mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-27 03:43:40 +00:00
626 lines
19 KiB
C++
626 lines
19 KiB
C++
#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: ConfirmationWindow
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#include "Basic.hpp"
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#include "ConfirmationWindow_classes.hpp"
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#include "ConfirmationWindow_parameters.hpp"
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namespace SDK
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{
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// Function ConfirmationWindow.ConfirmationWindow_C.ExecuteUbergraph_ConfirmationWindow
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// (Final, UbergraphFunction)
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// Parameters:
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// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UConfirmationWindow_C::ExecuteUbergraph_ConfirmationWindow(int32 EntryPoint)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("ConfirmationWindow_C", "ExecuteUbergraph_ConfirmationWindow");
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Params::ConfirmationWindow_C_ExecuteUbergraph_ConfirmationWindow Parms{};
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Parms.EntryPoint = EntryPoint;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function ConfirmationWindow.ConfirmationWindow_C.OnActivated
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// (Event, Protected, BlueprintEvent)
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void UConfirmationWindow_C::OnActivated()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("ConfirmationWindow_C", "OnActivated");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function ConfirmationWindow.ConfirmationWindow_C.PreConstruct
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// (BlueprintCosmetic, Event, Public, BlueprintEvent)
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// Parameters:
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// bool IsDesignTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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void UConfirmationWindow_C::PreConstruct(bool IsDesignTime)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("ConfirmationWindow_C", "PreConstruct");
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Params::ConfirmationWindow_C_PreConstruct Parms{};
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Parms.IsDesignTime = IsDesignTime;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function ConfirmationWindow.ConfirmationWindow_C.OnBeginOutro
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// (Event, Public, BlueprintEvent)
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void UConfirmationWindow_C::OnBeginOutro()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("ConfirmationWindow_C", "OnBeginOutro");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function ConfirmationWindow.ConfirmationWindow_C.OnBeginIntro
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// (Event, Public, BlueprintEvent)
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void UConfirmationWindow_C::OnBeginIntro()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("ConfirmationWindow_C", "OnBeginIntro");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function ConfirmationWindow.ConfirmationWindow_C.HandleOutroEnded
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// (BlueprintCallable, BlueprintEvent)
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void UConfirmationWindow_C::HandleOutroEnded()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("ConfirmationWindow_C", "HandleOutroEnded");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function ConfirmationWindow.ConfirmationWindow_C.HandleIntroEnded
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// (BlueprintCallable, BlueprintEvent)
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void UConfirmationWindow_C::HandleIntroEnded()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("ConfirmationWindow_C", "HandleIntroEnded");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function ConfirmationWindow.ConfirmationWindow_C.Construct
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// (BlueprintCosmetic, Event, Public, BlueprintEvent)
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void UConfirmationWindow_C::Construct()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("ConfirmationWindow_C", "Construct");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function ConfirmationWindow.ConfirmationWindow_C.SetDescription
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// (Public, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// struct FFortDialogDescription_NUI NewDescription (BlueprintVisible, BlueprintReadOnly, Parm, ContainsInstancedReference)
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void UConfirmationWindow_C::SetDescription(const struct FFortDialogDescription_NUI& NewDescription)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("ConfirmationWindow_C", "SetDescription");
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Params::ConfirmationWindow_C_SetDescription Parms{};
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Parms.NewDescription = std::move(NewDescription);
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function ConfirmationWindow.ConfirmationWindow_C.Initialize
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// (Public, BlueprintCallable, BlueprintEvent)
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void UConfirmationWindow_C::Initialize()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("ConfirmationWindow_C", "Initialize");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function ConfirmationWindow.ConfirmationWindow_C.AddConfirmButtons
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// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
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void UConfirmationWindow_C::AddConfirmButtons()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("ConfirmationWindow_C", "AddConfirmButtons");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function ConfirmationWindow.ConfirmationWindow_C.AddDeclineButton
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// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
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void UConfirmationWindow_C::AddDeclineButton()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("ConfirmationWindow_C", "AddDeclineButton");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function ConfirmationWindow.ConfirmationWindow_C.DeclineActionClicked
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// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// class UCommonButton* Button (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UConfirmationWindow_C::DeclineActionClicked(class UCommonButton* Button)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("ConfirmationWindow_C", "DeclineActionClicked");
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Params::ConfirmationWindow_C_DeclineActionClicked Parms{};
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Parms.Button = Button;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function ConfirmationWindow.ConfirmationWindow_C.IsSimpleConfirmAction
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// (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
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// Parameters:
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// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor)
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bool UConfirmationWindow_C::IsSimpleConfirmAction()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("ConfirmationWindow_C", "IsSimpleConfirmAction");
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Params::ConfirmationWindow_C_IsSimpleConfirmAction Parms{};
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UObject::ProcessEvent(Func, &Parms);
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return Parms.ReturnValue;
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}
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// Function ConfirmationWindow.ConfirmationWindow_C.ConfirmActionClicked
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// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// class UCommonButton* Button (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UConfirmationWindow_C::ConfirmActionClicked(class UCommonButton* Button)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("ConfirmationWindow_C", "ConfirmActionClicked");
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Params::ConfirmationWindow_C_ConfirmActionClicked Parms{};
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Parms.Button = Button;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function ConfirmationWindow.ConfirmationWindow_C.HasAnyConfirmAction
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// (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
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// Parameters:
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// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor)
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bool UConfirmationWindow_C::HasAnyConfirmAction()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("ConfirmationWindow_C", "HasAnyConfirmAction");
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Params::ConfirmationWindow_C_HasAnyConfirmAction Parms{};
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UObject::ProcessEvent(Func, &Parms);
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return Parms.ReturnValue;
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}
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// Function ConfirmationWindow.ConfirmationWindow_C.AddSingleConfirmButton
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// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// struct FConfirmationDialogAction ConfirmDialogAction (BlueprintVisible, BlueprintReadOnly, Parm)
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// bool UseInputAction (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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void UConfirmationWindow_C::AddSingleConfirmButton(const struct FConfirmationDialogAction& ConfirmDialogAction, bool UseInputAction)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("ConfirmationWindow_C", "AddSingleConfirmButton");
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Params::ConfirmationWindow_C_AddSingleConfirmButton Parms{};
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Parms.ConfirmDialogAction = std::move(ConfirmDialogAction);
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Parms.UseInputAction = UseInputAction;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function ConfirmationWindow.ConfirmationWindow_C.GetInputAction
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// (Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent, BlueprintPure)
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// Parameters:
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// class FName RowName (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// bool UseInputAction (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// struct FDataTableRowHandle ReturnValue (Parm, OutParm, ReturnParm, NoDestructor)
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struct FDataTableRowHandle UConfirmationWindow_C::GetInputAction(class FName RowName, bool UseInputAction)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("ConfirmationWindow_C", "GetInputAction");
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Params::ConfirmationWindow_C_GetInputAction Parms{};
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Parms.RowName = RowName;
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Parms.UseInputAction = UseInputAction;
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UObject::ProcessEvent(Func, &Parms);
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return Parms.ReturnValue;
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}
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// Function ConfirmationWindow.ConfirmationWindow_C.GetResultName
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// (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
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// Parameters:
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// class UIconTextButton_C* ConfirmButton (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class FName ResultName (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UConfirmationWindow_C::GetResultName(class UIconTextButton_C* ConfirmButton, class FName* ResultName)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("ConfirmationWindow_C", "GetResultName");
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Params::ConfirmationWindow_C_GetResultName Parms{};
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Parms.ConfirmButton = ConfirmButton;
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UObject::ProcessEvent(Func, &Parms);
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if (ResultName != nullptr)
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*ResultName = Parms.ResultName;
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}
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// Function ConfirmationWindow.ConfirmationWindow_C.KillCurrentConfirmation
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// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
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void UConfirmationWindow_C::KillCurrentConfirmation()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("ConfirmationWindow_C", "KillCurrentConfirmation");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function ConfirmationWindow.ConfirmationWindow_C.Deinitialize
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// (Public, BlueprintCallable, BlueprintEvent)
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void UConfirmationWindow_C::Deinitialize()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("ConfirmationWindow_C", "Deinitialize");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function ConfirmationWindow.ConfirmationWindow_C.SetupMainIcon
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// (Public, BlueprintCallable, BlueprintEvent)
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void UConfirmationWindow_C::SetupMainIcon()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("ConfirmationWindow_C", "SetupMainIcon");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function ConfirmationWindow.ConfirmationWindow_C.SetupTitleAndDescription
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// (Public, BlueprintCallable, BlueprintEvent)
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void UConfirmationWindow_C::SetupTitleAndDescription()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("ConfirmationWindow_C", "SetupTitleAndDescription");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function ConfirmationWindow.ConfirmationWindow_C.SetupLeft
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// (Public, BlueprintCallable, BlueprintEvent)
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void UConfirmationWindow_C::SetupLeft()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("ConfirmationWindow_C", "SetupLeft");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function ConfirmationWindow.ConfirmationWindow_C.Set Hover Description
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// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// class UCommonButton* Button_to_Hover (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UConfirmationWindow_C::Set_Hover_Description(class UCommonButton* Button_to_Hover)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("ConfirmationWindow_C", "Set Hover Description");
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Params::ConfirmationWindow_C_Set_Hover_Description Parms{};
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Parms.Button_to_Hover = Button_to_Hover;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function ConfirmationWindow.ConfirmationWindow_C.GetLatentActionWaitHandle
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// (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
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// Parameters:
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// struct FFortDialogExternalLatentActionHandleLatentActionHandle (Parm, OutParm, NoDestructor)
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void UConfirmationWindow_C::GetLatentActionWaitHandle(struct FFortDialogExternalLatentActionHandle* LatentActionHandle)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("ConfirmationWindow_C", "GetLatentActionWaitHandle");
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Params::ConfirmationWindow_C_GetLatentActionWaitHandle Parms{};
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UObject::ProcessEvent(Func, &Parms);
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if (LatentActionHandle != nullptr)
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*LatentActionHandle = std::move(Parms.LatentActionHandle);
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}
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// Function ConfirmationWindow.ConfirmationWindow_C.StopWaitingForLatentAction
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// (Public, BlueprintCallable, BlueprintEvent)
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void UConfirmationWindow_C::StopWaitingForLatentAction()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("ConfirmationWindow_C", "StopWaitingForLatentAction");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function ConfirmationWindow.ConfirmationWindow_C.OnWaitForExternalLatentAction
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// (Public, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// struct FFortDialogExternalLatentActionHandleLatentActionHandle (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor)
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void UConfirmationWindow_C::OnWaitForExternalLatentAction(const struct FFortDialogExternalLatentActionHandle& LatentActionHandle)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("ConfirmationWindow_C", "OnWaitForExternalLatentAction");
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Params::ConfirmationWindow_C_OnWaitForExternalLatentAction Parms{};
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Parms.LatentActionHandle = std::move(LatentActionHandle);
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function ConfirmationWindow.ConfirmationWindow_C.ClickButtonIfBot
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// (Public, BlueprintCallable, BlueprintEvent)
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void UConfirmationWindow_C::ClickButtonIfBot()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("ConfirmationWindow_C", "ClickButtonIfBot");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function ConfirmationWindow.ConfirmationWindow_C.SetupNonInteractiveContent
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// (Public, BlueprintCallable, BlueprintEvent)
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void UConfirmationWindow_C::SetupNonInteractiveContent()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("ConfirmationWindow_C", "SetupNonInteractiveContent");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function ConfirmationWindow.ConfirmationWindow_C.SetupLeftAdditionalContent
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// (Public, BlueprintCallable, BlueprintEvent)
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void UConfirmationWindow_C::SetupLeftAdditionalContent()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("ConfirmationWindow_C", "SetupLeftAdditionalContent");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function ConfirmationWindow.ConfirmationWindow_C.SetupAdditionalContent
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// (Public, BlueprintCallable, BlueprintEvent)
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void UConfirmationWindow_C::SetupAdditionalContent()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("ConfirmationWindow_C", "SetupAdditionalContent");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function ConfirmationWindow.ConfirmationWindow_C.CloseConfirmation
|
|
// (Public, BlueprintCallable, BlueprintEvent)
|
|
|
|
void UConfirmationWindow_C::CloseConfirmation()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("ConfirmationWindow_C", "CloseConfirmation");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function ConfirmationWindow.ConfirmationWindow_C.CenterFirstButton
|
|
// (Public, BlueprintCallable, BlueprintEvent)
|
|
|
|
void UConfirmationWindow_C::CenterFirstButton()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("ConfirmationWindow_C", "CenterFirstButton");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function ConfirmationWindow.ConfirmationWindow_C.TapToClose
|
|
// (Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// struct FGeometry MyGeometry (BlueprintVisible, BlueprintReadOnly, Parm, IsPlainOldData, NoDestructor)
|
|
// struct FPointerEvent MouseEvent (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm)
|
|
// struct FEventReply ReturnValue (Parm, OutParm, ReturnParm)
|
|
|
|
struct FEventReply UConfirmationWindow_C::TapToClose(const struct FGeometry& MyGeometry, const struct FPointerEvent& MouseEvent)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("ConfirmationWindow_C", "TapToClose");
|
|
|
|
Params::ConfirmationWindow_C_TapToClose Parms{};
|
|
|
|
Parms.MyGeometry = std::move(MyGeometry);
|
|
Parms.MouseEvent = std::move(MouseEvent);
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function ConfirmationWindow.ConfirmationWindow_C.PlayShowSound
|
|
// (Public, BlueprintCallable, BlueprintEvent)
|
|
|
|
void UConfirmationWindow_C::PlayShowSound()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("ConfirmationWindow_C", "PlayShowSound");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
}
|
|
|