BlueprintCallable, BlueprintEvent)
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void UFrontEndRewards_ChoiceRewards_C::ShowConfirmation()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("FrontEndRewards_ChoiceRewards_C", "ShowConfirmation");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function FrontEndRewards_ChoiceRewards.FrontEndRewards_ChoiceRewards_C.HideConfirmation
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// (Private, BlueprintCallable, BlueprintEvent)
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void UFrontEndRewards_ChoiceRewards_C::HideConfirmation()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("FrontEndRewards_ChoiceRewards_C", "HideConfirmation");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function FrontEndRewards_ChoiceRewards.FrontEndRewards_ChoiceRewards_C.PopulateFromCardList
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// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// TArray<class URewards_ItemCard_C*> Cards (BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ZeroConstructor, ReferenceParm)
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void UFrontEndRewards_ChoiceRewards_C::PopulateFromCardList(TArray<class URewards_ItemCard_C*>& Cards)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("FrontEndRewards_ChoiceRewards_C", "PopulateFromCardList");
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Params::FrontEndRewards_ChoiceRewards_C_PopulateFromCardList Parms{};
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Parms.Cards = std::move(Cards);
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UObject::ProcessEvent(Func, &Parms);
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Cards = std::move(Parms.Cards);
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}
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// Function FrontEndRewards_ChoiceRewards.FrontEndRewards_ChoiceRewards_C.Reset
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// (Public, BlueprintCallable, BlueprintEvent)
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void UFrontEndRewards_ChoiceRewards_C::Reset()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("FrontEndRewards_ChoiceRewards_C", "Reset");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function FrontEndRewards_ChoiceRewards.FrontEndRewards_ChoiceRewards_C.HandleTransitionInComplete
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// (Private, BlueprintCallable, BlueprintEvent)
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void UFrontEndRewards_ChoiceRewards_C::HandleTransitionInComplete()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("FrontEndRewards_ChoiceRewards_C", "HandleTransitionInComplete");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function FrontEndRewards_ChoiceRewards.FrontEndRewards_ChoiceRewards_C.HandleInspectAction
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// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// bool Committed (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor)
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void UFrontEndRewards_ChoiceRewards_C::HandleInspectAction(bool* Committed)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
|
|
Func = Class->GetFunction("FrontEndRewards_ChoiceRewards_C", "HandleInspectAction");
|
|
|
|
Params::FrontEndRewards_ChoiceRewards_C_HandleInspectAction Parms{};
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
if (Committed != nullptr)
|
|
*Committed = Parms.Committed;
|
|
}
|
|
|
|
|
|
// Function FrontEndRewards_ChoiceRewards.FrontEndRewards_ChoiceRewards_C.AddInputActions
|
|
// (Private, BlueprintCallable, BlueprintEvent)
|
|
|
|
void UFrontEndRewards_ChoiceRewards_C::AddInputActions()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("FrontEndRewards_ChoiceRewards_C", "AddInputActions");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function FrontEndRewards_ChoiceRewards.FrontEndRewards_ChoiceRewards_C.HandleResizeFinished
|
|
// (Private, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// class URewards_ItemCard_C* Card (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
|
|
void UFrontEndRewards_ChoiceRewards_C::HandleResizeFinished(class URewards_ItemCard_C* Card)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("FrontEndRewards_ChoiceRewards_C", "HandleResizeFinished");
|
|
|
|
Params::FrontEndRewards_ChoiceRewards_C_HandleResizeFinished Parms{};
|
|
|
|
Parms.Card = Card;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
}
|
|
|