Files
UnrealEvent/Aeon-740/SDK/ColorLibrary_classes.hpp
2024-10-18 01:01:36 +01:00

49 lines
1.9 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: ColorLibrary
#include "Basic.hpp"
#include "Engine_classes.hpp"
#include "FortniteUI_structs.hpp"
namespace SDK
{
// BlueprintGeneratedClass ColorLibrary.ColorLibrary_C
// 0x0000 (0x0028 - 0x0028)
class UColorLibrary_C final : public UBlueprintFunctionLibrary
{
public:
static void Get_Buff_Color(const struct FColorStylesheet& Stylesheet, class UObject* __WorldContext, struct FLinearColor* Color);
static void Get_Debuff_Color(const struct FColorStylesheet& Stylesheet, class UObject* __WorldContext, struct FLinearColor* Color);
static void Get_Unique_Color(const struct FColorStylesheet& Stylesheet, class UObject* __WorldContext, struct FLinearColor* Color);
static void Get_Fire_Elemental_Color(const struct FColorStylesheet& Stylesheet, class UObject* __WorldContext, struct FLinearColor* Color);
static void Get_Ice_Elemental_Color(const struct FColorStylesheet& Stylesheet, class UObject* __WorldContext, struct FLinearColor* Color);
static void Get_Bolt_Elemental_Color(const struct FColorStylesheet& Stylesheet, class UObject* __WorldContext, struct FLinearColor* Color);
static void Get_Base___Buff_Colors(EFortStatValueDisplayType Display_Type, EFortBuffState Buff_State, const struct FColorStylesheet& Stylesheet, class UObject* __WorldContext, struct FLinearColor* Base, struct FLinearColor* Buff);
static void Get_HarvestWeakPoint_Color(const struct FColorStylesheet& Stylesheet, class UObject* __WorldContext, struct FLinearColor* StyleSheetOut);
public:
static class UClass* StaticClass()
{
return StaticBPGeneratedClassImpl<"ColorLibrary_C">();
}
static class UColorLibrary_C* GetDefaultObj()
{
return GetDefaultObjImpl<UColorLibrary_C>();
}
};
static_assert(alignof(UColorLibrary_C) == 0x000008, "Wrong alignment on UColorLibrary_C");
static_assert(sizeof(UColorLibrary_C) == 0x000028, "Wrong size on UColorLibrary_C");
}