Files
UnrealEvent/Aeon-740/SDK/ClothingSystemRuntime_functions.cpp
2024-10-18 01:01:36 +01:00

115 lines
3.3 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: ClothingSystemRuntime
#include "Basic.hpp"
#include "ClothingSystemRuntime_classes.hpp"
#include "ClothingSystemRuntime_parameters.hpp"
namespace SDK
{
// Function ClothingSystemRuntime.ClothingSimulationInteractorNv.DisableGravityOverride
// (Final, Native, Public, BlueprintCallable)
void UClothingSimulationInteractorNv::DisableGravityOverride()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ClothingSimulationInteractorNv", "DisableGravityOverride");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function ClothingSystemRuntime.ClothingSimulationInteractorNv.EnableGravityOverride
// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// struct FVector InVector (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UClothingSimulationInteractorNv::EnableGravityOverride(const struct FVector& InVector)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ClothingSimulationInteractorNv", "EnableGravityOverride");
Params::ClothingSimulationInteractorNv_EnableGravityOverride Parms{};
Parms.InVector = std::move(InVector);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function ClothingSystemRuntime.ClothingSimulationInteractorNv.SetAnimDriveDamperStiffness
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float InStiffness (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UClothingSimulationInteractorNv::SetAnimDriveDamperStiffness(float InStiffness)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ClothingSimulationInteractorNv", "SetAnimDriveDamperStiffness");
Params::ClothingSimulationInteractorNv_SetAnimDriveDamperStiffness Parms{};
Parms.InStiffness = InStiffness;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function ClothingSystemRuntime.ClothingSimulationInteractorNv.SetAnimDriveSpringStiffness
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float InStiffness (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UClothingSimulationInteractorNv::SetAnimDriveSpringStiffness(float InStiffness)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ClothingSimulationInteractorNv", "SetAnimDriveSpringStiffness");
Params::ClothingSimulationInteractorNv_SetAnimDriveSpringStiffness Parms{};
Parms.InStiffness = InStiffness;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
}