Files
UnrealEvent/Aeon-740/SDK/CommonUI_functions.cpp
2024-10-18 01:01:36 +01:00

5843 lines
189 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: CommonUI
#include "Basic.hpp"
#include "CommonUI_classes.hpp"
#include "CommonUI_parameters.hpp"
namespace SDK
{
// Function CommonUI.CommonBorder.SetStyle
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// TSubclassOf<class UCommonBorderStyle> InStyle (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UCommonBorder::SetStyle(TSubclassOf<class UCommonBorderStyle> InStyle)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CommonBorder", "SetStyle");
Params::CommonBorder_SetStyle Parms{};
Parms.InStyle = InStyle;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// DelegateFunction CommonUI.CommonActionWidget.OnInputMethodChanged__DelegateSignature
// (MulticastDelegate, Public, Delegate)
// Parameters:
// bool bUsingGamepad (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UCommonActionWidget::OnInputMethodChanged__DelegateSignature(bool bUsingGamepad)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CommonActionWidget", "OnInputMethodChanged__DelegateSignature");
Params::CommonActionWidget_OnInputMethodChanged__DelegateSignature Parms{};
Parms.bUsingGamepad = bUsingGamepad;
UObject::ProcessEvent(Func, &Parms);
}
// Function CommonUI.CommonActionWidget.SetIconRimBrush
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// struct FSlateBrush InIconRimBrush (Parm, NativeAccessSpecifierPublic)
void UCommonActionWidget::SetIconRimBrush(const struct FSlateBrush& InIconRimBrush)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CommonActionWidget", "SetIconRimBrush");
Params::CommonActionWidget_SetIconRimBrush Parms{};
Parms.InIconRimBrush = std::move(InIconRimBrush);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function CommonUI.CommonActionWidget.SetInputAction
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// struct FDataTableRowHandle InputActionRow (Parm, NoDestructor, NativeAccessSpecifierPublic)
void UCommonActionWidget::SetInputAction(const struct FDataTableRowHandle& InputActionRow)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CommonActionWidget", "SetInputAction");
Params::CommonActionWidget_SetInputAction Parms{};
Parms.InputActionRow = std::move(InputActionRow);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function CommonUI.CommonActionWidget.GetDisplayText
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
class FText UCommonActionWidget::GetDisplayText() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CommonActionWidget", "GetDisplayText");
Params::CommonActionWidget_GetDisplayText Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function CommonUI.CommonActionWidget.GetIcon
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FSlateBrush ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
struct FSlateBrush UCommonActionWidget::GetIcon() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CommonActionWidget", "GetIcon");
Params::CommonActionWidget_GetIcon Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function CommonUI.CommonActionWidget.IsHeldAction
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UCommonActionWidget::IsHeldAction() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CommonActionWidget", "IsHeldAction");
Params::CommonActionWidget_IsHeldAction Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function CommonUI.CommonUserWidget.OnTouchLeave
// (BlueprintCosmetic, Event, Protected, HasOutParams, BlueprintEvent)
// Parameters:
// struct FPointerEvent TouchEvent (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
void UCommonUserWidget::OnTouchLeave(const struct FPointerEvent& TouchEvent)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CommonUserWidget", "OnTouchLeave");
Params::CommonUserWidget_OnTouchLeave Parms{};
Parms.TouchEvent = std::move(TouchEvent);
UObject::ProcessEvent(Func, &Parms);
}
// Function CommonUI.CommonUserWidget.SetConsumePointerInput
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool bInConsumePointerInput (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UCommonUserWidget::SetConsumePointerInput(bool bInConsumePointerInput)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CommonUserWidget", "SetConsumePointerInput");
Params::CommonUserWidget_SetConsumePointerInput Parms{};
Parms.bInConsumePointerInput = bInConsumePointerInput;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function CommonUI.CommonActivatablePanel.AddInputActionHandler
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UDataTable* DataTable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName RowName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// TDelegate<void(bool* bPassThrough)> CommitedEvent (Parm, ZeroConstructor, NoDestructor, NativeAccessSpecifierPublic)
void UCommonActivatablePanel::AddInputActionHandler(class UDataTable* DataTable, class FName RowName, TDelegate<void(bool* bPassThrough)> CommitedEvent)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CommonActivatablePanel", "AddInputActionHandler");
Params::CommonActivatablePanel_AddInputActionHandler Parms{};
Parms.DataTable = DataTable;
Parms.RowName = RowName;
Parms.CommitedEvent = CommitedEvent;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function CommonUI.CommonActivatablePanel.AddInputActionHandlerWithPopup
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UDataTable* DataTable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName RowName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// TDelegate<void(bool* bPassThrough)> CommitedEvent (Parm, ZeroConstructor, NoDestructor, NativeAccessSpecifierPublic)
// class UCommonPopupMenu* PopupMenu (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UCommonActivatablePanel::AddInputActionHandlerWithPopup(class UDataTable* DataTable, class FName RowName, TDelegate<void(bool* bPassThrough)> CommitedEvent, class UCommonPopupMenu* PopupMenu)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CommonActivatablePanel", "AddInputActionHandlerWithPopup");
Params::CommonActivatablePanel_AddInputActionHandlerWithPopup Parms{};
Parms.DataTable = DataTable;
Parms.RowName = RowName;
Parms.CommitedEvent = CommitedEvent;
Parms.PopupMenu = PopupMenu;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function CommonUI.CommonActivatablePanel.AddInputActionHandlerWithProgress
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UDataTable* DataTable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName RowName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// TDelegate<void(bool* bPassThrough)> CommitedEvent (Parm, ZeroConstructor, NoDestructor, NativeAccessSpecifierPublic)
// TDelegate<void(float HeldPercent)> ProgressEvent (Parm, ZeroConstructor, NoDestructor, NativeAccessSpecifierPublic)
void UCommonActivatablePanel::AddInputActionHandlerWithProgress(class UDataTable* DataTable, class FName RowName, TDelegate<void(bool* bPassThrough)> CommitedEvent, TDelegate<void(float HeldPercent)> ProgressEvent)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CommonActivatablePanel", "AddInputActionHandlerWithProgress");
Params::CommonActivatablePanel_AddInputActionHandlerWithProgress Parms{};
Parms.DataTable = DataTable;
Parms.RowName = RowName;
Parms.CommitedEvent = CommitedEvent;
Parms.ProgressEvent = ProgressEvent;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function CommonUI.CommonActivatablePanel.AddInputActionHandlerWithProgressPopup
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UDataTable* DataTable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName RowName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// TDelegate<void(bool* bPassThrough)> CommitedEvent (Parm, ZeroConstructor, NoDestructor, NativeAccessSpecifierPublic)
// TDelegate<void(float HeldPercent)> ProgressEvent (Parm, ZeroConstructor, NoDestructor, NativeAccessSpecifierPublic)
// class UCommonPopupMenu* PopupMenu (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UCommonActivatablePanel::AddInputActionHandlerWithProgressPopup(class UDataTable* DataTable, class FName RowName, TDelegate<void(bool* bPassThrough)> CommitedEvent, TDelegate<void(float HeldPercent)> ProgressEvent, class UCommonPopupMenu* PopupMenu)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CommonActivatablePanel", "AddInputActionHandlerWithProgressPopup");
Params::CommonActivatablePanel_AddInputActionHandlerWithProgressPopup Parms{};
Parms.DataTable = DataTable;
Parms.RowName = RowName;
Parms.CommitedEvent = CommitedEvent;
Parms.ProgressEvent = ProgressEvent;
Parms.PopupMenu = PopupMenu;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function CommonUI.CommonActivatablePanel.AddInputActionNoHandler
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UDataTable* DataTable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName RowName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UCommonActivatablePanel::AddInputActionNoHandler(class UDataTable* DataTable, class FName RowName)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CommonActivatablePanel", "AddInputActionNoHandler");
Params::CommonActivatablePanel_AddInputActionNoHandler Parms{};
Parms.DataTable = DataTable;
Parms.RowName = RowName;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function CommonUI.CommonActivatablePanel.BeginIntro
// (Final, Native, Public, BlueprintCallable)
void UCommonActivatablePanel::BeginIntro()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CommonActivatablePanel", "BeginIntro");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function CommonUI.CommonActivatablePanel.BeginOutro
// (Final, Native, Public, BlueprintCallable)
void UCommonActivatablePanel::BeginOutro()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CommonActivatablePanel", "BeginOutro");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function CommonUI.CommonActivatablePanel.EndIntro
// (Final, Native, Public, BlueprintCallable)
void UCommonActivatablePanel::EndIntro()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CommonActivatablePanel", "EndIntro");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function CommonUI.CommonActivatablePanel.EndOutro
// (Final, Native, Public, BlueprintCallable)
void UCommonActivatablePanel::EndOutro()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CommonActivatablePanel", "EndOutro");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function CommonUI.CommonActivatablePanel.OnActivated
// (Event, Protected, BlueprintEvent)
void UCommonActivatablePanel::OnActivated()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CommonActivatablePanel", "OnActivated");
UObject::ProcessEvent(Func, nullptr);
}
// Function CommonUI.CommonActivatablePanel.OnAddedToActivationStack
// (Event, Protected, BlueprintEvent)
void UCommonActivatablePanel::OnAddedToActivationStack()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CommonActivatablePanel", "OnAddedToActivationStack");
UObject::ProcessEvent(Func, nullptr);
}
// Function CommonUI.CommonActivatablePanel.OnBeginIntro
// (Native, Event, Public, BlueprintEvent)
void UCommonActivatablePanel::OnBeginIntro()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CommonActivatablePanel", "OnBeginIntro");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function CommonUI.CommonActivatablePanel.OnBeginOutro
// (Native, Event, Public, BlueprintEvent)
void UCommonActivatablePanel::OnBeginOutro()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CommonActivatablePanel", "OnBeginOutro");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function CommonUI.CommonActivatablePanel.OnDeactivated
// (Event, Protected, BlueprintEvent)
void UCommonActivatablePanel::OnDeactivated()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CommonActivatablePanel", "OnDeactivated");
UObject::ProcessEvent(Func, nullptr);
}
// Function CommonUI.CommonActivatablePanel.OnInputModeChanged
// (Event, Protected, BlueprintEvent)
// Parameters:
// bool bUsingGamepad (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UCommonActivatablePanel::OnInputModeChanged(bool bUsingGamepad)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CommonActivatablePanel", "OnInputModeChanged");
Params::CommonActivatablePanel_OnInputModeChanged Parms{};
Parms.bUsingGamepad = bUsingGamepad;
UObject::ProcessEvent(Func, &Parms);
}
// Function CommonUI.CommonActivatablePanel.OnRemovedFromActivationStack
// (Event, Protected, BlueprintEvent)
void UCommonActivatablePanel::OnRemovedFromActivationStack()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CommonActivatablePanel", "OnRemovedFromActivationStack");
UObject::ProcessEvent(Func, nullptr);
}
// Function CommonUI.CommonActivatablePanel.PopPanel
// (Native, Public, BlueprintCallable)
void UCommonActivatablePanel::PopPanel()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CommonActivatablePanel", "PopPanel");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function CommonUI.CommonActivatablePanel.RemoveAllInputActionHandlers
// (Final, Native, Public, BlueprintCallable)
void UCommonActivatablePanel::RemoveAllInputActionHandlers()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CommonActivatablePanel", "RemoveAllInputActionHandlers");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function CommonUI.CommonActivatablePanel.RemoveInputActionHandler
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// struct FDataTableRowHandle InputActionRow (Parm, NoDestructor, NativeAccessSpecifierPublic)
void UCommonActivatablePanel::RemoveInputActionHandler(const struct FDataTableRowHandle& InputActionRow)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CommonActivatablePanel", "RemoveInputActionHandler");
Params::CommonActivatablePanel_RemoveInputActionHandler Parms{};
Parms.InputActionRow = std::move(InputActionRow);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function CommonUI.CommonActivatablePanel.SetActionHandlerState
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UDataTable* DataTable (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName RowName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// EInputActionState State (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UCommonActivatablePanel::SetActionHandlerState(const class UDataTable* DataTable, class FName RowName, EInputActionState State)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CommonActivatablePanel", "SetActionHandlerState");
Params::CommonActivatablePanel_SetActionHandlerState Parms{};
Parms.DataTable = DataTable;
Parms.RowName = RowName;
Parms.State = State;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function CommonUI.CommonActivatablePanel.SetActionHandlerStateFromHandle
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// struct FDataTableRowHandle InputActionRow (Parm, NoDestructor, NativeAccessSpecifierPublic)
// EInputActionState State (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UCommonActivatablePanel::SetActionHandlerStateFromHandle(const struct FDataTableRowHandle& InputActionRow, EInputActionState State)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CommonActivatablePanel", "SetActionHandlerStateFromHandle");
Params::CommonActivatablePanel_SetActionHandlerStateFromHandle Parms{};
Parms.InputActionRow = std::move(InputActionRow);
Parms.State = State;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function CommonUI.CommonActivatablePanel.SetActionHandlerStateFromHandleWithDisabledCommitEvent
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// struct FDataTableRowHandle InputActionRow (Parm, NoDestructor, NativeAccessSpecifierPublic)
// EInputActionState State (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// TDelegate<void(bool* bPassThrough)> DisabledCommitEvent (Parm, ZeroConstructor, NoDestructor, NativeAccessSpecifierPublic)
void UCommonActivatablePanel::SetActionHandlerStateFromHandleWithDisabledCommitEvent(const struct FDataTableRowHandle& InputActionRow, EInputActionState State, TDelegate<void(bool* bPassThrough)> DisabledCommitEvent)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CommonActivatablePanel", "SetActionHandlerStateFromHandleWithDisabledCommitEvent");
Params::CommonActivatablePanel_SetActionHandlerStateFromHandleWithDisabledCommitEvent Parms{};
Parms.InputActionRow = std::move(InputActionRow);
Parms.State = State;
Parms.DisabledCommitEvent = DisabledCommitEvent;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function CommonUI.CommonActivatablePanel.SetActionHandlerStateWithDisabledCommitEvent
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UDataTable* DataTable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName RowName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// EInputActionState State (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// TDelegate<void(bool* bPassThrough)> DisabledCommitEvent (Parm, ZeroConstructor, NoDestructor, NativeAccessSpecifierPublic)
void UCommonActivatablePanel::SetActionHandlerStateWithDisabledCommitEvent(class UDataTable* DataTable, class FName RowName, EInputActionState State, TDelegate<void(bool* bPassThrough)> DisabledCommitEvent)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CommonActivatablePanel", "SetActionHandlerStateWithDisabledCommitEvent");
Params::CommonActivatablePanel_SetActionHandlerStateWithDisabledCommitEvent Parms{};
Parms.DataTable = DataTable;
Parms.RowName = RowName;
Parms.State = State;
Parms.DisabledCommitEvent = DisabledCommitEvent;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function CommonUI.CommonActivatablePanel.SetInputActionHandler
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// struct FDataTableRowHandle InputActionRow (Parm, NoDestructor, NativeAccessSpecifierPublic)
// TDelegate<void(bool* bPassThrough)> CommitedEvent (Parm, ZeroConstructor, NoDestructor, NativeAccessSpecifierPublic)
void UCommonActivatablePanel::SetInputActionHandler(const struct FDataTableRowHandle& InputActionRow, TDelegate<void(bool* bPassThrough)> CommitedEvent)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CommonActivatablePanel", "SetInputActionHandler");
Params::CommonActivatablePanel_SetInputActionHandler Parms{};
Parms.InputActionRow = std::move(InputActionRow);
Parms.CommitedEvent = CommitedEvent;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function CommonUI.CommonActivatablePanel.SetInputActionHandlerWithPopupMenu
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// struct FDataTableRowHandle InputActionRow (Parm, NoDestructor, NativeAccessSpecifierPublic)
// TDelegate<void(bool* bPassThrough)> CommitedEvent (Parm, ZeroConstructor, NoDestructor, NativeAccessSpecifierPublic)
// class UCommonPopupMenu* PopupMenu (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UCommonActivatablePanel::SetInputActionHandlerWithPopupMenu(const struct FDataTableRowHandle& InputActionRow, TDelegate<void(bool* bPassThrough)> CommitedEvent, class UCommonPopupMenu* PopupMenu)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CommonActivatablePanel", "SetInputActionHandlerWithPopupMenu");
Params::CommonActivatablePanel_SetInputActionHandlerWithPopupMenu Parms{};
Parms.InputActionRow = std::move(InputActionRow);
Parms.CommitedEvent = CommitedEvent;
Parms.PopupMenu = PopupMenu;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function CommonUI.CommonActivatablePanel.SetInputActionHandlerWithProgress
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// struct FDataTableRowHandle InputActionRow (Parm, NoDestructor, NativeAccessSpecifierPublic)
// TDelegate<void(bool* bPassThrough)> CommitedEvent (Parm, ZeroConstructor, NoDestructor, NativeAccessSpecifierPublic)
// TDelegate<void(float HeldPercent)> ProgressEvent (Parm, ZeroConstructor, NoDestructor, NativeAccessSpecifierPublic)
void UCommonActivatablePanel::SetInputActionHandlerWithProgress(const struct FDataTableRowHandle& InputActionRow, TDelegate<void(bool* bPassThrough)> CommitedEvent, TDelegate<void(float HeldPercent)> ProgressEvent)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CommonActivatablePanel", "SetInputActionHandlerWithProgress");
Params::CommonActivatablePanel_SetInputActionHandlerWithProgress Parms{};
Parms.InputActionRow = std::move(InputActionRow);
Parms.CommitedEvent = CommitedEvent;
Parms.ProgressEvent = ProgressEvent;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function CommonUI.CommonActivatablePanel.SetInputActionHandlerWithProgressPopupMenu
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// struct FDataTableRowHandle InputActionRow (Parm, NoDestructor, NativeAccessSpecifierPublic)
// TDelegate<void(bool* bPassThrough)> CommitedEvent (Parm, ZeroConstructor, NoDestructor, NativeAccessSpecifierPublic)
// TDelegate<void(float HeldPercent)> ProgressEvent (Parm, ZeroConstructor, NoDestructor, NativeAccessSpecifierPublic)
// class UCommonPopupMenu* PopupMenu (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UCommonActivatablePanel::SetInputActionHandlerWithProgressPopupMenu(const struct FDataTableRowHandle& InputActionRow, TDelegate<void(bool* bPassThrough)> CommitedEvent, TDelegate<void(float HeldPercent)> ProgressEvent, class UCommonPopupMenu* PopupMenu)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CommonActivatablePanel", "SetInputActionHandlerWithProgressPopupMenu");
Params::CommonActivatablePanel_SetInputActionHandlerWithProgressPopupMenu Parms{};
Parms.InputActionRow = std::move(InputActionRow);
Parms.CommitedEvent = CommitedEvent;
Parms.ProgressEvent = ProgressEvent;
Parms.PopupMenu = PopupMenu;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function CommonUI.CommonActivatablePanel.GetInputActions
// (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// TArray<struct FCommonInputActionHandlerData>InputActionDataRows (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UCommonActivatablePanel::GetInputActions(TArray<struct FCommonInputActionHandlerData>* InputActionDataRows) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CommonActivatablePanel", "GetInputActions");
Params::CommonActivatablePanel_GetInputActions Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (InputActionDataRows != nullptr)
*InputActionDataRows = std::move(Parms.InputActionDataRows);
return Parms.ReturnValue;
}
// Function CommonUI.CommonActivatablePanel.HasInputActionHandler
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FDataTableRowHandle InputActionRow (Parm, NoDestructor, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UCommonActivatablePanel::HasInputActionHandler(const struct FDataTableRowHandle& InputActionRow) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CommonActivatablePanel", "HasInputActionHandler");
Params::CommonActivatablePanel_HasInputActionHandler Parms{};
Parms.InputActionRow = std::move(InputActionRow);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function CommonUI.CommonActivatablePanel.IsActivated
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UCommonActivatablePanel::IsActivated() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CommonActivatablePanel", "IsActivated");
Params::CommonActivatablePanel_IsActivated Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function CommonUI.CommonActivatablePanel.IsInActivationStack
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UCommonActivatablePanel::IsInActivationStack() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CommonActivatablePanel", "IsInActivationStack");
Params::CommonActivatablePanel_IsInActivationStack Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function CommonUI.CommonActivatablePanel.IsIntroed
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UCommonActivatablePanel::IsIntroed() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CommonActivatablePanel", "IsIntroed");
Params::CommonActivatablePanel_IsIntroed Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function CommonUI.CommonBorderStyle.GetBackgroundBrush
// (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FSlateBrush Brush (Parm, OutParm, NativeAccessSpecifierPublic)
void UCommonBorderStyle::GetBackgroundBrush(struct FSlateBrush* Brush) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CommonBorderStyle", "GetBackgroundBrush");
Params::CommonBorderStyle_GetBackgroundBrush Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (Brush != nullptr)
*Brush = std::move(Parms.Brush);
}
// Function CommonUI.CommonButtonStyle.GetButtonPadding
// (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FMargin OutButtonPadding (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
void UCommonButtonStyle::GetButtonPadding(struct FMargin* OutButtonPadding) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CommonButtonStyle", "GetButtonPadding");
Params::CommonButtonStyle_GetButtonPadding Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (OutButtonPadding != nullptr)
*OutButtonPadding = std::move(Parms.OutButtonPadding);
}
// Function CommonUI.CommonButtonStyle.GetCustomPadding
// (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FMargin OutCustomPadding (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
void UCommonButtonStyle::GetCustomPadding(struct FMargin* OutCustomPadding) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CommonButtonStyle", "GetCustomPadding");
Params::CommonButtonStyle_GetCustomPadding Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (OutCustomPadding != nullptr)
*OutCustomPadding = std::move(Parms.OutCustomPadding);
}
// Function CommonUI.CommonButtonStyle.GetDisabledBrush
// (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FSlateBrush Brush (Parm, OutParm, NativeAccessSpecifierPublic)
void UCommonButtonStyle::GetDisabledBrush(struct FSlateBrush* Brush) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CommonButtonStyle", "GetDisabledBrush");
Params::CommonButtonStyle_GetDisabledBrush Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (Brush != nullptr)
*Brush = std::move(Parms.Brush);
}
// Function CommonUI.CommonButtonStyle.GetDisabledTextStyle
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class UCommonTextStyle* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UCommonTextStyle* UCommonButtonStyle::GetDisabledTextStyle() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CommonButtonStyle", "GetDisabledTextStyle");
Params::CommonButtonStyle_GetDisabledTextStyle Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function CommonUI.CommonButtonStyle.GetMaterialBrush
// (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FSlateBrush Brush (Parm, OutParm, NativeAccessSpecifierPublic)
void UCommonButtonStyle::GetMaterialBrush(struct FSlateBrush* Brush) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CommonButtonStyle", "GetMaterialBrush");
Params::CommonButtonStyle_GetMaterialBrush Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (Brush != nullptr)
*Brush = std::move(Parms.Brush);
}
// Function CommonUI.CommonButtonStyle.GetNormalBaseBrush
// (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FSlateBrush Brush (Parm, OutParm, NativeAccessSpecifierPublic)
void UCommonButtonStyle::GetNormalBaseBrush(struct FSlateBrush* Brush) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CommonButtonStyle", "GetNormalBaseBrush");
Params::CommonButtonStyle_GetNormalBaseBrush Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (Brush != nullptr)
*Brush = std::move(Parms.Brush);
}
// Function CommonUI.CommonButtonStyle.GetNormalHoveredBrush
// (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FSlateBrush Brush (Parm, OutParm, NativeAccessSpecifierPublic)
void UCommonButtonStyle::GetNormalHoveredBrush(struct FSlateBrush* Brush) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CommonButtonStyle", "GetNormalHoveredBrush");
Params::CommonButtonStyle_GetNormalHoveredBrush Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (Brush != nullptr)
*Brush = std::move(Parms.Brush);
}
// Function CommonUI.CommonButtonStyle.GetNormalHoveredTextStyle
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class UCommonTextStyle* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UCommonTextStyle* UCommonButtonStyle::GetNormalHoveredTextStyle() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CommonButtonStyle", "GetNormalHoveredTextStyle");
Params::CommonButtonStyle_GetNormalHoveredTextStyle Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function CommonUI.CommonButtonStyle.GetNormalPressedBrush
// (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FSlateBrush Brush (Parm, OutParm, NativeAccessSpecifierPublic)
void UCommonButtonStyle::GetNormalPressedBrush(struct FSlateBrush* Brush) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CommonButtonStyle", "GetNormalPressedBrush");
Params::CommonButtonStyle_GetNormalPressedBrush Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (Brush != nullptr)
*Brush = std::move(Parms.Brush);
}
// Function CommonUI.CommonButtonStyle.GetNormalTextStyle
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class UCommonTextStyle* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UCommonTextStyle* UCommonButtonStyle::GetNormalTextStyle() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CommonButtonStyle", "GetNormalTextStyle");
Params::CommonButtonStyle_GetNormalTextStyle Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function CommonUI.CommonButtonStyle.GetSelectedBaseBrush
// (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FSlateBrush Brush (Parm, OutParm, NativeAccessSpecifierPublic)
void UCommonButtonStyle::GetSelectedBaseBrush(struct FSlateBrush* Brush) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CommonButtonStyle", "GetSelectedBaseBrush");
Params::CommonButtonStyle_GetSelectedBaseBrush Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (Brush != nullptr)
*Brush = std::move(Parms.Brush);
}
// Function CommonUI.CommonButtonStyle.GetSelectedHoveredBrush
// (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FSlateBrush Brush (Parm, OutParm, NativeAccessSpecifierPublic)
void UCommonButtonStyle::GetSelectedHoveredBrush(struct FSlateBrush* Brush) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CommonButtonStyle", "GetSelectedHoveredBrush");
Params::CommonButtonStyle_GetSelectedHoveredBrush Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (Brush != nullptr)
*Brush = std::move(Parms.Brush);
}
// Function CommonUI.CommonButtonStyle.GetSelectedHoveredTextStyle
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class UCommonTextStyle* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UCommonTextStyle* UCommonButtonStyle::GetSelectedHoveredTextStyle() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CommonButtonStyle", "GetSelectedHoveredTextStyle");
Params::CommonButtonStyle_GetSelectedHoveredTextStyle Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function CommonUI.CommonButtonStyle.GetSelectedPressedBrush
// (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FSlateBrush Brush (Parm, OutParm, NativeAccessSpecifierPublic)
void UCommonButtonStyle::GetSelectedPressedBrush(struct FSlateBrush* Brush) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CommonButtonStyle", "GetSelectedPressedBrush");
Params::CommonButtonStyle_GetSelectedPressedBrush Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (Brush != nullptr)
*Brush = std::move(Parms.Brush);
}
// Function CommonUI.CommonButtonStyle.GetSelectedTextStyle
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class UCommonTextStyle* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UCommonTextStyle* UCommonButtonStyle::GetSelectedTextStyle() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CommonButtonStyle", "GetSelectedTextStyle");
Params::CommonButtonStyle_GetSelectedTextStyle Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function CommonUI.CommonButton.BP_OnClicked
// (Event, Protected, BlueprintEvent)
void UCommonButton::BP_OnClicked()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CommonButton", "BP_OnClicked");
UObject::ProcessEvent(Func, nullptr);
}
// Function CommonUI.CommonButton.BP_OnDeselected
// (Event, Protected, BlueprintEvent)
void UCommonButton::BP_OnDeselected()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CommonButton", "BP_OnDeselected");
UObject::ProcessEvent(Func, nullptr);
}
// Function CommonUI.CommonButton.BP_OnDisabled
// (Event, Protected, BlueprintEvent)
void UCommonButton::BP_OnDisabled()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CommonButton", "BP_OnDisabled");
UObject::ProcessEvent(Func, nullptr);
}
// Function CommonUI.CommonButton.BP_OnDoubleClicked
// (Event, Protected, BlueprintEvent)
void UCommonButton::BP_OnDoubleClicked()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CommonButton", "BP_OnDoubleClicked");
UObject::ProcessEvent(Func, nullptr);
}
// Function CommonUI.CommonButton.BP_OnEnabled
// (Event, Protected, BlueprintEvent)
void UCommonButton::BP_OnEnabled()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CommonButton", "BP_OnEnabled");
UObject::ProcessEvent(Func, nullptr);
}
// Function CommonUI.CommonButton.BP_OnHovered
// (Event, Protected, BlueprintEvent)
void UCommonButton::BP_OnHovered()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CommonButton", "BP_OnHovered");
UObject::ProcessEvent(Func, nullptr);
}
// Function CommonUI.CommonButton.BP_OnSelected
// (Event, Protected, BlueprintEvent)
void UCommonButton::BP_OnSelected()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CommonButton", "BP_OnSelected");
UObject::ProcessEvent(Func, nullptr);
}
// Function CommonUI.CommonButton.BP_OnUnhovered
// (Event, Protected, BlueprintEvent)
void UCommonButton::BP_OnUnhovered()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CommonButton", "BP_OnUnhovered");
UObject::ProcessEvent(Func, nullptr);
}
// Function CommonUI.CommonButton.ClearSelection
// (Final, Native, Public, BlueprintCallable)
void UCommonButton::ClearSelection()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CommonButton", "ClearSelection");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function CommonUI.CommonButton.DisableButtonWithReason
// (Final, Native, Public, HasOutParams, BlueprintCallable)
// Parameters:
// class FText DisabledReason (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
void UCommonButton::DisableButtonWithReason(const class FText& DisabledReason)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CommonButton", "DisableButtonWithReason");
Params::CommonButton_DisableButtonWithReason Parms{};
Parms.DisabledReason = std::move(DisabledReason);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function CommonUI.CommonButton.HandleButtonClicked
// (Final, Native, Protected)
void UCommonButton::HandleButtonClicked()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CommonButton", "HandleButtonClicked");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function CommonUI.CommonButton.HandleButtonPressed
// (Final, Native, Protected)
void UCommonButton::HandleButtonPressed()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CommonButton", "HandleButtonPressed");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function CommonUI.CommonButton.HandleButtonReleased
// (Final, Native, Protected)
void UCommonButton::HandleButtonReleased()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CommonButton", "HandleButtonReleased");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function CommonUI.CommonButton.HandleFocusReceived
// (Native, Protected)
void UCommonButton::HandleFocusReceived()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CommonButton", "HandleFocusReceived");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function CommonUI.CommonButton.HandleTriggeringActionCommited
// (Native, Protected, HasOutParams)
// Parameters:
// bool bPassThrough (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UCommonButton::HandleTriggeringActionCommited(bool* bPassThrough)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CommonButton", "HandleTriggeringActionCommited");
Params::CommonButton_HandleTriggeringActionCommited Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (bPassThrough != nullptr)
*bPassThrough = Parms.bPassThrough;
}
// Function CommonUI.CommonButton.NativeOnActionComplete
// (Final, Native, Protected)
void UCommonButton::NativeOnActionComplete()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CommonButton", "NativeOnActionComplete");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function CommonUI.CommonButton.NativeOnActionProgress
// (Final, Native, Protected)
// Parameters:
// float HeldPercent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UCommonButton::NativeOnActionProgress(float HeldPercent)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CommonButton", "NativeOnActionProgress");
Params::CommonButton_NativeOnActionProgress Parms{};
Parms.HeldPercent = HeldPercent;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function CommonUI.CommonButton.OnActionComplete
// (Event, Protected, BlueprintEvent)
void UCommonButton::OnActionComplete()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CommonButton", "OnActionComplete");
UObject::ProcessEvent(Func, nullptr);
}
// Function CommonUI.CommonButton.OnActionProgress
// (Event, Protected, BlueprintEvent)
// Parameters:
// float HeldPercent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UCommonButton::OnActionProgress(float HeldPercent)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CommonButton", "OnActionProgress");
Params::CommonButton_OnActionProgress Parms{};
Parms.HeldPercent = HeldPercent;
UObject::ProcessEvent(Func, &Parms);
}
// Function CommonUI.CommonButton.OnCurrentTextStyleChanged
// (Event, Protected, BlueprintEvent)
void UCommonButton::OnCurrentTextStyleChanged()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CommonButton", "OnCurrentTextStyleChanged");
UObject::ProcessEvent(Func, nullptr);
}
// Function CommonUI.CommonButton.OnInputMethodChanged
// (Native, Protected)
// Parameters:
// ECommonInputType CurrentInputType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UCommonButton::OnInputMethodChanged(ECommonInputType CurrentInputType)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CommonButton", "OnInputMethodChanged");
Params::CommonButton_OnInputMethodChanged Parms{};
Parms.CurrentInputType = CurrentInputType;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function CommonUI.CommonButton.OnTriggeredInputActionChanged
// (Event, Protected, HasOutParams, BlueprintEvent)
// Parameters:
// struct FDataTableRowHandle NewTriggeredAction (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
void UCommonButton::OnTriggeredInputActionChanged(const struct FDataTableRowHandle& NewTriggeredAction)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CommonButton", "OnTriggeredInputActionChanged");
Params::CommonButton_OnTriggeredInputActionChanged Parms{};
Parms.NewTriggeredAction = std::move(NewTriggeredAction);
UObject::ProcessEvent(Func, &Parms);
}
// Function CommonUI.CommonButton.SetClickMethod
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// EButtonClickMethod InClickMethod (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UCommonButton::SetClickMethod(EButtonClickMethod InClickMethod)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CommonButton", "SetClickMethod");
Params::CommonButton_SetClickMethod Parms{};
Parms.InClickMethod = InClickMethod;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function CommonUI.CommonButton.SetInputActionProgressMaterial
// (Final, Native, Public, HasOutParams, BlueprintCallable)
// Parameters:
// struct FSlateBrush InProgressMaterialBrush (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// class FName InProgressMaterialParam (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UCommonButton::SetInputActionProgressMaterial(const struct FSlateBrush& InProgressMaterialBrush, const class FName& InProgressMaterialParam)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CommonButton", "SetInputActionProgressMaterial");
Params::CommonButton_SetInputActionProgressMaterial Parms{};
Parms.InProgressMaterialBrush = std::move(InProgressMaterialBrush);
Parms.InProgressMaterialParam = InProgressMaterialParam;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function CommonUI.CommonButton.SetIsInteractableWhenSelected
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool bInInteractableWhenSelected (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UCommonButton::SetIsInteractableWhenSelected(bool bInInteractableWhenSelected)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CommonButton", "SetIsInteractableWhenSelected");
Params::CommonButton_SetIsInteractableWhenSelected Parms{};
Parms.bInInteractableWhenSelected = bInInteractableWhenSelected;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function CommonUI.CommonButton.SetIsInteractionEnabled
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool bInIsInteractionEnabled (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UCommonButton::SetIsInteractionEnabled(bool bInIsInteractionEnabled)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CommonButton", "SetIsInteractionEnabled");
Params::CommonButton_SetIsInteractionEnabled Parms{};
Parms.bInIsInteractionEnabled = bInIsInteractionEnabled;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function CommonUI.CommonButton.SetIsSelectable
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool bInIsSelectable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UCommonButton::SetIsSelectable(bool bInIsSelectable)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CommonButton", "SetIsSelectable");
Params::CommonButton_SetIsSelectable Parms{};
Parms.bInIsSelectable = bInIsSelectable;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function CommonUI.CommonButton.SetIsSelected
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool InSelected (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bGiveClickFeedback (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UCommonButton::SetIsSelected(bool InSelected, bool bGiveClickFeedback)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CommonButton", "SetIsSelected");
Params::CommonButton_SetIsSelected Parms{};
Parms.InSelected = InSelected;
Parms.bGiveClickFeedback = bGiveClickFeedback;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function CommonUI.CommonButton.SetIsToggleable
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool bInIsToggleable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UCommonButton::SetIsToggleable(bool bInIsToggleable)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CommonButton", "SetIsToggleable");
Params::CommonButton_SetIsToggleable Parms{};
Parms.bInIsToggleable = bInIsToggleable;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function CommonUI.CommonButton.SetMinDimensions
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// int32 InMinWidth (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 InMinHeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UCommonButton::SetMinDimensions(int32 InMinWidth, int32 InMinHeight)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CommonButton", "SetMinDimensions");
Params::CommonButton_SetMinDimensions Parms{};
Parms.InMinWidth = InMinWidth;
Parms.InMinHeight = InMinHeight;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function CommonUI.CommonButton.SetPressMethod
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// EButtonPressMethod InPressMethod (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UCommonButton::SetPressMethod(EButtonPressMethod InPressMethod)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CommonButton", "SetPressMethod");
Params::CommonButton_SetPressMethod Parms{};
Parms.InPressMethod = InPressMethod;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function CommonUI.CommonButton.SetSelectedInternal
// (Final, Native, Protected, BlueprintCallable)
// Parameters:
// bool bInSelected (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bAllowSound (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bBroadcast (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UCommonButton::SetSelectedInternal(bool bInSelected, bool bAllowSound, bool bBroadcast)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CommonButton", "SetSelectedInternal");
Params::CommonButton_SetSelectedInternal Parms{};
Parms.bInSelected = bInSelected;
Parms.bAllowSound = bAllowSound;
Parms.bBroadcast = bBroadcast;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function CommonUI.CommonButton.SetShouldSelectUponReceivingFocus
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool bInShouldSelectUponReceivingFocus (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UCommonButton::SetShouldSelectUponReceivingFocus(bool bInShouldSelectUponReceivingFocus)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CommonButton", "SetShouldSelectUponReceivingFocus");
Params::CommonButton_SetShouldSelectUponReceivingFocus Parms{};
Parms.bInShouldSelectUponReceivingFocus = bInShouldSelectUponReceivingFocus;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function CommonUI.CommonButton.SetStyle
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// TSubclassOf<class UCommonButtonStyle> InStyle (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UCommonButton::SetStyle(TSubclassOf<class UCommonButtonStyle> InStyle)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CommonButton", "SetStyle");
Params::CommonButton_SetStyle Parms{};
Parms.InStyle = InStyle;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function CommonUI.CommonButton.SetTouchMethod
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// EButtonTouchMethod InTouchMethod (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UCommonButton::SetTouchMethod(EButtonTouchMethod InTouchMethod)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CommonButton", "SetTouchMethod");
Params::CommonButton_SetTouchMethod Parms{};
Parms.InTouchMethod = InTouchMethod;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function CommonUI.CommonButton.SetTriggeredInputAction
// (Final, Native, Public, HasOutParams, BlueprintCallable)
// Parameters:
// struct FDataTableRowHandle InputActionRow (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
// class UCommonActivatablePanel* OldPanel (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UCommonButton::SetTriggeredInputAction(const struct FDataTableRowHandle& InputActionRow, class UCommonActivatablePanel* OldPanel)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CommonButton", "SetTriggeredInputAction");
Params::CommonButton_SetTriggeredInputAction Parms{};
Parms.InputActionRow = std::move(InputActionRow);
Parms.OldPanel = OldPanel;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function CommonUI.CommonButton.SetTriggeringInputAction
// (Final, Native, Public, HasOutParams, BlueprintCallable)
// Parameters:
// struct FDataTableRowHandle InputActionRow (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
void UCommonButton::SetTriggeringInputAction(const struct FDataTableRowHandle& InputActionRow)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CommonButton", "SetTriggeringInputAction");
Params::CommonButton_SetTriggeringInputAction Parms{};
Parms.InputActionRow = std::move(InputActionRow);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function CommonUI.CommonButton.StopDoubleClickPropagation
// (Final, Native, Protected, BlueprintCallable)
void UCommonButton::StopDoubleClickPropagation()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CommonButton", "StopDoubleClickPropagation");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function CommonUI.CommonButton.GetCurrentButtonPadding
// (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FMargin OutButtonPadding (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
void UCommonButton::GetCurrentButtonPadding(struct FMargin* OutButtonPadding) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CommonButton", "GetCurrentButtonPadding");
Params::CommonButton_GetCurrentButtonPadding Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (OutButtonPadding != nullptr)
*OutButtonPadding = std::move(Parms.OutButtonPadding);
}
// Function CommonUI.CommonButton.GetCurrentCustomPadding
// (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FMargin OutCustomPadding (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
void UCommonButton::GetCurrentCustomPadding(struct FMargin* OutCustomPadding) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CommonButton", "GetCurrentCustomPadding");
Params::CommonButton_GetCurrentCustomPadding Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (OutCustomPadding != nullptr)
*OutCustomPadding = std::move(Parms.OutCustomPadding);
}
// Function CommonUI.CommonButton.GetCurrentTextStyle
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class UCommonTextStyle* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UCommonTextStyle* UCommonButton::GetCurrentTextStyle() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CommonButton", "GetCurrentTextStyle");
Params::CommonButton_GetCurrentTextStyle Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function CommonUI.CommonButton.GetCurrentTextStyleClass
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// TSubclassOf<class UCommonTextStyle> ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TSubclassOf<class UCommonTextStyle> UCommonButton::GetCurrentTextStyleClass() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CommonButton", "GetCurrentTextStyleClass");
Params::CommonButton_GetCurrentTextStyleClass Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function CommonUI.CommonButton.GetInputAction
// (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FDataTableRowHandle InputActionRow (Parm, OutParm, NoDestructor, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UCommonButton::GetInputAction(struct FDataTableRowHandle* InputActionRow) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CommonButton", "GetInputAction");
Params::CommonButton_GetInputAction Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (InputActionRow != nullptr)
*InputActionRow = std::move(Parms.InputActionRow);
return Parms.ReturnValue;
}
// Function CommonUI.CommonButton.GetSelected
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UCommonButton::GetSelected() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CommonButton", "GetSelected");
Params::CommonButton_GetSelected Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function CommonUI.CommonButton.GetShouldSelectUponReceivingFocus
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UCommonButton::GetShouldSelectUponReceivingFocus() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CommonButton", "GetShouldSelectUponReceivingFocus");
Params::CommonButton_GetShouldSelectUponReceivingFocus Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function CommonUI.CommonButton.GetSingleMaterialStyleMID
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class UMaterialInstanceDynamic* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UMaterialInstanceDynamic* UCommonButton::GetSingleMaterialStyleMID() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CommonButton", "GetSingleMaterialStyleMID");
Params::CommonButton_GetSingleMaterialStyleMID Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function CommonUI.CommonButton.GetStyle
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class UCommonButtonStyle* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UCommonButtonStyle* UCommonButton::GetStyle() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CommonButton", "GetStyle");
Params::CommonButton_GetStyle Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function CommonUI.CommonButton.IsInteractionEnabled
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UCommonButton::IsInteractionEnabled() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CommonButton", "IsInteractionEnabled");
Params::CommonButton_IsInteractionEnabled Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function CommonUI.CommonButton.IsPressed
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UCommonButton::IsPressed() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CommonButton", "IsPressed");
Params::CommonButton_IsPressed Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function CommonUI.CommonWidgetGroupBase.AddWidget
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UWidget* InWidget (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UCommonWidgetGroupBase::AddWidget(class UWidget* InWidget)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CommonWidgetGroupBase", "AddWidget");
Params::CommonWidgetGroupBase_AddWidget Parms{};
Parms.InWidget = InWidget;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function CommonUI.CommonWidgetGroupBase.RemoveAll
// (Final, Native, Public, BlueprintCallable)
void UCommonWidgetGroupBase::RemoveAll()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CommonWidgetGroupBase", "RemoveAll");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function CommonUI.CommonWidgetGroupBase.RemoveWidget
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UWidget* InWidget (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UCommonWidgetGroupBase::RemoveWidget(class UWidget* InWidget)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CommonWidgetGroupBase", "RemoveWidget");
Params::CommonWidgetGroupBase_RemoveWidget Parms{};
Parms.InWidget = InWidget;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function CommonUI.CommonButtonGroup.DeselectAll
// (Final, Native, Public, BlueprintCallable)
void UCommonButtonGroup::DeselectAll()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CommonButtonGroup", "DeselectAll");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function CommonUI.CommonButtonGroup.OnButtonHovered
// (Native, Protected)
// Parameters:
// class UCommonButton* BaseButton (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UCommonButtonGroup::OnButtonHovered(class UCommonButton* BaseButton)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CommonButtonGroup", "OnButtonHovered");
Params::CommonButtonGroup_OnButtonHovered Parms{};
Parms.BaseButton = BaseButton;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function CommonUI.CommonButtonGroup.OnButtonUnhovered
// (Native, Protected)
// Parameters:
// class UCommonButton* BaseButton (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UCommonButtonGroup::OnButtonUnhovered(class UCommonButton* BaseButton)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CommonButtonGroup", "OnButtonUnhovered");
Params::CommonButtonGroup_OnButtonUnhovered Parms{};
Parms.BaseButton = BaseButton;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function CommonUI.CommonButtonGroup.OnHandleButtonClicked
// (Native, Protected)
// Parameters:
// class UCommonButton* BaseButton (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UCommonButtonGroup::OnHandleButtonClicked(class UCommonButton* BaseButton)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CommonButtonGroup", "OnHandleButtonClicked");
Params::CommonButtonGroup_OnHandleButtonClicked Parms{};
Parms.BaseButton = BaseButton;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function CommonUI.CommonButtonGroup.OnHandleButtonDoubleClicked
// (Native, Protected)
// Parameters:
// class UCommonButton* BaseButton (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UCommonButtonGroup::OnHandleButtonDoubleClicked(class UCommonButton* BaseButton)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CommonButtonGroup", "OnHandleButtonDoubleClicked");
Params::CommonButtonGroup_OnHandleButtonDoubleClicked Parms{};
Parms.BaseButton = BaseButton;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function CommonUI.CommonButtonGroup.OnSelectionStateChanged
// (Native, Protected)
// Parameters:
// class UCommonButton* BaseButton (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bIsSelected (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UCommonButtonGroup::OnSelectionStateChanged(class UCommonButton* BaseButton, bool bIsSelected)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CommonButtonGroup", "OnSelectionStateChanged");
Params::CommonButtonGroup_OnSelectionStateChanged Parms{};
Parms.BaseButton = BaseButton;
Parms.bIsSelected = bIsSelected;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function CommonUI.CommonButtonGroup.SelectButtonAtIndex
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// int32 ButtonIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UCommonButtonGroup::SelectButtonAtIndex(int32 ButtonIndex)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CommonButtonGroup", "SelectButtonAtIndex");
Params::CommonButtonGroup_SelectButtonAtIndex Parms{};
Parms.ButtonIndex = ButtonIndex;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function CommonUI.CommonButtonGroup.SelectNextButton
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool bAllowWrap (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UCommonButtonGroup::SelectNextButton(bool bAllowWrap)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CommonButtonGroup", "SelectNextButton");
Params::CommonButtonGroup_SelectNextButton Parms{};
Parms.bAllowWrap = bAllowWrap;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function CommonUI.CommonButtonGroup.SelectPreviousButton
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool bAllowWrap (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UCommonButtonGroup::SelectPreviousButton(bool bAllowWrap)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CommonButtonGroup", "SelectPreviousButton");
Params::CommonButtonGroup_SelectPreviousButton Parms{};
Parms.bAllowWrap = bAllowWrap;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function CommonUI.CommonButtonGroup.SetSelectionRequired
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool bRequireSelection (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UCommonButtonGroup::SetSelectionRequired(bool bRequireSelection)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CommonButtonGroup", "SetSelectionRequired");
Params::CommonButtonGroup_SetSelectionRequired Parms{};
Parms.bRequireSelection = bRequireSelection;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function CommonUI.CommonButtonGroup.FindButtonIndex
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class UCommonButton* ButtonToFind (ConstParm, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UCommonButtonGroup::FindButtonIndex(const class UCommonButton* ButtonToFind) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CommonButtonGroup", "FindButtonIndex");
Params::CommonButtonGroup_FindButtonIndex Parms{};
Parms.ButtonToFind = ButtonToFind;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function CommonUI.CommonButtonGroup.GetButtonAtIndex
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// int32 Param_Index (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UCommonButton* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UCommonButton* UCommonButtonGroup::GetButtonAtIndex(int32 Param_Index) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CommonButtonGroup", "GetButtonAtIndex");
Params::CommonButtonGroup_GetButtonAtIndex Parms{};
Parms.Param_Index = Param_Index;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function CommonUI.CommonButtonGroup.GetButtonCount
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UCommonButtonGroup::GetButtonCount() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CommonButtonGroup", "GetButtonCount");
Params::CommonButtonGroup_GetButtonCount Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function CommonUI.CommonButtonGroup.GetHoveredButtonIndex
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UCommonButtonGroup::GetHoveredButtonIndex() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CommonButtonGroup", "GetHoveredButtonIndex");
Params::CommonButtonGroup_GetHoveredButtonIndex Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function CommonUI.CommonButtonGroup.GetSelectedButtonIndex
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UCommonButtonGroup::GetSelectedButtonIndex() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CommonButtonGroup", "GetSelectedButtonIndex");
Params::CommonButtonGroup_GetSelectedButtonIndex Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function CommonUI.CommonButtonGroup.HasAnyButtons
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UCommonButtonGroup::HasAnyButtons() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CommonButtonGroup", "HasAnyButtons");
Params::CommonButtonGroup_HasAnyButtons Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function CommonUI.CommonTextBlock.ResetScrollState
// (Final, Native, Public, BlueprintCallable)
void UCommonTextBlock::ResetScrollState()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CommonTextBlock", "ResetScrollState");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function CommonUI.CommonTextBlock.SetStyle
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// TSubclassOf<class UCommonTextStyle> InStyle (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UCommonTextBlock::SetStyle(TSubclassOf<class UCommonTextStyle> InStyle)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CommonTextBlock", "SetStyle");
Params::CommonTextBlock_SetStyle Parms{};
Parms.InStyle = InStyle;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function CommonUI.CommonTextBlock.SetWrapTextWidth
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// int32 InWrapTextAt (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UCommonTextBlock::SetWrapTextWidth(int32 InWrapTextAt)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CommonTextBlock", "SetWrapTextWidth");
Params::CommonTextBlock_SetWrapTextWidth Parms{};
Parms.InWrapTextAt = InWrapTextAt;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function CommonUI.CommonDateTimeTextBlock.SetCountDownCompletionText
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class FText InCompletionText (ConstParm, Parm, NativeAccessSpecifierPublic)
void UCommonDateTimeTextBlock::SetCountDownCompletionText(const class FText& InCompletionText)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CommonDateTimeTextBlock", "SetCountDownCompletionText");
Params::CommonDateTimeTextBlock_SetCountDownCompletionText Parms{};
Parms.InCompletionText = std::move(InCompletionText);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function CommonUI.CommonDateTimeTextBlock.SetDateTimeValue
// (Final, Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// struct FDateTime InDateTime (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bShowAsCountdown (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UCommonDateTimeTextBlock::SetDateTimeValue(const struct FDateTime& InDateTime, bool bShowAsCountdown)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CommonDateTimeTextBlock", "SetDateTimeValue");
Params::CommonDateTimeTextBlock_SetDateTimeValue Parms{};
Parms.InDateTime = std::move(InDateTime);
Parms.bShowAsCountdown = bShowAsCountdown;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function CommonUI.CommonDateTimeTextBlock.SetTimespanValue
// (Final, Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// struct FTimespan InTimespan (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UCommonDateTimeTextBlock::SetTimespanValue(const struct FTimespan& InTimespan)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CommonDateTimeTextBlock", "SetTimespanValue");
Params::CommonDateTimeTextBlock_SetTimespanValue Parms{};
Parms.InTimespan = std::move(InTimespan);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function CommonUI.CommonDateTimeTextBlock.GetDateTime
// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FDateTime ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FDateTime UCommonDateTimeTextBlock::GetDateTime() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CommonDateTimeTextBlock", "GetDateTime");
Params::CommonDateTimeTextBlock_GetDateTime Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function CommonUI.CommonInputManager.GetAvailableInputActions
// (Final, Native, Public, HasOutParams, BlueprintCallable)
// Parameters:
// TArray<struct FCommonInputActionHandlerData>AvailableInputActions (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UCommonInputManager::GetAvailableInputActions(TArray<struct FCommonInputActionHandlerData>* AvailableInputActions)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CommonInputManager", "GetAvailableInputActions");
Params::CommonInputManager_GetAvailableInputActions Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (AvailableInputActions != nullptr)
*AvailableInputActions = std::move(Parms.AvailableInputActions);
return Parms.ReturnValue;
}
// Function CommonUI.CommonInputManager.PopActivatablePanel
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UCommonActivatablePanel* ActivatablePanel (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UCommonInputManager::PopActivatablePanel(class UCommonActivatablePanel* ActivatablePanel)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CommonInputManager", "PopActivatablePanel");
Params::CommonInputManager_PopActivatablePanel Parms{};
Parms.ActivatablePanel = ActivatablePanel;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function CommonUI.CommonInputManager.PushActivatablePanel
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UCommonActivatablePanel* ActivatablePanel (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bIntroPanel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bOutroPanelBelow (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UCommonInputManager::PushActivatablePanel(class UCommonActivatablePanel* ActivatablePanel, bool bIntroPanel, bool bOutroPanelBelow)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CommonInputManager", "PushActivatablePanel");
Params::CommonInputManager_PushActivatablePanel Parms{};
Parms.ActivatablePanel = ActivatablePanel;
Parms.bIntroPanel = bIntroPanel;
Parms.bOutroPanelBelow = bOutroPanelBelow;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function CommonUI.CommonInputManager.ResumeStartingOperationProcessing
// (Final, Native, Public, BlueprintCallable)
void UCommonInputManager::ResumeStartingOperationProcessing()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CommonInputManager", "ResumeStartingOperationProcessing");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function CommonUI.CommonInputManager.SetGlobalInputHandlerPriorityFilter
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// int32 InFilterPriority (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UCommonInputManager::SetGlobalInputHandlerPriorityFilter(int32 InFilterPriority)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CommonInputManager", "SetGlobalInputHandlerPriorityFilter");
Params::CommonInputManager_SetGlobalInputHandlerPriorityFilter Parms{};
Parms.InFilterPriority = InFilterPriority;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function CommonUI.CommonInputManager.StartListeningForExistingHeldAction
// (Final, Native, Public, HasOutParams, BlueprintCallable)
// Parameters:
// struct FDataTableRowHandle InputActionDataRow (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
// TDelegate<void()> CompleteEvent (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
// TDelegate<void(float HeldPercent)> ProgressEvent (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UCommonInputManager::StartListeningForExistingHeldAction(const struct FDataTableRowHandle& InputActionDataRow, const TDelegate<void()>& CompleteEvent, const TDelegate<void(float HeldPercent)>& ProgressEvent)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CommonInputManager", "StartListeningForExistingHeldAction");
Params::CommonInputManager_StartListeningForExistingHeldAction Parms{};
Parms.InputActionDataRow = std::move(InputActionDataRow);
Parms.CompleteEvent = CompleteEvent;
Parms.ProgressEvent = ProgressEvent;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function CommonUI.CommonInputManager.StopListeningForExistingHeldAction
// (Final, Native, Public, HasOutParams, BlueprintCallable)
// Parameters:
// struct FDataTableRowHandle InputActionDataRow (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
// TDelegate<void()> CompleteEvent (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
// TDelegate<void(float HeldPercent)> ProgressEvent (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UCommonInputManager::StopListeningForExistingHeldAction(const struct FDataTableRowHandle& InputActionDataRow, const TDelegate<void()>& CompleteEvent, const TDelegate<void(float HeldPercent)>& ProgressEvent)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CommonInputManager", "StopListeningForExistingHeldAction");
Params::CommonInputManager_StopListeningForExistingHeldAction Parms{};
Parms.InputActionDataRow = std::move(InputActionDataRow);
Parms.CompleteEvent = CompleteEvent;
Parms.ProgressEvent = ProgressEvent;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function CommonUI.CommonInputManager.SuspendStartingOperationProcessing
// (Final, Native, Public, BlueprintCallable)
void UCommonInputManager::SuspendStartingOperationProcessing()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CommonInputManager", "SuspendStartingOperationProcessing");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function CommonUI.CommonInputManager.GetGlobalInputHandlerPriorityFilter
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UCommonInputManager::GetGlobalInputHandlerPriorityFilter() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CommonInputManager", "GetGlobalInputHandlerPriorityFilter");
Params::CommonInputManager_GetGlobalInputHandlerPriorityFilter Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function CommonUI.CommonInputManager.GetTopPanel
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class UCommonActivatablePanel* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UCommonActivatablePanel* UCommonInputManager::GetTopPanel() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CommonInputManager", "GetTopPanel");
Params::CommonInputManager_GetTopPanel Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function CommonUI.CommonInputManager.IsInputSuspended
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UCommonInputManager::IsInputSuspended() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CommonInputManager", "IsInputSuspended");
Params::CommonInputManager_IsInputSuspended Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function CommonUI.CommonInputManager.IsPanelOnStack
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class UCommonActivatablePanel* InPanel (ConstParm, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UCommonInputManager::IsPanelOnStack(const class UCommonActivatablePanel* InPanel) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CommonInputManager", "IsPanelOnStack");
Params::CommonInputManager_IsPanelOnStack Parms{};
Parms.InPanel = InPanel;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function CommonUI.CommonInputReflector.OnButtonAdded
// (Event, Public, HasOutParams, BlueprintEvent)
// Parameters:
// class UCommonButton* AddedButton (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FCommonInputActionHandlerData Data (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
void UCommonInputReflector::OnButtonAdded(class UCommonButton* AddedButton, const struct FCommonInputActionHandlerData& Data)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CommonInputReflector", "OnButtonAdded");
Params::CommonInputReflector_OnButtonAdded Parms{};
Parms.AddedButton = AddedButton;
Parms.Data = std::move(Data);
UObject::ProcessEvent(Func, &Parms);
}
// Function CommonUI.CommonLazyImage.SetBrushFromLazyDisplayAsset
// (Final, Native, Public, HasOutParams, BlueprintCallable)
// Parameters:
// TSoftObjectPtr<class UObject> LazyObject (ConstParm, Parm, OutParm, ReferenceParm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bMatchTextureSize (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UCommonLazyImage::SetBrushFromLazyDisplayAsset(const TSoftObjectPtr<class UObject>& LazyObject, bool bMatchTextureSize)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CommonLazyImage", "SetBrushFromLazyDisplayAsset");
Params::CommonLazyImage_SetBrushFromLazyDisplayAsset Parms{};
Parms.LazyObject = LazyObject;
Parms.bMatchTextureSize = bMatchTextureSize;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function CommonUI.CommonLazyImage.SetBrushFromLazyMaterial
// (Final, Native, Public, HasOutParams, BlueprintCallable)
// Parameters:
// TSoftObjectPtr<class UMaterialInterface>LazyMaterial (ConstParm, Parm, OutParm, ReferenceParm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UCommonLazyImage::SetBrushFromLazyMaterial(const TSoftObjectPtr<class UMaterialInterface>& LazyMaterial)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CommonLazyImage", "SetBrushFromLazyMaterial");
Params::CommonLazyImage_SetBrushFromLazyMaterial Parms{};
Parms.LazyMaterial = LazyMaterial;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function CommonUI.CommonLazyImage.SetBrushFromLazyTexture
// (Final, Native, Public, HasOutParams, BlueprintCallable)
// Parameters:
// TSoftObjectPtr<class UTexture2D> LazyTexture (ConstParm, Parm, OutParm, ReferenceParm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bMatchSize (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UCommonLazyImage::SetBrushFromLazyTexture(const TSoftObjectPtr<class UTexture2D>& LazyTexture, bool bMatchSize)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CommonLazyImage", "SetBrushFromLazyTexture");
Params::CommonLazyImage_SetBrushFromLazyTexture Parms{};
Parms.LazyTexture = LazyTexture;
Parms.bMatchSize = bMatchSize;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function CommonUI.CommonLazyImage.SetMaterialTextureParamName
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class FName TextureParamName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UCommonLazyImage::SetMaterialTextureParamName(class FName TextureParamName)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CommonLazyImage", "SetMaterialTextureParamName");
Params::CommonLazyImage_SetMaterialTextureParamName Parms{};
Parms.TextureParamName = TextureParamName;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function CommonUI.CommonLazyImage.IsLoading
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UCommonLazyImage::IsLoading() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CommonLazyImage", "IsLoading");
Params::CommonLazyImage_IsLoading Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function CommonUI.CommonLazyWidget.SetLazyContent
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// TSoftClassPtr<class UClass> SoftWidget (ConstParm, Parm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UCommonLazyWidget::SetLazyContent(const TSoftClassPtr<class UClass> SoftWidget)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CommonLazyWidget", "SetLazyContent");
Params::CommonLazyWidget_SetLazyContent Parms{};
Parms.SoftWidget = SoftWidget;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function CommonUI.CommonLazyWidget.IsLoading
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UCommonLazyWidget::IsLoading() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CommonLazyWidget", "IsLoading");
Params::CommonLazyWidget_IsLoading Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function CommonUI.LoadGuardSlot.SetHorizontalAlignment
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// EHorizontalAlignment InHorizontalAlignment (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ULoadGuardSlot::SetHorizontalAlignment(EHorizontalAlignment InHorizontalAlignment)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("LoadGuardSlot", "SetHorizontalAlignment");
Params::LoadGuardSlot_SetHorizontalAlignment Parms{};
Parms.InHorizontalAlignment = InHorizontalAlignment;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function CommonUI.LoadGuardSlot.SetPadding
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// struct FMargin InPadding (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
void ULoadGuardSlot::SetPadding(const struct FMargin& InPadding)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("LoadGuardSlot", "SetPadding");
Params::LoadGuardSlot_SetPadding Parms{};
Parms.InPadding = std::move(InPadding);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function CommonUI.LoadGuardSlot.SetVerticalAlignment
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// EVerticalAlignment InVerticalAlignment (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ULoadGuardSlot::SetVerticalAlignment(EVerticalAlignment InVerticalAlignment)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("LoadGuardSlot", "SetVerticalAlignment");
Params::LoadGuardSlot_SetVerticalAlignment Parms{};
Parms.InVerticalAlignment = InVerticalAlignment;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function CommonUI.CommonLoadGuard.BP_GuardAndLoadAsset
// (Final, Native, Private, HasOutParams, BlueprintCallable)
// Parameters:
// TSoftObjectPtr<class UObject> InLazyAsset (ConstParm, Parm, OutParm, ReferenceParm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// TDelegate<void(class UObject* Object)> OnAssetLoaded (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
void UCommonLoadGuard::BP_GuardAndLoadAsset(const TSoftObjectPtr<class UObject>& InLazyAsset, const TDelegate<void(class UObject* Object)>& OnAssetLoaded)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CommonLoadGuard", "BP_GuardAndLoadAsset");
Params::CommonLoadGuard_BP_GuardAndLoadAsset Parms{};
Parms.InLazyAsset = InLazyAsset;
Parms.OnAssetLoaded = OnAssetLoaded;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// DelegateFunction CommonUI.CommonLoadGuard.OnAssetLoaded__DelegateSignature
// (Public, Delegate)
// Parameters:
// class UObject* Object (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UCommonLoadGuard::OnAssetLoaded__DelegateSignature(class UObject* Object)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CommonLoadGuard", "OnAssetLoaded__DelegateSignature");
Params::CommonLoadGuard_OnAssetLoaded__DelegateSignature Parms{};
Parms.Object = Object;
UObject::ProcessEvent(Func, &Parms);
}
// Function CommonUI.CommonLoadGuard.SetIsLoading
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool bInIsLoading (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UCommonLoadGuard::SetIsLoading(bool bInIsLoading)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CommonLoadGuard", "SetIsLoading");
Params::CommonLoadGuard_SetIsLoading Parms{};
Parms.bInIsLoading = bInIsLoading;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function CommonUI.CommonLoadGuard.SetLoadingText
// (Final, Native, Public, HasOutParams, BlueprintCallable)
// Parameters:
// class FText InLoadingText (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
void UCommonLoadGuard::SetLoadingText(const class FText& InLoadingText)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CommonLoadGuard", "SetLoadingText");
Params::CommonLoadGuard_SetLoadingText Parms{};
Parms.InLoadingText = std::move(InLoadingText);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function CommonUI.CommonLoadGuard.IsLoading
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UCommonLoadGuard::IsLoading() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CommonLoadGuard", "IsLoading");
Params::CommonLoadGuard_IsLoading Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function CommonUI.CommonNumericTextBlock.InterpolateToValue
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float TargetValue (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float MaximumInterpolationDuration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float MinimumChangeRate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float OutroOffset (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UCommonNumericTextBlock::InterpolateToValue(const float TargetValue, float MaximumInterpolationDuration, float MinimumChangeRate, float OutroOffset)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CommonNumericTextBlock", "InterpolateToValue");
Params::CommonNumericTextBlock_InterpolateToValue Parms{};
Parms.TargetValue = TargetValue;
Parms.MaximumInterpolationDuration = MaximumInterpolationDuration;
Parms.MinimumChangeRate = MinimumChangeRate;
Parms.OutroOffset = OutroOffset;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// DelegateFunction CommonUI.CommonNumericTextBlock.OnInterpolationEnded__DelegateSignature
// (MulticastDelegate, Public, Delegate)
// Parameters:
// class UCommonNumericTextBlock* NumericTextBlock (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool HadCompleted (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UCommonNumericTextBlock::OnInterpolationEnded__DelegateSignature(class UCommonNumericTextBlock* NumericTextBlock, const bool HadCompleted)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CommonNumericTextBlock", "OnInterpolationEnded__DelegateSignature");
Params::CommonNumericTextBlock_OnInterpolationEnded__DelegateSignature Parms{};
Parms.NumericTextBlock = NumericTextBlock;
Parms.HadCompleted = HadCompleted;
UObject::ProcessEvent(Func, &Parms);
}
// DelegateFunction CommonUI.CommonNumericTextBlock.OnOutro__DelegateSignature
// (MulticastDelegate, Public, Delegate)
// Parameters:
// class UCommonNumericTextBlock* NumericTextBlock (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UCommonNumericTextBlock::OnOutro__DelegateSignature(class UCommonNumericTextBlock* NumericTextBlock)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CommonNumericTextBlock", "OnOutro__DelegateSignature");
Params::CommonNumericTextBlock_OnOutro__DelegateSignature Parms{};
Parms.NumericTextBlock = NumericTextBlock;
UObject::ProcessEvent(Func, &Parms);
}
// Function CommonUI.CommonNumericTextBlock.SetCurrentValue
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float NewValue (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UCommonNumericTextBlock::SetCurrentValue(const float NewValue)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CommonNumericTextBlock", "SetCurrentValue");
Params::CommonNumericTextBlock_SetCurrentValue Parms{};
Parms.NewValue = NewValue;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function CommonUI.CommonNumericTextBlock.SetNumericType
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// ECommonNumericType InNumericType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UCommonNumericTextBlock::SetNumericType(ECommonNumericType InNumericType)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CommonNumericTextBlock", "SetNumericType");
Params::CommonNumericTextBlock_SetNumericType Parms{};
Parms.InNumericType = InNumericType;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function CommonUI.CommonNumericTextBlock.GetTargetValue
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UCommonNumericTextBlock::GetTargetValue() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CommonNumericTextBlock", "GetTargetValue");
Params::CommonNumericTextBlock_GetTargetValue Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function CommonUI.CommonNumericTextBlock.IsInterpolatingNumericValue
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UCommonNumericTextBlock::IsInterpolatingNumericValue() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CommonNumericTextBlock", "IsInterpolatingNumericValue");
Params::CommonNumericTextBlock_IsInterpolatingNumericValue Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function CommonUI.CommonPoolableWidgetInterface.OnAcquireFromPool
// (Native, Event, Protected, BlueprintEvent)
void ICommonPoolableWidgetInterface::OnAcquireFromPool()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CommonPoolableWidgetInterface", "OnAcquireFromPool");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function CommonUI.CommonPoolableWidgetInterface.OnReleaseToPool
// (Native, Event, Protected, BlueprintEvent)
void ICommonPoolableWidgetInterface::OnReleaseToPool()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CommonPoolableWidgetInterface", "OnReleaseToPool");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function CommonUI.CommonPopupButton.GetMenuAnchorWidget
// (Final, Native, Private)
// Parameters:
// class UWidget* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UWidget* UCommonPopupButton::GetMenuAnchorWidget()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CommonPopupButton", "GetMenuAnchorWidget");
Params::CommonPopupButton_GetMenuAnchorWidget Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function CommonUI.CommonPopupMenu.HandlePostDifferentContextProviderSet
// (Native, Event, Protected, BlueprintEvent)
void UCommonPopupMenu::HandlePostDifferentContextProviderSet()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CommonPopupMenu", "HandlePostDifferentContextProviderSet");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function CommonUI.CommonPopupMenu.HandlePreDifferentContextProviderSet
// (Native, Event, Protected, BlueprintEvent)
void UCommonPopupMenu::HandlePreDifferentContextProviderSet()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CommonPopupMenu", "HandlePreDifferentContextProviderSet");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function CommonUI.CommonPopupMenu.OnIsOpenChanged
// (Final, Native, Protected)
// Parameters:
// bool IsOpen (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UCommonPopupMenu::OnIsOpenChanged(bool IsOpen)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CommonPopupMenu", "OnIsOpenChanged");
Params::CommonPopupMenu_OnIsOpenChanged Parms{};
Parms.IsOpen = IsOpen;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function CommonUI.CommonPopupMenu.RequestClose
// (Final, Native, Protected, BlueprintCallable)
void UCommonPopupMenu::RequestClose()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CommonPopupMenu", "RequestClose");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function CommonUI.CommonPopupMenu.SetContextProvider
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UObject* Param_ContextProvidingObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UCommonPopupMenu::SetContextProvider(const class UObject* Param_ContextProvidingObject)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CommonPopupMenu", "SetContextProvider");
Params::CommonPopupMenu_SetContextProvider Parms{};
Parms.Param_ContextProvidingObject = Param_ContextProvidingObject;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function CommonUI.CommonPopupMenu.SetOwningMenuAnchor
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UMenuAnchor* MenuAnchor (ConstParm, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UCommonPopupMenu::SetOwningMenuAnchor(const class UMenuAnchor* MenuAnchor)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CommonPopupMenu", "SetOwningMenuAnchor");
Params::CommonPopupMenu_SetOwningMenuAnchor Parms{};
Parms.MenuAnchor = MenuAnchor;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function CommonUI.CommonRotator.PopulateTextLabels
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// TArray<class FText> Labels (Parm, ZeroConstructor, NativeAccessSpecifierPublic)
void UCommonRotator::PopulateTextLabels(const TArray<class FText>& Labels)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CommonRotator", "PopulateTextLabels");
Params::CommonRotator_PopulateTextLabels Parms{};
Parms.Labels = std::move(Labels);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function CommonUI.CommonRotator.SetSelectedItem
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// int32 InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UCommonRotator::SetSelectedItem(int32 InValue)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CommonRotator", "SetSelectedItem");
Params::CommonRotator_SetSelectedItem Parms{};
Parms.InValue = InValue;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function CommonUI.CommonRotator.ShiftTextLeft
// (Final, Native, Public, BlueprintCallable)
void UCommonRotator::ShiftTextLeft()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CommonRotator", "ShiftTextLeft");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function CommonUI.CommonRotator.ShiftTextRight
// (Final, Native, Public, BlueprintCallable)
void UCommonRotator::ShiftTextRight()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CommonRotator", "ShiftTextRight");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function CommonUI.CommonRotator.GetSelectedIndex
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UCommonRotator::GetSelectedIndex() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CommonRotator", "GetSelectedIndex");
Params::CommonRotator_GetSelectedIndex Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function CommonUI.CommonRotator.GetSelectedText
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
class FText UCommonRotator::GetSelectedText() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CommonRotator", "GetSelectedText");
Params::CommonRotator_GetSelectedText Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function CommonUI.CommonTabListWidget.DisableTabWithReason
// (Final, Native, Public, HasOutParams, BlueprintCallable)
// Parameters:
// class FName TabNameID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FText Reason (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
void UCommonTabListWidget::DisableTabWithReason(class FName TabNameID, const class FText& Reason)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CommonTabListWidget", "DisableTabWithReason");
Params::CommonTabListWidget_DisableTabWithReason Parms{};
Parms.TabNameID = TabNameID;
Parms.Reason = std::move(Reason);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function CommonUI.CommonTabListWidget.GetTabButtonByID
// (Final, Native, Protected, BlueprintCallable)
// Parameters:
// class FName TabNameID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UCommonButton* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UCommonButton* UCommonTabListWidget::GetTabButtonByID(class FName TabNameID)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CommonTabListWidget", "GetTabButtonByID");
Params::CommonTabListWidget_GetTabButtonByID Parms{};
Parms.TabNameID = TabNameID;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function CommonUI.CommonTabListWidget.HandleNextTabInputAction
// (Final, Native, Private, HasOutParams)
// Parameters:
// bool bPassThrough (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UCommonTabListWidget::HandleNextTabInputAction(bool* bPassThrough)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CommonTabListWidget", "HandleNextTabInputAction");
Params::CommonTabListWidget_HandleNextTabInputAction Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (bPassThrough != nullptr)
*bPassThrough = Parms.bPassThrough;
}
// Function CommonUI.CommonTabListWidget.HandlePostLinkedSwitcherChanged_BP
// (Event, Protected, BlueprintEvent)
void UCommonTabListWidget::HandlePostLinkedSwitcherChanged_BP()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CommonTabListWidget", "HandlePostLinkedSwitcherChanged_BP");
UObject::ProcessEvent(Func, nullptr);
}
// Function CommonUI.CommonTabListWidget.HandlePreLinkedSwitcherChanged_BP
// (Event, Protected, BlueprintEvent)
void UCommonTabListWidget::HandlePreLinkedSwitcherChanged_BP()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CommonTabListWidget", "HandlePreLinkedSwitcherChanged_BP");
UObject::ProcessEvent(Func, nullptr);
}
// Function CommonUI.CommonTabListWidget.HandlePreviousTabInputAction
// (Final, Native, Private, HasOutParams)
// Parameters:
// bool bPassThrough (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UCommonTabListWidget::HandlePreviousTabInputAction(bool* bPassThrough)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CommonTabListWidget", "HandlePreviousTabInputAction");
Params::CommonTabListWidget_HandlePreviousTabInputAction Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (bPassThrough != nullptr)
*bPassThrough = Parms.bPassThrough;
}
// Function CommonUI.CommonTabListWidget.HandleTabButtonSelected
// (Final, Native, Private)
// Parameters:
// class UCommonButton* SelectedTabButton (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 ButtonIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UCommonTabListWidget::HandleTabButtonSelected(class UCommonButton* SelectedTabButton, int32 ButtonIndex)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CommonTabListWidget", "HandleTabButtonSelected");
Params::CommonTabListWidget_HandleTabButtonSelected Parms{};
Parms.SelectedTabButton = SelectedTabButton;
Parms.ButtonIndex = ButtonIndex;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function CommonUI.CommonTabListWidget.HandleTabCreated
// (Native, Event, Protected, BlueprintEvent)
// Parameters:
// class FName TabNameID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UCommonButton* TabButton (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UCommonTabListWidget::HandleTabCreated(class FName TabNameID, class UCommonButton* TabButton)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CommonTabListWidget", "HandleTabCreated");
Params::CommonTabListWidget_HandleTabCreated Parms{};
Parms.TabNameID = TabNameID;
Parms.TabButton = TabButton;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function CommonUI.CommonTabListWidget.HandleTabRemoved
// (Native, Event, Protected, BlueprintEvent)
// Parameters:
// class FName TabNameID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UCommonButton* TabButton (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UCommonTabListWidget::HandleTabRemoved(class FName TabNameID, class UCommonButton* TabButton)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CommonTabListWidget", "HandleTabRemoved");
Params::CommonTabListWidget_HandleTabRemoved Parms{};
Parms.TabNameID = TabNameID;
Parms.TabButton = TabButton;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// DelegateFunction CommonUI.CommonTabListWidget.OnTabButtonCreated__DelegateSignature
// (MulticastDelegate, Public, Delegate)
// Parameters:
// class FName TabId (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UCommonButton* TabButton (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UCommonTabListWidget::OnTabButtonCreated__DelegateSignature(class FName TabId, class UCommonButton* TabButton)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CommonTabListWidget", "OnTabButtonCreated__DelegateSignature");
Params::CommonTabListWidget_OnTabButtonCreated__DelegateSignature Parms{};
Parms.TabId = TabId;
Parms.TabButton = TabButton;
UObject::ProcessEvent(Func, &Parms);
}
// DelegateFunction CommonUI.CommonTabListWidget.OnTabButtonRemoved__DelegateSignature
// (MulticastDelegate, Public, Delegate)
// Parameters:
// class FName TabId (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UCommonButton* TabButton (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UCommonTabListWidget::OnTabButtonRemoved__DelegateSignature(class FName TabId, class UCommonButton* TabButton)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CommonTabListWidget", "OnTabButtonRemoved__DelegateSignature");
Params::CommonTabListWidget_OnTabButtonRemoved__DelegateSignature Parms{};
Parms.TabId = TabId;
Parms.TabButton = TabButton;
UObject::ProcessEvent(Func, &Parms);
}
// DelegateFunction CommonUI.CommonTabListWidget.OnTabSelected__DelegateSignature
// (MulticastDelegate, Public, Delegate)
// Parameters:
// class FName TabId (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UCommonTabListWidget::OnTabSelected__DelegateSignature(class FName TabId)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CommonTabListWidget", "OnTabSelected__DelegateSignature");
Params::CommonTabListWidget_OnTabSelected__DelegateSignature Parms{};
Parms.TabId = TabId;
UObject::ProcessEvent(Func, &Parms);
}
// Function CommonUI.CommonTabListWidget.RegisterTab
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class FName TabNameID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// TSubclassOf<class UCommonButton> ButtonWidgetType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UWidget* ContentWidget (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UCommonTabListWidget::RegisterTab(class FName TabNameID, TSubclassOf<class UCommonButton> ButtonWidgetType, class UWidget* ContentWidget)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CommonTabListWidget", "RegisterTab");
Params::CommonTabListWidget_RegisterTab Parms{};
Parms.TabNameID = TabNameID;
Parms.ButtonWidgetType = ButtonWidgetType;
Parms.ContentWidget = ContentWidget;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function CommonUI.CommonTabListWidget.RemoveAllTabs
// (Final, Native, Public, BlueprintCallable)
void UCommonTabListWidget::RemoveAllTabs()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CommonTabListWidget", "RemoveAllTabs");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function CommonUI.CommonTabListWidget.RemoveTab
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class FName TabNameID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UCommonTabListWidget::RemoveTab(class FName TabNameID)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CommonTabListWidget", "RemoveTab");
Params::CommonTabListWidget_RemoveTab Parms{};
Parms.TabNameID = TabNameID;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function CommonUI.CommonTabListWidget.SelectTabByID
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class FName TabNameID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bSuppressClickFeedback (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UCommonTabListWidget::SelectTabByID(class FName TabNameID, bool bSuppressClickFeedback)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CommonTabListWidget", "SelectTabByID");
Params::CommonTabListWidget_SelectTabByID Parms{};
Parms.TabNameID = TabNameID;
Parms.bSuppressClickFeedback = bSuppressClickFeedback;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function CommonUI.CommonTabListWidget.SetLinkedSwitcher
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UCommonWidgetSwitcher* CommonSwitcher (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UCommonTabListWidget::SetLinkedSwitcher(class UCommonWidgetSwitcher* CommonSwitcher)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CommonTabListWidget", "SetLinkedSwitcher");
Params::CommonTabListWidget_SetLinkedSwitcher Parms{};
Parms.CommonSwitcher = CommonSwitcher;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function CommonUI.CommonTabListWidget.SetListeningForInput
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool bShouldListen (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UCommonTabListWidget::SetListeningForInput(bool bShouldListen)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CommonTabListWidget", "SetListeningForInput");
Params::CommonTabListWidget_SetListeningForInput Parms{};
Parms.bShouldListen = bShouldListen;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function CommonUI.CommonTabListWidget.SetTabEnabled
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class FName TabNameID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UCommonTabListWidget::SetTabEnabled(class FName TabNameID, bool bEnable)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CommonTabListWidget", "SetTabEnabled");
Params::CommonTabListWidget_SetTabEnabled Parms{};
Parms.TabNameID = TabNameID;
Parms.bEnable = bEnable;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function CommonUI.CommonTabListWidget.SetTabInteractionEnabled
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class FName TabNameID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UCommonTabListWidget::SetTabInteractionEnabled(class FName TabNameID, bool bEnable)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CommonTabListWidget", "SetTabInteractionEnabled");
Params::CommonTabListWidget_SetTabInteractionEnabled Parms{};
Parms.TabNameID = TabNameID;
Parms.bEnable = bEnable;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function CommonUI.CommonTabListWidget.SetTabVisibility
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class FName TabNameID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// ESlateVisibility NewVisibility (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UCommonTabListWidget::SetTabVisibility(class FName TabNameID, ESlateVisibility NewVisibility)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CommonTabListWidget", "SetTabVisibility");
Params::CommonTabListWidget_SetTabVisibility Parms{};
Parms.TabNameID = TabNameID;
Parms.NewVisibility = NewVisibility;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function CommonUI.CommonTabListWidget.GetActiveTab
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FName UCommonTabListWidget::GetActiveTab() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CommonTabListWidget", "GetActiveTab");
Params::CommonTabListWidget_GetActiveTab Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function CommonUI.CommonTabListWidget.GetLinkedSwitcher
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class UCommonWidgetSwitcher* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UCommonWidgetSwitcher* UCommonTabListWidget::GetLinkedSwitcher() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CommonTabListWidget", "GetLinkedSwitcher");
Params::CommonTabListWidget_GetLinkedSwitcher Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function CommonUI.CommonTabListWidget.GetSelectedTabId
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FName UCommonTabListWidget::GetSelectedTabId() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CommonTabListWidget", "GetSelectedTabId");
Params::CommonTabListWidget_GetSelectedTabId Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function CommonUI.CommonTabListWidget.GetTabCount
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UCommonTabListWidget::GetTabCount() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CommonTabListWidget", "GetTabCount");
Params::CommonTabListWidget_GetTabCount Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function CommonUI.CommonTabListWidget.GetTabIdAtIndex
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// int32 Param_Index (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FName UCommonTabListWidget::GetTabIdAtIndex(int32 Param_Index) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CommonTabListWidget", "GetTabIdAtIndex");
Params::CommonTabListWidget_GetTabIdAtIndex Parms{};
Parms.Param_Index = Param_Index;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function CommonUI.CommonTextStyle.GetColor
// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FLinearColor OutColor (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UCommonTextStyle::GetColor(struct FLinearColor* OutColor) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CommonTextStyle", "GetColor");
Params::CommonTextStyle_GetColor Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (OutColor != nullptr)
*OutColor = std::move(Parms.OutColor);
}
// Function CommonUI.CommonTextStyle.GetFont
// (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FSlateFontInfo OutFont (Parm, OutParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UCommonTextStyle::GetFont(struct FSlateFontInfo* OutFont) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CommonTextStyle", "GetFont");
Params::CommonTextStyle_GetFont Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (OutFont != nullptr)
*OutFont = std::move(Parms.OutFont);
}
// Function CommonUI.CommonTextStyle.GetLineHeightPercentage
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UCommonTextStyle::GetLineHeightPercentage() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CommonTextStyle", "GetLineHeightPercentage");
Params::CommonTextStyle_GetLineHeightPercentage Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function CommonUI.CommonTextStyle.GetMargin
// (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FMargin OutMargin (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
void UCommonTextStyle::GetMargin(struct FMargin* OutMargin) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CommonTextStyle", "GetMargin");
Params::CommonTextStyle_GetMargin Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (OutMargin != nullptr)
*OutMargin = std::move(Parms.OutMargin);
}
// Function CommonUI.CommonTextStyle.GetShadowColor
// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FLinearColor OutColor (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UCommonTextStyle::GetShadowColor(struct FLinearColor* OutColor) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CommonTextStyle", "GetShadowColor");
Params::CommonTextStyle_GetShadowColor Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (OutColor != nullptr)
*OutColor = std::move(Parms.OutColor);
}
// Function CommonUI.CommonTextStyle.GetShadowOffset
// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FVector2D OutShadowOffset (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UCommonTextStyle::GetShadowOffset(struct FVector2D* OutShadowOffset) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CommonTextStyle", "GetShadowOffset");
Params::CommonTextStyle_GetShadowOffset Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (OutShadowOffset != nullptr)
*OutShadowOffset = std::move(Parms.OutShadowOffset);
}
// Function CommonUI.CommonTextStyle.GetStrikeBrush
// (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FSlateBrush OutStrikeBrush (Parm, OutParm, NativeAccessSpecifierPublic)
void UCommonTextStyle::GetStrikeBrush(struct FSlateBrush* OutStrikeBrush) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CommonTextStyle", "GetStrikeBrush");
Params::CommonTextStyle_GetStrikeBrush Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (OutStrikeBrush != nullptr)
*OutStrikeBrush = std::move(Parms.OutStrikeBrush);
}
// Function CommonUI.CommonUILibrary.FindParentWidgetOfType
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UWidget* StartingWidget (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// TSubclassOf<class UWidget> Type (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UWidget* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UWidget* UCommonUILibrary::FindParentWidgetOfType(class UWidget* StartingWidget, TSubclassOf<class UWidget> Type)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("CommonUILibrary", "FindParentWidgetOfType");
Params::CommonUILibrary_FindParentWidgetOfType Parms{};
Parms.StartingWidget = StartingWidget;
Parms.Type = Type;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// DelegateFunction CommonUI.CommonUISubsystem.InputMethodChangedDelegate__DelegateSignature
// (MulticastDelegate, Public, Delegate)
// Parameters:
// bool bUsingGamepad (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UCommonUISubsystem::InputMethodChangedDelegate__DelegateSignature(bool bUsingGamepad)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CommonUISubsystem", "InputMethodChangedDelegate__DelegateSignature");
Params::CommonUISubsystem_InputMethodChangedDelegate__DelegateSignature Parms{};
Parms.bUsingGamepad = bUsingGamepad;
UObject::ProcessEvent(Func, &Parms);
}
// DelegateFunction CommonUI.CommonUISubsystem.InputSuspensionChanged__DelegateSignature
// (MulticastDelegate, Public, Delegate)
// Parameters:
// bool bInputSuspended (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UCommonUISubsystem::InputSuspensionChanged__DelegateSignature(bool bInputSuspended)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CommonUISubsystem", "InputSuspensionChanged__DelegateSignature");
Params::CommonUISubsystem_InputSuspensionChanged__DelegateSignature Parms{};
Parms.bInputSuspended = bInputSuspended;
UObject::ProcessEvent(Func, &Parms);
}
// Function CommonUI.CommonUISubsystem.GetInputActionButtonIcon
// (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FDataTableRowHandle InputActionRowHandle (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
// ECommonInputType InputType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// ECommonGamepadType GamepadType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FSlateBrush ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
struct FSlateBrush UCommonUISubsystem::GetInputActionButtonIcon(const struct FDataTableRowHandle& InputActionRowHandle, ECommonInputType InputType, ECommonGamepadType GamepadType) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CommonUISubsystem", "GetInputActionButtonIcon");
Params::CommonUISubsystem_GetInputActionButtonIcon Parms{};
Parms.InputActionRowHandle = std::move(InputActionRowHandle);
Parms.InputType = InputType;
Parms.GamepadType = GamepadType;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function CommonUI.CommonUISubsystem.GetInputManager
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class UCommonInputManager* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UCommonInputManager* UCommonUISubsystem::GetInputManager() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CommonUISubsystem", "GetInputManager");
Params::CommonUISubsystem_GetInputManager Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function CommonUI.CommonWidgetCarousel.BeginAutoScrolling
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float ScrollInterval (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UCommonWidgetCarousel::BeginAutoScrolling(float ScrollInterval)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CommonWidgetCarousel", "BeginAutoScrolling");
Params::CommonWidgetCarousel_BeginAutoScrolling Parms{};
Parms.ScrollInterval = ScrollInterval;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function CommonUI.CommonWidgetCarousel.EndAutoScrolling
// (Final, Native, Public, BlueprintCallable)
void UCommonWidgetCarousel::EndAutoScrolling()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CommonWidgetCarousel", "EndAutoScrolling");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function CommonUI.CommonWidgetCarousel.NextPage
// (Final, Native, Public, BlueprintCallable)
void UCommonWidgetCarousel::NextPage()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CommonWidgetCarousel", "NextPage");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function CommonUI.CommonWidgetCarousel.PreviousPage
// (Final, Native, Public, BlueprintCallable)
void UCommonWidgetCarousel::PreviousPage()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CommonWidgetCarousel", "PreviousPage");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function CommonUI.CommonWidgetCarousel.SetActiveWidget
// (Native, Public, BlueprintCallable)
// Parameters:
// class UWidget* Widget (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UCommonWidgetCarousel::SetActiveWidget(class UWidget* Widget)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CommonWidgetCarousel", "SetActiveWidget");
Params::CommonWidgetCarousel_SetActiveWidget Parms{};
Parms.Widget = Widget;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function CommonUI.CommonWidgetCarousel.SetActiveWidgetIndex
// (Native, Public, BlueprintCallable)
// Parameters:
// int32 Param_Index (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UCommonWidgetCarousel::SetActiveWidgetIndex(int32 Param_Index)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CommonWidgetCarousel", "SetActiveWidgetIndex");
Params::CommonWidgetCarousel_SetActiveWidgetIndex Parms{};
Parms.Param_Index = Param_Index;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function CommonUI.CommonWidgetCarousel.GetActiveWidgetIndex
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UCommonWidgetCarousel::GetActiveWidgetIndex() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CommonWidgetCarousel", "GetActiveWidgetIndex");
Params::CommonWidgetCarousel_GetActiveWidgetIndex Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function CommonUI.CommonWidgetCarousel.GetWidgetAtIndex
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// int32 Param_Index (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UWidget* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UWidget* UCommonWidgetCarousel::GetWidgetAtIndex(int32 Param_Index) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CommonWidgetCarousel", "GetWidgetAtIndex");
Params::CommonWidgetCarousel_GetWidgetAtIndex Parms{};
Parms.Param_Index = Param_Index;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function CommonUI.CommonWidgetCarouselNavBar.HandleButtonClicked
// (Final, Native, Protected)
// Parameters:
// class UCommonButton* AssociatedButton (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 ButtonIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UCommonWidgetCarouselNavBar::HandleButtonClicked(class UCommonButton* AssociatedButton, int32 ButtonIndex)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CommonWidgetCarouselNavBar", "HandleButtonClicked");
Params::CommonWidgetCarouselNavBar_HandleButtonClicked Parms{};
Parms.AssociatedButton = AssociatedButton;
Parms.ButtonIndex = ButtonIndex;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function CommonUI.CommonWidgetCarouselNavBar.HandlePageChanged
// (Final, Native, Protected)
// Parameters:
// class UCommonWidgetCarousel* CommonCarousel (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 PageIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UCommonWidgetCarouselNavBar::HandlePageChanged(class UCommonWidgetCarousel* CommonCarousel, int32 PageIndex)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CommonWidgetCarouselNavBar", "HandlePageChanged");
Params::CommonWidgetCarouselNavBar_HandlePageChanged Parms{};
Parms.CommonCarousel = CommonCarousel;
Parms.PageIndex = PageIndex;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function CommonUI.CommonWidgetCarouselNavBar.SetLinkedCarousel
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UCommonWidgetCarousel* CommonCarousel (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UCommonWidgetCarouselNavBar::SetLinkedCarousel(class UCommonWidgetCarousel* CommonCarousel)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CommonWidgetCarouselNavBar", "SetLinkedCarousel");
Params::CommonWidgetCarouselNavBar_SetLinkedCarousel Parms{};
Parms.CommonCarousel = CommonCarousel;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function CommonUI.CommonWidgetSwitcher.ActivateNextWidget
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool bCanWrap (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UCommonWidgetSwitcher::ActivateNextWidget(bool bCanWrap)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CommonWidgetSwitcher", "ActivateNextWidget");
Params::CommonWidgetSwitcher_ActivateNextWidget Parms{};
Parms.bCanWrap = bCanWrap;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function CommonUI.CommonWidgetSwitcher.ActivatePreviousWidget
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool bCanWrap (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UCommonWidgetSwitcher::ActivatePreviousWidget(bool bCanWrap)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CommonWidgetSwitcher", "ActivatePreviousWidget");
Params::CommonWidgetSwitcher_ActivatePreviousWidget Parms{};
Parms.bCanWrap = bCanWrap;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function CommonUI.CommonWidgetSwitcher.ActivateWidget
// (Native, Public, BlueprintCallable)
void UCommonWidgetSwitcher::ActivateWidget()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CommonWidgetSwitcher", "ActivateWidget");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function CommonUI.CommonWidgetSwitcher.DeactivateWidget
// (Native, Public, BlueprintCallable)
void UCommonWidgetSwitcher::DeactivateWidget()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CommonWidgetSwitcher", "DeactivateWidget");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function CommonUI.CommonWidgetSwitcher.HandleActiveWidgetDeactivated
// (Final, Native, Private)
// Parameters:
// class UCommonActivatablePanel* DeactivatedPanel (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UCommonWidgetSwitcher::HandleActiveWidgetDeactivated(class UCommonActivatablePanel* DeactivatedPanel)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CommonWidgetSwitcher", "HandleActiveWidgetDeactivated");
Params::CommonWidgetSwitcher_HandleActiveWidgetDeactivated Parms{};
Parms.DeactivatedPanel = DeactivatedPanel;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function CommonUI.CommonWidgetSwitcher.SetActiveWidget_Advanced
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UWidget* Widget (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool AttemptActivationChange (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UCommonWidgetSwitcher::SetActiveWidget_Advanced(class UWidget* Widget, const bool AttemptActivationChange)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CommonWidgetSwitcher", "SetActiveWidget_Advanced");
Params::CommonWidgetSwitcher_SetActiveWidget_Advanced Parms{};
Parms.Widget = Widget;
Parms.AttemptActivationChange = AttemptActivationChange;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function CommonUI.CommonWidgetSwitcher.SetActiveWidgetIndex_Advanced
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// int32 Param_Index (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool AttemptActivationChange (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UCommonWidgetSwitcher::SetActiveWidgetIndex_Advanced(const int32 Param_Index, const bool AttemptActivationChange)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CommonWidgetSwitcher", "SetActiveWidgetIndex_Advanced");
Params::CommonWidgetSwitcher_SetActiveWidgetIndex_Advanced Parms{};
Parms.Param_Index = Param_Index;
Parms.AttemptActivationChange = AttemptActivationChange;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function CommonUI.CommonWidgetSwitcher.SetDisableTransitionAnimation
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool bDisableAnimation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UCommonWidgetSwitcher::SetDisableTransitionAnimation(bool bDisableAnimation)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CommonWidgetSwitcher", "SetDisableTransitionAnimation");
Params::CommonWidgetSwitcher_SetDisableTransitionAnimation Parms{};
Parms.bDisableAnimation = bDisableAnimation;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function CommonUI.CommonWidgetSwitcher.HasWidgets
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UCommonWidgetSwitcher::HasWidgets() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CommonWidgetSwitcher", "HasWidgets");
Params::CommonWidgetSwitcher_HasWidgets Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function CommonUI.CommonWidgetStack.PopWidget
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UWidget* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UWidget* UCommonWidgetStack::PopWidget()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CommonWidgetStack", "PopWidget");
Params::CommonWidgetStack_PopWidget Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function CommonUI.CommonWidgetStack.PushWidget
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UWidget* InWidget (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UCommonWidgetStack::PushWidget(class UWidget* InWidget)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CommonWidgetStack", "PushWidget");
Params::CommonWidgetStack_PushWidget Parms{};
Parms.InWidget = InWidget;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
}