mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-26 19:33:43 +00:00
179 lines
6.0 KiB
C++
179 lines
6.0 KiB
C++
#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: Fort_Entry_Music_Controller_BP
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#include "Basic.hpp"
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#include "Fort_Entry_Music_Controller_BP_classes.hpp"
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#include "Fort_Entry_Music_Controller_BP_parameters.hpp"
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namespace SDK
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{
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// Function Fort_Entry_Music_Controller_BP.Fort_Entry_Music_Controller_BP_C.ExecuteUbergraph_Fort_Entry_Music_Controller_BP
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// (Final, UbergraphFunction)
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// Parameters:
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// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void AFort_Entry_Music_Controller_BP_C::ExecuteUbergraph_Fort_Entry_Music_Controller_BP(int32 EntryPoint)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("Fort_Entry_Music_Controller_BP_C", "ExecuteUbergraph_Fort_Entry_Music_Controller_BP");
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Params::Fort_Entry_Music_Controller_BP_C_ExecuteUbergraph_Fort_Entry_Music_Controller_BP Parms{};
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Parms.EntryPoint = EntryPoint;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function Fort_Entry_Music_Controller_BP.Fort_Entry_Music_Controller_BP_C.ClearDelayedPlayMusicPack
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// (BlueprintCallable, BlueprintEvent)
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void AFort_Entry_Music_Controller_BP_C::ClearDelayedPlayMusicPack()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("Fort_Entry_Music_Controller_BP_C", "ClearDelayedPlayMusicPack");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function Fort_Entry_Music_Controller_BP.Fort_Entry_Music_Controller_BP_C.DelayedPlayMusicPack
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// (BlueprintCallable, BlueprintEvent)
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// Parameters:
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// class UAthenaMusicPackItemDefinition* Param_MusicPackToPlayLater (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void AFort_Entry_Music_Controller_BP_C::DelayedPlayMusicPack(class UAthenaMusicPackItemDefinition* Param_MusicPackToPlayLater)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("Fort_Entry_Music_Controller_BP_C", "DelayedPlayMusicPack");
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Params::Fort_Entry_Music_Controller_BP_C_DelayedPlayMusicPack Parms{};
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Parms.Param_MusicPackToPlayLater = Param_MusicPackToPlayLater;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function Fort_Entry_Music_Controller_BP.Fort_Entry_Music_Controller_BP_C.MakeNextMusicPackStartFromBeginning
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// (BlueprintCallable, BlueprintEvent)
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void AFort_Entry_Music_Controller_BP_C::MakeNextMusicPackStartFromBeginning()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("Fort_Entry_Music_Controller_BP_C", "MakeNextMusicPackStartFromBeginning");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function Fort_Entry_Music_Controller_BP.Fort_Entry_Music_Controller_BP_C.Lobby Music Override
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// (BlueprintCallable, BlueprintEvent)
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// Parameters:
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// bool Lobby_Music_Activate (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// class USoundBase* New_Music (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void AFort_Entry_Music_Controller_BP_C::Lobby_Music_Override(bool Lobby_Music_Activate, class USoundBase* New_Music)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("Fort_Entry_Music_Controller_BP_C", "Lobby Music Override");
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Params::Fort_Entry_Music_Controller_BP_C_Lobby_Music_Override Parms{};
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Parms.Lobby_Music_Activate = Lobby_Music_Activate;
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Parms.New_Music = New_Music;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function Fort_Entry_Music_Controller_BP.Fort_Entry_Music_Controller_BP_C.Change Music
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// (BlueprintCallable, BlueprintEvent)
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// Parameters:
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// class USoundBase* New_Music (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void AFort_Entry_Music_Controller_BP_C::Change_Music(class USoundBase* New_Music)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("Fort_Entry_Music_Controller_BP_C", "Change Music");
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Params::Fort_Entry_Music_Controller_BP_C_Change_Music Parms{};
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Parms.New_Music = New_Music;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function Fort_Entry_Music_Controller_BP.Fort_Entry_Music_Controller_BP_C.ListenToMusicPacks
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// (BlueprintCallable, BlueprintEvent)
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void AFort_Entry_Music_Controller_BP_C::ListenToMusicPacks()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("Fort_Entry_Music_Controller_BP_C", "ListenToMusicPacks");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function Fort_Entry_Music_Controller_BP.Fort_Entry_Music_Controller_BP_C.OnMusicPackChanged
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// (BlueprintCallable, BlueprintEvent)
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// Parameters:
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// class UAthenaMusicPackItemDefinition* NewMusicPack (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void AFort_Entry_Music_Controller_BP_C::OnMusicPackChanged(const class UAthenaMusicPackItemDefinition* NewMusicPack)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("Fort_Entry_Music_Controller_BP_C", "OnMusicPackChanged");
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Params::Fort_Entry_Music_Controller_BP_C_OnMusicPackChanged Parms{};
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Parms.NewMusicPack = NewMusicPack;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function Fort_Entry_Music_Controller_BP.Fort_Entry_Music_Controller_BP_C.UserConstructionScript
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// (Event, Public, BlueprintCallable, BlueprintEvent)
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void AFort_Entry_Music_Controller_BP_C::UserConstructionScript()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("Fort_Entry_Music_Controller_BP_C", "UserConstructionScript");
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UObject::ProcessEvent(Func, nullptr);
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}
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}
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