mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-26 19:33:43 +00:00
260 lines
9.1 KiB
C++
260 lines
9.1 KiB
C++
#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: CreativeGameOptionMutatorKnobs
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#include "Basic.hpp"
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#include "CreativeGameOptionMutatorKnobs_classes.hpp"
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#include "CreativeGameOptionMutatorKnobs_parameters.hpp"
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namespace SDK
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{
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// Function CreativeGameOptionMutatorKnobs.CreativeGameOptionMutatorKnobs_C.OnAccept__DelegateSignature
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// (Public, Delegate, BlueprintCallable, BlueprintEvent)
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void UCreativeGameOptionMutatorKnobs_C::OnAccept__DelegateSignature()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("CreativeGameOptionMutatorKnobs_C", "OnAccept__DelegateSignature");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function CreativeGameOptionMutatorKnobs.CreativeGameOptionMutatorKnobs_C.OnCancel__DelegateSignature
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// (Public, Delegate, BlueprintCallable, BlueprintEvent)
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void UCreativeGameOptionMutatorKnobs_C::OnCancel__DelegateSignature()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("CreativeGameOptionMutatorKnobs_C", "OnCancel__DelegateSignature");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function CreativeGameOptionMutatorKnobs.CreativeGameOptionMutatorKnobs_C.ExecuteUbergraph_CreativeGameOptionMutatorKnobs
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// (Final, UbergraphFunction)
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// Parameters:
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// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UCreativeGameOptionMutatorKnobs_C::ExecuteUbergraph_CreativeGameOptionMutatorKnobs(int32 EntryPoint)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("CreativeGameOptionMutatorKnobs_C", "ExecuteUbergraph_CreativeGameOptionMutatorKnobs");
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Params::CreativeGameOptionMutatorKnobs_C_ExecuteUbergraph_CreativeGameOptionMutatorKnobs Parms{};
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Parms.EntryPoint = EntryPoint;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function CreativeGameOptionMutatorKnobs.CreativeGameOptionMutatorKnobs_C.BndEvt__OptionsList_K2Node_ComponentBoundEvent_0_OnItemIsHoveredChangedDynamic__DelegateSignature
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// (BlueprintEvent)
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// Parameters:
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// class UObject* Item (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// bool bIsHovered (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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void UCreativeGameOptionMutatorKnobs_C::BndEvt__OptionsList_K2Node_ComponentBoundEvent_0_OnItemIsHoveredChangedDynamic__DelegateSignature(class UObject* Item, bool bIsHovered)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("CreativeGameOptionMutatorKnobs_C", "BndEvt__OptionsList_K2Node_ComponentBoundEvent_0_OnItemIsHoveredChangedDynamic__DelegateSignature");
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Params::CreativeGameOptionMutatorKnobs_C_BndEvt__OptionsList_K2Node_ComponentBoundEvent_0_OnItemIsHoveredChangedDynamic__DelegateSignature Parms{};
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Parms.Item = Item;
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Parms.bIsHovered = bIsHovered;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function CreativeGameOptionMutatorKnobs.CreativeGameOptionMutatorKnobs_C.HandleNoOptionsLoaded
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// (Event, Public, BlueprintCallable, BlueprintEvent)
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void UCreativeGameOptionMutatorKnobs_C::HandleNoOptionsLoaded()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("CreativeGameOptionMutatorKnobs_C", "HandleNoOptionsLoaded");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function CreativeGameOptionMutatorKnobs.CreativeGameOptionMutatorKnobs_C.OnAnimationFinished
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// (BlueprintCosmetic, Event, Protected, BlueprintEvent)
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// Parameters:
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// class UWidgetAnimation* Animation (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UCreativeGameOptionMutatorKnobs_C::OnAnimationFinished(const class UWidgetAnimation* Animation)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("CreativeGameOptionMutatorKnobs_C", "OnAnimationFinished");
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Params::CreativeGameOptionMutatorKnobs_C_OnAnimationFinished Parms{};
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Parms.Animation = Animation;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function CreativeGameOptionMutatorKnobs.CreativeGameOptionMutatorKnobs_C.AnimateIn
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// (BlueprintCallable, BlueprintEvent)
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void UCreativeGameOptionMutatorKnobs_C::AnimateIn()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("CreativeGameOptionMutatorKnobs_C", "AnimateIn");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function CreativeGameOptionMutatorKnobs.CreativeGameOptionMutatorKnobs_C.HandleCancelClicked
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// (Event, Public, BlueprintEvent)
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void UCreativeGameOptionMutatorKnobs_C::HandleCancelClicked()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("CreativeGameOptionMutatorKnobs_C", "HandleCancelClicked");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function CreativeGameOptionMutatorKnobs.CreativeGameOptionMutatorKnobs_C.BndEvt__AcceptButton_K2Node_ComponentBoundEvent_2_CommonButtonClicked__DelegateSignature
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// (BlueprintEvent)
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// Parameters:
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// class UCommonButton* Button (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UCreativeGameOptionMutatorKnobs_C::BndEvt__AcceptButton_K2Node_ComponentBoundEvent_2_CommonButtonClicked__DelegateSignature(class UCommonButton* Button)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("CreativeGameOptionMutatorKnobs_C", "BndEvt__AcceptButton_K2Node_ComponentBoundEvent_2_CommonButtonClicked__DelegateSignature");
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Params::CreativeGameOptionMutatorKnobs_C_BndEvt__AcceptButton_K2Node_ComponentBoundEvent_2_CommonButtonClicked__DelegateSignature Parms{};
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Parms.Button = Button;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function CreativeGameOptionMutatorKnobs.CreativeGameOptionMutatorKnobs_C.Close
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// (BlueprintCallable, BlueprintEvent)
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void UCreativeGameOptionMutatorKnobs_C::Close()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("CreativeGameOptionMutatorKnobs_C", "Close");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function CreativeGameOptionMutatorKnobs.CreativeGameOptionMutatorKnobs_C.OnInputModeChanged
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// (Event, Protected, BlueprintEvent)
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// Parameters:
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// bool bUsingGamepad (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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void UCreativeGameOptionMutatorKnobs_C::OnInputModeChanged(bool bUsingGamepad)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("CreativeGameOptionMutatorKnobs_C", "OnInputModeChanged");
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Params::CreativeGameOptionMutatorKnobs_C_OnInputModeChanged Parms{};
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Parms.bUsingGamepad = bUsingGamepad;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function CreativeGameOptionMutatorKnobs.CreativeGameOptionMutatorKnobs_C.Construct
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// (BlueprintCosmetic, Event, Public, BlueprintEvent)
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void UCreativeGameOptionMutatorKnobs_C::Construct()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("CreativeGameOptionMutatorKnobs_C", "Construct");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function CreativeGameOptionMutatorKnobs.CreativeGameOptionMutatorKnobs_C.OnActivated
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// (Event, Protected, BlueprintEvent)
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void UCreativeGameOptionMutatorKnobs_C::OnActivated()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("CreativeGameOptionMutatorKnobs_C", "OnActivated");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function CreativeGameOptionMutatorKnobs.CreativeGameOptionMutatorKnobs_C.OnFocusReceived
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// (BlueprintCosmetic, Event, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// struct FGeometry MyGeometry (BlueprintVisible, BlueprintReadOnly, Parm, IsPlainOldData, NoDestructor)
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// struct FFocusEvent InFocusEvent (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor)
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// struct FEventReply ReturnValue (Parm, OutParm, ReturnParm)
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struct FEventReply UCreativeGameOptionMutatorKnobs_C::OnFocusReceived(const struct FGeometry& MyGeometry, const struct FFocusEvent& InFocusEvent)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("CreativeGameOptionMutatorKnobs_C", "OnFocusReceived");
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Params::CreativeGameOptionMutatorKnobs_C_OnFocusReceived Parms{};
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Parms.MyGeometry = std::move(MyGeometry);
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Parms.InFocusEvent = std::move(InFocusEvent);
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UObject::ProcessEvent(Func, &Parms);
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return Parms.ReturnValue;
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}
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}
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