Files
UnrealEvent/Aeon-740/SDK/EventScoreBigStat_functions.cpp
2024-10-18 01:01:36 +01:00

49 lines
1.8 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: EventScoreBigStat
#include "Basic.hpp"
#include "EventScoreBigStat_classes.hpp"
#include "EventScoreBigStat_parameters.hpp"
namespace SDK
{
// Function EventScoreBigStat.EventScoreBigStat_C.SetData
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// class FText Label (BlueprintVisible, BlueprintReadOnly, Parm)
// int32 Value (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 ValueContext (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class FText FormatterText (BlueprintVisible, BlueprintReadOnly, Parm)
// struct FFortTournamentDisplayInfo Tournament_Display_Info (BlueprintVisible, BlueprintReadOnly, Parm)
void UEventScoreBigStat_C::SetData(const class FText& Label, int32 Value, int32 ValueContext, const class FText& FormatterText, const struct FFortTournamentDisplayInfo& Tournament_Display_Info)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EventScoreBigStat_C", "SetData");
Params::EventScoreBigStat_C_SetData Parms{};
Parms.Label = std::move(Label);
Parms.Value = Value;
Parms.ValueContext = ValueContext;
Parms.FormatterText = std::move(FormatterText);
Parms.Tournament_Display_Info = std::move(Tournament_Display_Info);
UObject::ProcessEvent(Func, &Parms);
}
}