mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-26 19:33:43 +00:00
482 lines
16 KiB
C++
482 lines
16 KiB
C++
#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: Feedback
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#include "Basic.hpp"
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#include "Feedback_classes.hpp"
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#include "Feedback_parameters.hpp"
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namespace SDK
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{
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// Function Feedback.Feedback_C.ExecuteUbergraph_Feedback
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// (Final, UbergraphFunction, HasDefaults)
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// Parameters:
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// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UFeedback_C::ExecuteUbergraph_Feedback(int32 EntryPoint)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("Feedback_C", "ExecuteUbergraph_Feedback");
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Params::Feedback_C_ExecuteUbergraph_Feedback Parms{};
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Parms.EntryPoint = EntryPoint;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function Feedback.Feedback_C.Construct
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// (BlueprintCosmetic, Event, Public, BlueprintEvent)
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void UFeedback_C::Construct()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("Feedback_C", "Construct");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function Feedback.Feedback_C.OnInitiateDebugInfoForFeedbackComplete
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// (Event, Protected, BlueprintEvent)
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void UFeedback_C::OnInitiateDebugInfoForFeedbackComplete()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("Feedback_C", "OnInitiateDebugInfoForFeedbackComplete");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function Feedback.Feedback_C.BndEvt__PopulateName_Spectator_Button_K2Node_ComponentBoundEvent_6_CommonButtonClicked__DelegateSignature
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// (BlueprintEvent)
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// Parameters:
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// class UCommonButton* Button (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UFeedback_C::BndEvt__PopulateName_Spectator_Button_K2Node_ComponentBoundEvent_6_CommonButtonClicked__DelegateSignature(class UCommonButton* Button)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("Feedback_C", "BndEvt__PopulateName_Spectator_Button_K2Node_ComponentBoundEvent_6_CommonButtonClicked__DelegateSignature");
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Params::Feedback_C_BndEvt__PopulateName_Spectator_Button_K2Node_ComponentBoundEvent_6_CommonButtonClicked__DelegateSignature Parms{};
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Parms.Button = Button;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function Feedback.Feedback_C.BndEvt__PopulateName_Killer_Button_K2Node_ComponentBoundEvent_4_CommonButtonClicked__DelegateSignature
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// (BlueprintEvent)
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// Parameters:
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// class UCommonButton* Button (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UFeedback_C::BndEvt__PopulateName_Killer_Button_K2Node_ComponentBoundEvent_4_CommonButtonClicked__DelegateSignature(class UCommonButton* Button)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("Feedback_C", "BndEvt__PopulateName_Killer_Button_K2Node_ComponentBoundEvent_4_CommonButtonClicked__DelegateSignature");
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Params::Feedback_C_BndEvt__PopulateName_Killer_Button_K2Node_ComponentBoundEvent_4_CommonButtonClicked__DelegateSignature Parms{};
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Parms.Button = Button;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function Feedback.Feedback_C.OnPlayerNameSelectedEvent
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// (Event, Protected, HasOutParams, BlueprintEvent)
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// Parameters:
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// class FText Param_Name (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm)
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void UFeedback_C::OnPlayerNameSelectedEvent(const class FText& Param_Name)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("Feedback_C", "OnPlayerNameSelectedEvent");
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Params::Feedback_C_OnPlayerNameSelectedEvent Parms{};
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Parms.Param_Name = std::move(Param_Name);
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function Feedback.Feedback_C.BndEvt__PlayerNameButton_K2Node_ComponentBoundEvent_3_CommonButtonClicked__DelegateSignature
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// (BlueprintEvent)
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// Parameters:
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// class UCommonButton* Button (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UFeedback_C::BndEvt__PlayerNameButton_K2Node_ComponentBoundEvent_3_CommonButtonClicked__DelegateSignature(class UCommonButton* Button)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("Feedback_C", "BndEvt__PlayerNameButton_K2Node_ComponentBoundEvent_3_CommonButtonClicked__DelegateSignature");
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Params::Feedback_C_BndEvt__PlayerNameButton_K2Node_ComponentBoundEvent_3_CommonButtonClicked__DelegateSignature Parms{};
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Parms.Button = Button;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function Feedback.Feedback_C.OnReportingCategoryChanged
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// (Event, Protected, BlueprintEvent)
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// Parameters:
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// int32 CategoryIndex (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UFeedback_C::OnReportingCategoryChanged(int32 CategoryIndex)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("Feedback_C", "OnReportingCategoryChanged");
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Params::Feedback_C_OnReportingCategoryChanged Parms{};
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Parms.CategoryIndex = CategoryIndex;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function Feedback.Feedback_C.OnFeedbackTypeChanged
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// (Event, Protected, BlueprintEvent)
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// Parameters:
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// EFortUIGameFeedbackType Param_FeedBackType (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UFeedback_C::OnFeedbackTypeChanged(EFortUIGameFeedbackType Param_FeedBackType)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("Feedback_C", "OnFeedbackTypeChanged");
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Params::Feedback_C_OnFeedbackTypeChanged Parms{};
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Parms.Param_FeedBackType = Param_FeedBackType;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function Feedback.Feedback_C.BndEvt__PlayerReportingCategoryButton_K2Node_ComponentBoundEvent_2_CommonButtonClicked__DelegateSignature
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// (BlueprintEvent)
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// Parameters:
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// class UCommonButton* Button (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UFeedback_C::BndEvt__PlayerReportingCategoryButton_K2Node_ComponentBoundEvent_2_CommonButtonClicked__DelegateSignature(class UCommonButton* Button)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("Feedback_C", "BndEvt__PlayerReportingCategoryButton_K2Node_ComponentBoundEvent_2_CommonButtonClicked__DelegateSignature");
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Params::Feedback_C_BndEvt__PlayerReportingCategoryButton_K2Node_ComponentBoundEvent_2_CommonButtonClicked__DelegateSignature Parms{};
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Parms.Button = Button;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function Feedback.Feedback_C.OnBeginIntro
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// (Event, Public, BlueprintEvent)
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void UFeedback_C::OnBeginIntro()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("Feedback_C", "OnBeginIntro");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function Feedback.Feedback_C.BndEvt__CancelButton_K2Node_ComponentBoundEvent_0_CommonButtonClicked__DelegateSignature
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// (BlueprintEvent)
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// Parameters:
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// class UCommonButton* Button (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UFeedback_C::BndEvt__CancelButton_K2Node_ComponentBoundEvent_0_CommonButtonClicked__DelegateSignature(class UCommonButton* Button)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("Feedback_C", "BndEvt__CancelButton_K2Node_ComponentBoundEvent_0_CommonButtonClicked__DelegateSignature");
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Params::Feedback_C_BndEvt__CancelButton_K2Node_ComponentBoundEvent_0_CommonButtonClicked__DelegateSignature Parms{};
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Parms.Button = Button;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function Feedback.Feedback_C.ForceSelect_PopulateName_Spectator_Button
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// (BlueprintCallable, BlueprintEvent)
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void UFeedback_C::ForceSelect_PopulateName_Spectator_Button()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("Feedback_C", "ForceSelect_PopulateName_Spectator_Button");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function Feedback.Feedback_C.ForceSelect_PopulateName_Killer_Button
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// (BlueprintCallable, BlueprintEvent)
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void UFeedback_C::ForceSelect_PopulateName_Killer_Button()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("Feedback_C", "ForceSelect_PopulateName_Killer_Button");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function Feedback.Feedback_C.OnActivated
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// (Event, Protected, BlueprintEvent)
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void UFeedback_C::OnActivated()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("Feedback_C", "OnActivated");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function Feedback.Feedback_C.HandleTextChanged
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// (HasOutParams, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// class FText Text (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm)
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void UFeedback_C::HandleTextChanged(const class FText& Text)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("Feedback_C", "HandleTextChanged");
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Params::Feedback_C_HandleTextChanged Parms{};
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Parms.Text = std::move(Text);
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function Feedback.Feedback_C.BndEvt__SendButton_K2Node_ComponentBoundEvent_1_CommonButtonClicked__DelegateSignature
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// (BlueprintEvent)
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// Parameters:
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// class UCommonButton* Button (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UFeedback_C::BndEvt__SendButton_K2Node_ComponentBoundEvent_1_CommonButtonClicked__DelegateSignature(class UCommonButton* Button)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("Feedback_C", "BndEvt__SendButton_K2Node_ComponentBoundEvent_1_CommonButtonClicked__DelegateSignature");
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Params::Feedback_C_BndEvt__SendButton_K2Node_ComponentBoundEvent_1_CommonButtonClicked__DelegateSignature Parms{};
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Parms.Button = Button;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function Feedback.Feedback_C.BindDelegates
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// (Public, BlueprintCallable, BlueprintEvent)
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void UFeedback_C::BindDelegates()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("Feedback_C", "BindDelegates");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function Feedback.Feedback_C.AddButtonFeedbackTypes
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// (Public, BlueprintCallable, BlueprintEvent)
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void UFeedback_C::AddButtonFeedbackTypes()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("Feedback_C", "AddButtonFeedbackTypes");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function Feedback.Feedback_C.CanSendFeedback
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// (Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent, BlueprintPure)
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// Parameters:
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// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor)
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bool UFeedback_C::CanSendFeedback()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("Feedback_C", "CanSendFeedback");
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Params::Feedback_C_CanSendFeedback Parms{};
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UObject::ProcessEvent(Func, &Parms);
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return Parms.ReturnValue;
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}
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// Function Feedback.Feedback_C.InitializeFeedback
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// (Public, BlueprintCallable, BlueprintEvent)
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void UFeedback_C::InitializeFeedback()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("Feedback_C", "InitializeFeedback");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function Feedback.Feedback_C.Setup For Reporting Player
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// (Public, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// class FText PlayerName (BlueprintVisible, BlueprintReadOnly, Parm)
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void UFeedback_C::Setup_For_Reporting_Player(const class FText& PlayerName)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("Feedback_C", "Setup For Reporting Player");
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Params::Feedback_C_Setup_For_Reporting_Player Parms{};
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Parms.PlayerName = std::move(PlayerName);
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function Feedback.Feedback_C.SetupAutoFillPlayerFields
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// (Public, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// class FText Param_KillersName (BlueprintVisible, BlueprintReadOnly, Parm)
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// class FText Param_SpectatingName (BlueprintVisible, BlueprintReadOnly, Parm)
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void UFeedback_C::SetupAutoFillPlayerFields(const class FText& Param_KillersName, const class FText& Param_SpectatingName)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("Feedback_C", "SetupAutoFillPlayerFields");
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Params::Feedback_C_SetupAutoFillPlayerFields Parms{};
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Parms.Param_KillersName = std::move(Param_KillersName);
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Parms.Param_SpectatingName = std::move(Param_SpectatingName);
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function Feedback.Feedback_C.TouchToClose
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// (Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// struct FGeometry MyGeometry (BlueprintVisible, BlueprintReadOnly, Parm, IsPlainOldData, NoDestructor)
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// struct FPointerEvent MouseEvent (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm)
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// struct FEventReply ReturnValue (Parm, OutParm, ReturnParm)
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struct FEventReply UFeedback_C::TouchToClose(const struct FGeometry& MyGeometry, const struct FPointerEvent& MouseEvent)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("Feedback_C", "TouchToClose");
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Params::Feedback_C_TouchToClose Parms{};
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Parms.MyGeometry = std::move(MyGeometry);
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Parms.MouseEvent = std::move(MouseEvent);
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UObject::ProcessEvent(Func, &Parms);
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return Parms.ReturnValue;
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}
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// Function Feedback.Feedback_C.UpdateSendButtonEnabled
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// (Public, BlueprintCallable, BlueprintEvent)
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void UFeedback_C::UpdateSendButtonEnabled()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("Feedback_C", "UpdateSendButtonEnabled");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function Feedback.Feedback_C.ResetCategoryText
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// (Public, BlueprintCallable, BlueprintEvent)
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void UFeedback_C::ResetCategoryText()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("Feedback_C", "ResetCategoryText");
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UObject::ProcessEvent(Func, nullptr);
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}
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}
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