mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-26 19:33:43 +00:00
111 lines
2.9 KiB
C++
111 lines
2.9 KiB
C++
#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: FortnitePartyBackdrop_Camera
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#include "Basic.hpp"
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#include "FortnitePartyBackdrop_Camera_classes.hpp"
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#include "FortnitePartyBackdrop_Camera_parameters.hpp"
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namespace SDK
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{
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// Function FortnitePartyBackdrop_Camera.FortnitePartyBackdrop_Camera_C.ExecuteUbergraph_FortnitePartyBackdrop_Camera
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// (Final, UbergraphFunction, HasDefaults)
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// Parameters:
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// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void AFortnitePartyBackdrop_Camera_C::ExecuteUbergraph_FortnitePartyBackdrop_Camera(int32 EntryPoint)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("FortnitePartyBackdrop_Camera_C", "ExecuteUbergraph_FortnitePartyBackdrop_Camera");
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Params::FortnitePartyBackdrop_Camera_C_ExecuteUbergraph_FortnitePartyBackdrop_Camera Parms{};
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Parms.EntryPoint = EntryPoint;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function FortnitePartyBackdrop_Camera.FortnitePartyBackdrop_Camera_C.ManualActivate
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// (BlueprintCallable, BlueprintEvent)
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void AFortnitePartyBackdrop_Camera_C::ManualActivate()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("FortnitePartyBackdrop_Camera_C", "ManualActivate");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function FortnitePartyBackdrop_Camera.FortnitePartyBackdrop_Camera_C.OnActivated
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// (Event, Public, BlueprintEvent)
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void AFortnitePartyBackdrop_Camera_C::OnActivated()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("FortnitePartyBackdrop_Camera_C", "OnActivated");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function FortnitePartyBackdrop_Camera.FortnitePartyBackdrop_Camera_C.OnDeactivated
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// (Event, Public, BlueprintEvent)
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void AFortnitePartyBackdrop_Camera_C::OnDeactivated()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("FortnitePartyBackdrop_Camera_C", "OnDeactivated");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function FortnitePartyBackdrop_Camera.FortnitePartyBackdrop_Camera_C.Reset Location
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// (BlueprintCallable, BlueprintEvent)
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void AFortnitePartyBackdrop_Camera_C::Reset_Location()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("FortnitePartyBackdrop_Camera_C", "Reset Location");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function FortnitePartyBackdrop_Camera.FortnitePartyBackdrop_Camera_C.UserConstructionScript
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// (Event, Public, BlueprintCallable, BlueprintEvent)
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void AFortnitePartyBackdrop_Camera_C::UserConstructionScript()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("FortnitePartyBackdrop_Camera_C", "UserConstructionScript");
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UObject::ProcessEvent(Func, nullptr);
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}
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}
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