Files
UnrealEvent/Aeon-740/SDK/FrontEndRewards_ChoiceRewards_functions.cpp
2024-10-18 01:01:36 +01:00

554 lines
18 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: FrontEndRewards_ChoiceRewards
#include "Basic.hpp"
#include "FrontEndRewards_ChoiceRewards_classes.hpp"
#include "FrontEndRewards_ChoiceRewards_parameters.hpp"
namespace SDK
{
// Function FrontEndRewards_ChoiceRewards.FrontEndRewards_ChoiceRewards_C.OnRewardSelected__DelegateSignature
// (Public, Delegate, BlueprintCallable, BlueprintEvent)
// Parameters:
// int32 Param_Index (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UFortItem* Item (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UFrontEndRewards_ChoiceRewards_C::OnRewardSelected__DelegateSignature(int32 Param_Index, class UFortItem* Item)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("FrontEndRewards_ChoiceRewards_C", "OnRewardSelected__DelegateSignature");
Params::FrontEndRewards_ChoiceRewards_C_OnRewardSelected__DelegateSignature Parms{};
Parms.Param_Index = Param_Index;
Parms.Item = Item;
UObject::ProcessEvent(Func, &Parms);
}
// Function FrontEndRewards_ChoiceRewards.FrontEndRewards_ChoiceRewards_C.ExecuteUbergraph_FrontEndRewards_ChoiceRewards
// (Final, UbergraphFunction)
// Parameters:
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UFrontEndRewards_ChoiceRewards_C::ExecuteUbergraph_FrontEndRewards_ChoiceRewards(int32 EntryPoint)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("FrontEndRewards_ChoiceRewards_C", "ExecuteUbergraph_FrontEndRewards_ChoiceRewards");
Params::FrontEndRewards_ChoiceRewards_C_ExecuteUbergraph_FrontEndRewards_ChoiceRewards Parms{};
Parms.EntryPoint = EntryPoint;
UObject::ProcessEvent(Func, &Parms);
}
// Function FrontEndRewards_ChoiceRewards.FrontEndRewards_ChoiceRewards_C.OnPrimaryAction
// (Event, Public, BlueprintCallable, BlueprintEvent)
void UFrontEndRewards_ChoiceRewards_C::OnPrimaryAction()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("FrontEndRewards_ChoiceRewards_C", "OnPrimaryAction");
UObject::ProcessEvent(Func, nullptr);
}
// Function FrontEndRewards_ChoiceRewards.FrontEndRewards_ChoiceRewards_C.CustomEvent_1
// (BlueprintCallable, BlueprintEvent)
void UFrontEndRewards_ChoiceRewards_C::CustomEvent_1()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("FrontEndRewards_ChoiceRewards_C", "CustomEvent_1");
UObject::ProcessEvent(Func, nullptr);
}
// Function FrontEndRewards_ChoiceRewards.FrontEndRewards_ChoiceRewards_C.CustomEvent_0
// (BlueprintCallable, BlueprintEvent)
void UFrontEndRewards_ChoiceRewards_C::CustomEvent_0()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("FrontEndRewards_ChoiceRewards_C", "CustomEvent_0");
UObject::ProcessEvent(Func, nullptr);
}
// Function FrontEndRewards_ChoiceRewards.FrontEndRewards_ChoiceRewards_C.OnDeactivated
// (Event, Public, BlueprintCallable, BlueprintEvent)
void UFrontEndRewards_ChoiceRewards_C::OnDeactivated()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("FrontEndRewards_ChoiceRewards_C", "OnDeactivated");
UObject::ProcessEvent(Func, nullptr);
}
// Function FrontEndRewards_ChoiceRewards.FrontEndRewards_ChoiceRewards_C.OnActivated
// (Event, Public, BlueprintCallable, BlueprintEvent)
void UFrontEndRewards_ChoiceRewards_C::OnActivated()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("FrontEndRewards_ChoiceRewards_C", "OnActivated");
UObject::ProcessEvent(Func, nullptr);
}
// Function FrontEndRewards_ChoiceRewards.FrontEndRewards_ChoiceRewards_C.OnNavigationRight
// (Event, Public, BlueprintCallable, BlueprintEvent)
void UFrontEndRewards_ChoiceRewards_C::OnNavigationRight()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("FrontEndRewards_ChoiceRewards_C", "OnNavigationRight");
UObject::ProcessEvent(Func, nullptr);
}
// Function FrontEndRewards_ChoiceRewards.FrontEndRewards_ChoiceRewards_C.OnNavigationLeft
// (Event, Public, BlueprintCallable, BlueprintEvent)
void UFrontEndRewards_ChoiceRewards_C::OnNavigationLeft()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("FrontEndRewards_ChoiceRewards_C", "OnNavigationLeft");
UObject::ProcessEvent(Func, nullptr);
}
// Function FrontEndRewards_ChoiceRewards.FrontEndRewards_ChoiceRewards_C.Construct
// (BlueprintCosmetic, Event, Public, BlueprintEvent)
void UFrontEndRewards_ChoiceRewards_C::Construct()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("FrontEndRewards_ChoiceRewards_C", "Construct");
UObject::ProcessEvent(Func, nullptr);
}
// Function FrontEndRewards_ChoiceRewards.FrontEndRewards_ChoiceRewards_C.TransitionOutBegin
// (Event, Protected, BlueprintEvent)
void UFrontEndRewards_ChoiceRewards_C::TransitionOutBegin()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("FrontEndRewards_ChoiceRewards_C", "TransitionOutBegin");
UObject::ProcessEvent(Func, nullptr);
}
// Function FrontEndRewards_ChoiceRewards.FrontEndRewards_ChoiceRewards_C.TransitionInBegin
// (Event, Protected, BlueprintEvent)
void UFrontEndRewards_ChoiceRewards_C::TransitionInBegin()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("FrontEndRewards_ChoiceRewards_C", "TransitionInBegin");
UObject::ProcessEvent(Func, nullptr);
}
// Function FrontEndRewards_ChoiceRewards.FrontEndRewards_ChoiceRewards_C.BndEvt__ButtonNope_K2Node_ComponentBoundEvent_55_CommonButtonClicked__DelegateSignature
// (BlueprintEvent)
// Parameters:
// class UCommonButton* Button (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UFrontEndRewards_ChoiceRewards_C::BndEvt__ButtonNope_K2Node_ComponentBoundEvent_55_CommonButtonClicked__DelegateSignature(class UCommonButton* Button)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("FrontEndRewards_ChoiceRewards_C", "BndEvt__ButtonNope_K2Node_ComponentBoundEvent_55_CommonButtonClicked__DelegateSignature");
Params::FrontEndRewards_ChoiceRewards_C_BndEvt__ButtonNope_K2Node_ComponentBoundEvent_55_CommonButtonClicked__DelegateSignature Parms{};
Parms.Button = Button;
UObject::ProcessEvent(Func, &Parms);
}
// Function FrontEndRewards_ChoiceRewards.FrontEndRewards_ChoiceRewards_C.BndEvt__ButtonSure_K2Node_ComponentBoundEvent_41_CommonButtonClicked__DelegateSignature
// (BlueprintEvent)
// Parameters:
// class UCommonButton* Button (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UFrontEndRewards_ChoiceRewards_C::BndEvt__ButtonSure_K2Node_ComponentBoundEvent_41_CommonButtonClicked__DelegateSignature(class UCommonButton* Button)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("FrontEndRewards_ChoiceRewards_C", "BndEvt__ButtonSure_K2Node_ComponentBoundEvent_41_CommonButtonClicked__DelegateSignature");
Params::FrontEndRewards_ChoiceRewards_C_BndEvt__ButtonSure_K2Node_ComponentBoundEvent_41_CommonButtonClicked__DelegateSignature Parms{};
Parms.Button = Button;
UObject::ProcessEvent(Func, &Parms);
}
// Function FrontEndRewards_ChoiceRewards.FrontEndRewards_ChoiceRewards_C.PreConstruct
// (BlueprintCosmetic, Event, Public, BlueprintEvent)
// Parameters:
// bool IsDesignTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void UFrontEndRewards_ChoiceRewards_C::PreConstruct(bool IsDesignTime)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("FrontEndRewards_ChoiceRewards_C", "PreConstruct");
Params::FrontEndRewards_ChoiceRewards_C_PreConstruct Parms{};
Parms.IsDesignTime = IsDesignTime;
UObject::ProcessEvent(Func, &Parms);
}
// Function FrontEndRewards_ChoiceRewards.FrontEndRewards_ChoiceRewards_C.AdjustCardPositions
// (Private, HasDefaults, BlueprintCallable, BlueprintEvent)
void UFrontEndRewards_ChoiceRewards_C::AdjustCardPositions()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("FrontEndRewards_ChoiceRewards_C", "AdjustCardPositions");
UObject::ProcessEvent(Func, nullptr);
}
// Function FrontEndRewards_ChoiceRewards.FrontEndRewards_ChoiceRewards_C.InitDesignView
// (Private, BlueprintCallable, BlueprintEvent)
void UFrontEndRewards_ChoiceRewards_C::InitDesignView()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("FrontEndRewards_ChoiceRewards_C", "InitDesignView");
UObject::ProcessEvent(Func, nullptr);
}
// Function FrontEndRewards_ChoiceRewards.FrontEndRewards_ChoiceRewards_C.SetCardSelected
// (Private, BlueprintCallable, BlueprintEvent)
// Parameters:
// class URewards_ItemCard_C* Card (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UFrontEndRewards_ChoiceRewards_C::SetCardSelected(class URewards_ItemCard_C* Card)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("FrontEndRewards_ChoiceRewards_C", "SetCardSelected");
Params::FrontEndRewards_ChoiceRewards_C_SetCardSelected Parms{};
Parms.Card = Card;
UObject::ProcessEvent(Func, &Parms);
}
// Function FrontEndRewards_ChoiceRewards.FrontEndRewards_ChoiceRewards_C.SelectCard
// (Private, BlueprintCallable, BlueprintEvent)
// Parameters:
// int32 NewSelection (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UFrontEndRewards_ChoiceRewards_C::SelectCard(int32 NewSelection)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("FrontEndRewards_ChoiceRewards_C", "SelectCard");
Params::FrontEndRewards_ChoiceRewards_C_SelectCard Parms{};
Parms.NewSelection = NewSelection;
UObject::ProcessEvent(Func, &Parms);
}
// Function FrontEndRewards_ChoiceRewards.FrontEndRewards_ChoiceRewards_C.SelectNextCard
// (Public, BlueprintCallable, BlueprintEvent)
void UFrontEndRewards_ChoiceRewards_C::SelectNextCard()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("FrontEndRewards_ChoiceRewards_C", "SelectNextCard");
UObject::ProcessEvent(Func, nullptr);
}
// Function FrontEndRewards_ChoiceRewards.FrontEndRewards_ChoiceRewards_C.SelectPreviousCard
// (Public, BlueprintCallable, BlueprintEvent)
void UFrontEndRewards_ChoiceRewards_C::SelectPreviousCard()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("FrontEndRewards_ChoiceRewards_C", "SelectPreviousCard");
UObject::ProcessEvent(Func, nullptr);
}
// Function FrontEndRewards_ChoiceRewards.FrontEndRewards_ChoiceRewards_C.HandleCardClicked
// (Private, BlueprintCallable, BlueprintEvent)
// Parameters:
// class URewards_ItemCard_C* ItemCard (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UFrontEndRewards_ChoiceRewards_C::HandleCardClicked(class URewards_ItemCard_C* ItemCard)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("FrontEndRewards_ChoiceRewards_C", "HandleCardClicked");
Params::FrontEndRewards_ChoiceRewards_C_HandleCardClicked Parms{};
Parms.ItemCard = ItemCard;
UObject::ProcessEvent(Func, &Parms);
}
// Function FrontEndRewards_ChoiceRewards.FrontEndRewards_ChoiceRewards_C.SetSelectedItemDescription
// (Private, HasDefaults, BlueprintCallable, BlueprintEvent)
void UFrontEndRewards_ChoiceRewards_C::SetSelectedItemDescription()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("FrontEndRewards_ChoiceRewards_C", "SetSelectedItemDescription");
UObject::ProcessEvent(Func, nullptr);
}
// Function FrontEndRewards_ChoiceRewards.FrontEndRewards_ChoiceRewards_C.SetCanvasSize
// (Private, BlueprintCallable, BlueprintEvent)
void UFrontEndRewards_ChoiceRewards_C::SetCanvasSize()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("FrontEndRewards_ChoiceRewards_C", "SetCanvasSize");
UObject::ProcessEvent(Func, nullptr);
}
// Function FrontEndRewards_ChoiceRewards.FrontEndRewards_ChoiceRewards_C.ConfirmChoice
// (Private, BlueprintCallable, BlueprintEvent)
void UFrontEndRewards_ChoiceRewards_C::ConfirmChoice()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("FrontEndRewards_ChoiceRewards_C", "ConfirmChoice");
UObject::ProcessEvent(Func, nullptr);
}
// Function FrontEndRewards_ChoiceRewards.FrontEndRewards_ChoiceRewards_C.ShowConfirmation
// (Private, BlueprintCallable, BlueprintEvent)
void UFrontEndRewards_ChoiceRewards_C::ShowConfirmation()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("FrontEndRewards_ChoiceRewards_C", "ShowConfirmation");
UObject::ProcessEvent(Func, nullptr);
}
// Function FrontEndRewards_ChoiceRewards.FrontEndRewards_ChoiceRewards_C.HideConfirmation
// (Private, BlueprintCallable, BlueprintEvent)
void UFrontEndRewards_ChoiceRewards_C::HideConfirmation()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("FrontEndRewards_ChoiceRewards_C", "HideConfirmation");
UObject::ProcessEvent(Func, nullptr);
}
// Function FrontEndRewards_ChoiceRewards.FrontEndRewards_ChoiceRewards_C.PopulateFromCardList
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// TArray<class URewards_ItemCard_C*> Cards (BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ZeroConstructor, ReferenceParm)
void UFrontEndRewards_ChoiceRewards_C::PopulateFromCardList(TArray<class URewards_ItemCard_C*>& Cards)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("FrontEndRewards_ChoiceRewards_C", "PopulateFromCardList");
Params::FrontEndRewards_ChoiceRewards_C_PopulateFromCardList Parms{};
Parms.Cards = std::move(Cards);
UObject::ProcessEvent(Func, &Parms);
Cards = std::move(Parms.Cards);
}
// Function FrontEndRewards_ChoiceRewards.FrontEndRewards_ChoiceRewards_C.Reset
// (Public, BlueprintCallable, BlueprintEvent)
void UFrontEndRewards_ChoiceRewards_C::Reset()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("FrontEndRewards_ChoiceRewards_C", "Reset");
UObject::ProcessEvent(Func, nullptr);
}
// Function FrontEndRewards_ChoiceRewards.FrontEndRewards_ChoiceRewards_C.HandleTransitionInComplete
// (Private, BlueprintCallable, BlueprintEvent)
void UFrontEndRewards_ChoiceRewards_C::HandleTransitionInComplete()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("FrontEndRewards_ChoiceRewards_C", "HandleTransitionInComplete");
UObject::ProcessEvent(Func, nullptr);
}
// Function FrontEndRewards_ChoiceRewards.FrontEndRewards_ChoiceRewards_C.HandleInspectAction
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool Committed (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor)
void UFrontEndRewards_ChoiceRewards_C::HandleInspectAction(bool* Committed)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("FrontEndRewards_ChoiceRewards_C", "HandleInspectAction");
Params::FrontEndRewards_ChoiceRewards_C_HandleInspectAction Parms{};
UObject::ProcessEvent(Func, &Parms);
if (Committed != nullptr)
*Committed = Parms.Committed;
}
// Function FrontEndRewards_ChoiceRewards.FrontEndRewards_ChoiceRewards_C.AddInputActions
// (Private, BlueprintCallable, BlueprintEvent)
void UFrontEndRewards_ChoiceRewards_C::AddInputActions()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("FrontEndRewards_ChoiceRewards_C", "AddInputActions");
UObject::ProcessEvent(Func, nullptr);
}
// Function FrontEndRewards_ChoiceRewards.FrontEndRewards_ChoiceRewards_C.HandleResizeFinished
// (Private, BlueprintCallable, BlueprintEvent)
// Parameters:
// class URewards_ItemCard_C* Card (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UFrontEndRewards_ChoiceRewards_C::HandleResizeFinished(class URewards_ItemCard_C* Card)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("FrontEndRewards_ChoiceRewards_C", "HandleResizeFinished");
Params::FrontEndRewards_ChoiceRewards_C_HandleResizeFinished Parms{};
Parms.Card = Card;
UObject::ProcessEvent(Func, &Parms);
}
}