mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
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77 lines
2.3 KiB
C++
77 lines
2.3 KiB
C++
#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: DailyQuestProgressWidget
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#include "Basic.hpp"
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#include "DailyQuestProgressWidget_classes.hpp"
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#include "DailyQuestProgressWidget_parameters.hpp"
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namespace SDK
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{
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// Function DailyQuestProgressWidget.DailyQuestProgressWidget_C.ExecuteUbergraph_DailyQuestProgressWidget
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// (Final, UbergraphFunction)
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// Parameters:
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// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UDailyQuestProgressWidget_C::ExecuteUbergraph_DailyQuestProgressWidget(int32 EntryPoint)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("DailyQuestProgressWidget_C", "ExecuteUbergraph_DailyQuestProgressWidget");
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Params::DailyQuestProgressWidget_C_ExecuteUbergraph_DailyQuestProgressWidget Parms{};
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Parms.EntryPoint = EntryPoint;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function DailyQuestProgressWidget.DailyQuestProgressWidget_C.Construct
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// (BlueprintCosmetic, Event, Public, BlueprintEvent)
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void UDailyQuestProgressWidget_C::Construct()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("DailyQuestProgressWidget_C", "Construct");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function DailyQuestProgressWidget.DailyQuestProgressWidget_C.Update
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// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// int32 Required (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// int32 Achieved (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UDailyQuestProgressWidget_C::Update(int32 Required, int32 Achieved)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("DailyQuestProgressWidget_C", "Update");
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Params::DailyQuestProgressWidget_C_Update Parms{};
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Parms.Required = Required;
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Parms.Achieved = Achieved;
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UObject::ProcessEvent(Func, &Parms);
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}
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}
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