Files
UnrealEvent/Aeon-740/SDK/CombatManager_classes.hpp
2024-10-18 01:01:36 +01:00

42 lines
1.1 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: CombatManager
#include "Basic.hpp"
#include "FortniteGame_classes.hpp"
namespace SDK
{
// BlueprintGeneratedClass CombatManager.CombatManager_C
// 0x0008 (0x0EC0 - 0x0EB8)
class ACombatManager_C final : public AFortCombatManager
{
public:
class USceneComponent* DefaultSceneRoot; // 0x0EB8(0x0008)(BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData, NonTransactional, NoDestructor, HasGetValueTypeHash)
public:
static class UClass* StaticClass()
{
return StaticBPGeneratedClassImpl<"CombatManager_C">();
}
static class ACombatManager_C* GetDefaultObj()
{
return GetDefaultObjImpl<ACombatManager_C>();
}
};
static_assert(alignof(ACombatManager_C) == 0x000008, "Wrong alignment on ACombatManager_C");
static_assert(sizeof(ACombatManager_C) == 0x000EC0, "Wrong size on ACombatManager_C");
static_assert(offsetof(ACombatManager_C, DefaultSceneRoot) == 0x000EB8, "Member 'ACombatManager_C::DefaultSceneRoot' has a wrong offset!");
}