Files
UnrealEvent/Aeon-740/SDK/ClothingSystemRuntimeInterface_functions.cpp
2024-10-18 01:01:36 +01:00

58 lines
1.2 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: ClothingSystemRuntimeInterface
#include "Basic.hpp"
#include "ClothingSystemRuntimeInterface_classes.hpp"
namespace SDK
{
// Function ClothingSystemRuntimeInterface.ClothingSimulationInteractor.ClothConfigUpdated
// (Native, Public, BlueprintCallable)
void UClothingSimulationInteractor::ClothConfigUpdated()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ClothingSimulationInteractor", "ClothConfigUpdated");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function ClothingSystemRuntimeInterface.ClothingSimulationInteractor.PhysicsAssetUpdated
// (Native, Public, BlueprintCallable)
void UClothingSimulationInteractor::PhysicsAssetUpdated()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ClothingSimulationInteractor", "PhysicsAssetUpdated");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
}