Files
UnrealEvent/Aeon-740/SDK/Feedback_functions.cpp
2024-10-18 01:01:36 +01:00

482 lines
16 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: Feedback
#include "Basic.hpp"
#include "Feedback_classes.hpp"
#include "Feedback_parameters.hpp"
namespace SDK
{
// Function Feedback.Feedback_C.ExecuteUbergraph_Feedback
// (Final, UbergraphFunction, HasDefaults)
// Parameters:
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UFeedback_C::ExecuteUbergraph_Feedback(int32 EntryPoint)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Feedback_C", "ExecuteUbergraph_Feedback");
Params::Feedback_C_ExecuteUbergraph_Feedback Parms{};
Parms.EntryPoint = EntryPoint;
UObject::ProcessEvent(Func, &Parms);
}
// Function Feedback.Feedback_C.Construct
// (BlueprintCosmetic, Event, Public, BlueprintEvent)
void UFeedback_C::Construct()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Feedback_C", "Construct");
UObject::ProcessEvent(Func, nullptr);
}
// Function Feedback.Feedback_C.OnInitiateDebugInfoForFeedbackComplete
// (Event, Protected, BlueprintEvent)
void UFeedback_C::OnInitiateDebugInfoForFeedbackComplete()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Feedback_C", "OnInitiateDebugInfoForFeedbackComplete");
UObject::ProcessEvent(Func, nullptr);
}
// Function Feedback.Feedback_C.BndEvt__PopulateName_Spectator_Button_K2Node_ComponentBoundEvent_6_CommonButtonClicked__DelegateSignature
// (BlueprintEvent)
// Parameters:
// class UCommonButton* Button (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UFeedback_C::BndEvt__PopulateName_Spectator_Button_K2Node_ComponentBoundEvent_6_CommonButtonClicked__DelegateSignature(class UCommonButton* Button)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Feedback_C", "BndEvt__PopulateName_Spectator_Button_K2Node_ComponentBoundEvent_6_CommonButtonClicked__DelegateSignature");
Params::Feedback_C_BndEvt__PopulateName_Spectator_Button_K2Node_ComponentBoundEvent_6_CommonButtonClicked__DelegateSignature Parms{};
Parms.Button = Button;
UObject::ProcessEvent(Func, &Parms);
}
// Function Feedback.Feedback_C.BndEvt__PopulateName_Killer_Button_K2Node_ComponentBoundEvent_4_CommonButtonClicked__DelegateSignature
// (BlueprintEvent)
// Parameters:
// class UCommonButton* Button (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UFeedback_C::BndEvt__PopulateName_Killer_Button_K2Node_ComponentBoundEvent_4_CommonButtonClicked__DelegateSignature(class UCommonButton* Button)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Feedback_C", "BndEvt__PopulateName_Killer_Button_K2Node_ComponentBoundEvent_4_CommonButtonClicked__DelegateSignature");
Params::Feedback_C_BndEvt__PopulateName_Killer_Button_K2Node_ComponentBoundEvent_4_CommonButtonClicked__DelegateSignature Parms{};
Parms.Button = Button;
UObject::ProcessEvent(Func, &Parms);
}
// Function Feedback.Feedback_C.OnPlayerNameSelectedEvent
// (Event, Protected, HasOutParams, BlueprintEvent)
// Parameters:
// class FText Param_Name (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm)
void UFeedback_C::OnPlayerNameSelectedEvent(const class FText& Param_Name)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Feedback_C", "OnPlayerNameSelectedEvent");
Params::Feedback_C_OnPlayerNameSelectedEvent Parms{};
Parms.Param_Name = std::move(Param_Name);
UObject::ProcessEvent(Func, &Parms);
}
// Function Feedback.Feedback_C.BndEvt__PlayerNameButton_K2Node_ComponentBoundEvent_3_CommonButtonClicked__DelegateSignature
// (BlueprintEvent)
// Parameters:
// class UCommonButton* Button (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UFeedback_C::BndEvt__PlayerNameButton_K2Node_ComponentBoundEvent_3_CommonButtonClicked__DelegateSignature(class UCommonButton* Button)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Feedback_C", "BndEvt__PlayerNameButton_K2Node_ComponentBoundEvent_3_CommonButtonClicked__DelegateSignature");
Params::Feedback_C_BndEvt__PlayerNameButton_K2Node_ComponentBoundEvent_3_CommonButtonClicked__DelegateSignature Parms{};
Parms.Button = Button;
UObject::ProcessEvent(Func, &Parms);
}
// Function Feedback.Feedback_C.OnReportingCategoryChanged
// (Event, Protected, BlueprintEvent)
// Parameters:
// int32 CategoryIndex (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UFeedback_C::OnReportingCategoryChanged(int32 CategoryIndex)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Feedback_C", "OnReportingCategoryChanged");
Params::Feedback_C_OnReportingCategoryChanged Parms{};
Parms.CategoryIndex = CategoryIndex;
UObject::ProcessEvent(Func, &Parms);
}
// Function Feedback.Feedback_C.OnFeedbackTypeChanged
// (Event, Protected, BlueprintEvent)
// Parameters:
// EFortUIGameFeedbackType Param_FeedBackType (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UFeedback_C::OnFeedbackTypeChanged(EFortUIGameFeedbackType Param_FeedBackType)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Feedback_C", "OnFeedbackTypeChanged");
Params::Feedback_C_OnFeedbackTypeChanged Parms{};
Parms.Param_FeedBackType = Param_FeedBackType;
UObject::ProcessEvent(Func, &Parms);
}
// Function Feedback.Feedback_C.BndEvt__PlayerReportingCategoryButton_K2Node_ComponentBoundEvent_2_CommonButtonClicked__DelegateSignature
// (BlueprintEvent)
// Parameters:
// class UCommonButton* Button (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UFeedback_C::BndEvt__PlayerReportingCategoryButton_K2Node_ComponentBoundEvent_2_CommonButtonClicked__DelegateSignature(class UCommonButton* Button)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Feedback_C", "BndEvt__PlayerReportingCategoryButton_K2Node_ComponentBoundEvent_2_CommonButtonClicked__DelegateSignature");
Params::Feedback_C_BndEvt__PlayerReportingCategoryButton_K2Node_ComponentBoundEvent_2_CommonButtonClicked__DelegateSignature Parms{};
Parms.Button = Button;
UObject::ProcessEvent(Func, &Parms);
}
// Function Feedback.Feedback_C.OnBeginIntro
// (Event, Public, BlueprintEvent)
void UFeedback_C::OnBeginIntro()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Feedback_C", "OnBeginIntro");
UObject::ProcessEvent(Func, nullptr);
}
// Function Feedback.Feedback_C.BndEvt__CancelButton_K2Node_ComponentBoundEvent_0_CommonButtonClicked__DelegateSignature
// (BlueprintEvent)
// Parameters:
// class UCommonButton* Button (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UFeedback_C::BndEvt__CancelButton_K2Node_ComponentBoundEvent_0_CommonButtonClicked__DelegateSignature(class UCommonButton* Button)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Feedback_C", "BndEvt__CancelButton_K2Node_ComponentBoundEvent_0_CommonButtonClicked__DelegateSignature");
Params::Feedback_C_BndEvt__CancelButton_K2Node_ComponentBoundEvent_0_CommonButtonClicked__DelegateSignature Parms{};
Parms.Button = Button;
UObject::ProcessEvent(Func, &Parms);
}
// Function Feedback.Feedback_C.ForceSelect_PopulateName_Spectator_Button
// (BlueprintCallable, BlueprintEvent)
void UFeedback_C::ForceSelect_PopulateName_Spectator_Button()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Feedback_C", "ForceSelect_PopulateName_Spectator_Button");
UObject::ProcessEvent(Func, nullptr);
}
// Function Feedback.Feedback_C.ForceSelect_PopulateName_Killer_Button
// (BlueprintCallable, BlueprintEvent)
void UFeedback_C::ForceSelect_PopulateName_Killer_Button()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Feedback_C", "ForceSelect_PopulateName_Killer_Button");
UObject::ProcessEvent(Func, nullptr);
}
// Function Feedback.Feedback_C.OnActivated
// (Event, Protected, BlueprintEvent)
void UFeedback_C::OnActivated()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Feedback_C", "OnActivated");
UObject::ProcessEvent(Func, nullptr);
}
// Function Feedback.Feedback_C.HandleTextChanged
// (HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// class FText Text (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm)
void UFeedback_C::HandleTextChanged(const class FText& Text)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Feedback_C", "HandleTextChanged");
Params::Feedback_C_HandleTextChanged Parms{};
Parms.Text = std::move(Text);
UObject::ProcessEvent(Func, &Parms);
}
// Function Feedback.Feedback_C.BndEvt__SendButton_K2Node_ComponentBoundEvent_1_CommonButtonClicked__DelegateSignature
// (BlueprintEvent)
// Parameters:
// class UCommonButton* Button (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UFeedback_C::BndEvt__SendButton_K2Node_ComponentBoundEvent_1_CommonButtonClicked__DelegateSignature(class UCommonButton* Button)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Feedback_C", "BndEvt__SendButton_K2Node_ComponentBoundEvent_1_CommonButtonClicked__DelegateSignature");
Params::Feedback_C_BndEvt__SendButton_K2Node_ComponentBoundEvent_1_CommonButtonClicked__DelegateSignature Parms{};
Parms.Button = Button;
UObject::ProcessEvent(Func, &Parms);
}
// Function Feedback.Feedback_C.BindDelegates
// (Public, BlueprintCallable, BlueprintEvent)
void UFeedback_C::BindDelegates()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Feedback_C", "BindDelegates");
UObject::ProcessEvent(Func, nullptr);
}
// Function Feedback.Feedback_C.AddButtonFeedbackTypes
// (Public, BlueprintCallable, BlueprintEvent)
void UFeedback_C::AddButtonFeedbackTypes()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Feedback_C", "AddButtonFeedbackTypes");
UObject::ProcessEvent(Func, nullptr);
}
// Function Feedback.Feedback_C.CanSendFeedback
// (Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent, BlueprintPure)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor)
bool UFeedback_C::CanSendFeedback()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Feedback_C", "CanSendFeedback");
Params::Feedback_C_CanSendFeedback Parms{};
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
// Function Feedback.Feedback_C.InitializeFeedback
// (Public, BlueprintCallable, BlueprintEvent)
void UFeedback_C::InitializeFeedback()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Feedback_C", "InitializeFeedback");
UObject::ProcessEvent(Func, nullptr);
}
// Function Feedback.Feedback_C.Setup For Reporting Player
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// class FText PlayerName (BlueprintVisible, BlueprintReadOnly, Parm)
void UFeedback_C::Setup_For_Reporting_Player(const class FText& PlayerName)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Feedback_C", "Setup For Reporting Player");
Params::Feedback_C_Setup_For_Reporting_Player Parms{};
Parms.PlayerName = std::move(PlayerName);
UObject::ProcessEvent(Func, &Parms);
}
// Function Feedback.Feedback_C.SetupAutoFillPlayerFields
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// class FText Param_KillersName (BlueprintVisible, BlueprintReadOnly, Parm)
// class FText Param_SpectatingName (BlueprintVisible, BlueprintReadOnly, Parm)
void UFeedback_C::SetupAutoFillPlayerFields(const class FText& Param_KillersName, const class FText& Param_SpectatingName)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Feedback_C", "SetupAutoFillPlayerFields");
Params::Feedback_C_SetupAutoFillPlayerFields Parms{};
Parms.Param_KillersName = std::move(Param_KillersName);
Parms.Param_SpectatingName = std::move(Param_SpectatingName);
UObject::ProcessEvent(Func, &Parms);
}
// Function Feedback.Feedback_C.TouchToClose
// (Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// struct FGeometry MyGeometry (BlueprintVisible, BlueprintReadOnly, Parm, IsPlainOldData, NoDestructor)
// struct FPointerEvent MouseEvent (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm)
// struct FEventReply ReturnValue (Parm, OutParm, ReturnParm)
struct FEventReply UFeedback_C::TouchToClose(const struct FGeometry& MyGeometry, const struct FPointerEvent& MouseEvent)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Feedback_C", "TouchToClose");
Params::Feedback_C_TouchToClose Parms{};
Parms.MyGeometry = std::move(MyGeometry);
Parms.MouseEvent = std::move(MouseEvent);
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
// Function Feedback.Feedback_C.UpdateSendButtonEnabled
// (Public, BlueprintCallable, BlueprintEvent)
void UFeedback_C::UpdateSendButtonEnabled()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Feedback_C", "UpdateSendButtonEnabled");
UObject::ProcessEvent(Func, nullptr);
}
// Function Feedback.Feedback_C.ResetCategoryText
// (Public, BlueprintCallable, BlueprintEvent)
void UFeedback_C::ResetCategoryText()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Feedback_C", "ResetCategoryText");
UObject::ProcessEvent(Func, nullptr);
}
}