Files
UnrealEvent/Aeon-740/SDK/ExpeditionSquadSlotButton_functions.cpp
2024-10-18 01:01:36 +01:00

254 lines
8.5 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: ExpeditionSquadSlotButton
#include "Basic.hpp"
#include "ExpeditionSquadSlotButton_classes.hpp"
#include "ExpeditionSquadSlotButton_parameters.hpp"
namespace SDK
{
// Function ExpeditionSquadSlotButton.ExpeditionSquadSlotButton_C.OnSquadSlotSelected__DelegateSignature
// (Public, Delegate, BlueprintCallable, BlueprintEvent)
// Parameters:
// int32 Param_SquadSlotIndex (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UExpeditionSquadSlotButton_C::OnSquadSlotSelected__DelegateSignature(int32 Param_SquadSlotIndex)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ExpeditionSquadSlotButton_C", "OnSquadSlotSelected__DelegateSignature");
Params::ExpeditionSquadSlotButton_C_OnSquadSlotSelected__DelegateSignature Parms{};
Parms.Param_SquadSlotIndex = Param_SquadSlotIndex;
UObject::ProcessEvent(Func, &Parms);
}
// Function ExpeditionSquadSlotButton.ExpeditionSquadSlotButton_C.OnSquadSlotUpdated__DelegateSignature
// (Public, Delegate, BlueprintCallable, BlueprintEvent)
// Parameters:
// class UFortItem* Item (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UExpeditionSquadSlotButton_C::OnSquadSlotUpdated__DelegateSignature(class UFortItem* Item)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ExpeditionSquadSlotButton_C", "OnSquadSlotUpdated__DelegateSignature");
Params::ExpeditionSquadSlotButton_C_OnSquadSlotUpdated__DelegateSignature Parms{};
Parms.Item = Item;
UObject::ProcessEvent(Func, &Parms);
}
// Function ExpeditionSquadSlotButton.ExpeditionSquadSlotButton_C.OnSquadSlotOpened__DelegateSignature
// (Public, Delegate, BlueprintCallable, BlueprintEvent)
void UExpeditionSquadSlotButton_C::OnSquadSlotOpened__DelegateSignature()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ExpeditionSquadSlotButton_C", "OnSquadSlotOpened__DelegateSignature");
UObject::ProcessEvent(Func, nullptr);
}
// Function ExpeditionSquadSlotButton.ExpeditionSquadSlotButton_C.ExecuteUbergraph_ExpeditionSquadSlotButton
// (Final, UbergraphFunction)
// Parameters:
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UExpeditionSquadSlotButton_C::ExecuteUbergraph_ExpeditionSquadSlotButton(int32 EntryPoint)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ExpeditionSquadSlotButton_C", "ExecuteUbergraph_ExpeditionSquadSlotButton");
Params::ExpeditionSquadSlotButton_C_ExecuteUbergraph_ExpeditionSquadSlotButton Parms{};
Parms.EntryPoint = EntryPoint;
UObject::ProcessEvent(Func, &Parms);
}
// Function ExpeditionSquadSlotButton.ExpeditionSquadSlotButton_C.Open Squad Slot
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// int32 Param_SquadSlotIndex (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UExpeditionSquadSlotButton_C::Open_Squad_Slot(int32 Param_SquadSlotIndex)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ExpeditionSquadSlotButton_C", "Open Squad Slot");
Params::ExpeditionSquadSlotButton_C_Open_Squad_Slot Parms{};
Parms.Param_SquadSlotIndex = Param_SquadSlotIndex;
UObject::ProcessEvent(Func, &Parms);
}
// Function ExpeditionSquadSlotButton.ExpeditionSquadSlotButton_C.Destruct
// (BlueprintCosmetic, Event, Public, BlueprintEvent)
void UExpeditionSquadSlotButton_C::Destruct()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ExpeditionSquadSlotButton_C", "Destruct");
UObject::ProcessEvent(Func, nullptr);
}
// Function ExpeditionSquadSlotButton.ExpeditionSquadSlotButton_C.Construct
// (BlueprintCosmetic, Event, Public, BlueprintEvent)
void UExpeditionSquadSlotButton_C::Construct()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ExpeditionSquadSlotButton_C", "Construct");
UObject::ProcessEvent(Func, nullptr);
}
// Function ExpeditionSquadSlotButton.ExpeditionSquadSlotButton_C.BndEvt__PopupMenuAnchor_K2Node_ComponentBoundEvent_3_OnMenuOpenChangedEvent__DelegateSignature
// (BlueprintEvent)
// Parameters:
// bool bIsOpen (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void UExpeditionSquadSlotButton_C::BndEvt__PopupMenuAnchor_K2Node_ComponentBoundEvent_3_OnMenuOpenChangedEvent__DelegateSignature(bool bIsOpen)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ExpeditionSquadSlotButton_C", "BndEvt__PopupMenuAnchor_K2Node_ComponentBoundEvent_3_OnMenuOpenChangedEvent__DelegateSignature");
Params::ExpeditionSquadSlotButton_C_BndEvt__PopupMenuAnchor_K2Node_ComponentBoundEvent_3_OnMenuOpenChangedEvent__DelegateSignature Parms{};
Parms.bIsOpen = bIsOpen;
UObject::ProcessEvent(Func, &Parms);
}
// Function ExpeditionSquadSlotButton.ExpeditionSquadSlotButton_C.BP_OnSelected
// (Event, Protected, BlueprintEvent)
void UExpeditionSquadSlotButton_C::BP_OnSelected()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ExpeditionSquadSlotButton_C", "BP_OnSelected");
UObject::ProcessEvent(Func, nullptr);
}
// Function ExpeditionSquadSlotButton.ExpeditionSquadSlotButton_C.HandlePostDifferentSquadSlotSetBP
// (Event, Protected, BlueprintEvent)
void UExpeditionSquadSlotButton_C::HandlePostDifferentSquadSlotSetBP()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ExpeditionSquadSlotButton_C", "HandlePostDifferentSquadSlotSetBP");
UObject::ProcessEvent(Func, nullptr);
}
// Function ExpeditionSquadSlotButton.ExpeditionSquadSlotButton_C.SquadSlotWidgetUpdated
// (Event, Public, BlueprintEvent)
void UExpeditionSquadSlotButton_C::SquadSlotWidgetUpdated()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ExpeditionSquadSlotButton_C", "SquadSlotWidgetUpdated");
UObject::ProcessEvent(Func, nullptr);
}
// Function ExpeditionSquadSlotButton.ExpeditionSquadSlotButton_C.PreConstruct
// (BlueprintCosmetic, Event, Public, BlueprintEvent)
// Parameters:
// bool IsDesignTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void UExpeditionSquadSlotButton_C::PreConstruct(bool IsDesignTime)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ExpeditionSquadSlotButton_C", "PreConstruct");
Params::ExpeditionSquadSlotButton_C_PreConstruct Parms{};
Parms.IsDesignTime = IsDesignTime;
UObject::ProcessEvent(Func, &Parms);
}
// Function ExpeditionSquadSlotButton.ExpeditionSquadSlotButton_C.Get Squad Data
// (Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// class FName OutSquadId (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 OutSquadSlotIndex (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// TArray<EFortItemType> ItemTypes (Parm, OutParm, ZeroConstructor)
void UExpeditionSquadSlotButton_C::Get_Squad_Data(class FName* OutSquadId, int32* OutSquadSlotIndex, TArray<EFortItemType>* ItemTypes)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ExpeditionSquadSlotButton_C", "Get Squad Data");
Params::ExpeditionSquadSlotButton_C_Get_Squad_Data Parms{};
UObject::ProcessEvent(Func, &Parms);
if (OutSquadId != nullptr)
*OutSquadId = Parms.OutSquadId;
if (OutSquadSlotIndex != nullptr)
*OutSquadSlotIndex = Parms.OutSquadSlotIndex;
if (ItemTypes != nullptr)
*ItemTypes = std::move(Parms.ItemTypes);
}
}