Files
UnrealEvent/Aeon-740/SDK/EnemyPawn_Interface_functions.cpp
2024-10-18 01:01:36 +01:00

46 lines
1.2 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: EnemyPawn_Interface
#include "Basic.hpp"
#include "EnemyPawn_Interface_classes.hpp"
#include "EnemyPawn_Interface_parameters.hpp"
namespace SDK
{
// Function EnemyPawn_Interface.EnemyPawn_Interface_C.Orphaned
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool IsOrphaned (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor)
// class AFortPawn* AttachedPawn (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void IEnemyPawn_Interface_C::Orphaned(bool* IsOrphaned, class AFortPawn** AttachedPawn)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EnemyPawn_Interface_C", "Orphaned");
Params::EnemyPawn_Interface_C_Orphaned Parms{};
UObject::ProcessEvent(Func, &Parms);
if (IsOrphaned != nullptr)
*IsOrphaned = Parms.IsOrphaned;
if (AttachedPawn != nullptr)
*AttachedPawn = Parms.AttachedPawn;
}
}