Files
UnrealEvent/Aeon-740/SDK/EyeTracker_functions.cpp
2024-10-18 01:01:36 +01:00

154 lines
4.8 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: EyeTracker
#include "Basic.hpp"
#include "EyeTracker_classes.hpp"
#include "EyeTracker_parameters.hpp"
namespace SDK
{
// Function EyeTracker.EyeTrackerFunctionLibrary.GetGazeData
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
// Parameters:
// struct FEyeTrackerGazeData OutGazeData (Parm, OutParm, NoDestructor, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UEyeTrackerFunctionLibrary::GetGazeData(struct FEyeTrackerGazeData* OutGazeData)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("EyeTrackerFunctionLibrary", "GetGazeData");
Params::EyeTrackerFunctionLibrary_GetGazeData Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (OutGazeData != nullptr)
*OutGazeData = std::move(Parms.OutGazeData);
return Parms.ReturnValue;
}
// Function EyeTracker.EyeTrackerFunctionLibrary.GetStereoGazeData
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
// Parameters:
// struct FEyeTrackerStereoGazeData OutGazeData (Parm, OutParm, NoDestructor, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UEyeTrackerFunctionLibrary::GetStereoGazeData(struct FEyeTrackerStereoGazeData* OutGazeData)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("EyeTrackerFunctionLibrary", "GetStereoGazeData");
Params::EyeTrackerFunctionLibrary_GetStereoGazeData Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (OutGazeData != nullptr)
*OutGazeData = std::move(Parms.OutGazeData);
return Parms.ReturnValue;
}
// Function EyeTracker.EyeTrackerFunctionLibrary.IsEyeTrackerConnected
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UEyeTrackerFunctionLibrary::IsEyeTrackerConnected()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("EyeTrackerFunctionLibrary", "IsEyeTrackerConnected");
Params::EyeTrackerFunctionLibrary_IsEyeTrackerConnected Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function EyeTracker.EyeTrackerFunctionLibrary.IsStereoGazeDataAvailable
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UEyeTrackerFunctionLibrary::IsStereoGazeDataAvailable()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("EyeTrackerFunctionLibrary", "IsStereoGazeDataAvailable");
Params::EyeTrackerFunctionLibrary_IsStereoGazeDataAvailable Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function EyeTracker.EyeTrackerFunctionLibrary.SetEyeTrackedPlayer
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class APlayerController* PlayerController (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UEyeTrackerFunctionLibrary::SetEyeTrackedPlayer(class APlayerController* PlayerController)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("EyeTrackerFunctionLibrary", "SetEyeTrackedPlayer");
Params::EyeTrackerFunctionLibrary_SetEyeTrackedPlayer Parms{};
Parms.PlayerController = PlayerController;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
}