Files
UnrealEvent/Aeon-740/SDK/CreativeGameOptionMutatorKnobs_functions.cpp
2024-10-18 01:01:36 +01:00

260 lines
9.1 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: CreativeGameOptionMutatorKnobs
#include "Basic.hpp"
#include "CreativeGameOptionMutatorKnobs_classes.hpp"
#include "CreativeGameOptionMutatorKnobs_parameters.hpp"
namespace SDK
{
// Function CreativeGameOptionMutatorKnobs.CreativeGameOptionMutatorKnobs_C.OnAccept__DelegateSignature
// (Public, Delegate, BlueprintCallable, BlueprintEvent)
void UCreativeGameOptionMutatorKnobs_C::OnAccept__DelegateSignature()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CreativeGameOptionMutatorKnobs_C", "OnAccept__DelegateSignature");
UObject::ProcessEvent(Func, nullptr);
}
// Function CreativeGameOptionMutatorKnobs.CreativeGameOptionMutatorKnobs_C.OnCancel__DelegateSignature
// (Public, Delegate, BlueprintCallable, BlueprintEvent)
void UCreativeGameOptionMutatorKnobs_C::OnCancel__DelegateSignature()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CreativeGameOptionMutatorKnobs_C", "OnCancel__DelegateSignature");
UObject::ProcessEvent(Func, nullptr);
}
// Function CreativeGameOptionMutatorKnobs.CreativeGameOptionMutatorKnobs_C.ExecuteUbergraph_CreativeGameOptionMutatorKnobs
// (Final, UbergraphFunction)
// Parameters:
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UCreativeGameOptionMutatorKnobs_C::ExecuteUbergraph_CreativeGameOptionMutatorKnobs(int32 EntryPoint)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CreativeGameOptionMutatorKnobs_C", "ExecuteUbergraph_CreativeGameOptionMutatorKnobs");
Params::CreativeGameOptionMutatorKnobs_C_ExecuteUbergraph_CreativeGameOptionMutatorKnobs Parms{};
Parms.EntryPoint = EntryPoint;
UObject::ProcessEvent(Func, &Parms);
}
// Function CreativeGameOptionMutatorKnobs.CreativeGameOptionMutatorKnobs_C.BndEvt__OptionsList_K2Node_ComponentBoundEvent_0_OnItemIsHoveredChangedDynamic__DelegateSignature
// (BlueprintEvent)
// Parameters:
// class UObject* Item (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool bIsHovered (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void UCreativeGameOptionMutatorKnobs_C::BndEvt__OptionsList_K2Node_ComponentBoundEvent_0_OnItemIsHoveredChangedDynamic__DelegateSignature(class UObject* Item, bool bIsHovered)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CreativeGameOptionMutatorKnobs_C", "BndEvt__OptionsList_K2Node_ComponentBoundEvent_0_OnItemIsHoveredChangedDynamic__DelegateSignature");
Params::CreativeGameOptionMutatorKnobs_C_BndEvt__OptionsList_K2Node_ComponentBoundEvent_0_OnItemIsHoveredChangedDynamic__DelegateSignature Parms{};
Parms.Item = Item;
Parms.bIsHovered = bIsHovered;
UObject::ProcessEvent(Func, &Parms);
}
// Function CreativeGameOptionMutatorKnobs.CreativeGameOptionMutatorKnobs_C.HandleNoOptionsLoaded
// (Event, Public, BlueprintCallable, BlueprintEvent)
void UCreativeGameOptionMutatorKnobs_C::HandleNoOptionsLoaded()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CreativeGameOptionMutatorKnobs_C", "HandleNoOptionsLoaded");
UObject::ProcessEvent(Func, nullptr);
}
// Function CreativeGameOptionMutatorKnobs.CreativeGameOptionMutatorKnobs_C.OnAnimationFinished
// (BlueprintCosmetic, Event, Protected, BlueprintEvent)
// Parameters:
// class UWidgetAnimation* Animation (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UCreativeGameOptionMutatorKnobs_C::OnAnimationFinished(const class UWidgetAnimation* Animation)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CreativeGameOptionMutatorKnobs_C", "OnAnimationFinished");
Params::CreativeGameOptionMutatorKnobs_C_OnAnimationFinished Parms{};
Parms.Animation = Animation;
UObject::ProcessEvent(Func, &Parms);
}
// Function CreativeGameOptionMutatorKnobs.CreativeGameOptionMutatorKnobs_C.AnimateIn
// (BlueprintCallable, BlueprintEvent)
void UCreativeGameOptionMutatorKnobs_C::AnimateIn()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CreativeGameOptionMutatorKnobs_C", "AnimateIn");
UObject::ProcessEvent(Func, nullptr);
}
// Function CreativeGameOptionMutatorKnobs.CreativeGameOptionMutatorKnobs_C.HandleCancelClicked
// (Event, Public, BlueprintEvent)
void UCreativeGameOptionMutatorKnobs_C::HandleCancelClicked()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CreativeGameOptionMutatorKnobs_C", "HandleCancelClicked");
UObject::ProcessEvent(Func, nullptr);
}
// Function CreativeGameOptionMutatorKnobs.CreativeGameOptionMutatorKnobs_C.BndEvt__AcceptButton_K2Node_ComponentBoundEvent_2_CommonButtonClicked__DelegateSignature
// (BlueprintEvent)
// Parameters:
// class UCommonButton* Button (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UCreativeGameOptionMutatorKnobs_C::BndEvt__AcceptButton_K2Node_ComponentBoundEvent_2_CommonButtonClicked__DelegateSignature(class UCommonButton* Button)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CreativeGameOptionMutatorKnobs_C", "BndEvt__AcceptButton_K2Node_ComponentBoundEvent_2_CommonButtonClicked__DelegateSignature");
Params::CreativeGameOptionMutatorKnobs_C_BndEvt__AcceptButton_K2Node_ComponentBoundEvent_2_CommonButtonClicked__DelegateSignature Parms{};
Parms.Button = Button;
UObject::ProcessEvent(Func, &Parms);
}
// Function CreativeGameOptionMutatorKnobs.CreativeGameOptionMutatorKnobs_C.Close
// (BlueprintCallable, BlueprintEvent)
void UCreativeGameOptionMutatorKnobs_C::Close()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CreativeGameOptionMutatorKnobs_C", "Close");
UObject::ProcessEvent(Func, nullptr);
}
// Function CreativeGameOptionMutatorKnobs.CreativeGameOptionMutatorKnobs_C.OnInputModeChanged
// (Event, Protected, BlueprintEvent)
// Parameters:
// bool bUsingGamepad (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void UCreativeGameOptionMutatorKnobs_C::OnInputModeChanged(bool bUsingGamepad)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CreativeGameOptionMutatorKnobs_C", "OnInputModeChanged");
Params::CreativeGameOptionMutatorKnobs_C_OnInputModeChanged Parms{};
Parms.bUsingGamepad = bUsingGamepad;
UObject::ProcessEvent(Func, &Parms);
}
// Function CreativeGameOptionMutatorKnobs.CreativeGameOptionMutatorKnobs_C.Construct
// (BlueprintCosmetic, Event, Public, BlueprintEvent)
void UCreativeGameOptionMutatorKnobs_C::Construct()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CreativeGameOptionMutatorKnobs_C", "Construct");
UObject::ProcessEvent(Func, nullptr);
}
// Function CreativeGameOptionMutatorKnobs.CreativeGameOptionMutatorKnobs_C.OnActivated
// (Event, Protected, BlueprintEvent)
void UCreativeGameOptionMutatorKnobs_C::OnActivated()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CreativeGameOptionMutatorKnobs_C", "OnActivated");
UObject::ProcessEvent(Func, nullptr);
}
// Function CreativeGameOptionMutatorKnobs.CreativeGameOptionMutatorKnobs_C.OnFocusReceived
// (BlueprintCosmetic, Event, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// struct FGeometry MyGeometry (BlueprintVisible, BlueprintReadOnly, Parm, IsPlainOldData, NoDestructor)
// struct FFocusEvent InFocusEvent (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor)
// struct FEventReply ReturnValue (Parm, OutParm, ReturnParm)
struct FEventReply UCreativeGameOptionMutatorKnobs_C::OnFocusReceived(const struct FGeometry& MyGeometry, const struct FFocusEvent& InFocusEvent)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CreativeGameOptionMutatorKnobs_C", "OnFocusReceived");
Params::CreativeGameOptionMutatorKnobs_C_OnFocusReceived Parms{};
Parms.MyGeometry = std::move(MyGeometry);
Parms.InFocusEvent = std::move(InFocusEvent);
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
}