mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-26 19:33:43 +00:00
254 lines
8.5 KiB
C++
254 lines
8.5 KiB
C++
#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: ExpeditionSquadSlotButton
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#include "Basic.hpp"
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#include "ExpeditionSquadSlotButton_classes.hpp"
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#include "ExpeditionSquadSlotButton_parameters.hpp"
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namespace SDK
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{
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// Function ExpeditionSquadSlotButton.ExpeditionSquadSlotButton_C.OnSquadSlotSelected__DelegateSignature
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// (Public, Delegate, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// int32 Param_SquadSlotIndex (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UExpeditionSquadSlotButton_C::OnSquadSlotSelected__DelegateSignature(int32 Param_SquadSlotIndex)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("ExpeditionSquadSlotButton_C", "OnSquadSlotSelected__DelegateSignature");
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Params::ExpeditionSquadSlotButton_C_OnSquadSlotSelected__DelegateSignature Parms{};
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Parms.Param_SquadSlotIndex = Param_SquadSlotIndex;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function ExpeditionSquadSlotButton.ExpeditionSquadSlotButton_C.OnSquadSlotUpdated__DelegateSignature
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// (Public, Delegate, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// class UFortItem* Item (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UExpeditionSquadSlotButton_C::OnSquadSlotUpdated__DelegateSignature(class UFortItem* Item)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("ExpeditionSquadSlotButton_C", "OnSquadSlotUpdated__DelegateSignature");
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Params::ExpeditionSquadSlotButton_C_OnSquadSlotUpdated__DelegateSignature Parms{};
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Parms.Item = Item;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function ExpeditionSquadSlotButton.ExpeditionSquadSlotButton_C.OnSquadSlotOpened__DelegateSignature
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// (Public, Delegate, BlueprintCallable, BlueprintEvent)
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void UExpeditionSquadSlotButton_C::OnSquadSlotOpened__DelegateSignature()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("ExpeditionSquadSlotButton_C", "OnSquadSlotOpened__DelegateSignature");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function ExpeditionSquadSlotButton.ExpeditionSquadSlotButton_C.ExecuteUbergraph_ExpeditionSquadSlotButton
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// (Final, UbergraphFunction)
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// Parameters:
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// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UExpeditionSquadSlotButton_C::ExecuteUbergraph_ExpeditionSquadSlotButton(int32 EntryPoint)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("ExpeditionSquadSlotButton_C", "ExecuteUbergraph_ExpeditionSquadSlotButton");
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Params::ExpeditionSquadSlotButton_C_ExecuteUbergraph_ExpeditionSquadSlotButton Parms{};
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Parms.EntryPoint = EntryPoint;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function ExpeditionSquadSlotButton.ExpeditionSquadSlotButton_C.Open Squad Slot
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// (BlueprintCallable, BlueprintEvent)
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// Parameters:
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// int32 Param_SquadSlotIndex (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UExpeditionSquadSlotButton_C::Open_Squad_Slot(int32 Param_SquadSlotIndex)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("ExpeditionSquadSlotButton_C", "Open Squad Slot");
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Params::ExpeditionSquadSlotButton_C_Open_Squad_Slot Parms{};
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Parms.Param_SquadSlotIndex = Param_SquadSlotIndex;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function ExpeditionSquadSlotButton.ExpeditionSquadSlotButton_C.Destruct
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// (BlueprintCosmetic, Event, Public, BlueprintEvent)
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void UExpeditionSquadSlotButton_C::Destruct()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("ExpeditionSquadSlotButton_C", "Destruct");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function ExpeditionSquadSlotButton.ExpeditionSquadSlotButton_C.Construct
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// (BlueprintCosmetic, Event, Public, BlueprintEvent)
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void UExpeditionSquadSlotButton_C::Construct()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("ExpeditionSquadSlotButton_C", "Construct");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function ExpeditionSquadSlotButton.ExpeditionSquadSlotButton_C.BndEvt__PopupMenuAnchor_K2Node_ComponentBoundEvent_3_OnMenuOpenChangedEvent__DelegateSignature
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// (BlueprintEvent)
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// Parameters:
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// bool bIsOpen (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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void UExpeditionSquadSlotButton_C::BndEvt__PopupMenuAnchor_K2Node_ComponentBoundEvent_3_OnMenuOpenChangedEvent__DelegateSignature(bool bIsOpen)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("ExpeditionSquadSlotButton_C", "BndEvt__PopupMenuAnchor_K2Node_ComponentBoundEvent_3_OnMenuOpenChangedEvent__DelegateSignature");
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Params::ExpeditionSquadSlotButton_C_BndEvt__PopupMenuAnchor_K2Node_ComponentBoundEvent_3_OnMenuOpenChangedEvent__DelegateSignature Parms{};
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Parms.bIsOpen = bIsOpen;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function ExpeditionSquadSlotButton.ExpeditionSquadSlotButton_C.BP_OnSelected
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// (Event, Protected, BlueprintEvent)
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void UExpeditionSquadSlotButton_C::BP_OnSelected()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("ExpeditionSquadSlotButton_C", "BP_OnSelected");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function ExpeditionSquadSlotButton.ExpeditionSquadSlotButton_C.HandlePostDifferentSquadSlotSetBP
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// (Event, Protected, BlueprintEvent)
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void UExpeditionSquadSlotButton_C::HandlePostDifferentSquadSlotSetBP()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("ExpeditionSquadSlotButton_C", "HandlePostDifferentSquadSlotSetBP");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function ExpeditionSquadSlotButton.ExpeditionSquadSlotButton_C.SquadSlotWidgetUpdated
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// (Event, Public, BlueprintEvent)
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void UExpeditionSquadSlotButton_C::SquadSlotWidgetUpdated()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("ExpeditionSquadSlotButton_C", "SquadSlotWidgetUpdated");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function ExpeditionSquadSlotButton.ExpeditionSquadSlotButton_C.PreConstruct
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// (BlueprintCosmetic, Event, Public, BlueprintEvent)
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// Parameters:
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// bool IsDesignTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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void UExpeditionSquadSlotButton_C::PreConstruct(bool IsDesignTime)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("ExpeditionSquadSlotButton_C", "PreConstruct");
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Params::ExpeditionSquadSlotButton_C_PreConstruct Parms{};
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Parms.IsDesignTime = IsDesignTime;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function ExpeditionSquadSlotButton.ExpeditionSquadSlotButton_C.Get Squad Data
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// (Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// class FName OutSquadId (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// int32 OutSquadSlotIndex (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// TArray<EFortItemType> ItemTypes (Parm, OutParm, ZeroConstructor)
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void UExpeditionSquadSlotButton_C::Get_Squad_Data(class FName* OutSquadId, int32* OutSquadSlotIndex, TArray<EFortItemType>* ItemTypes)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("ExpeditionSquadSlotButton_C", "Get Squad Data");
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Params::ExpeditionSquadSlotButton_C_Get_Squad_Data Parms{};
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UObject::ProcessEvent(Func, &Parms);
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if (OutSquadId != nullptr)
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*OutSquadId = Parms.OutSquadId;
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if (OutSquadSlotIndex != nullptr)
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*OutSquadSlotIndex = Parms.OutSquadSlotIndex;
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if (ItemTypes != nullptr)
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*ItemTypes = std::move(Parms.ItemTypes);
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}
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}
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