Files
UnrealEvent/Aeon-740/SDK/FortnitePartyBackdrop_Camera_functions.cpp
2024-10-18 01:01:36 +01:00

111 lines
2.9 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: FortnitePartyBackdrop_Camera
#include "Basic.hpp"
#include "FortnitePartyBackdrop_Camera_classes.hpp"
#include "FortnitePartyBackdrop_Camera_parameters.hpp"
namespace SDK
{
// Function FortnitePartyBackdrop_Camera.FortnitePartyBackdrop_Camera_C.ExecuteUbergraph_FortnitePartyBackdrop_Camera
// (Final, UbergraphFunction, HasDefaults)
// Parameters:
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void AFortnitePartyBackdrop_Camera_C::ExecuteUbergraph_FortnitePartyBackdrop_Camera(int32 EntryPoint)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("FortnitePartyBackdrop_Camera_C", "ExecuteUbergraph_FortnitePartyBackdrop_Camera");
Params::FortnitePartyBackdrop_Camera_C_ExecuteUbergraph_FortnitePartyBackdrop_Camera Parms{};
Parms.EntryPoint = EntryPoint;
UObject::ProcessEvent(Func, &Parms);
}
// Function FortnitePartyBackdrop_Camera.FortnitePartyBackdrop_Camera_C.ManualActivate
// (BlueprintCallable, BlueprintEvent)
void AFortnitePartyBackdrop_Camera_C::ManualActivate()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("FortnitePartyBackdrop_Camera_C", "ManualActivate");
UObject::ProcessEvent(Func, nullptr);
}
// Function FortnitePartyBackdrop_Camera.FortnitePartyBackdrop_Camera_C.OnActivated
// (Event, Public, BlueprintEvent)
void AFortnitePartyBackdrop_Camera_C::OnActivated()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("FortnitePartyBackdrop_Camera_C", "OnActivated");
UObject::ProcessEvent(Func, nullptr);
}
// Function FortnitePartyBackdrop_Camera.FortnitePartyBackdrop_Camera_C.OnDeactivated
// (Event, Public, BlueprintEvent)
void AFortnitePartyBackdrop_Camera_C::OnDeactivated()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("FortnitePartyBackdrop_Camera_C", "OnDeactivated");
UObject::ProcessEvent(Func, nullptr);
}
// Function FortnitePartyBackdrop_Camera.FortnitePartyBackdrop_Camera_C.Reset Location
// (BlueprintCallable, BlueprintEvent)
void AFortnitePartyBackdrop_Camera_C::Reset_Location()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("FortnitePartyBackdrop_Camera_C", "Reset Location");
UObject::ProcessEvent(Func, nullptr);
}
// Function FortnitePartyBackdrop_Camera.FortnitePartyBackdrop_Camera_C.UserConstructionScript
// (Event, Public, BlueprintCallable, BlueprintEvent)
void AFortnitePartyBackdrop_Camera_C::UserConstructionScript()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("FortnitePartyBackdrop_Camera_C", "UserConstructionScript");
UObject::ProcessEvent(Func, nullptr);
}
}