mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-27 03:43:40 +00:00
262 lines
7.4 KiB
C++
262 lines
7.4 KiB
C++
#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: DailyRewards
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#include "Basic.hpp"
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#include "DailyRewards_classes.hpp"
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#include "DailyRewards_parameters.hpp"
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namespace SDK
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{
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// Function DailyRewards.DailyRewards_C.OnDailyRewardsComplete__DelegateSignature
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// (Public, Delegate, BlueprintCallable, BlueprintEvent)
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void UDailyRewards_C::OnDailyRewardsComplete__DelegateSignature()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("DailyRewards_C", "OnDailyRewardsComplete__DelegateSignature");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function DailyRewards.DailyRewards_C.ExecuteUbergraph_DailyRewards
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// (Final, UbergraphFunction)
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// Parameters:
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// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UDailyRewards_C::ExecuteUbergraph_DailyRewards(int32 EntryPoint)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("DailyRewards_C", "ExecuteUbergraph_DailyRewards");
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Params::DailyRewards_C_ExecuteUbergraph_DailyRewards Parms{};
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Parms.EntryPoint = EntryPoint;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function DailyRewards.DailyRewards_C.BndEvt__Button_Continue_K2Node_ComponentBoundEvent_1_CommonButtonClicked__DelegateSignature
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// (BlueprintEvent)
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// Parameters:
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// class UCommonButton* Button (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UDailyRewards_C::BndEvt__Button_Continue_K2Node_ComponentBoundEvent_1_CommonButtonClicked__DelegateSignature(class UCommonButton* Button)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("DailyRewards_C", "BndEvt__Button_Continue_K2Node_ComponentBoundEvent_1_CommonButtonClicked__DelegateSignature");
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Params::DailyRewards_C_BndEvt__Button_Continue_K2Node_ComponentBoundEvent_1_CommonButtonClicked__DelegateSignature Parms{};
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Parms.Button = Button;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function DailyRewards.DailyRewards_C.BndEvt__Button_Collect_K2Node_ComponentBoundEvent_0_CommonButtonClicked__DelegateSignature
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// (BlueprintEvent)
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// Parameters:
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// class UCommonButton* Button (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UDailyRewards_C::BndEvt__Button_Collect_K2Node_ComponentBoundEvent_0_CommonButtonClicked__DelegateSignature(class UCommonButton* Button)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("DailyRewards_C", "BndEvt__Button_Collect_K2Node_ComponentBoundEvent_0_CommonButtonClicked__DelegateSignature");
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Params::DailyRewards_C_BndEvt__Button_Collect_K2Node_ComponentBoundEvent_0_CommonButtonClicked__DelegateSignature Parms{};
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Parms.Button = Button;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function DailyRewards.DailyRewards_C.Destruct
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// (BlueprintCosmetic, Event, Public, BlueprintEvent)
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void UDailyRewards_C::Destruct()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("DailyRewards_C", "Destruct");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function DailyRewards.DailyRewards_C.OnDeactivated
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// (Event, Protected, BlueprintEvent)
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void UDailyRewards_C::OnDeactivated()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("DailyRewards_C", "OnDeactivated");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function DailyRewards.DailyRewards_C.PreConstruct
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// (BlueprintCosmetic, Event, Public, BlueprintEvent)
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// Parameters:
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// bool IsDesignTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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void UDailyRewards_C::PreConstruct(bool IsDesignTime)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("DailyRewards_C", "PreConstruct");
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Params::DailyRewards_C_PreConstruct Parms{};
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Parms.IsDesignTime = IsDesignTime;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function DailyRewards.DailyRewards_C.Construct
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// (BlueprintCosmetic, Event, Public, BlueprintEvent)
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void UDailyRewards_C::Construct()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("DailyRewards_C", "Construct");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function DailyRewards.DailyRewards_C.OnActivated
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// (Event, Protected, BlueprintEvent)
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void UDailyRewards_C::OnActivated()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("DailyRewards_C", "OnActivated");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function DailyRewards.DailyRewards_C.Setup Daily Rewards
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// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
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void UDailyRewards_C::Setup_Daily_Rewards()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("DailyRewards_C", "Setup Daily Rewards");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function DailyRewards.DailyRewards_C.PopPanelWhileInGame
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// (Public, BlueprintCallable, BlueprintEvent)
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void UDailyRewards_C::PopPanelWhileInGame()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("DailyRewards_C", "PopPanelWhileInGame");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function DailyRewards.DailyRewards_C.Handle Close
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// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// bool PassThrough (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor)
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void UDailyRewards_C::Handle_Close(bool* PassThrough)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("DailyRewards_C", "Handle Close");
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Params::DailyRewards_C_Handle_Close Parms{};
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UObject::ProcessEvent(Func, &Parms);
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if (PassThrough != nullptr)
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*PassThrough = Parms.PassThrough;
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}
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// Function DailyRewards.DailyRewards_C.Handle Collect
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// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// bool PassThrough (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor)
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void UDailyRewards_C::Handle_Collect(bool* PassThrough)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("DailyRewards_C", "Handle Collect");
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Params::DailyRewards_C_Handle_Collect Parms{};
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UObject::ProcessEvent(Func, &Parms);
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if (PassThrough != nullptr)
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*PassThrough = Parms.PassThrough;
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}
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// Function DailyRewards.DailyRewards_C.IsCurrentlyRunning
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// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// bool Result (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor)
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void UDailyRewards_C::IsCurrentlyRunning(bool* Result)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("DailyRewards_C", "IsCurrentlyRunning");
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Params::DailyRewards_C_IsCurrentlyRunning Parms{};
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UObject::ProcessEvent(Func, &Parms);
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if (Result != nullptr)
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*Result = Parms.Result;
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}
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}
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