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https://github.com/ApfelTeeSaft/UnrealEvent.git
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42 lines
1.1 KiB
C++
42 lines
1.1 KiB
C++
#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: CombatManager
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#include "Basic.hpp"
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#include "FortniteGame_classes.hpp"
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namespace SDK
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{
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// BlueprintGeneratedClass CombatManager.CombatManager_C
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// 0x0008 (0x0EC0 - 0x0EB8)
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class ACombatManager_C final : public AFortCombatManager
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{
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public:
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class USceneComponent* DefaultSceneRoot; // 0x0EB8(0x0008)(BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData, NonTransactional, NoDestructor, HasGetValueTypeHash)
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public:
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static class UClass* StaticClass()
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{
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return StaticBPGeneratedClassImpl<"CombatManager_C">();
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}
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static class ACombatManager_C* GetDefaultObj()
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{
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return GetDefaultObjImpl<ACombatManager_C>();
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}
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};
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static_assert(alignof(ACombatManager_C) == 0x000008, "Wrong alignment on ACombatManager_C");
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static_assert(sizeof(ACombatManager_C) == 0x000EC0, "Wrong size on ACombatManager_C");
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static_assert(offsetof(ACombatManager_C, DefaultSceneRoot) == 0x000EB8, "Member 'ACombatManager_C::DefaultSceneRoot' has a wrong offset!");
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}
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