mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-26 19:33:43 +00:00
395 lines
14 KiB
C++
395 lines
14 KiB
C++
#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: CreativeMyIslandModal
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#include "Basic.hpp"
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#include "CreativeMyIslandModal_classes.hpp"
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#include "CreativeMyIslandModal_parameters.hpp"
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namespace SDK
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{
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// Function CreativeMyIslandModal.CreativeMyIslandModal_C.ExecuteUbergraph_CreativeMyIslandModal
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// (Final, UbergraphFunction, HasDefaults)
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// Parameters:
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// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UCreativeMyIslandModal_C::ExecuteUbergraph_CreativeMyIslandModal(int32 EntryPoint)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("CreativeMyIslandModal_C", "ExecuteUbergraph_CreativeMyIslandModal");
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Params::CreativeMyIslandModal_C_ExecuteUbergraph_CreativeMyIslandModal Parms{};
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Parms.EntryPoint = EntryPoint;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function CreativeMyIslandModal.CreativeMyIslandModal_C.SetUpOnClosedDelegates
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// (BlueprintCallable, BlueprintEvent)
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void UCreativeMyIslandModal_C::SetUpOnClosedDelegates()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("CreativeMyIslandModal_C", "SetUpOnClosedDelegates");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function CreativeMyIslandModal.CreativeMyIslandModal_C.BndEvt__Description_K2Node_ComponentBoundEvent_7_CommonButtonClicked__DelegateSignature
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// (BlueprintEvent)
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// Parameters:
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// class UCommonButton* Button (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UCreativeMyIslandModal_C::BndEvt__Description_K2Node_ComponentBoundEvent_7_CommonButtonClicked__DelegateSignature(class UCommonButton* Button)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("CreativeMyIslandModal_C", "BndEvt__Description_K2Node_ComponentBoundEvent_7_CommonButtonClicked__DelegateSignature");
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Params::CreativeMyIslandModal_C_BndEvt__Description_K2Node_ComponentBoundEvent_7_CommonButtonClicked__DelegateSignature Parms{};
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Parms.Button = Button;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function CreativeMyIslandModal.CreativeMyIslandModal_C.BndEvt__Permissions_K2Node_ComponentBoundEvent_6_CommonButtonClicked__DelegateSignature
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// (BlueprintEvent)
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// Parameters:
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// class UCommonButton* Button (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UCreativeMyIslandModal_C::BndEvt__Permissions_K2Node_ComponentBoundEvent_6_CommonButtonClicked__DelegateSignature(class UCommonButton* Button)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("CreativeMyIslandModal_C", "BndEvt__Permissions_K2Node_ComponentBoundEvent_6_CommonButtonClicked__DelegateSignature");
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Params::CreativeMyIslandModal_C_BndEvt__Permissions_K2Node_ComponentBoundEvent_6_CommonButtonClicked__DelegateSignature Parms{};
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Parms.Button = Button;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function CreativeMyIslandModal.CreativeMyIslandModal_C.Setup Tabs
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// (BlueprintCallable, BlueprintEvent)
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void UCreativeMyIslandModal_C::Setup_Tabs()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("CreativeMyIslandModal_C", "Setup Tabs");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function CreativeMyIslandModal.CreativeMyIslandModal_C.Construct
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// (BlueprintCosmetic, Event, Public, BlueprintEvent)
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void UCreativeMyIslandModal_C::Construct()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("CreativeMyIslandModal_C", "Construct");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function CreativeMyIslandModal.CreativeMyIslandModal_C.BndEvt__UserActionMenuInputButton_0_K2Node_ComponentBoundEvent_8_CommonButtonClicked__DelegateSignature
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// (BlueprintEvent)
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// Parameters:
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// class UCommonButton* Button (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UCreativeMyIslandModal_C::BndEvt__UserActionMenuInputButton_0_K2Node_ComponentBoundEvent_8_CommonButtonClicked__DelegateSignature(class UCommonButton* Button)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("CreativeMyIslandModal_C", "BndEvt__UserActionMenuInputButton_0_K2Node_ComponentBoundEvent_8_CommonButtonClicked__DelegateSignature");
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Params::CreativeMyIslandModal_C_BndEvt__UserActionMenuInputButton_0_K2Node_ComponentBoundEvent_8_CommonButtonClicked__DelegateSignature Parms{};
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Parms.Button = Button;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function CreativeMyIslandModal.CreativeMyIslandModal_C.OnInputModeChanged
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// (Event, Protected, BlueprintEvent)
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// Parameters:
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// bool bUsingGamepad (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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void UCreativeMyIslandModal_C::OnInputModeChanged(bool bUsingGamepad)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("CreativeMyIslandModal_C", "OnInputModeChanged");
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Params::CreativeMyIslandModal_C_OnInputModeChanged Parms{};
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Parms.bUsingGamepad = bUsingGamepad;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function CreativeMyIslandModal.CreativeMyIslandModal_C.BndEvt__Button_1_K2Node_ComponentBoundEvent_0_OnButtonClickedEvent__DelegateSignature
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// (BlueprintEvent)
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void UCreativeMyIslandModal_C::BndEvt__Button_1_K2Node_ComponentBoundEvent_0_OnButtonClickedEvent__DelegateSignature()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("CreativeMyIslandModal_C", "BndEvt__Button_1_K2Node_ComponentBoundEvent_0_OnButtonClickedEvent__DelegateSignature");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function CreativeMyIslandModal.CreativeMyIslandModal_C.BndEvt__IconTextButton_C_1_K2Node_ComponentBoundEvent_5_CommonButtonClicked__DelegateSignature
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// (BlueprintEvent)
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// Parameters:
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// class UCommonButton* Button (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UCreativeMyIslandModal_C::BndEvt__IconTextButton_C_1_K2Node_ComponentBoundEvent_5_CommonButtonClicked__DelegateSignature(class UCommonButton* Button)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("CreativeMyIslandModal_C", "BndEvt__IconTextButton_C_1_K2Node_ComponentBoundEvent_5_CommonButtonClicked__DelegateSignature");
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Params::CreativeMyIslandModal_C_BndEvt__IconTextButton_C_1_K2Node_ComponentBoundEvent_5_CommonButtonClicked__DelegateSignature Parms{};
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Parms.Button = Button;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function CreativeMyIslandModal.CreativeMyIslandModal_C.CycleRight
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// (BlueprintCallable, BlueprintEvent)
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void UCreativeMyIslandModal_C::CycleRight()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("CreativeMyIslandModal_C", "CycleRight");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function CreativeMyIslandModal.CreativeMyIslandModal_C.CycleLeft
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// (BlueprintCallable, BlueprintEvent)
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void UCreativeMyIslandModal_C::CycleLeft()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("CreativeMyIslandModal_C", "CycleLeft");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function CreativeMyIslandModal.CreativeMyIslandModal_C.Close
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// (BlueprintCallable, BlueprintEvent)
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void UCreativeMyIslandModal_C::Close()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("CreativeMyIslandModal_C", "Close");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function CreativeMyIslandModal.CreativeMyIslandModal_C.OnActivated
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// (Event, Protected, BlueprintEvent)
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void UCreativeMyIslandModal_C::OnActivated()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("CreativeMyIslandModal_C", "OnActivated");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function CreativeMyIslandModal.CreativeMyIslandModal_C.BndEvt__CancelButton_K2Node_ComponentBoundEvent_1_CommonButtonClicked__DelegateSignature
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// (BlueprintEvent)
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// Parameters:
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// class UCommonButton* Button (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UCreativeMyIslandModal_C::BndEvt__CancelButton_K2Node_ComponentBoundEvent_1_CommonButtonClicked__DelegateSignature(class UCommonButton* Button)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("CreativeMyIslandModal_C", "BndEvt__CancelButton_K2Node_ComponentBoundEvent_1_CommonButtonClicked__DelegateSignature");
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Params::CreativeMyIslandModal_C_BndEvt__CancelButton_K2Node_ComponentBoundEvent_1_CommonButtonClicked__DelegateSignature Parms{};
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Parms.Button = Button;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function CreativeMyIslandModal.CreativeMyIslandModal_C.BndEvt__IconTextButton_C_0_K2Node_ComponentBoundEvent_2_CommonButtonClicked__DelegateSignature
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// (BlueprintEvent)
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// Parameters:
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// class UCommonButton* Button (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UCreativeMyIslandModal_C::BndEvt__IconTextButton_C_0_K2Node_ComponentBoundEvent_2_CommonButtonClicked__DelegateSignature(class UCommonButton* Button)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("CreativeMyIslandModal_C", "BndEvt__IconTextButton_C_0_K2Node_ComponentBoundEvent_2_CommonButtonClicked__DelegateSignature");
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Params::CreativeMyIslandModal_C_BndEvt__IconTextButton_C_0_K2Node_ComponentBoundEvent_2_CommonButtonClicked__DelegateSignature Parms{};
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Parms.Button = Button;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function CreativeMyIslandModal.CreativeMyIslandModal_C.BndEvt__IconTextButton_C_2_K2Node_ComponentBoundEvent_4_CommonButtonClicked__DelegateSignature
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// (BlueprintEvent)
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// Parameters:
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// class UCommonButton* Button (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UCreativeMyIslandModal_C::BndEvt__IconTextButton_C_2_K2Node_ComponentBoundEvent_4_CommonButtonClicked__DelegateSignature(class UCommonButton* Button)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("CreativeMyIslandModal_C", "BndEvt__IconTextButton_C_2_K2Node_ComponentBoundEvent_4_CommonButtonClicked__DelegateSignature");
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Params::CreativeMyIslandModal_C_BndEvt__IconTextButton_C_2_K2Node_ComponentBoundEvent_4_CommonButtonClicked__DelegateSignature Parms{};
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Parms.Button = Button;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function CreativeMyIslandModal.CreativeMyIslandModal_C.BndEvt__IconTextButton_C_1_K2Node_ComponentBoundEvent_3_CommonButtonClicked__DelegateSignature
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// (BlueprintEvent)
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// Parameters:
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// class UCommonButton* Button (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UCreativeMyIslandModal_C::BndEvt__IconTextButton_C_1_K2Node_ComponentBoundEvent_3_CommonButtonClicked__DelegateSignature(class UCommonButton* Button)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("CreativeMyIslandModal_C", "BndEvt__IconTextButton_C_1_K2Node_ComponentBoundEvent_3_CommonButtonClicked__DelegateSignature");
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Params::CreativeMyIslandModal_C_BndEvt__IconTextButton_C_1_K2Node_ComponentBoundEvent_3_CommonButtonClicked__DelegateSignature Parms{};
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Parms.Button = Button;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function CreativeMyIslandModal.CreativeMyIslandModal_C.HandleClose
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// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// bool NewParam (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor)
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void UCreativeMyIslandModal_C::HandleClose(bool* NewParam)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("CreativeMyIslandModal_C", "HandleClose");
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Params::CreativeMyIslandModal_C_HandleClose Parms{};
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UObject::ProcessEvent(Func, &Parms);
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if (NewParam != nullptr)
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*NewParam = Parms.NewParam;
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}
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// Function CreativeMyIslandModal.CreativeMyIslandModal_C.Player in Read Only Volume?
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// (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
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// Parameters:
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// bool bInReadOnlyVolume (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor)
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void UCreativeMyIslandModal_C::Player_in_Read_Only_Volume_(bool* bInReadOnlyVolume)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("CreativeMyIslandModal_C", "Player in Read Only Volume?");
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Params::CreativeMyIslandModal_C_Player_in_Read_Only_Volume_ Parms{};
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UObject::ProcessEvent(Func, &Parms);
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if (bInReadOnlyVolume != nullptr)
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*bInReadOnlyVolume = Parms.bInReadOnlyVolume;
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}
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// Function CreativeMyIslandModal.CreativeMyIslandModal_C.PassInputModeToActivePanel
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// (Public, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// bool bUsingGamepad (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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void UCreativeMyIslandModal_C::PassInputModeToActivePanel(bool bUsingGamepad)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("CreativeMyIslandModal_C", "PassInputModeToActivePanel");
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Params::CreativeMyIslandModal_C_PassInputModeToActivePanel Parms{};
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Parms.bUsingGamepad = bUsingGamepad;
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UObject::ProcessEvent(Func, &Parms);
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}
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}
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