Files
UnrealEvent/Aeon-740/SDK/DefaultAppActivationSoundMixManager_classes.hpp
2024-10-18 01:01:36 +01:00

38 lines
992 B
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: DefaultAppActivationSoundMixManager
#include "Basic.hpp"
#include "FortniteGame_classes.hpp"
namespace SDK
{
// BlueprintGeneratedClass DefaultAppActivationSoundMixManager.DefaultAppActivationSoundMixManager_C
// 0x0000 (0x0058 - 0x0058)
class UDefaultAppActivationSoundMixManager_C final : public UFortAppActivationSoundMixManager
{
public:
static class UClass* StaticClass()
{
return StaticBPGeneratedClassImpl<"DefaultAppActivationSoundMixManager_C">();
}
static class UDefaultAppActivationSoundMixManager_C* GetDefaultObj()
{
return GetDefaultObjImpl<UDefaultAppActivationSoundMixManager_C>();
}
};
static_assert(alignof(UDefaultAppActivationSoundMixManager_C) == 0x000008, "Wrong alignment on UDefaultAppActivationSoundMixManager_C");
static_assert(sizeof(UDefaultAppActivationSoundMixManager_C) == 0x000058, "Wrong size on UDefaultAppActivationSoundMixManager_C");
}