Files
UnrealEvent/Aeon-740/SDK/DuplicateResOutMesh_functions.cpp
2024-10-18 01:01:36 +01:00

285 lines
9.0 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: DuplicateResOutMesh
#include "Basic.hpp"
#include "DuplicateResOutMesh_classes.hpp"
#include "DuplicateResOutMesh_parameters.hpp"
namespace SDK
{
// Function DuplicateResOutMesh.DuplicateResOutMesh_C.ExecuteUbergraph_DuplicateResOutMesh
// (Final, UbergraphFunction, HasDefaults)
// Parameters:
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void ADuplicateResOutMesh_C::ExecuteUbergraph_DuplicateResOutMesh(int32 EntryPoint)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("DuplicateResOutMesh_C", "ExecuteUbergraph_DuplicateResOutMesh");
Params::DuplicateResOutMesh_C_ExecuteUbergraph_DuplicateResOutMesh Parms{};
Parms.EntryPoint = EntryPoint;
UObject::ProcessEvent(Func, &Parms);
}
// Function DuplicateResOutMesh.DuplicateResOutMesh_C.UpdateExternalParameters
// (HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// TArray<class UMaterialInstanceDynamic*> MID_Array (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ZeroConstructor, ReferenceParm)
// TArray<class USkeletalMeshComponent*> External_Mesh_Component_Array (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ZeroConstructor, ReferenceParm)
void ADuplicateResOutMesh_C::UpdateExternalParameters(const TArray<class UMaterialInstanceDynamic*>& MID_Array, const TArray<class USkeletalMeshComponent*>& External_Mesh_Component_Array)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("DuplicateResOutMesh_C", "UpdateExternalParameters");
Params::DuplicateResOutMesh_C_UpdateExternalParameters Parms{};
Parms.MID_Array = std::move(MID_Array);
Parms.External_Mesh_Component_Array = std::move(External_Mesh_Component_Array);
UObject::ProcessEvent(Func, &Parms);
}
// Function DuplicateResOutMesh.DuplicateResOutMesh_C.ReceiveTick
// (Event, Public, BlueprintEvent)
// Parameters:
// float DeltaSeconds (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void ADuplicateResOutMesh_C::ReceiveTick(float DeltaSeconds)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("DuplicateResOutMesh_C", "ReceiveTick");
Params::DuplicateResOutMesh_C_ReceiveTick Parms{};
Parms.DeltaSeconds = DeltaSeconds;
UObject::ProcessEvent(Func, &Parms);
}
// Function DuplicateResOutMesh.DuplicateResOutMesh_C.ReceiveBeginPlay
// (Event, Protected, BlueprintEvent)
void ADuplicateResOutMesh_C::ReceiveBeginPlay()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("DuplicateResOutMesh_C", "ReceiveBeginPlay");
UObject::ProcessEvent(Func, nullptr);
}
// Function DuplicateResOutMesh.DuplicateResOutMesh_C.CharacterSpawnInTimeline__UpdateFunc
// (BlueprintEvent)
void ADuplicateResOutMesh_C::CharacterSpawnInTimeline__UpdateFunc()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("DuplicateResOutMesh_C", "CharacterSpawnInTimeline__UpdateFunc");
UObject::ProcessEvent(Func, nullptr);
}
// Function DuplicateResOutMesh.DuplicateResOutMesh_C.CharacterSpawnInTimeline__FinishedFunc
// (BlueprintEvent)
void ADuplicateResOutMesh_C::CharacterSpawnInTimeline__FinishedFunc()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("DuplicateResOutMesh_C", "CharacterSpawnInTimeline__FinishedFunc");
UObject::ProcessEvent(Func, nullptr);
}
// Function DuplicateResOutMesh.DuplicateResOutMesh_C.UserConstructionScript
// (Event, Public, HasDefaults, BlueprintCallable, BlueprintEvent)
void ADuplicateResOutMesh_C::UserConstructionScript()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("DuplicateResOutMesh_C", "UserConstructionScript");
UObject::ProcessEvent(Func, nullptr);
}
// Function DuplicateResOutMesh.DuplicateResOutMesh_C.initializeExternalSkeletalMeshArray
// (Public, BlueprintCallable, BlueprintEvent)
void ADuplicateResOutMesh_C::InitializeExternalSkeletalMeshArray()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("DuplicateResOutMesh_C", "initializeExternalSkeletalMeshArray");
UObject::ProcessEvent(Func, nullptr);
}
// Function DuplicateResOutMesh.DuplicateResOutMesh_C.Find Bounds
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
void ADuplicateResOutMesh_C::Find_Bounds()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("DuplicateResOutMesh_C", "Find Bounds");
UObject::ProcessEvent(Func, nullptr);
}
// Function DuplicateResOutMesh.DuplicateResOutMesh_C.Spawn Light
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
void ADuplicateResOutMesh_C::Spawn__Light()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("DuplicateResOutMesh_C", "Spawn Light");
UObject::ProcessEvent(Func, nullptr);
}
// Function DuplicateResOutMesh.DuplicateResOutMesh_C.Make and slave internal meshes
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
void ADuplicateResOutMesh_C::Make_and_slave_internal_meshes()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("DuplicateResOutMesh_C", "Make and slave internal meshes");
UObject::ProcessEvent(Func, nullptr);
}
// Function DuplicateResOutMesh.DuplicateResOutMesh_C.Make internal mids and append external and intermal mids to mid array
// (Public, BlueprintCallable, BlueprintEvent)
void ADuplicateResOutMesh_C::Make_internal_mids_and_append_external_and_intermal_mids_to_mid_array()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("DuplicateResOutMesh_C", "Make internal mids and append external and intermal mids to mid array");
UObject::ProcessEvent(Func, nullptr);
}
// Function DuplicateResOutMesh.DuplicateResOutMesh_C.ProcessSpawnInTimeline
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// float ZHeight (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float LightIntensity (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void ADuplicateResOutMesh_C::ProcessSpawnInTimeline(float ZHeight, float LightIntensity)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("DuplicateResOutMesh_C", "ProcessSpawnInTimeline");
Params::DuplicateResOutMesh_C_ProcessSpawnInTimeline Parms{};
Parms.ZHeight = ZHeight;
Parms.LightIntensity = LightIntensity;
UObject::ProcessEvent(Func, &Parms);
}
// Function DuplicateResOutMesh.DuplicateResOutMesh_C.External Mesh Masked Setup
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// TArray<class USkeletalMeshComponent*> External_Mesh_Component_Array (BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ZeroConstructor, ReferenceParm)
// TArray<class UMaterialInstanceDynamic*> Corrected_Mid_Array (Parm, OutParm, ZeroConstructor)
void ADuplicateResOutMesh_C::External_Mesh_Masked_Setup(TArray<class USkeletalMeshComponent*>& External_Mesh_Component_Array, TArray<class UMaterialInstanceDynamic*>* Corrected_Mid_Array)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("DuplicateResOutMesh_C", "External Mesh Masked Setup");
Params::DuplicateResOutMesh_C_External_Mesh_Masked_Setup Parms{};
Parms.External_Mesh_Component_Array = std::move(External_Mesh_Component_Array);
UObject::ProcessEvent(Func, &Parms);
External_Mesh_Component_Array = std::move(Parms.External_Mesh_Component_Array);
if (Corrected_Mid_Array != nullptr)
*Corrected_Mid_Array = std::move(Parms.Corrected_Mid_Array);
}
// Function DuplicateResOutMesh.DuplicateResOutMesh_C.Store Original Material for Teleport In
// (Public, BlueprintCallable, BlueprintEvent)
void ADuplicateResOutMesh_C::Store_Original_Material_for_Teleport_In()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("DuplicateResOutMesh_C", "Store Original Material for Teleport In");
UObject::ProcessEvent(Func, nullptr);
}
// Function DuplicateResOutMesh.DuplicateResOutMesh_C.RestoreInProgressRes
// (Public, BlueprintCallable, BlueprintEvent)
void ADuplicateResOutMesh_C::RestoreInProgressRes()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("DuplicateResOutMesh_C", "RestoreInProgressRes");
UObject::ProcessEvent(Func, nullptr);
}
}