mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-26 19:33:43 +00:00
75 lines
2.5 KiB
C++
75 lines
2.5 KiB
C++
#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: FXSkeletonMeshComponent
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#include "Basic.hpp"
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#include "FXSkeletonMeshComponent_classes.hpp"
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#include "FXSkeletonMeshComponent_parameters.hpp"
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namespace SDK
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{
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// Function FXSkeletonMeshComponent.FXSkeletonMeshComponent_C.ApplyBuildingHitEffect
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// (Public, BlueprintCallable, BlueprintEvent)
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void UFXSkeletonMeshComponent_C::ApplyBuildingHitEffect()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("FXSkeletonMeshComponent_C", "ApplyBuildingHitEffect");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function FXSkeletonMeshComponent.FXSkeletonMeshComponent_C.ApplyEffect
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// (Protected, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// class UMaterialInterface* SourceMaterial (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// float FadeInTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// float Duration (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// float FadeOutTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UFXSkeletonMeshComponent_C::ApplyEffect(class UMaterialInterface* SourceMaterial, float FadeInTime, float Duration, float FadeOutTime)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("FXSkeletonMeshComponent_C", "ApplyEffect");
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Params::FXSkeletonMeshComponent_C_ApplyEffect Parms{};
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Parms.SourceMaterial = SourceMaterial;
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Parms.FadeInTime = FadeInTime;
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Parms.Duration = Duration;
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Parms.FadeOutTime = FadeOutTime;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function FXSkeletonMeshComponent.FXSkeletonMeshComponent_C.ApplyAwakenEffect
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// (Public, BlueprintCallable, BlueprintEvent)
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void UFXSkeletonMeshComponent_C::ApplyAwakenEffect()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("FXSkeletonMeshComponent_C", "ApplyAwakenEffect");
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UObject::ProcessEvent(Func, nullptr);
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}
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}
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