Files
UnrealEvent/Aeon-740/SDK/CreativeMyIslandModal_functions.cpp
2024-10-18 01:01:36 +01:00

395 lines
14 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: CreativeMyIslandModal
#include "Basic.hpp"
#include "CreativeMyIslandModal_classes.hpp"
#include "CreativeMyIslandModal_parameters.hpp"
namespace SDK
{
// Function CreativeMyIslandModal.CreativeMyIslandModal_C.ExecuteUbergraph_CreativeMyIslandModal
// (Final, UbergraphFunction, HasDefaults)
// Parameters:
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UCreativeMyIslandModal_C::ExecuteUbergraph_CreativeMyIslandModal(int32 EntryPoint)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CreativeMyIslandModal_C", "ExecuteUbergraph_CreativeMyIslandModal");
Params::CreativeMyIslandModal_C_ExecuteUbergraph_CreativeMyIslandModal Parms{};
Parms.EntryPoint = EntryPoint;
UObject::ProcessEvent(Func, &Parms);
}
// Function CreativeMyIslandModal.CreativeMyIslandModal_C.SetUpOnClosedDelegates
// (BlueprintCallable, BlueprintEvent)
void UCreativeMyIslandModal_C::SetUpOnClosedDelegates()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CreativeMyIslandModal_C", "SetUpOnClosedDelegates");
UObject::ProcessEvent(Func, nullptr);
}
// Function CreativeMyIslandModal.CreativeMyIslandModal_C.BndEvt__Description_K2Node_ComponentBoundEvent_7_CommonButtonClicked__DelegateSignature
// (BlueprintEvent)
// Parameters:
// class UCommonButton* Button (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UCreativeMyIslandModal_C::BndEvt__Description_K2Node_ComponentBoundEvent_7_CommonButtonClicked__DelegateSignature(class UCommonButton* Button)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CreativeMyIslandModal_C", "BndEvt__Description_K2Node_ComponentBoundEvent_7_CommonButtonClicked__DelegateSignature");
Params::CreativeMyIslandModal_C_BndEvt__Description_K2Node_ComponentBoundEvent_7_CommonButtonClicked__DelegateSignature Parms{};
Parms.Button = Button;
UObject::ProcessEvent(Func, &Parms);
}
// Function CreativeMyIslandModal.CreativeMyIslandModal_C.BndEvt__Permissions_K2Node_ComponentBoundEvent_6_CommonButtonClicked__DelegateSignature
// (BlueprintEvent)
// Parameters:
// class UCommonButton* Button (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UCreativeMyIslandModal_C::BndEvt__Permissions_K2Node_ComponentBoundEvent_6_CommonButtonClicked__DelegateSignature(class UCommonButton* Button)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CreativeMyIslandModal_C", "BndEvt__Permissions_K2Node_ComponentBoundEvent_6_CommonButtonClicked__DelegateSignature");
Params::CreativeMyIslandModal_C_BndEvt__Permissions_K2Node_ComponentBoundEvent_6_CommonButtonClicked__DelegateSignature Parms{};
Parms.Button = Button;
UObject::ProcessEvent(Func, &Parms);
}
// Function CreativeMyIslandModal.CreativeMyIslandModal_C.Setup Tabs
// (BlueprintCallable, BlueprintEvent)
void UCreativeMyIslandModal_C::Setup_Tabs()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CreativeMyIslandModal_C", "Setup Tabs");
UObject::ProcessEvent(Func, nullptr);
}
// Function CreativeMyIslandModal.CreativeMyIslandModal_C.Construct
// (BlueprintCosmetic, Event, Public, BlueprintEvent)
void UCreativeMyIslandModal_C::Construct()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CreativeMyIslandModal_C", "Construct");
UObject::ProcessEvent(Func, nullptr);
}
// Function CreativeMyIslandModal.CreativeMyIslandModal_C.BndEvt__UserActionMenuInputButton_0_K2Node_ComponentBoundEvent_8_CommonButtonClicked__DelegateSignature
// (BlueprintEvent)
// Parameters:
// class UCommonButton* Button (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UCreativeMyIslandModal_C::BndEvt__UserActionMenuInputButton_0_K2Node_ComponentBoundEvent_8_CommonButtonClicked__DelegateSignature(class UCommonButton* Button)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CreativeMyIslandModal_C", "BndEvt__UserActionMenuInputButton_0_K2Node_ComponentBoundEvent_8_CommonButtonClicked__DelegateSignature");
Params::CreativeMyIslandModal_C_BndEvt__UserActionMenuInputButton_0_K2Node_ComponentBoundEvent_8_CommonButtonClicked__DelegateSignature Parms{};
Parms.Button = Button;
UObject::ProcessEvent(Func, &Parms);
}
// Function CreativeMyIslandModal.CreativeMyIslandModal_C.OnInputModeChanged
// (Event, Protected, BlueprintEvent)
// Parameters:
// bool bUsingGamepad (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void UCreativeMyIslandModal_C::OnInputModeChanged(bool bUsingGamepad)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CreativeMyIslandModal_C", "OnInputModeChanged");
Params::CreativeMyIslandModal_C_OnInputModeChanged Parms{};
Parms.bUsingGamepad = bUsingGamepad;
UObject::ProcessEvent(Func, &Parms);
}
// Function CreativeMyIslandModal.CreativeMyIslandModal_C.BndEvt__Button_1_K2Node_ComponentBoundEvent_0_OnButtonClickedEvent__DelegateSignature
// (BlueprintEvent)
void UCreativeMyIslandModal_C::BndEvt__Button_1_K2Node_ComponentBoundEvent_0_OnButtonClickedEvent__DelegateSignature()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CreativeMyIslandModal_C", "BndEvt__Button_1_K2Node_ComponentBoundEvent_0_OnButtonClickedEvent__DelegateSignature");
UObject::ProcessEvent(Func, nullptr);
}
// Function CreativeMyIslandModal.CreativeMyIslandModal_C.BndEvt__IconTextButton_C_1_K2Node_ComponentBoundEvent_5_CommonButtonClicked__DelegateSignature
// (BlueprintEvent)
// Parameters:
// class UCommonButton* Button (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UCreativeMyIslandModal_C::BndEvt__IconTextButton_C_1_K2Node_ComponentBoundEvent_5_CommonButtonClicked__DelegateSignature(class UCommonButton* Button)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CreativeMyIslandModal_C", "BndEvt__IconTextButton_C_1_K2Node_ComponentBoundEvent_5_CommonButtonClicked__DelegateSignature");
Params::CreativeMyIslandModal_C_BndEvt__IconTextButton_C_1_K2Node_ComponentBoundEvent_5_CommonButtonClicked__DelegateSignature Parms{};
Parms.Button = Button;
UObject::ProcessEvent(Func, &Parms);
}
// Function CreativeMyIslandModal.CreativeMyIslandModal_C.CycleRight
// (BlueprintCallable, BlueprintEvent)
void UCreativeMyIslandModal_C::CycleRight()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CreativeMyIslandModal_C", "CycleRight");
UObject::ProcessEvent(Func, nullptr);
}
// Function CreativeMyIslandModal.CreativeMyIslandModal_C.CycleLeft
// (BlueprintCallable, BlueprintEvent)
void UCreativeMyIslandModal_C::CycleLeft()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CreativeMyIslandModal_C", "CycleLeft");
UObject::ProcessEvent(Func, nullptr);
}
// Function CreativeMyIslandModal.CreativeMyIslandModal_C.Close
// (BlueprintCallable, BlueprintEvent)
void UCreativeMyIslandModal_C::Close()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CreativeMyIslandModal_C", "Close");
UObject::ProcessEvent(Func, nullptr);
}
// Function CreativeMyIslandModal.CreativeMyIslandModal_C.OnActivated
// (Event, Protected, BlueprintEvent)
void UCreativeMyIslandModal_C::OnActivated()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CreativeMyIslandModal_C", "OnActivated");
UObject::ProcessEvent(Func, nullptr);
}
// Function CreativeMyIslandModal.CreativeMyIslandModal_C.BndEvt__CancelButton_K2Node_ComponentBoundEvent_1_CommonButtonClicked__DelegateSignature
// (BlueprintEvent)
// Parameters:
// class UCommonButton* Button (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UCreativeMyIslandModal_C::BndEvt__CancelButton_K2Node_ComponentBoundEvent_1_CommonButtonClicked__DelegateSignature(class UCommonButton* Button)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CreativeMyIslandModal_C", "BndEvt__CancelButton_K2Node_ComponentBoundEvent_1_CommonButtonClicked__DelegateSignature");
Params::CreativeMyIslandModal_C_BndEvt__CancelButton_K2Node_ComponentBoundEvent_1_CommonButtonClicked__DelegateSignature Parms{};
Parms.Button = Button;
UObject::ProcessEvent(Func, &Parms);
}
// Function CreativeMyIslandModal.CreativeMyIslandModal_C.BndEvt__IconTextButton_C_0_K2Node_ComponentBoundEvent_2_CommonButtonClicked__DelegateSignature
// (BlueprintEvent)
// Parameters:
// class UCommonButton* Button (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UCreativeMyIslandModal_C::BndEvt__IconTextButton_C_0_K2Node_ComponentBoundEvent_2_CommonButtonClicked__DelegateSignature(class UCommonButton* Button)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CreativeMyIslandModal_C", "BndEvt__IconTextButton_C_0_K2Node_ComponentBoundEvent_2_CommonButtonClicked__DelegateSignature");
Params::CreativeMyIslandModal_C_BndEvt__IconTextButton_C_0_K2Node_ComponentBoundEvent_2_CommonButtonClicked__DelegateSignature Parms{};
Parms.Button = Button;
UObject::ProcessEvent(Func, &Parms);
}
// Function CreativeMyIslandModal.CreativeMyIslandModal_C.BndEvt__IconTextButton_C_2_K2Node_ComponentBoundEvent_4_CommonButtonClicked__DelegateSignature
// (BlueprintEvent)
// Parameters:
// class UCommonButton* Button (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UCreativeMyIslandModal_C::BndEvt__IconTextButton_C_2_K2Node_ComponentBoundEvent_4_CommonButtonClicked__DelegateSignature(class UCommonButton* Button)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CreativeMyIslandModal_C", "BndEvt__IconTextButton_C_2_K2Node_ComponentBoundEvent_4_CommonButtonClicked__DelegateSignature");
Params::CreativeMyIslandModal_C_BndEvt__IconTextButton_C_2_K2Node_ComponentBoundEvent_4_CommonButtonClicked__DelegateSignature Parms{};
Parms.Button = Button;
UObject::ProcessEvent(Func, &Parms);
}
// Function CreativeMyIslandModal.CreativeMyIslandModal_C.BndEvt__IconTextButton_C_1_K2Node_ComponentBoundEvent_3_CommonButtonClicked__DelegateSignature
// (BlueprintEvent)
// Parameters:
// class UCommonButton* Button (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UCreativeMyIslandModal_C::BndEvt__IconTextButton_C_1_K2Node_ComponentBoundEvent_3_CommonButtonClicked__DelegateSignature(class UCommonButton* Button)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CreativeMyIslandModal_C", "BndEvt__IconTextButton_C_1_K2Node_ComponentBoundEvent_3_CommonButtonClicked__DelegateSignature");
Params::CreativeMyIslandModal_C_BndEvt__IconTextButton_C_1_K2Node_ComponentBoundEvent_3_CommonButtonClicked__DelegateSignature Parms{};
Parms.Button = Button;
UObject::ProcessEvent(Func, &Parms);
}
// Function CreativeMyIslandModal.CreativeMyIslandModal_C.HandleClose
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool NewParam (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor)
void UCreativeMyIslandModal_C::HandleClose(bool* NewParam)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CreativeMyIslandModal_C", "HandleClose");
Params::CreativeMyIslandModal_C_HandleClose Parms{};
UObject::ProcessEvent(Func, &Parms);
if (NewParam != nullptr)
*NewParam = Parms.NewParam;
}
// Function CreativeMyIslandModal.CreativeMyIslandModal_C.Player in Read Only Volume?
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
// Parameters:
// bool bInReadOnlyVolume (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor)
void UCreativeMyIslandModal_C::Player_in_Read_Only_Volume_(bool* bInReadOnlyVolume)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CreativeMyIslandModal_C", "Player in Read Only Volume?");
Params::CreativeMyIslandModal_C_Player_in_Read_Only_Volume_ Parms{};
UObject::ProcessEvent(Func, &Parms);
if (bInReadOnlyVolume != nullptr)
*bInReadOnlyVolume = Parms.bInReadOnlyVolume;
}
// Function CreativeMyIslandModal.CreativeMyIslandModal_C.PassInputModeToActivePanel
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool bUsingGamepad (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void UCreativeMyIslandModal_C::PassInputModeToActivePanel(bool bUsingGamepad)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CreativeMyIslandModal_C", "PassInputModeToActivePanel");
Params::CreativeMyIslandModal_C_PassInputModeToActivePanel Parms{};
Parms.bUsingGamepad = bUsingGamepad;
UObject::ProcessEvent(Func, &Parms);
}
}