Files
UnrealEvent/Aeon-740/SDK/CreativeIslandDescriptionPanel_functions.cpp
2024-10-18 01:01:36 +01:00

375 lines
14 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: CreativeIslandDescriptionPanel
#include "Basic.hpp"
#include "CreativeIslandDescriptionPanel_classes.hpp"
#include "CreativeIslandDescriptionPanel_parameters.hpp"
namespace SDK
{
// Function CreativeIslandDescriptionPanel.CreativeIslandDescriptionPanel_C.OnClose__DelegateSignature
// (Public, Delegate, BlueprintCallable, BlueprintEvent)
void UCreativeIslandDescriptionPanel_C::OnClose__DelegateSignature()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CreativeIslandDescriptionPanel_C", "OnClose__DelegateSignature");
UObject::ProcessEvent(Func, nullptr);
}
// Function CreativeIslandDescriptionPanel.CreativeIslandDescriptionPanel_C.OnPreviewDisplay__DelegateSignature
// (Public, Delegate, BlueprintCallable, BlueprintEvent)
void UCreativeIslandDescriptionPanel_C::OnPreviewDisplay__DelegateSignature()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CreativeIslandDescriptionPanel_C", "OnPreviewDisplay__DelegateSignature");
UObject::ProcessEvent(Func, nullptr);
}
// Function CreativeIslandDescriptionPanel.CreativeIslandDescriptionPanel_C.ExecuteUbergraph_CreativeIslandDescriptionPanel
// (Final, UbergraphFunction, HasDefaults)
// Parameters:
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UCreativeIslandDescriptionPanel_C::ExecuteUbergraph_CreativeIslandDescriptionPanel(int32 EntryPoint)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CreativeIslandDescriptionPanel_C", "ExecuteUbergraph_CreativeIslandDescriptionPanel");
Params::CreativeIslandDescriptionPanel_C_ExecuteUbergraph_CreativeIslandDescriptionPanel Parms{};
Parms.EntryPoint = EntryPoint;
UObject::ProcessEvent(Func, &Parms);
}
// Function CreativeIslandDescriptionPanel.CreativeIslandDescriptionPanel_C.BndEvt__UserActionMenuInputButton_K2Node_ComponentBoundEvent_3_CommonButtonClicked__DelegateSignature
// (BlueprintEvent)
// Parameters:
// class UCommonButton* Button (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UCreativeIslandDescriptionPanel_C::BndEvt__UserActionMenuInputButton_K2Node_ComponentBoundEvent_3_CommonButtonClicked__DelegateSignature(class UCommonButton* Button)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CreativeIslandDescriptionPanel_C", "BndEvt__UserActionMenuInputButton_K2Node_ComponentBoundEvent_3_CommonButtonClicked__DelegateSignature");
Params::CreativeIslandDescriptionPanel_C_BndEvt__UserActionMenuInputButton_K2Node_ComponentBoundEvent_3_CommonButtonClicked__DelegateSignature Parms{};
Parms.Button = Button;
UObject::ProcessEvent(Func, &Parms);
}
// Function CreativeIslandDescriptionPanel.CreativeIslandDescriptionPanel_C.BndEvt__RestoreDefaultsButton_K2Node_ComponentBoundEvent_2_CommonButtonClicked__DelegateSignature
// (BlueprintEvent)
// Parameters:
// class UCommonButton* Button (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UCreativeIslandDescriptionPanel_C::BndEvt__RestoreDefaultsButton_K2Node_ComponentBoundEvent_2_CommonButtonClicked__DelegateSignature(class UCommonButton* Button)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CreativeIslandDescriptionPanel_C", "BndEvt__RestoreDefaultsButton_K2Node_ComponentBoundEvent_2_CommonButtonClicked__DelegateSignature");
Params::CreativeIslandDescriptionPanel_C_BndEvt__RestoreDefaultsButton_K2Node_ComponentBoundEvent_2_CommonButtonClicked__DelegateSignature Parms{};
Parms.Button = Button;
UObject::ProcessEvent(Func, &Parms);
}
// Function CreativeIslandDescriptionPanel.CreativeIslandDescriptionPanel_C.OnSaveCallBack
// (Event, Protected, BlueprintEvent)
// Parameters:
// bool bSuccess (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void UCreativeIslandDescriptionPanel_C::OnSaveCallBack(bool bSuccess)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CreativeIslandDescriptionPanel_C", "OnSaveCallBack");
Params::CreativeIslandDescriptionPanel_C_OnSaveCallBack Parms{};
Parms.bSuccess = bSuccess;
UObject::ProcessEvent(Func, &Parms);
}
// Function CreativeIslandDescriptionPanel.CreativeIslandDescriptionPanel_C.ShowError
// (Event, Protected, BlueprintEvent)
// Parameters:
// class FString Param_Error (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, HasGetValueTypeHash)
void UCreativeIslandDescriptionPanel_C::ShowError(const class FString& Param_Error)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CreativeIslandDescriptionPanel_C", "ShowError");
Params::CreativeIslandDescriptionPanel_C_ShowError Parms{};
Parms.Param_Error = std::move(Param_Error);
UObject::ProcessEvent(Func, &Parms);
}
// Function CreativeIslandDescriptionPanel.CreativeIslandDescriptionPanel_C.ShowSpinner
// (Event, Protected, BlueprintEvent)
// Parameters:
// bool bShow (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void UCreativeIslandDescriptionPanel_C::ShowSpinner(bool bShow)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CreativeIslandDescriptionPanel_C", "ShowSpinner");
Params::CreativeIslandDescriptionPanel_C_ShowSpinner Parms{};
Parms.bShow = bShow;
UObject::ProcessEvent(Func, &Parms);
}
// Function CreativeIslandDescriptionPanel.CreativeIslandDescriptionPanel_C.BndEvt__SimpleCommonButton_K2Node_ComponentBoundEvent_0_CommonButtonClicked__DelegateSignature
// (BlueprintEvent)
// Parameters:
// class UCommonButton* Button (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UCreativeIslandDescriptionPanel_C::BndEvt__SimpleCommonButton_K2Node_ComponentBoundEvent_0_CommonButtonClicked__DelegateSignature(class UCommonButton* Button)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CreativeIslandDescriptionPanel_C", "BndEvt__SimpleCommonButton_K2Node_ComponentBoundEvent_0_CommonButtonClicked__DelegateSignature");
Params::CreativeIslandDescriptionPanel_C_BndEvt__SimpleCommonButton_K2Node_ComponentBoundEvent_0_CommonButtonClicked__DelegateSignature Parms{};
Parms.Button = Button;
UObject::ProcessEvent(Func, &Parms);
}
// Function CreativeIslandDescriptionPanel.CreativeIslandDescriptionPanel_C.Close
// (BlueprintCallable, BlueprintEvent)
void UCreativeIslandDescriptionPanel_C::Close()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CreativeIslandDescriptionPanel_C", "Close");
UObject::ProcessEvent(Func, nullptr);
}
// Function CreativeIslandDescriptionPanel.CreativeIslandDescriptionPanel_C.OnAccept
// (Event, Protected, BlueprintEvent)
void UCreativeIslandDescriptionPanel_C::OnAccept()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CreativeIslandDescriptionPanel_C", "OnAccept");
UObject::ProcessEvent(Func, nullptr);
}
// Function CreativeIslandDescriptionPanel.CreativeIslandDescriptionPanel_C.Construct
// (BlueprintCosmetic, Event, Public, BlueprintEvent)
void UCreativeIslandDescriptionPanel_C::Construct()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CreativeIslandDescriptionPanel_C", "Construct");
UObject::ProcessEvent(Func, nullptr);
}
// Function CreativeIslandDescriptionPanel.CreativeIslandDescriptionPanel_C.BndEvt__IconTextButton_C_3_K2Node_ComponentBoundEvent_5_CommonButtonClicked__DelegateSignature
// (BlueprintEvent)
// Parameters:
// class UCommonButton* Button (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UCreativeIslandDescriptionPanel_C::BndEvt__IconTextButton_C_3_K2Node_ComponentBoundEvent_5_CommonButtonClicked__DelegateSignature(class UCommonButton* Button)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CreativeIslandDescriptionPanel_C", "BndEvt__IconTextButton_C_3_K2Node_ComponentBoundEvent_5_CommonButtonClicked__DelegateSignature");
Params::CreativeIslandDescriptionPanel_C_BndEvt__IconTextButton_C_3_K2Node_ComponentBoundEvent_5_CommonButtonClicked__DelegateSignature Parms{};
Parms.Button = Button;
UObject::ProcessEvent(Func, &Parms);
}
// Function CreativeIslandDescriptionPanel.CreativeIslandDescriptionPanel_C.BndEvt__IconTextButton_K2Node_ComponentBoundEvent_4_CommonButtonClicked__DelegateSignature
// (BlueprintEvent)
// Parameters:
// class UCommonButton* Button (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UCreativeIslandDescriptionPanel_C::BndEvt__IconTextButton_K2Node_ComponentBoundEvent_4_CommonButtonClicked__DelegateSignature(class UCommonButton* Button)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CreativeIslandDescriptionPanel_C", "BndEvt__IconTextButton_K2Node_ComponentBoundEvent_4_CommonButtonClicked__DelegateSignature");
Params::CreativeIslandDescriptionPanel_C_BndEvt__IconTextButton_K2Node_ComponentBoundEvent_4_CommonButtonClicked__DelegateSignature Parms{};
Parms.Button = Button;
UObject::ProcessEvent(Func, &Parms);
}
// Function CreativeIslandDescriptionPanel.CreativeIslandDescriptionPanel_C.OnFocusReceived
// (BlueprintCosmetic, Event, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// struct FGeometry MyGeometry (BlueprintVisible, BlueprintReadOnly, Parm, IsPlainOldData, NoDestructor)
// struct FFocusEvent InFocusEvent (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor)
// struct FEventReply ReturnValue (Parm, OutParm, ReturnParm)
struct FEventReply UCreativeIslandDescriptionPanel_C::OnFocusReceived(const struct FGeometry& MyGeometry, const struct FFocusEvent& InFocusEvent)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CreativeIslandDescriptionPanel_C", "OnFocusReceived");
Params::CreativeIslandDescriptionPanel_C_OnFocusReceived Parms{};
Parms.MyGeometry = std::move(MyGeometry);
Parms.InFocusEvent = std::move(InFocusEvent);
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
// Function CreativeIslandDescriptionPanel.CreativeIslandDescriptionPanel_C.DoCustomNavigation_0
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// EUINavigation Param_Navigation (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UWidget* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
class UWidget* UCreativeIslandDescriptionPanel_C::DoCustomNavigation_0(EUINavigation Param_Navigation)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CreativeIslandDescriptionPanel_C", "DoCustomNavigation_0");
Params::CreativeIslandDescriptionPanel_C_DoCustomNavigation_0 Parms{};
Parms.Param_Navigation = Param_Navigation;
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
// Function CreativeIslandDescriptionPanel.CreativeIslandDescriptionPanel_C.AddDescriptionBox
// (Public, BlueprintCallable, BlueprintEvent)
void UCreativeIslandDescriptionPanel_C::AddDescriptionBox()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CreativeIslandDescriptionPanel_C", "AddDescriptionBox");
UObject::ProcessEvent(Func, nullptr);
}
// Function CreativeIslandDescriptionPanel.CreativeIslandDescriptionPanel_C.ToggleAddBulletDisplays
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool bUsingGamepad (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void UCreativeIslandDescriptionPanel_C::ToggleAddBulletDisplays(bool bUsingGamepad)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CreativeIslandDescriptionPanel_C", "ToggleAddBulletDisplays");
Params::CreativeIslandDescriptionPanel_C_ToggleAddBulletDisplays Parms{};
Parms.bUsingGamepad = bUsingGamepad;
UObject::ProcessEvent(Func, &Parms);
}
// Function CreativeIslandDescriptionPanel.CreativeIslandDescriptionPanel_C.HandleInputModeChange
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool UsingGamepad (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// bool ActiveMenu (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void UCreativeIslandDescriptionPanel_C::HandleInputModeChange(bool UsingGamepad, bool ActiveMenu)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CreativeIslandDescriptionPanel_C", "HandleInputModeChange");
Params::CreativeIslandDescriptionPanel_C_HandleInputModeChange Parms{};
Parms.UsingGamepad = UsingGamepad;
Parms.ActiveMenu = ActiveMenu;
UObject::ProcessEvent(Func, &Parms);
}
}