Files
UnrealEvent/Aeon-740/SDK/FortnitePartyHeroSelect_Camera_functions.cpp
2024-10-18 01:01:36 +01:00

211 lines
6.8 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: FortnitePartyHeroSelect_Camera
#include "Basic.hpp"
#include "FortnitePartyHeroSelect_Camera_classes.hpp"
#include "FortnitePartyHeroSelect_Camera_parameters.hpp"
namespace SDK
{
// Function FortnitePartyHeroSelect_Camera.FortnitePartyHeroSelect_Camera_C.ExecuteUbergraph_FortnitePartyHeroSelect_Camera
// (Final, UbergraphFunction, HasDefaults)
// Parameters:
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void AFortnitePartyHeroSelect_Camera_C::ExecuteUbergraph_FortnitePartyHeroSelect_Camera(int32 EntryPoint)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("FortnitePartyHeroSelect_Camera_C", "ExecuteUbergraph_FortnitePartyHeroSelect_Camera");
Params::FortnitePartyHeroSelect_Camera_C_ExecuteUbergraph_FortnitePartyHeroSelect_Camera Parms{};
Parms.EntryPoint = EntryPoint;
UObject::ProcessEvent(Func, &Parms);
}
// Function FortnitePartyHeroSelect_Camera.FortnitePartyHeroSelect_Camera_C.OnActivated
// (Event, Public, BlueprintEvent)
void AFortnitePartyHeroSelect_Camera_C::OnActivated()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("FortnitePartyHeroSelect_Camera_C", "OnActivated");
UObject::ProcessEvent(Func, nullptr);
}
// Function FortnitePartyHeroSelect_Camera.FortnitePartyHeroSelect_Camera_C.ReceiveTick
// (Event, Public, BlueprintEvent)
// Parameters:
// float DeltaSeconds (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void AFortnitePartyHeroSelect_Camera_C::ReceiveTick(float DeltaSeconds)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("FortnitePartyHeroSelect_Camera_C", "ReceiveTick");
Params::FortnitePartyHeroSelect_Camera_C_ReceiveTick Parms{};
Parms.DeltaSeconds = DeltaSeconds;
UObject::ProcessEvent(Func, &Parms);
}
// Function FortnitePartyHeroSelect_Camera.FortnitePartyHeroSelect_Camera_C.OnDeactivated
// (Event, Public, BlueprintEvent)
void AFortnitePartyHeroSelect_Camera_C::OnDeactivated()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("FortnitePartyHeroSelect_Camera_C", "OnDeactivated");
UObject::ProcessEvent(Func, nullptr);
}
// Function FortnitePartyHeroSelect_Camera.FortnitePartyHeroSelect_Camera_C.InpActEvt_RightMouseButton_K2Node_InputKeyEvent_0
// (BlueprintEvent)
// Parameters:
// struct FKey Key (BlueprintVisible, BlueprintReadOnly, Parm, HasGetValueTypeHash)
void AFortnitePartyHeroSelect_Camera_C::InpActEvt_RightMouseButton_K2Node_InputKeyEvent_0(const struct FKey& Key)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("FortnitePartyHeroSelect_Camera_C", "InpActEvt_RightMouseButton_K2Node_InputKeyEvent_0");
Params::FortnitePartyHeroSelect_Camera_C_InpActEvt_RightMouseButton_K2Node_InputKeyEvent_0 Parms{};
Parms.Key = std::move(Key);
UObject::ProcessEvent(Func, &Parms);
}
// Function FortnitePartyHeroSelect_Camera.FortnitePartyHeroSelect_Camera_C.InpActEvt_RightMouseButton_K2Node_InputKeyEvent_1
// (BlueprintEvent)
// Parameters:
// struct FKey Key (BlueprintVisible, BlueprintReadOnly, Parm, HasGetValueTypeHash)
void AFortnitePartyHeroSelect_Camera_C::InpActEvt_RightMouseButton_K2Node_InputKeyEvent_1(const struct FKey& Key)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("FortnitePartyHeroSelect_Camera_C", "InpActEvt_RightMouseButton_K2Node_InputKeyEvent_1");
Params::FortnitePartyHeroSelect_Camera_C_InpActEvt_RightMouseButton_K2Node_InputKeyEvent_1 Parms{};
Parms.Key = std::move(Key);
UObject::ProcessEvent(Func, &Parms);
}
// Function FortnitePartyHeroSelect_Camera.FortnitePartyHeroSelect_Camera_C.InpActEvt_LeftMouseButton_K2Node_InputKeyEvent_2
// (BlueprintEvent)
// Parameters:
// struct FKey Key (BlueprintVisible, BlueprintReadOnly, Parm, HasGetValueTypeHash)
void AFortnitePartyHeroSelect_Camera_C::InpActEvt_LeftMouseButton_K2Node_InputKeyEvent_2(const struct FKey& Key)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("FortnitePartyHeroSelect_Camera_C", "InpActEvt_LeftMouseButton_K2Node_InputKeyEvent_2");
Params::FortnitePartyHeroSelect_Camera_C_InpActEvt_LeftMouseButton_K2Node_InputKeyEvent_2 Parms{};
Parms.Key = std::move(Key);
UObject::ProcessEvent(Func, &Parms);
}
// Function FortnitePartyHeroSelect_Camera.FortnitePartyHeroSelect_Camera_C.InpActEvt_LeftMouseButton_K2Node_InputKeyEvent_3
// (BlueprintEvent)
// Parameters:
// struct FKey Key (BlueprintVisible, BlueprintReadOnly, Parm, HasGetValueTypeHash)
void AFortnitePartyHeroSelect_Camera_C::InpActEvt_LeftMouseButton_K2Node_InputKeyEvent_3(const struct FKey& Key)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("FortnitePartyHeroSelect_Camera_C", "InpActEvt_LeftMouseButton_K2Node_InputKeyEvent_3");
Params::FortnitePartyHeroSelect_Camera_C_InpActEvt_LeftMouseButton_K2Node_InputKeyEvent_3 Parms{};
Parms.Key = std::move(Key);
UObject::ProcessEvent(Func, &Parms);
}
// Function FortnitePartyHeroSelect_Camera.FortnitePartyHeroSelect_Camera_C.UserConstructionScript
// (Event, Public, BlueprintCallable, BlueprintEvent)
void AFortnitePartyHeroSelect_Camera_C::UserConstructionScript()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("FortnitePartyHeroSelect_Camera_C", "UserConstructionScript");
UObject::ProcessEvent(Func, nullptr);
}
// Function FortnitePartyHeroSelect_Camera.FortnitePartyHeroSelect_Camera_C.HandleMouseRelease
// (Public, BlueprintCallable, BlueprintEvent)
void AFortnitePartyHeroSelect_Camera_C::HandleMouseRelease()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("FortnitePartyHeroSelect_Camera_C", "HandleMouseRelease");
UObject::ProcessEvent(Func, nullptr);
}
// Function FortnitePartyHeroSelect_Camera.FortnitePartyHeroSelect_Camera_C.HandleMousePress
// (Public, BlueprintCallable, BlueprintEvent)
void AFortnitePartyHeroSelect_Camera_C::HandleMousePress()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("FortnitePartyHeroSelect_Camera_C", "HandleMousePress");
UObject::ProcessEvent(Func, nullptr);
}
}