Files
UnrealEvent/Aeon-740/SDK/Fortnite_M_Avg_Player_AnimBlueprint_functions.cpp
2024-10-18 01:01:36 +01:00

123 lines
4.0 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: Fortnite_M_Avg_Player_AnimBlueprint
#include "Basic.hpp"
#include "Fortnite_M_Avg_Player_AnimBlueprint_classes.hpp"
#include "Fortnite_M_Avg_Player_AnimBlueprint_parameters.hpp"
namespace SDK
{
// Function Fortnite_M_Avg_Player_AnimBlueprint.Fortnite_M_Avg_Player_AnimBlueprint_C.MenuScreenDispatcher__DelegateSignature
// (Public, Delegate, BlueprintCallable, BlueprintEvent)
// Parameters:
// class UFortPlayerAnimInstance* CharPart (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UFortnite_M_Avg_Player_AnimBlueprint_C::MenuScreenDispatcher__DelegateSignature(class UFortPlayerAnimInstance* CharPart)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Fortnite_M_Avg_Player_AnimBlueprint_C", "MenuScreenDispatcher__DelegateSignature");
Params::Fortnite_M_Avg_Player_AnimBlueprint_C_MenuScreenDispatcher__DelegateSignature Parms{};
Parms.CharPart = CharPart;
UObject::ProcessEvent(Func, &Parms);
}
// Function Fortnite_M_Avg_Player_AnimBlueprint.Fortnite_M_Avg_Player_AnimBlueprint_C.ExecuteUbergraph_Fortnite_M_Avg_Player_AnimBlueprint
// (Final, UbergraphFunction)
// Parameters:
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UFortnite_M_Avg_Player_AnimBlueprint_C::ExecuteUbergraph_Fortnite_M_Avg_Player_AnimBlueprint(int32 EntryPoint)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Fortnite_M_Avg_Player_AnimBlueprint_C", "ExecuteUbergraph_Fortnite_M_Avg_Player_AnimBlueprint");
Params::Fortnite_M_Avg_Player_AnimBlueprint_C_ExecuteUbergraph_Fortnite_M_Avg_Player_AnimBlueprint Parms{};
Parms.EntryPoint = EntryPoint;
UObject::ProcessEvent(Func, &Parms);
}
// Function Fortnite_M_Avg_Player_AnimBlueprint.Fortnite_M_Avg_Player_AnimBlueprint_C.AnimNotify_Melee_Swing_L
// (BlueprintCallable, BlueprintEvent)
void UFortnite_M_Avg_Player_AnimBlueprint_C::AnimNotify_Melee_Swing_L()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Fortnite_M_Avg_Player_AnimBlueprint_C", "AnimNotify_Melee_Swing_L");
UObject::ProcessEvent(Func, nullptr);
}
// Function Fortnite_M_Avg_Player_AnimBlueprint.Fortnite_M_Avg_Player_AnimBlueprint_C.AnimNotify_Melee_Swing_R
// (BlueprintCallable, BlueprintEvent)
void UFortnite_M_Avg_Player_AnimBlueprint_C::AnimNotify_Melee_Swing_R()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Fortnite_M_Avg_Player_AnimBlueprint_C", "AnimNotify_Melee_Swing_R");
UObject::ProcessEvent(Func, nullptr);
}
// Function Fortnite_M_Avg_Player_AnimBlueprint.Fortnite_M_Avg_Player_AnimBlueprint_C.AnimNotify_playFacialAnim
// (BlueprintCallable, BlueprintEvent)
void UFortnite_M_Avg_Player_AnimBlueprint_C::AnimNotify_playFacialAnim()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Fortnite_M_Avg_Player_AnimBlueprint_C", "AnimNotify_playFacialAnim");
UObject::ProcessEvent(Func, nullptr);
}
// Function Fortnite_M_Avg_Player_AnimBlueprint.Fortnite_M_Avg_Player_AnimBlueprint_C.CharPartEvent
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// class UFortPlayerAnimInstance* CharPart (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UFortnite_M_Avg_Player_AnimBlueprint_C::CharPartEvent(class UFortPlayerAnimInstance* CharPart)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Fortnite_M_Avg_Player_AnimBlueprint_C", "CharPartEvent");
Params::Fortnite_M_Avg_Player_AnimBlueprint_C_CharPartEvent Parms{};
Parms.CharPart = CharPart;
UObject::ProcessEvent(Func, &Parms);
}
}