mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-26 19:33:43 +00:00
115 lines
3.3 KiB
C++
115 lines
3.3 KiB
C++
#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: ClothingSystemRuntime
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#include "Basic.hpp"
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#include "ClothingSystemRuntime_classes.hpp"
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#include "ClothingSystemRuntime_parameters.hpp"
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namespace SDK
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{
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// Function ClothingSystemRuntime.ClothingSimulationInteractorNv.DisableGravityOverride
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// (Final, Native, Public, BlueprintCallable)
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void UClothingSimulationInteractorNv::DisableGravityOverride()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("ClothingSimulationInteractorNv", "DisableGravityOverride");
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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UObject::ProcessEvent(Func, nullptr);
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Func->FunctionFlags = Flgs;
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}
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// Function ClothingSystemRuntime.ClothingSimulationInteractorNv.EnableGravityOverride
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// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable)
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// Parameters:
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// struct FVector InVector (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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void UClothingSimulationInteractorNv::EnableGravityOverride(const struct FVector& InVector)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("ClothingSimulationInteractorNv", "EnableGravityOverride");
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Params::ClothingSimulationInteractorNv_EnableGravityOverride Parms{};
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Parms.InVector = std::move(InVector);
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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UObject::ProcessEvent(Func, &Parms);
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Func->FunctionFlags = Flgs;
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}
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// Function ClothingSystemRuntime.ClothingSimulationInteractorNv.SetAnimDriveDamperStiffness
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// (Final, Native, Public, BlueprintCallable)
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// Parameters:
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// float InStiffness (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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void UClothingSimulationInteractorNv::SetAnimDriveDamperStiffness(float InStiffness)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("ClothingSimulationInteractorNv", "SetAnimDriveDamperStiffness");
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Params::ClothingSimulationInteractorNv_SetAnimDriveDamperStiffness Parms{};
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Parms.InStiffness = InStiffness;
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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UObject::ProcessEvent(Func, &Parms);
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Func->FunctionFlags = Flgs;
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}
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// Function ClothingSystemRuntime.ClothingSimulationInteractorNv.SetAnimDriveSpringStiffness
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// (Final, Native, Public, BlueprintCallable)
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// Parameters:
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// float InStiffness (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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void UClothingSimulationInteractorNv::SetAnimDriveSpringStiffness(float InStiffness)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("ClothingSimulationInteractorNv", "SetAnimDriveSpringStiffness");
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Params::ClothingSimulationInteractorNv_SetAnimDriveSpringStiffness Parms{};
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Parms.InStiffness = InStiffness;
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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UObject::ProcessEvent(Func, &Parms);
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Func->FunctionFlags = Flgs;
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}
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}
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