Files
UnrealEvent/Aeon-740/SDK/FortCheckbox_functions.cpp
2024-10-18 01:01:36 +01:00

131 lines
3.2 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: FortCheckbox
#include "Basic.hpp"
#include "FortCheckbox_classes.hpp"
#include "FortCheckbox_parameters.hpp"
namespace SDK
{
// Function FortCheckbox.FortCheckbox_C.OnClicked__DelegateSignature
// (Public, Delegate, BlueprintCallable, BlueprintEvent)
void UFortCheckbox_C::OnClicked__DelegateSignature()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("FortCheckbox_C", "OnClicked__DelegateSignature");
UObject::ProcessEvent(Func, nullptr);
}
// Function FortCheckbox.FortCheckbox_C.ExecuteUbergraph_FortCheckbox
// (Final, UbergraphFunction)
// Parameters:
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UFortCheckbox_C::ExecuteUbergraph_FortCheckbox(int32 EntryPoint)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("FortCheckbox_C", "ExecuteUbergraph_FortCheckbox");
Params::FortCheckbox_C_ExecuteUbergraph_FortCheckbox Parms{};
Parms.EntryPoint = EntryPoint;
UObject::ProcessEvent(Func, &Parms);
}
// Function FortCheckbox.FortCheckbox_C.BndEvt__CheckButton_K2Node_ComponentBoundEvent_0_OnButtonClickedEvent__DelegateSignature
// (BlueprintEvent)
void UFortCheckbox_C::BndEvt__CheckButton_K2Node_ComponentBoundEvent_0_OnButtonClickedEvent__DelegateSignature()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("FortCheckbox_C", "BndEvt__CheckButton_K2Node_ComponentBoundEvent_0_OnButtonClickedEvent__DelegateSignature");
UObject::ProcessEvent(Func, nullptr);
}
// Function FortCheckbox.FortCheckbox_C.Construct
// (BlueprintCosmetic, Event, Public, BlueprintEvent)
void UFortCheckbox_C::Construct()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("FortCheckbox_C", "Construct");
UObject::ProcessEvent(Func, nullptr);
}
// Function FortCheckbox.FortCheckbox_C.ToggleCheckbox
// (Public, BlueprintCallable, BlueprintEvent)
void UFortCheckbox_C::ToggleCheckbox()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("FortCheckbox_C", "ToggleCheckbox");
UObject::ProcessEvent(Func, nullptr);
}
// Function FortCheckbox.FortCheckbox_C.SetSelected
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool NewSelected (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void UFortCheckbox_C::SetSelected(bool NewSelected)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("FortCheckbox_C", "SetSelected");
Params::FortCheckbox_C_SetSelected Parms{};
Parms.NewSelected = NewSelected;
UObject::ProcessEvent(Func, &Parms);
}
// Function FortCheckbox.FortCheckbox_C.Refresh
// (Public, BlueprintCallable, BlueprintEvent)
void UFortCheckbox_C::Refresh()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("FortCheckbox_C", "Refresh");
UObject::ProcessEvent(Func, nullptr);
}
}