Files
UnrealEvent/Aeon-740/SDK/DailyQuestProgressWidget_functions.cpp
2024-10-18 01:01:36 +01:00

77 lines
2.3 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: DailyQuestProgressWidget
#include "Basic.hpp"
#include "DailyQuestProgressWidget_classes.hpp"
#include "DailyQuestProgressWidget_parameters.hpp"
namespace SDK
{
// Function DailyQuestProgressWidget.DailyQuestProgressWidget_C.ExecuteUbergraph_DailyQuestProgressWidget
// (Final, UbergraphFunction)
// Parameters:
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UDailyQuestProgressWidget_C::ExecuteUbergraph_DailyQuestProgressWidget(int32 EntryPoint)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("DailyQuestProgressWidget_C", "ExecuteUbergraph_DailyQuestProgressWidget");
Params::DailyQuestProgressWidget_C_ExecuteUbergraph_DailyQuestProgressWidget Parms{};
Parms.EntryPoint = EntryPoint;
UObject::ProcessEvent(Func, &Parms);
}
// Function DailyQuestProgressWidget.DailyQuestProgressWidget_C.Construct
// (BlueprintCosmetic, Event, Public, BlueprintEvent)
void UDailyQuestProgressWidget_C::Construct()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("DailyQuestProgressWidget_C", "Construct");
UObject::ProcessEvent(Func, nullptr);
}
// Function DailyQuestProgressWidget.DailyQuestProgressWidget_C.Update
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// int32 Required (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 Achieved (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UDailyQuestProgressWidget_C::Update(int32 Required, int32 Achieved)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("DailyQuestProgressWidget_C", "Update");
Params::DailyQuestProgressWidget_C_Update Parms{};
Parms.Required = Required;
Parms.Achieved = Achieved;
UObject::ProcessEvent(Func, &Parms);
}
}