mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-26 19:33:43 +00:00
1371 lines
50 KiB
C++
1371 lines
50 KiB
C++
#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: FerretVehicle
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#include "Basic.hpp"
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#include "FerretVehicle_classes.hpp"
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#include "FerretVehicle_parameters.hpp"
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namespace SDK
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{
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// Function FerretVehicle.FerretVehicle_C.ExecuteUbergraph_FerretVehicle
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// (Final, UbergraphFunction, HasDefaults)
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// Parameters:
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// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void AFerretVehicle_C::ExecuteUbergraph_FerretVehicle(int32 EntryPoint)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("FerretVehicle_C", "ExecuteUbergraph_FerretVehicle");
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Params::FerretVehicle_C_ExecuteUbergraph_FerretVehicle Parms{};
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Parms.EntryPoint = EntryPoint;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function FerretVehicle.FerretVehicle_C.LightningSpark
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// (BlueprintCallable, BlueprintEvent)
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// Parameters:
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// class FName EventName (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// float EmitterTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// struct FVector Location (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// struct FVector Velocity (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void AFerretVehicle_C::LightningSpark(class FName EventName, float EmitterTime, const struct FVector& Location, const struct FVector& Velocity)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("FerretVehicle_C", "LightningSpark");
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Params::FerretVehicle_C_LightningSpark Parms{};
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Parms.EventName = EventName;
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Parms.EmitterTime = EmitterTime;
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Parms.Location = std::move(Location);
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Parms.Velocity = std::move(Velocity);
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function FerretVehicle.FerretVehicle_C.SetHeadlightState
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// (BlueprintCallable, BlueprintEvent)
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// Parameters:
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// EFortDayPhase CurrentDayPhase (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// EFortDayPhase PreviousDayPhase (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// bool bAtCreation (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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void AFerretVehicle_C::SetHeadlightState(EFortDayPhase CurrentDayPhase, EFortDayPhase PreviousDayPhase, bool bAtCreation)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("FerretVehicle_C", "SetHeadlightState");
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Params::FerretVehicle_C_SetHeadlightState Parms{};
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Parms.CurrentDayPhase = CurrentDayPhase;
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Parms.PreviousDayPhase = PreviousDayPhase;
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Parms.bAtCreation = bAtCreation;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function FerretVehicle.FerretVehicle_C.HideQuickBarForAbility
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// (BlueprintCallable, BlueprintEvent)
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// Parameters:
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// bool Hide (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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void AFerretVehicle_C::HideQuickBarForAbility(bool Hide)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("FerretVehicle_C", "HideQuickBarForAbility");
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Params::FerretVehicle_C_HideQuickBarForAbility Parms{};
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Parms.Hide = Hide;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function FerretVehicle.FerretVehicle_C.OnDeathPlayEffects
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// (BlueprintCosmetic, Event, Public, HasOutParams, BlueprintEvent)
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// Parameters:
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// float Damage (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// struct FGameplayTagContainer DamageTags (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm)
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// struct FVector Momentum (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// struct FHitResult HitInfo (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference)
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// class AFortPawn* InstigatedBy (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class AActor* DamageCauser (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// struct FGameplayEffectContextHandle EffectContext (BlueprintVisible, BlueprintReadOnly, Parm)
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void AFerretVehicle_C::OnDeathPlayEffects(float Damage, const struct FGameplayTagContainer& DamageTags, const struct FVector& Momentum, const struct FHitResult& HitInfo, class AFortPawn* InstigatedBy, class AActor* DamageCauser, const struct FGameplayEffectContextHandle& EffectContext)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("FerretVehicle_C", "OnDeathPlayEffects");
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Params::FerretVehicle_C_OnDeathPlayEffects Parms{};
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Parms.Damage = Damage;
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Parms.DamageTags = std::move(DamageTags);
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Parms.Momentum = std::move(Momentum);
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Parms.HitInfo = std::move(HitInfo);
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Parms.InstigatedBy = InstigatedBy;
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Parms.DamageCauser = DamageCauser;
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Parms.EffectContext = std::move(EffectContext);
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function FerretVehicle.FerretVehicle_C.CanHitLastDriver
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// (BlueprintCallable, BlueprintEvent)
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void AFerretVehicle_C::CanHitLastDriver()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("FerretVehicle_C", "CanHitLastDriver");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function FerretVehicle.FerretVehicle_C.OnCollisionHitEffects
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// (BlueprintCosmetic, Event, Public, HasOutParams, BlueprintEvent)
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// Parameters:
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// struct FVector HitLocation (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// struct FVector HitNormalImpulse (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// struct FVector HitFrictionImpulse (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// struct FVector HitNormal (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class AActor* HitActor (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// EPhysicalSurface HitSurfaceType (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void AFerretVehicle_C::OnCollisionHitEffects(const struct FVector& HitLocation, const struct FVector& HitNormalImpulse, const struct FVector& HitFrictionImpulse, const struct FVector& HitNormal, class AActor* HitActor, EPhysicalSurface HitSurfaceType)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("FerretVehicle_C", "OnCollisionHitEffects");
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Params::FerretVehicle_C_OnCollisionHitEffects Parms{};
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Parms.HitLocation = std::move(HitLocation);
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Parms.HitNormalImpulse = std::move(HitNormalImpulse);
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Parms.HitFrictionImpulse = std::move(HitFrictionImpulse);
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Parms.HitNormal = std::move(HitNormal);
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Parms.HitActor = HitActor;
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Parms.HitSurfaceType = HitSurfaceType;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function FerretVehicle.FerretVehicle_C.DamageEventTimedOut
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// (BlueprintCallable, BlueprintEvent)
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void AFerretVehicle_C::DamageEventTimedOut()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("FerretVehicle_C", "DamageEventTimedOut");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function FerretVehicle.FerretVehicle_C.PedalForceFeedback
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// (BlueprintCallable, BlueprintEvent)
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void AFerretVehicle_C::PedalForceFeedback()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("FerretVehicle_C", "PedalForceFeedback");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function FerretVehicle.FerretVehicle_C.ReceiveDestroyed
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// (Event, Public, BlueprintEvent)
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void AFerretVehicle_C::ReceiveDestroyed()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("FerretVehicle_C", "ReceiveDestroyed");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function FerretVehicle.FerretVehicle_C.GunOverheat
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// (Net, NetMulticast, BlueprintCallable, BlueprintEvent)
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void AFerretVehicle_C::GunOverheat()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("FerretVehicle_C", "GunOverheat");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function FerretVehicle.FerretVehicle_C.ChangeOutMaterials
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// (BlueprintCallable, BlueprintEvent)
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void AFerretVehicle_C::ChangeOutMaterials()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("FerretVehicle_C", "ChangeOutMaterials");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function FerretVehicle.FerretVehicle_C.K2_ApplyCosmeticWrap
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// (Event, Protected, BlueprintEvent)
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// Parameters:
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// class UAthenaItemWrapDefinition* LoadedWrap (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void AFerretVehicle_C::K2_ApplyCosmeticWrap(const class UAthenaItemWrapDefinition* LoadedWrap)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("FerretVehicle_C", "K2_ApplyCosmeticWrap");
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Params::FerretVehicle_C_K2_ApplyCosmeticWrap Parms{};
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Parms.LoadedWrap = LoadedWrap;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function FerretVehicle.FerretVehicle_C.OnDamagePlayEffects
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// (BlueprintCosmetic, Event, Public, HasOutParams, BlueprintEvent)
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// Parameters:
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// float Damage (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// struct FGameplayTagContainer DamageTags (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm)
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// struct FVector Momentum (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// struct FHitResult HitInfo (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference)
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// class AFortPawn* InstigatedBy (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class AActor* DamageCauser (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// struct FGameplayEffectContextHandle EffectContext (BlueprintVisible, BlueprintReadOnly, Parm)
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void AFerretVehicle_C::OnDamagePlayEffects(float Damage, const struct FGameplayTagContainer& DamageTags, const struct FVector& Momentum, const struct FHitResult& HitInfo, class AFortPawn* InstigatedBy, class AActor* DamageCauser, const struct FGameplayEffectContextHandle& EffectContext)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("FerretVehicle_C", "OnDamagePlayEffects");
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Params::FerretVehicle_C_OnDamagePlayEffects Parms{};
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Parms.Damage = Damage;
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Parms.DamageTags = std::move(DamageTags);
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Parms.Momentum = std::move(Momentum);
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Parms.HitInfo = std::move(HitInfo);
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Parms.InstigatedBy = InstigatedBy;
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Parms.DamageCauser = DamageCauser;
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Parms.EffectContext = std::move(EffectContext);
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function FerretVehicle.FerretVehicle_C.OnPawnEnterVehicle
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// (Event, Public, BlueprintEvent)
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// Parameters:
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// class AFortPlayerPawn* PlayerPawn (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// int32 SeatIdx (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void AFerretVehicle_C::OnPawnEnterVehicle(class AFortPlayerPawn* PlayerPawn, int32 SeatIdx)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("FerretVehicle_C", "OnPawnEnterVehicle");
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Params::FerretVehicle_C_OnPawnEnterVehicle Parms{};
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Parms.PlayerPawn = PlayerPawn;
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Parms.SeatIdx = SeatIdx;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function FerretVehicle.FerretVehicle_C.OnHoldExitStopped
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// (Event, Public, BlueprintEvent)
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// Parameters:
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// class AFortPawn* ExitingPawn (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void AFerretVehicle_C::OnHoldExitStopped(class AFortPawn* ExitingPawn)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("FerretVehicle_C", "OnHoldExitStopped");
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Params::FerretVehicle_C_OnHoldExitStopped Parms{};
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Parms.ExitingPawn = ExitingPawn;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function FerretVehicle.FerretVehicle_C.OnHoldExitStarted
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// (Event, Public, BlueprintEvent)
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// Parameters:
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// class AFortPawn* ExitingPawn (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// float ExitDuration (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void AFerretVehicle_C::OnHoldExitStarted(class AFortPawn* ExitingPawn, const float ExitDuration)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("FerretVehicle_C", "OnHoldExitStarted");
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Params::FerretVehicle_C_OnHoldExitStarted Parms{};
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Parms.ExitingPawn = ExitingPawn;
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Parms.ExitDuration = ExitDuration;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function FerretVehicle.FerretVehicle_C.OnWeaponEquipped
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// (BlueprintCallable, BlueprintEvent)
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// Parameters:
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// class AFortWeapon* NewWeapon (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class AFortWeapon* PrevWeapon (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void AFerretVehicle_C::OnWeaponEquipped(class AFortWeapon* NewWeapon, class AFortWeapon* PrevWeapon)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("FerretVehicle_C", "OnWeaponEquipped");
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Params::FerretVehicle_C_OnWeaponEquipped Parms{};
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Parms.NewWeapon = NewWeapon;
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Parms.PrevWeapon = PrevWeapon;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function FerretVehicle.FerretVehicle_C.OnPawnExitVehicle
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// (Event, Public, BlueprintEvent)
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// Parameters:
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// class AFortPlayerPawn* PlayerPawn (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class FName ExitSocketName (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void AFerretVehicle_C::OnPawnExitVehicle(class AFortPlayerPawn* PlayerPawn, class FName ExitSocketName)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("FerretVehicle_C", "OnPawnExitVehicle");
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Params::FerretVehicle_C_OnPawnExitVehicle Parms{};
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Parms.PlayerPawn = PlayerPawn;
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Parms.ExitSocketName = ExitSocketName;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function FerretVehicle.FerretVehicle_C.PawnHitByVehicle
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// (Event, Public, HasOutParams, BlueprintEvent)
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// Parameters:
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// class AFortPawn* Pawn (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// struct FVector ImpactPoint (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// struct FVector ImpactNormal (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// struct FVector LaunchVector (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void AFerretVehicle_C::PawnHitByVehicle(class AFortPawn* Pawn, const struct FVector& ImpactPoint, const struct FVector& ImpactNormal, const struct FVector& LaunchVector)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("FerretVehicle_C", "PawnHitByVehicle");
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|
Params::FerretVehicle_C_PawnHitByVehicle Parms{};
|
|
|
|
Parms.Pawn = Pawn;
|
|
Parms.ImpactPoint = std::move(ImpactPoint);
|
|
Parms.ImpactNormal = std::move(ImpactNormal);
|
|
Parms.LaunchVector = std::move(LaunchVector);
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function FerretVehicle.FerretVehicle_C.OnDamaged
|
|
// (Event, Public, HasOutParams, BlueprintEvent)
|
|
// Parameters:
|
|
// float Damage (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// struct FGameplayTagContainer DamageTags (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm)
|
|
// struct FGameplayEffectContextHandle EffectContext (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm)
|
|
// class AController* EventInstigator (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// class AActor* DamageCauser (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
|
|
void AFerretVehicle_C::OnDamaged(float Damage, const struct FGameplayTagContainer& DamageTags, const struct FGameplayEffectContextHandle& EffectContext, class AController* EventInstigator, class AActor* DamageCauser)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("FerretVehicle_C", "OnDamaged");
|
|
|
|
Params::FerretVehicle_C_OnDamaged Parms{};
|
|
|
|
Parms.Damage = Damage;
|
|
Parms.DamageTags = std::move(DamageTags);
|
|
Parms.EffectContext = std::move(EffectContext);
|
|
Parms.EventInstigator = EventInstigator;
|
|
Parms.DamageCauser = DamageCauser;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function FerretVehicle.FerretVehicle_C.WeaponFired
|
|
// (BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// EDualWeaponHand Hand (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// bool bPersistantFire (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
|
|
|
|
void AFerretVehicle_C::WeaponFired(EDualWeaponHand Hand, bool bPersistantFire)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("FerretVehicle_C", "WeaponFired");
|
|
|
|
Params::FerretVehicle_C_WeaponFired Parms{};
|
|
|
|
Parms.Hand = Hand;
|
|
Parms.bPersistantFire = bPersistantFire;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function FerretVehicle.FerretVehicle_C.SmashedThroughBuildingPiece
|
|
// (Event, Public, HasOutParams, BlueprintEvent)
|
|
// Parameters:
|
|
// struct FVector ImpactPoint (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// struct FVector ImpactNormal (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
|
|
void AFerretVehicle_C::SmashedThroughBuildingPiece(const struct FVector& ImpactPoint, const struct FVector& ImpactNormal)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("FerretVehicle_C", "SmashedThroughBuildingPiece");
|
|
|
|
Params::FerretVehicle_C_SmashedThroughBuildingPiece Parms{};
|
|
|
|
Parms.ImpactPoint = std::move(ImpactPoint);
|
|
Parms.ImpactNormal = std::move(ImpactNormal);
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function FerretVehicle.FerretVehicle_C.Start Stop Engine Audio
|
|
// (BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// bool Starting (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
|
|
|
|
void AFerretVehicle_C::Start_Stop_Engine_Audio(bool Starting)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("FerretVehicle_C", "Start Stop Engine Audio");
|
|
|
|
Params::FerretVehicle_C_Start_Stop_Engine_Audio Parms{};
|
|
|
|
Parms.Starting = Starting;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function FerretVehicle.FerretVehicle_C.Update Damage State
|
|
// (Net, NetMulticast, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// float Damage (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
|
|
void AFerretVehicle_C::Update_Damage_State(float Damage)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("FerretVehicle_C", "Update Damage State");
|
|
|
|
Params::FerretVehicle_C_Update_Damage_State Parms{};
|
|
|
|
Parms.Damage = Damage;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function FerretVehicle.FerretVehicle_C.StartDriverCameraShake
|
|
// (BlueprintCallable, BlueprintEvent)
|
|
|
|
void AFerretVehicle_C::StartDriverCameraShake()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("FerretVehicle_C", "StartDriverCameraShake");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function FerretVehicle.FerretVehicle_C.StopDriverCameraShake
|
|
// (BlueprintCallable, BlueprintEvent)
|
|
|
|
void AFerretVehicle_C::StopDriverCameraShake()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("FerretVehicle_C", "StopDriverCameraShake");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function FerretVehicle.FerretVehicle_C.OnLanding
|
|
// (Event, Public, BlueprintEvent)
|
|
|
|
void AFerretVehicle_C::OnLanding()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("FerretVehicle_C", "OnLanding");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function FerretVehicle.FerretVehicle_C.OnEngineStart
|
|
// (Event, Public, BlueprintEvent)
|
|
|
|
void AFerretVehicle_C::OnEngineStart()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("FerretVehicle_C", "OnEngineStart");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function FerretVehicle.FerretVehicle_C.BrakeCameraReverse
|
|
// (BlueprintCallable, BlueprintEvent)
|
|
|
|
void AFerretVehicle_C::BrakeCameraReverse()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("FerretVehicle_C", "BrakeCameraReverse");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function FerretVehicle.FerretVehicle_C.ReceiveEndPlay
|
|
// (Event, Public, BlueprintEvent)
|
|
// Parameters:
|
|
// EEndPlayReason EndPlayReason (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
|
|
void AFerretVehicle_C::ReceiveEndPlay(EEndPlayReason EndPlayReason)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("FerretVehicle_C", "ReceiveEndPlay");
|
|
|
|
Params::FerretVehicle_C_ReceiveEndPlay Parms{};
|
|
|
|
Parms.EndPlayReason = EndPlayReason;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function FerretVehicle.FerretVehicle_C.OnEngineStop
|
|
// (Event, Public, BlueprintEvent)
|
|
|
|
void AFerretVehicle_C::OnEngineStop()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("FerretVehicle_C", "OnEngineStop");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function FerretVehicle.FerretVehicle_C.OnStopTick
|
|
// (Event, Public, BlueprintEvent)
|
|
|
|
void AFerretVehicle_C::OnStopTick()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("FerretVehicle_C", "OnStopTick");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function FerretVehicle.FerretVehicle_C.ReceiveBeginPlay
|
|
// (Event, Protected, BlueprintEvent)
|
|
|
|
void AFerretVehicle_C::ReceiveBeginPlay()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("FerretVehicle_C", "ReceiveBeginPlay");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function FerretVehicle.FerretVehicle_C.PowerSlideEnd_1
|
|
// (BlueprintCallable, BlueprintEvent)
|
|
|
|
void AFerretVehicle_C::PowerSlideEnd_1()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("FerretVehicle_C", "PowerSlideEnd_1");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function FerretVehicle.FerretVehicle_C.PowerSlideBegin_1
|
|
// (BlueprintCallable, BlueprintEvent)
|
|
|
|
void AFerretVehicle_C::PowerSlideBegin_1()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("FerretVehicle_C", "PowerSlideBegin_1");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function FerretVehicle.FerretVehicle_C.EBrakeEnd_1
|
|
// (BlueprintCallable, BlueprintEvent)
|
|
|
|
void AFerretVehicle_C::EBrakeEnd_1()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("FerretVehicle_C", "EBrakeEnd_1");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function FerretVehicle.FerretVehicle_C.EBrakeBegin_1
|
|
// (BlueprintCallable, BlueprintEvent)
|
|
|
|
void AFerretVehicle_C::EBrakeBegin_1()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("FerretVehicle_C", "EBrakeBegin_1");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function FerretVehicle.FerretVehicle_C.OnSpringCompression_1
|
|
// (BlueprintCallable, BlueprintEvent)
|
|
|
|
void AFerretVehicle_C::OnSpringCompression_1()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("FerretVehicle_C", "OnSpringCompression_1");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function FerretVehicle.FerretVehicle_C.CheckWater
|
|
// (BlueprintCallable, BlueprintEvent)
|
|
|
|
void AFerretVehicle_C::CheckWater()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("FerretVehicle_C", "CheckWater");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function FerretVehicle.FerretVehicle_C.OnExitedWaterVolume
|
|
// (Event, Public, HasOutParams, BlueprintEvent)
|
|
// Parameters:
|
|
// struct FVector WaterSurfacePoint (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
|
|
void AFerretVehicle_C::OnExitedWaterVolume(const struct FVector& WaterSurfacePoint)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("FerretVehicle_C", "OnExitedWaterVolume");
|
|
|
|
Params::FerretVehicle_C_OnExitedWaterVolume Parms{};
|
|
|
|
Parms.WaterSurfacePoint = std::move(WaterSurfacePoint);
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function FerretVehicle.FerretVehicle_C.OnEnteredWaterVolume
|
|
// (Event, Public, HasOutParams, BlueprintEvent)
|
|
// Parameters:
|
|
// struct FVector WaterSurfacePoint (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
|
|
void AFerretVehicle_C::OnEnteredWaterVolume(const struct FVector& WaterSurfacePoint)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("FerretVehicle_C", "OnEnteredWaterVolume");
|
|
|
|
Params::FerretVehicle_C_OnEnteredWaterVolume Parms{};
|
|
|
|
Parms.WaterSurfacePoint = std::move(WaterSurfacePoint);
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function FerretVehicle.FerretVehicle_C.Handle Spring Compression Audio
|
|
// (BlueprintCallable, BlueprintEvent)
|
|
|
|
void AFerretVehicle_C::Handle_Spring_Compression_Audio()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("FerretVehicle_C", "Handle Spring Compression Audio");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function FerretVehicle.FerretVehicle_C.StartBoostRumble
|
|
// (BlueprintCallable, BlueprintEvent)
|
|
|
|
void AFerretVehicle_C::StartBoostRumble()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("FerretVehicle_C", "StartBoostRumble");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function FerretVehicle.FerretVehicle_C.ReverseBoostTimeline
|
|
// (BlueprintCallable, BlueprintEvent)
|
|
|
|
void AFerretVehicle_C::ReverseBoostTimeline()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("FerretVehicle_C", "ReverseBoostTimeline");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function FerretVehicle.FerretVehicle_C.BoostBegin
|
|
// (Event, Public, BlueprintEvent)
|
|
|
|
void AFerretVehicle_C::BoostBegin()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("FerretVehicle_C", "BoostBegin");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function FerretVehicle.FerretVehicle_C.DestroyCooldown
|
|
// (BlueprintCallable, BlueprintEvent)
|
|
|
|
void AFerretVehicle_C::DestroyCooldown()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("FerretVehicle_C", "DestroyCooldown");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function FerretVehicle.FerretVehicle_C.UpdateBoostRumble
|
|
// (BlueprintCallable, BlueprintEvent)
|
|
|
|
void AFerretVehicle_C::UpdateBoostRumble()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("FerretVehicle_C", "UpdateBoostRumble");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function FerretVehicle.FerretVehicle_C.BndEvt__SkeletalMesh_K2Node_ComponentBoundEvent_2_ComponentHitSignature__DelegateSignature
|
|
// (HasOutParams, BlueprintEvent)
|
|
// Parameters:
|
|
// class UPrimitiveComponent* HitComponent (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// class AActor* OtherActor (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// class UPrimitiveComponent* OtherComp (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// struct FVector NormalImpulse (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// struct FHitResult Hit (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference)
|
|
|
|
void AFerretVehicle_C::BndEvt__SkeletalMesh_K2Node_ComponentBoundEvent_2_ComponentHitSignature__DelegateSignature(class UPrimitiveComponent* HitComponent, class AActor* OtherActor, class UPrimitiveComponent* OtherComp, const struct FVector& NormalImpulse, const struct FHitResult& Hit)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("FerretVehicle_C", "BndEvt__SkeletalMesh_K2Node_ComponentBoundEvent_2_ComponentHitSignature__DelegateSignature");
|
|
|
|
Params::FerretVehicle_C_BndEvt__SkeletalMesh_K2Node_ComponentBoundEvent_2_ComponentHitSignature__DelegateSignature Parms{};
|
|
|
|
Parms.HitComponent = HitComponent;
|
|
Parms.OtherActor = OtherActor;
|
|
Parms.OtherComp = OtherComp;
|
|
Parms.NormalImpulse = std::move(NormalImpulse);
|
|
Parms.Hit = std::move(Hit);
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function FerretVehicle.FerretVehicle_C.BoostEnd
|
|
// (Event, Public, BlueprintEvent)
|
|
|
|
void AFerretVehicle_C::BoostEnd()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("FerretVehicle_C", "BoostEnd");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function FerretVehicle.FerretVehicle_C.LocalPassengerADS
|
|
// (BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// bool IsADS (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
|
|
|
|
void AFerretVehicle_C::LocalPassengerADS(bool IsADS)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("FerretVehicle_C", "LocalPassengerADS");
|
|
|
|
Params::FerretVehicle_C_LocalPassengerADS Parms{};
|
|
|
|
Parms.IsADS = IsADS;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function FerretVehicle.FerretVehicle_C.BoostCameraReverse
|
|
// (BlueprintCallable, BlueprintEvent)
|
|
|
|
void AFerretVehicle_C::BoostCameraReverse()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("FerretVehicle_C", "BoostCameraReverse");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function FerretVehicle.FerretVehicle_C.BoostRumbleEnd
|
|
// (BlueprintCallable, BlueprintEvent)
|
|
|
|
void AFerretVehicle_C::BoostRumbleEnd()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("FerretVehicle_C", "BoostRumbleEnd");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function FerretVehicle.FerretVehicle_C.BoostTimeline__UpdateFunc
|
|
// (BlueprintEvent)
|
|
|
|
void AFerretVehicle_C::BoostTimeline__UpdateFunc()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("FerretVehicle_C", "BoostTimeline__UpdateFunc");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function FerretVehicle.FerretVehicle_C.BoostTimeline__FinishedFunc
|
|
// (BlueprintEvent)
|
|
|
|
void AFerretVehicle_C::BoostTimeline__FinishedFunc()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("FerretVehicle_C", "BoostTimeline__FinishedFunc");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function FerretVehicle.FerretVehicle_C.Timeline_0__UpdateFunc
|
|
// (BlueprintEvent)
|
|
|
|
void AFerretVehicle_C::Timeline_0__UpdateFunc()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("FerretVehicle_C", "Timeline_0__UpdateFunc");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function FerretVehicle.FerretVehicle_C.Timeline_0__FinishedFunc
|
|
// (BlueprintEvent)
|
|
|
|
void AFerretVehicle_C::Timeline_0__FinishedFunc()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("FerretVehicle_C", "Timeline_0__FinishedFunc");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function FerretVehicle.FerretVehicle_C.UserConstructionScript
|
|
// (Event, Public, HasDefaults, BlueprintCallable, BlueprintEvent)
|
|
|
|
void AFerretVehicle_C::UserConstructionScript()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("FerretVehicle_C", "UserConstructionScript");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function FerretVehicle.FerretVehicle_C.OnRep_ImpulseVector
|
|
// (BlueprintCallable, BlueprintEvent)
|
|
|
|
void AFerretVehicle_C::OnRep_ImpulseVector()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("FerretVehicle_C", "OnRep_ImpulseVector");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function FerretVehicle.FerretVehicle_C.AttachWeaponToCart
|
|
// (Public, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// int32 Selection (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
|
|
void AFerretVehicle_C::AttachWeaponToCart(int32 Selection)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("FerretVehicle_C", "AttachWeaponToCart");
|
|
|
|
Params::FerretVehicle_C_AttachWeaponToCart Parms{};
|
|
|
|
Parms.Selection = Selection;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function FerretVehicle.FerretVehicle_C.PlayHapticsOnHit
|
|
// (Public, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// float HitMagnitude (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// bool Grind (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
|
|
|
|
void AFerretVehicle_C::PlayHapticsOnHit(float HitMagnitude, bool Grind)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("FerretVehicle_C", "PlayHapticsOnHit");
|
|
|
|
Params::FerretVehicle_C_PlayHapticsOnHit Parms{};
|
|
|
|
Parms.HitMagnitude = HitMagnitude;
|
|
Parms.Grind = Grind;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function FerretVehicle.FerretVehicle_C.OnRep_CorrectiveImpulse
|
|
// (BlueprintCallable, BlueprintEvent)
|
|
|
|
void AFerretVehicle_C::OnRep_CorrectiveImpulse()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("FerretVehicle_C", "OnRep_CorrectiveImpulse");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function FerretVehicle.FerretVehicle_C.GetVehicleSeatActionNames
|
|
// (Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// class AFortPlayerPawn* PlayerPawn (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// ECommonInputType OverrideInputType (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// TArray<class FName> ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm)
|
|
|
|
TArray<class FName> AFerretVehicle_C::GetVehicleSeatActionNames(class AFortPlayerPawn* PlayerPawn, const ECommonInputType OverrideInputType)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("FerretVehicle_C", "GetVehicleSeatActionNames");
|
|
|
|
Params::FerretVehicle_C_GetVehicleSeatActionNames Parms{};
|
|
|
|
Parms.PlayerPawn = PlayerPawn;
|
|
Parms.OverrideInputType = OverrideInputType;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function FerretVehicle.FerretVehicle_C.GetVehicleSeatLabels
|
|
// (Event, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// class AFortPlayerPawn* PlayerPawn (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// ECommonInputType OverrideInputType (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// TArray<class FText> ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm)
|
|
|
|
TArray<class FText> AFerretVehicle_C::GetVehicleSeatLabels(class AFortPlayerPawn* PlayerPawn, const ECommonInputType OverrideInputType)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("FerretVehicle_C", "GetVehicleSeatLabels");
|
|
|
|
Params::FerretVehicle_C_GetVehicleSeatLabels Parms{};
|
|
|
|
Parms.PlayerPawn = PlayerPawn;
|
|
Parms.OverrideInputType = OverrideInputType;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function FerretVehicle.FerretVehicle_C.GetVehicleSeatActionLabels
|
|
// (Event, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// class AFortPlayerPawn* PlayerPawn (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// ECommonInputType OverrideInputType (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// TArray<class FText> ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm)
|
|
|
|
TArray<class FText> AFerretVehicle_C::GetVehicleSeatActionLabels(class AFortPlayerPawn* PlayerPawn, const ECommonInputType OverrideInputType)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("FerretVehicle_C", "GetVehicleSeatActionLabels");
|
|
|
|
Params::FerretVehicle_C_GetVehicleSeatActionLabels Parms{};
|
|
|
|
Parms.PlayerPawn = PlayerPawn;
|
|
Parms.OverrideInputType = OverrideInputType;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function FerretVehicle.FerretVehicle_C.OnRep_ImpactLocation
|
|
// (BlueprintCallable, BlueprintEvent)
|
|
|
|
void AFerretVehicle_C::OnRep_ImpactLocation()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("FerretVehicle_C", "OnRep_ImpactLocation");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function FerretVehicle.FerretVehicle_C.DestroyOrDamageBuildingPiece
|
|
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// class ABuildingActor* BuildingActor (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// bool CheckForHealth (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
|
|
// class UClass* GameplayEffectClass (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// float DestroyThreshold (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
|
|
void AFerretVehicle_C::DestroyOrDamageBuildingPiece(class ABuildingActor* BuildingActor, bool CheckForHealth, class UClass* GameplayEffectClass, float DestroyThreshold)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("FerretVehicle_C", "DestroyOrDamageBuildingPiece");
|
|
|
|
Params::FerretVehicle_C_DestroyOrDamageBuildingPiece Parms{};
|
|
|
|
Parms.BuildingActor = BuildingActor;
|
|
Parms.CheckForHealth = CheckForHealth;
|
|
Parms.GameplayEffectClass = GameplayEffectClass;
|
|
Parms.DestroyThreshold = DestroyThreshold;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function FerretVehicle.FerretVehicle_C.SendHeadlightValueToMaterials
|
|
// (Public, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// float Param_SavedHeadlightValueForMID (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
|
|
void AFerretVehicle_C::SendHeadlightValueToMaterials(float Param_SavedHeadlightValueForMID)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("FerretVehicle_C", "SendHeadlightValueToMaterials");
|
|
|
|
Params::FerretVehicle_C_SendHeadlightValueToMaterials Parms{};
|
|
|
|
Parms.Param_SavedHeadlightValueForMID = Param_SavedHeadlightValueForMID;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function FerretVehicle.FerretVehicle_C.SendDamageValueToMaterials
|
|
// (Public, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// float Param_SavedDamageValueForMID (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
|
|
void AFerretVehicle_C::SendDamageValueToMaterials(float Param_SavedDamageValueForMID)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("FerretVehicle_C", "SendDamageValueToMaterials");
|
|
|
|
Params::FerretVehicle_C_SendDamageValueToMaterials Parms{};
|
|
|
|
Parms.Param_SavedDamageValueForMID = Param_SavedDamageValueForMID;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function FerretVehicle.FerretVehicle_C.SendBoostTimeToMaterials
|
|
// (Public, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// float Param_BoostTimeValueForMID (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
|
|
void AFerretVehicle_C::SendBoostTimeToMaterials(float Param_BoostTimeValueForMID)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("FerretVehicle_C", "SendBoostTimeToMaterials");
|
|
|
|
Params::FerretVehicle_C_SendBoostTimeToMaterials Parms{};
|
|
|
|
Parms.Param_BoostTimeValueForMID = Param_BoostTimeValueForMID;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function FerretVehicle.FerretVehicle_C.QuestUpdate
|
|
// (Public, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// class AFortPlayerPawn* FortPlayerPawn (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
|
|
void AFerretVehicle_C::QuestUpdate(class AFortPlayerPawn* FortPlayerPawn)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("FerretVehicle_C", "QuestUpdate");
|
|
|
|
Params::FerretVehicle_C_QuestUpdate Parms{};
|
|
|
|
Parms.FortPlayerPawn = FortPlayerPawn;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function FerretVehicle.FerretVehicle_C.GetVehicleSeatPrimaryAction
|
|
// (Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure, Const)
|
|
// Parameters:
|
|
// class AFortPlayerPawn* FortPlayerPawn (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
|
|
class FName AFerretVehicle_C::GetVehicleSeatPrimaryAction(class AFortPlayerPawn* FortPlayerPawn) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("FerretVehicle_C", "GetVehicleSeatPrimaryAction");
|
|
|
|
Params::FerretVehicle_C_GetVehicleSeatPrimaryAction Parms{};
|
|
|
|
Parms.FortPlayerPawn = FortPlayerPawn;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function FerretVehicle.FerretVehicle_C.GetIconPlacement
|
|
// (Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure, Const)
|
|
// Parameters:
|
|
// class AActor* SelfActor (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// struct FVector OutLocation (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// struct FVector OutExtents (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
|
|
void AFerretVehicle_C::GetIconPlacement(class AActor* SelfActor, struct FVector* OutLocation, struct FVector* OutExtents) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("FerretVehicle_C", "GetIconPlacement");
|
|
|
|
Params::FerretVehicle_C_GetIconPlacement Parms{};
|
|
|
|
Parms.SelfActor = SelfActor;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
if (OutLocation != nullptr)
|
|
*OutLocation = std::move(Parms.OutLocation);
|
|
|
|
if (OutExtents != nullptr)
|
|
*OutExtents = std::move(Parms.OutExtents);
|
|
}
|
|
|
|
}
|
|
|