Files
UnrealEvent/Aeon-740/SDK/DailyRewards_functions.cpp
2024-10-18 01:01:36 +01:00

262 lines
7.4 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: DailyRewards
#include "Basic.hpp"
#include "DailyRewards_classes.hpp"
#include "DailyRewards_parameters.hpp"
namespace SDK
{
// Function DailyRewards.DailyRewards_C.OnDailyRewardsComplete__DelegateSignature
// (Public, Delegate, BlueprintCallable, BlueprintEvent)
void UDailyRewards_C::OnDailyRewardsComplete__DelegateSignature()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("DailyRewards_C", "OnDailyRewardsComplete__DelegateSignature");
UObject::ProcessEvent(Func, nullptr);
}
// Function DailyRewards.DailyRewards_C.ExecuteUbergraph_DailyRewards
// (Final, UbergraphFunction)
// Parameters:
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UDailyRewards_C::ExecuteUbergraph_DailyRewards(int32 EntryPoint)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("DailyRewards_C", "ExecuteUbergraph_DailyRewards");
Params::DailyRewards_C_ExecuteUbergraph_DailyRewards Parms{};
Parms.EntryPoint = EntryPoint;
UObject::ProcessEvent(Func, &Parms);
}
// Function DailyRewards.DailyRewards_C.BndEvt__Button_Continue_K2Node_ComponentBoundEvent_1_CommonButtonClicked__DelegateSignature
// (BlueprintEvent)
// Parameters:
// class UCommonButton* Button (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UDailyRewards_C::BndEvt__Button_Continue_K2Node_ComponentBoundEvent_1_CommonButtonClicked__DelegateSignature(class UCommonButton* Button)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("DailyRewards_C", "BndEvt__Button_Continue_K2Node_ComponentBoundEvent_1_CommonButtonClicked__DelegateSignature");
Params::DailyRewards_C_BndEvt__Button_Continue_K2Node_ComponentBoundEvent_1_CommonButtonClicked__DelegateSignature Parms{};
Parms.Button = Button;
UObject::ProcessEvent(Func, &Parms);
}
// Function DailyRewards.DailyRewards_C.BndEvt__Button_Collect_K2Node_ComponentBoundEvent_0_CommonButtonClicked__DelegateSignature
// (BlueprintEvent)
// Parameters:
// class UCommonButton* Button (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UDailyRewards_C::BndEvt__Button_Collect_K2Node_ComponentBoundEvent_0_CommonButtonClicked__DelegateSignature(class UCommonButton* Button)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("DailyRewards_C", "BndEvt__Button_Collect_K2Node_ComponentBoundEvent_0_CommonButtonClicked__DelegateSignature");
Params::DailyRewards_C_BndEvt__Button_Collect_K2Node_ComponentBoundEvent_0_CommonButtonClicked__DelegateSignature Parms{};
Parms.Button = Button;
UObject::ProcessEvent(Func, &Parms);
}
// Function DailyRewards.DailyRewards_C.Destruct
// (BlueprintCosmetic, Event, Public, BlueprintEvent)
void UDailyRewards_C::Destruct()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("DailyRewards_C", "Destruct");
UObject::ProcessEvent(Func, nullptr);
}
// Function DailyRewards.DailyRewards_C.OnDeactivated
// (Event, Protected, BlueprintEvent)
void UDailyRewards_C::OnDeactivated()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("DailyRewards_C", "OnDeactivated");
UObject::ProcessEvent(Func, nullptr);
}
// Function DailyRewards.DailyRewards_C.PreConstruct
// (BlueprintCosmetic, Event, Public, BlueprintEvent)
// Parameters:
// bool IsDesignTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void UDailyRewards_C::PreConstruct(bool IsDesignTime)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("DailyRewards_C", "PreConstruct");
Params::DailyRewards_C_PreConstruct Parms{};
Parms.IsDesignTime = IsDesignTime;
UObject::ProcessEvent(Func, &Parms);
}
// Function DailyRewards.DailyRewards_C.Construct
// (BlueprintCosmetic, Event, Public, BlueprintEvent)
void UDailyRewards_C::Construct()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("DailyRewards_C", "Construct");
UObject::ProcessEvent(Func, nullptr);
}
// Function DailyRewards.DailyRewards_C.OnActivated
// (Event, Protected, BlueprintEvent)
void UDailyRewards_C::OnActivated()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("DailyRewards_C", "OnActivated");
UObject::ProcessEvent(Func, nullptr);
}
// Function DailyRewards.DailyRewards_C.Setup Daily Rewards
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
void UDailyRewards_C::Setup_Daily_Rewards()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("DailyRewards_C", "Setup Daily Rewards");
UObject::ProcessEvent(Func, nullptr);
}
// Function DailyRewards.DailyRewards_C.PopPanelWhileInGame
// (Public, BlueprintCallable, BlueprintEvent)
void UDailyRewards_C::PopPanelWhileInGame()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("DailyRewards_C", "PopPanelWhileInGame");
UObject::ProcessEvent(Func, nullptr);
}
// Function DailyRewards.DailyRewards_C.Handle Close
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool PassThrough (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor)
void UDailyRewards_C::Handle_Close(bool* PassThrough)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("DailyRewards_C", "Handle Close");
Params::DailyRewards_C_Handle_Close Parms{};
UObject::ProcessEvent(Func, &Parms);
if (PassThrough != nullptr)
*PassThrough = Parms.PassThrough;
}
// Function DailyRewards.DailyRewards_C.Handle Collect
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool PassThrough (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor)
void UDailyRewards_C::Handle_Collect(bool* PassThrough)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("DailyRewards_C", "Handle Collect");
Params::DailyRewards_C_Handle_Collect Parms{};
UObject::ProcessEvent(Func, &Parms);
if (PassThrough != nullptr)
*PassThrough = Parms.PassThrough;
}
// Function DailyRewards.DailyRewards_C.IsCurrentlyRunning
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool Result (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor)
void UDailyRewards_C::IsCurrentlyRunning(bool* Result)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("DailyRewards_C", "IsCurrentlyRunning");
Params::DailyRewards_C_IsCurrentlyRunning Parms{};
UObject::ProcessEvent(Func, &Parms);
if (Result != nullptr)
*Result = Parms.Result;
}
}