mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-09-02 19:24:04 +00:00
154 lines
4.8 KiB
C++
154 lines
4.8 KiB
C++
#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: EyeTracker
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#include "Basic.hpp"
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#include "EyeTracker_classes.hpp"
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#include "EyeTracker_parameters.hpp"
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namespace SDK
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{
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// Function EyeTracker.EyeTrackerFunctionLibrary.GetGazeData
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// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
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// Parameters:
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// struct FEyeTrackerGazeData OutGazeData (Parm, OutParm, NoDestructor, NativeAccessSpecifierPublic)
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// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool UEyeTrackerFunctionLibrary::GetGazeData(struct FEyeTrackerGazeData* OutGazeData)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = StaticClass()->GetFunction("EyeTrackerFunctionLibrary", "GetGazeData");
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Params::EyeTrackerFunctionLibrary_GetGazeData Parms{};
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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GetDefaultObj()->ProcessEvent(Func, &Parms);
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Func->FunctionFlags = Flgs;
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if (OutGazeData != nullptr)
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*OutGazeData = std::move(Parms.OutGazeData);
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return Parms.ReturnValue;
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}
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// Function EyeTracker.EyeTrackerFunctionLibrary.GetStereoGazeData
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// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
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// Parameters:
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// struct FEyeTrackerStereoGazeData OutGazeData (Parm, OutParm, NoDestructor, NativeAccessSpecifierPublic)
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// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool UEyeTrackerFunctionLibrary::GetStereoGazeData(struct FEyeTrackerStereoGazeData* OutGazeData)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = StaticClass()->GetFunction("EyeTrackerFunctionLibrary", "GetStereoGazeData");
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Params::EyeTrackerFunctionLibrary_GetStereoGazeData Parms{};
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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GetDefaultObj()->ProcessEvent(Func, &Parms);
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Func->FunctionFlags = Flgs;
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if (OutGazeData != nullptr)
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*OutGazeData = std::move(Parms.OutGazeData);
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return Parms.ReturnValue;
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}
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// Function EyeTracker.EyeTrackerFunctionLibrary.IsEyeTrackerConnected
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// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
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// Parameters:
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// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool UEyeTrackerFunctionLibrary::IsEyeTrackerConnected()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = StaticClass()->GetFunction("EyeTrackerFunctionLibrary", "IsEyeTrackerConnected");
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Params::EyeTrackerFunctionLibrary_IsEyeTrackerConnected Parms{};
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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GetDefaultObj()->ProcessEvent(Func, &Parms);
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Func->FunctionFlags = Flgs;
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return Parms.ReturnValue;
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}
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// Function EyeTracker.EyeTrackerFunctionLibrary.IsStereoGazeDataAvailable
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// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
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// Parameters:
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// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool UEyeTrackerFunctionLibrary::IsStereoGazeDataAvailable()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = StaticClass()->GetFunction("EyeTrackerFunctionLibrary", "IsStereoGazeDataAvailable");
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Params::EyeTrackerFunctionLibrary_IsStereoGazeDataAvailable Parms{};
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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GetDefaultObj()->ProcessEvent(Func, &Parms);
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Func->FunctionFlags = Flgs;
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return Parms.ReturnValue;
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}
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// Function EyeTracker.EyeTrackerFunctionLibrary.SetEyeTrackedPlayer
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// (Final, Native, Static, Public, BlueprintCallable)
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// Parameters:
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// class APlayerController* PlayerController (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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void UEyeTrackerFunctionLibrary::SetEyeTrackedPlayer(class APlayerController* PlayerController)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = StaticClass()->GetFunction("EyeTrackerFunctionLibrary", "SetEyeTrackedPlayer");
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Params::EyeTrackerFunctionLibrary_SetEyeTrackedPlayer Parms{};
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Parms.PlayerController = PlayerController;
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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GetDefaultObj()->ProcessEvent(Func, &Parms);
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Func->FunctionFlags = Flgs;
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}
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}
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