Files
UnrealEvent/Aeon-740/SDK/Crashlytics_functions.cpp
2024-10-18 01:01:36 +01:00

254 lines
8.0 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: Crashlytics
#include "Basic.hpp"
#include "Crashlytics_classes.hpp"
#include "Crashlytics_parameters.hpp"
namespace SDK
{
// Function Crashlytics.CrashlyticsBlueprintLibrary.LogException
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class FString MESSAGE (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UCrashlyticsBlueprintLibrary::LogException(const class FString& MESSAGE)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("CrashlyticsBlueprintLibrary", "LogException");
Params::CrashlyticsBlueprintLibrary_LogException Parms{};
Parms.MESSAGE = std::move(MESSAGE);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Crashlytics.CrashlyticsBlueprintLibrary.LogMessage
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class FString MESSAGE (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UCrashlyticsBlueprintLibrary::LogMessage(const class FString& MESSAGE)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("CrashlyticsBlueprintLibrary", "LogMessage");
Params::CrashlyticsBlueprintLibrary_LogMessage Parms{};
Parms.MESSAGE = std::move(MESSAGE);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Crashlytics.CrashlyticsBlueprintLibrary.SetBooleanKey
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class FString Key (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UCrashlyticsBlueprintLibrary::SetBooleanKey(const class FString& Key, bool Value)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("CrashlyticsBlueprintLibrary", "SetBooleanKey");
Params::CrashlyticsBlueprintLibrary_SetBooleanKey Parms{};
Parms.Key = std::move(Key);
Parms.Value = Value;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Crashlytics.CrashlyticsBlueprintLibrary.SetFloatKey
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class FString Key (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UCrashlyticsBlueprintLibrary::SetFloatKey(const class FString& Key, float Value)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("CrashlyticsBlueprintLibrary", "SetFloatKey");
Params::CrashlyticsBlueprintLibrary_SetFloatKey Parms{};
Parms.Key = std::move(Key);
Parms.Value = Value;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Crashlytics.CrashlyticsBlueprintLibrary.SetIntegerKey
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class FString Key (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UCrashlyticsBlueprintLibrary::SetIntegerKey(const class FString& Key, int32 Value)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("CrashlyticsBlueprintLibrary", "SetIntegerKey");
Params::CrashlyticsBlueprintLibrary_SetIntegerKey Parms{};
Parms.Key = std::move(Key);
Parms.Value = Value;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Crashlytics.CrashlyticsBlueprintLibrary.SetStringKey
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class FString Key (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FString Value (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UCrashlyticsBlueprintLibrary::SetStringKey(const class FString& Key, const class FString& Value)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("CrashlyticsBlueprintLibrary", "SetStringKey");
Params::CrashlyticsBlueprintLibrary_SetStringKey Parms{};
Parms.Key = std::move(Key);
Parms.Value = std::move(Value);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Crashlytics.CrashlyticsBlueprintLibrary.SetUserEmail
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class FString Email (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UCrashlyticsBlueprintLibrary::SetUserEmail(const class FString& Email)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("CrashlyticsBlueprintLibrary", "SetUserEmail");
Params::CrashlyticsBlueprintLibrary_SetUserEmail Parms{};
Parms.Email = std::move(Email);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Crashlytics.CrashlyticsBlueprintLibrary.SetUserIdentifier
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class FString ID (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UCrashlyticsBlueprintLibrary::SetUserIdentifier(const class FString& ID)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("CrashlyticsBlueprintLibrary", "SetUserIdentifier");
Params::CrashlyticsBlueprintLibrary_SetUserIdentifier Parms{};
Parms.ID = std::move(ID);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Crashlytics.CrashlyticsBlueprintLibrary.SetUserName
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class FString Param_Name (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UCrashlyticsBlueprintLibrary::SetUserName(const class FString& Param_Name)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("CrashlyticsBlueprintLibrary", "SetUserName");
Params::CrashlyticsBlueprintLibrary_SetUserName Parms{};
Parms.Param_Name = std::move(Param_Name);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
}