Files
UnrealEvent/Aeon-740/SDK/EventLeaderboardPlayerPerformance_functions.cpp
2024-10-18 01:01:36 +01:00

55 lines
1.5 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: EventLeaderboardPlayerPerformance
#include "Basic.hpp"
#include "EventLeaderboardPlayerPerformance_classes.hpp"
#include "EventLeaderboardPlayerPerformance_parameters.hpp"
namespace SDK
{
// Function EventLeaderboardPlayerPerformance.EventLeaderboardPlayerPerformance_C.ExecuteUbergraph_EventLeaderboardPlayerPerformance
// (Final, UbergraphFunction, HasDefaults)
// Parameters:
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UEventLeaderboardPlayerPerformance_C::ExecuteUbergraph_EventLeaderboardPlayerPerformance(int32 EntryPoint)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EventLeaderboardPlayerPerformance_C", "ExecuteUbergraph_EventLeaderboardPlayerPerformance");
Params::EventLeaderboardPlayerPerformance_C_ExecuteUbergraph_EventLeaderboardPlayerPerformance Parms{};
Parms.EntryPoint = EntryPoint;
UObject::ProcessEvent(Func, &Parms);
}
// Function EventLeaderboardPlayerPerformance.EventLeaderboardPlayerPerformance_C.RefreshDataBP
// (Event, Protected, BlueprintEvent)
void UEventLeaderboardPlayerPerformance_C::RefreshDataBP()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EventLeaderboardPlayerPerformance_C", "RefreshDataBP");
UObject::ProcessEvent(Func, nullptr);
}
}