Files
UnrealEvent/Aeon-740/SDK/ConfirmationWindow_functions.cpp
2024-10-18 01:01:36 +01:00

626 lines
19 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: ConfirmationWindow
#include "Basic.hpp"
#include "ConfirmationWindow_classes.hpp"
#include "ConfirmationWindow_parameters.hpp"
namespace SDK
{
// Function ConfirmationWindow.ConfirmationWindow_C.ExecuteUbergraph_ConfirmationWindow
// (Final, UbergraphFunction)
// Parameters:
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UConfirmationWindow_C::ExecuteUbergraph_ConfirmationWindow(int32 EntryPoint)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ConfirmationWindow_C", "ExecuteUbergraph_ConfirmationWindow");
Params::ConfirmationWindow_C_ExecuteUbergraph_ConfirmationWindow Parms{};
Parms.EntryPoint = EntryPoint;
UObject::ProcessEvent(Func, &Parms);
}
// Function ConfirmationWindow.ConfirmationWindow_C.OnActivated
// (Event, Protected, BlueprintEvent)
void UConfirmationWindow_C::OnActivated()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ConfirmationWindow_C", "OnActivated");
UObject::ProcessEvent(Func, nullptr);
}
// Function ConfirmationWindow.ConfirmationWindow_C.PreConstruct
// (BlueprintCosmetic, Event, Public, BlueprintEvent)
// Parameters:
// bool IsDesignTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void UConfirmationWindow_C::PreConstruct(bool IsDesignTime)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ConfirmationWindow_C", "PreConstruct");
Params::ConfirmationWindow_C_PreConstruct Parms{};
Parms.IsDesignTime = IsDesignTime;
UObject::ProcessEvent(Func, &Parms);
}
// Function ConfirmationWindow.ConfirmationWindow_C.OnBeginOutro
// (Event, Public, BlueprintEvent)
void UConfirmationWindow_C::OnBeginOutro()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ConfirmationWindow_C", "OnBeginOutro");
UObject::ProcessEvent(Func, nullptr);
}
// Function ConfirmationWindow.ConfirmationWindow_C.OnBeginIntro
// (Event, Public, BlueprintEvent)
void UConfirmationWindow_C::OnBeginIntro()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ConfirmationWindow_C", "OnBeginIntro");
UObject::ProcessEvent(Func, nullptr);
}
// Function ConfirmationWindow.ConfirmationWindow_C.HandleOutroEnded
// (BlueprintCallable, BlueprintEvent)
void UConfirmationWindow_C::HandleOutroEnded()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ConfirmationWindow_C", "HandleOutroEnded");
UObject::ProcessEvent(Func, nullptr);
}
// Function ConfirmationWindow.ConfirmationWindow_C.HandleIntroEnded
// (BlueprintCallable, BlueprintEvent)
void UConfirmationWindow_C::HandleIntroEnded()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ConfirmationWindow_C", "HandleIntroEnded");
UObject::ProcessEvent(Func, nullptr);
}
// Function ConfirmationWindow.ConfirmationWindow_C.Construct
// (BlueprintCosmetic, Event, Public, BlueprintEvent)
void UConfirmationWindow_C::Construct()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ConfirmationWindow_C", "Construct");
UObject::ProcessEvent(Func, nullptr);
}
// Function ConfirmationWindow.ConfirmationWindow_C.SetDescription
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// struct FFortDialogDescription_NUI NewDescription (BlueprintVisible, BlueprintReadOnly, Parm, ContainsInstancedReference)
void UConfirmationWindow_C::SetDescription(const struct FFortDialogDescription_NUI& NewDescription)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ConfirmationWindow_C", "SetDescription");
Params::ConfirmationWindow_C_SetDescription Parms{};
Parms.NewDescription = std::move(NewDescription);
UObject::ProcessEvent(Func, &Parms);
}
// Function ConfirmationWindow.ConfirmationWindow_C.Initialize
// (Public, BlueprintCallable, BlueprintEvent)
void UConfirmationWindow_C::Initialize()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ConfirmationWindow_C", "Initialize");
UObject::ProcessEvent(Func, nullptr);
}
// Function ConfirmationWindow.ConfirmationWindow_C.AddConfirmButtons
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
void UConfirmationWindow_C::AddConfirmButtons()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ConfirmationWindow_C", "AddConfirmButtons");
UObject::ProcessEvent(Func, nullptr);
}
// Function ConfirmationWindow.ConfirmationWindow_C.AddDeclineButton
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
void UConfirmationWindow_C::AddDeclineButton()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ConfirmationWindow_C", "AddDeclineButton");
UObject::ProcessEvent(Func, nullptr);
}
// Function ConfirmationWindow.ConfirmationWindow_C.DeclineActionClicked
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// class UCommonButton* Button (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UConfirmationWindow_C::DeclineActionClicked(class UCommonButton* Button)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ConfirmationWindow_C", "DeclineActionClicked");
Params::ConfirmationWindow_C_DeclineActionClicked Parms{};
Parms.Button = Button;
UObject::ProcessEvent(Func, &Parms);
}
// Function ConfirmationWindow.ConfirmationWindow_C.IsSimpleConfirmAction
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor)
bool UConfirmationWindow_C::IsSimpleConfirmAction()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ConfirmationWindow_C", "IsSimpleConfirmAction");
Params::ConfirmationWindow_C_IsSimpleConfirmAction Parms{};
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
// Function ConfirmationWindow.ConfirmationWindow_C.ConfirmActionClicked
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// class UCommonButton* Button (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UConfirmationWindow_C::ConfirmActionClicked(class UCommonButton* Button)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ConfirmationWindow_C", "ConfirmActionClicked");
Params::ConfirmationWindow_C_ConfirmActionClicked Parms{};
Parms.Button = Button;
UObject::ProcessEvent(Func, &Parms);
}
// Function ConfirmationWindow.ConfirmationWindow_C.HasAnyConfirmAction
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor)
bool UConfirmationWindow_C::HasAnyConfirmAction()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ConfirmationWindow_C", "HasAnyConfirmAction");
Params::ConfirmationWindow_C_HasAnyConfirmAction Parms{};
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
// Function ConfirmationWindow.ConfirmationWindow_C.AddSingleConfirmButton
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// struct FConfirmationDialogAction ConfirmDialogAction (BlueprintVisible, BlueprintReadOnly, Parm)
// bool UseInputAction (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void UConfirmationWindow_C::AddSingleConfirmButton(const struct FConfirmationDialogAction& ConfirmDialogAction, bool UseInputAction)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ConfirmationWindow_C", "AddSingleConfirmButton");
Params::ConfirmationWindow_C_AddSingleConfirmButton Parms{};
Parms.ConfirmDialogAction = std::move(ConfirmDialogAction);
Parms.UseInputAction = UseInputAction;
UObject::ProcessEvent(Func, &Parms);
}
// Function ConfirmationWindow.ConfirmationWindow_C.GetInputAction
// (Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent, BlueprintPure)
// Parameters:
// class FName RowName (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool UseInputAction (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// struct FDataTableRowHandle ReturnValue (Parm, OutParm, ReturnParm, NoDestructor)
struct FDataTableRowHandle UConfirmationWindow_C::GetInputAction(class FName RowName, bool UseInputAction)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ConfirmationWindow_C", "GetInputAction");
Params::ConfirmationWindow_C_GetInputAction Parms{};
Parms.RowName = RowName;
Parms.UseInputAction = UseInputAction;
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
// Function ConfirmationWindow.ConfirmationWindow_C.GetResultName
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
// Parameters:
// class UIconTextButton_C* ConfirmButton (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class FName ResultName (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UConfirmationWindow_C::GetResultName(class UIconTextButton_C* ConfirmButton, class FName* ResultName)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ConfirmationWindow_C", "GetResultName");
Params::ConfirmationWindow_C_GetResultName Parms{};
Parms.ConfirmButton = ConfirmButton;
UObject::ProcessEvent(Func, &Parms);
if (ResultName != nullptr)
*ResultName = Parms.ResultName;
}
// Function ConfirmationWindow.ConfirmationWindow_C.KillCurrentConfirmation
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
void UConfirmationWindow_C::KillCurrentConfirmation()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ConfirmationWindow_C", "KillCurrentConfirmation");
UObject::ProcessEvent(Func, nullptr);
}
// Function ConfirmationWindow.ConfirmationWindow_C.Deinitialize
// (Public, BlueprintCallable, BlueprintEvent)
void UConfirmationWindow_C::Deinitialize()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ConfirmationWindow_C", "Deinitialize");
UObject::ProcessEvent(Func, nullptr);
}
// Function ConfirmationWindow.ConfirmationWindow_C.SetupMainIcon
// (Public, BlueprintCallable, BlueprintEvent)
void UConfirmationWindow_C::SetupMainIcon()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ConfirmationWindow_C", "SetupMainIcon");
UObject::ProcessEvent(Func, nullptr);
}
// Function ConfirmationWindow.ConfirmationWindow_C.SetupTitleAndDescription
// (Public, BlueprintCallable, BlueprintEvent)
void UConfirmationWindow_C::SetupTitleAndDescription()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ConfirmationWindow_C", "SetupTitleAndDescription");
UObject::ProcessEvent(Func, nullptr);
}
// Function ConfirmationWindow.ConfirmationWindow_C.SetupLeft
// (Public, BlueprintCallable, BlueprintEvent)
void UConfirmationWindow_C::SetupLeft()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ConfirmationWindow_C", "SetupLeft");
UObject::ProcessEvent(Func, nullptr);
}
// Function ConfirmationWindow.ConfirmationWindow_C.Set Hover Description
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// class UCommonButton* Button_to_Hover (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UConfirmationWindow_C::Set_Hover_Description(class UCommonButton* Button_to_Hover)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ConfirmationWindow_C", "Set Hover Description");
Params::ConfirmationWindow_C_Set_Hover_Description Parms{};
Parms.Button_to_Hover = Button_to_Hover;
UObject::ProcessEvent(Func, &Parms);
}
// Function ConfirmationWindow.ConfirmationWindow_C.GetLatentActionWaitHandle
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
// Parameters:
// struct FFortDialogExternalLatentActionHandleLatentActionHandle (Parm, OutParm, NoDestructor)
void UConfirmationWindow_C::GetLatentActionWaitHandle(struct FFortDialogExternalLatentActionHandle* LatentActionHandle)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ConfirmationWindow_C", "GetLatentActionWaitHandle");
Params::ConfirmationWindow_C_GetLatentActionWaitHandle Parms{};
UObject::ProcessEvent(Func, &Parms);
if (LatentActionHandle != nullptr)
*LatentActionHandle = std::move(Parms.LatentActionHandle);
}
// Function ConfirmationWindow.ConfirmationWindow_C.StopWaitingForLatentAction
// (Public, BlueprintCallable, BlueprintEvent)
void UConfirmationWindow_C::StopWaitingForLatentAction()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ConfirmationWindow_C", "StopWaitingForLatentAction");
UObject::ProcessEvent(Func, nullptr);
}
// Function ConfirmationWindow.ConfirmationWindow_C.OnWaitForExternalLatentAction
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// struct FFortDialogExternalLatentActionHandleLatentActionHandle (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor)
void UConfirmationWindow_C::OnWaitForExternalLatentAction(const struct FFortDialogExternalLatentActionHandle& LatentActionHandle)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ConfirmationWindow_C", "OnWaitForExternalLatentAction");
Params::ConfirmationWindow_C_OnWaitForExternalLatentAction Parms{};
Parms.LatentActionHandle = std::move(LatentActionHandle);
UObject::ProcessEvent(Func, &Parms);
}
// Function ConfirmationWindow.ConfirmationWindow_C.ClickButtonIfBot
// (Public, BlueprintCallable, BlueprintEvent)
void UConfirmationWindow_C::ClickButtonIfBot()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ConfirmationWindow_C", "ClickButtonIfBot");
UObject::ProcessEvent(Func, nullptr);
}
// Function ConfirmationWindow.ConfirmationWindow_C.SetupNonInteractiveContent
// (Public, BlueprintCallable, BlueprintEvent)
void UConfirmationWindow_C::SetupNonInteractiveContent()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ConfirmationWindow_C", "SetupNonInteractiveContent");
UObject::ProcessEvent(Func, nullptr);
}
// Function ConfirmationWindow.ConfirmationWindow_C.SetupLeftAdditionalContent
// (Public, BlueprintCallable, BlueprintEvent)
void UConfirmationWindow_C::SetupLeftAdditionalContent()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ConfirmationWindow_C", "SetupLeftAdditionalContent");
UObject::ProcessEvent(Func, nullptr);
}
// Function ConfirmationWindow.ConfirmationWindow_C.SetupAdditionalContent
// (Public, BlueprintCallable, BlueprintEvent)
void UConfirmationWindow_C::SetupAdditionalContent()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ConfirmationWindow_C", "SetupAdditionalContent");
UObject::ProcessEvent(Func, nullptr);
}
// Function ConfirmationWindow.ConfirmationWindow_C.CloseConfirmation
// (Public, BlueprintCallable, BlueprintEvent)
void UConfirmationWindow_C::CloseConfirmation()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ConfirmationWindow_C", "CloseConfirmation");
UObject::ProcessEvent(Func, nullptr);
}
// Function ConfirmationWindow.ConfirmationWindow_C.CenterFirstButton
// (Public, BlueprintCallable, BlueprintEvent)
void UConfirmationWindow_C::CenterFirstButton()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ConfirmationWindow_C", "CenterFirstButton");
UObject::ProcessEvent(Func, nullptr);
}
// Function ConfirmationWindow.ConfirmationWindow_C.TapToClose
// (Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// struct FGeometry MyGeometry (BlueprintVisible, BlueprintReadOnly, Parm, IsPlainOldData, NoDestructor)
// struct FPointerEvent MouseEvent (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm)
// struct FEventReply ReturnValue (Parm, OutParm, ReturnParm)
struct FEventReply UConfirmationWindow_C::TapToClose(const struct FGeometry& MyGeometry, const struct FPointerEvent& MouseEvent)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ConfirmationWindow_C", "TapToClose");
Params::ConfirmationWindow_C_TapToClose Parms{};
Parms.MyGeometry = std::move(MyGeometry);
Parms.MouseEvent = std::move(MouseEvent);
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
// Function ConfirmationWindow.ConfirmationWindow_C.PlayShowSound
// (Public, BlueprintCallable, BlueprintEvent)
void UConfirmationWindow_C::PlayShowSound()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ConfirmationWindow_C", "PlayShowSound");
UObject::ProcessEvent(Func, nullptr);
}
}