mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-26 19:33:43 +00:00
46 lines
1.2 KiB
C++
46 lines
1.2 KiB
C++
#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: EnemyPawn_Interface
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#include "Basic.hpp"
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#include "EnemyPawn_Interface_classes.hpp"
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#include "EnemyPawn_Interface_parameters.hpp"
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namespace SDK
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{
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// Function EnemyPawn_Interface.EnemyPawn_Interface_C.Orphaned
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// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// bool IsOrphaned (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// class AFortPawn* AttachedPawn (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void IEnemyPawn_Interface_C::Orphaned(bool* IsOrphaned, class AFortPawn** AttachedPawn)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("EnemyPawn_Interface_C", "Orphaned");
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Params::EnemyPawn_Interface_C_Orphaned Parms{};
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UObject::ProcessEvent(Func, &Parms);
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if (IsOrphaned != nullptr)
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*IsOrphaned = Parms.IsOrphaned;
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if (AttachedPawn != nullptr)
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*AttachedPawn = Parms.AttachedPawn;
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}
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}
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