Files
UnrealEvent/Aeon-740/SDK/Fort_Entry_Music_Controller_BP_functions.cpp
2024-10-18 01:01:36 +01:00

179 lines
6.0 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: Fort_Entry_Music_Controller_BP
#include "Basic.hpp"
#include "Fort_Entry_Music_Controller_BP_classes.hpp"
#include "Fort_Entry_Music_Controller_BP_parameters.hpp"
namespace SDK
{
// Function Fort_Entry_Music_Controller_BP.Fort_Entry_Music_Controller_BP_C.ExecuteUbergraph_Fort_Entry_Music_Controller_BP
// (Final, UbergraphFunction)
// Parameters:
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void AFort_Entry_Music_Controller_BP_C::ExecuteUbergraph_Fort_Entry_Music_Controller_BP(int32 EntryPoint)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Fort_Entry_Music_Controller_BP_C", "ExecuteUbergraph_Fort_Entry_Music_Controller_BP");
Params::Fort_Entry_Music_Controller_BP_C_ExecuteUbergraph_Fort_Entry_Music_Controller_BP Parms{};
Parms.EntryPoint = EntryPoint;
UObject::ProcessEvent(Func, &Parms);
}
// Function Fort_Entry_Music_Controller_BP.Fort_Entry_Music_Controller_BP_C.ClearDelayedPlayMusicPack
// (BlueprintCallable, BlueprintEvent)
void AFort_Entry_Music_Controller_BP_C::ClearDelayedPlayMusicPack()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Fort_Entry_Music_Controller_BP_C", "ClearDelayedPlayMusicPack");
UObject::ProcessEvent(Func, nullptr);
}
// Function Fort_Entry_Music_Controller_BP.Fort_Entry_Music_Controller_BP_C.DelayedPlayMusicPack
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// class UAthenaMusicPackItemDefinition* Param_MusicPackToPlayLater (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void AFort_Entry_Music_Controller_BP_C::DelayedPlayMusicPack(class UAthenaMusicPackItemDefinition* Param_MusicPackToPlayLater)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Fort_Entry_Music_Controller_BP_C", "DelayedPlayMusicPack");
Params::Fort_Entry_Music_Controller_BP_C_DelayedPlayMusicPack Parms{};
Parms.Param_MusicPackToPlayLater = Param_MusicPackToPlayLater;
UObject::ProcessEvent(Func, &Parms);
}
// Function Fort_Entry_Music_Controller_BP.Fort_Entry_Music_Controller_BP_C.MakeNextMusicPackStartFromBeginning
// (BlueprintCallable, BlueprintEvent)
void AFort_Entry_Music_Controller_BP_C::MakeNextMusicPackStartFromBeginning()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Fort_Entry_Music_Controller_BP_C", "MakeNextMusicPackStartFromBeginning");
UObject::ProcessEvent(Func, nullptr);
}
// Function Fort_Entry_Music_Controller_BP.Fort_Entry_Music_Controller_BP_C.Lobby Music Override
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// bool Lobby_Music_Activate (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// class USoundBase* New_Music (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void AFort_Entry_Music_Controller_BP_C::Lobby_Music_Override(bool Lobby_Music_Activate, class USoundBase* New_Music)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Fort_Entry_Music_Controller_BP_C", "Lobby Music Override");
Params::Fort_Entry_Music_Controller_BP_C_Lobby_Music_Override Parms{};
Parms.Lobby_Music_Activate = Lobby_Music_Activate;
Parms.New_Music = New_Music;
UObject::ProcessEvent(Func, &Parms);
}
// Function Fort_Entry_Music_Controller_BP.Fort_Entry_Music_Controller_BP_C.Change Music
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// class USoundBase* New_Music (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void AFort_Entry_Music_Controller_BP_C::Change_Music(class USoundBase* New_Music)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Fort_Entry_Music_Controller_BP_C", "Change Music");
Params::Fort_Entry_Music_Controller_BP_C_Change_Music Parms{};
Parms.New_Music = New_Music;
UObject::ProcessEvent(Func, &Parms);
}
// Function Fort_Entry_Music_Controller_BP.Fort_Entry_Music_Controller_BP_C.ListenToMusicPacks
// (BlueprintCallable, BlueprintEvent)
void AFort_Entry_Music_Controller_BP_C::ListenToMusicPacks()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Fort_Entry_Music_Controller_BP_C", "ListenToMusicPacks");
UObject::ProcessEvent(Func, nullptr);
}
// Function Fort_Entry_Music_Controller_BP.Fort_Entry_Music_Controller_BP_C.OnMusicPackChanged
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// class UAthenaMusicPackItemDefinition* NewMusicPack (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void AFort_Entry_Music_Controller_BP_C::OnMusicPackChanged(const class UAthenaMusicPackItemDefinition* NewMusicPack)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Fort_Entry_Music_Controller_BP_C", "OnMusicPackChanged");
Params::Fort_Entry_Music_Controller_BP_C_OnMusicPackChanged Parms{};
Parms.NewMusicPack = NewMusicPack;
UObject::ProcessEvent(Func, &Parms);
}
// Function Fort_Entry_Music_Controller_BP.Fort_Entry_Music_Controller_BP_C.UserConstructionScript
// (Event, Public, BlueprintCallable, BlueprintEvent)
void AFort_Entry_Music_Controller_BP_C::UserConstructionScript()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Fort_Entry_Music_Controller_BP_C", "UserConstructionScript");
UObject::ProcessEvent(Func, nullptr);
}
}