Files
UnrealEvent/Aeon-740/SDK/CircleArrowButton_functions.cpp
2024-10-18 01:01:36 +01:00

103 lines
2.5 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: CircleArrowButton
#include "Basic.hpp"
#include "CircleArrowButton_classes.hpp"
#include "CircleArrowButton_parameters.hpp"
namespace SDK
{
// Function CircleArrowButton.CircleArrowButton_C.ExecuteUbergraph_CircleArrowButton
// (Final, UbergraphFunction)
// Parameters:
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UCircleArrowButton_C::ExecuteUbergraph_CircleArrowButton(int32 EntryPoint)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CircleArrowButton_C", "ExecuteUbergraph_CircleArrowButton");
Params::CircleArrowButton_C_ExecuteUbergraph_CircleArrowButton Parms{};
Parms.EntryPoint = EntryPoint;
UObject::ProcessEvent(Func, &Parms);
}
// Function CircleArrowButton.CircleArrowButton_C.BP_OnClicked
// (Event, Protected, BlueprintEvent)
void UCircleArrowButton_C::BP_OnClicked()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CircleArrowButton_C", "BP_OnClicked");
UObject::ProcessEvent(Func, nullptr);
}
// Function CircleArrowButton.CircleArrowButton_C.BP_OnUnhovered
// (Event, Protected, BlueprintEvent)
void UCircleArrowButton_C::BP_OnUnhovered()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CircleArrowButton_C", "BP_OnUnhovered");
UObject::ProcessEvent(Func, nullptr);
}
// Function CircleArrowButton.CircleArrowButton_C.BP_OnHovered
// (Event, Protected, BlueprintEvent)
void UCircleArrowButton_C::BP_OnHovered()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CircleArrowButton_C", "BP_OnHovered");
UObject::ProcessEvent(Func, nullptr);
}
// Function CircleArrowButton.CircleArrowButton_C.PreConstruct
// (BlueprintCosmetic, Event, Public, BlueprintEvent)
// Parameters:
// bool IsDesignTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void UCircleArrowButton_C::PreConstruct(bool IsDesignTime)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CircleArrowButton_C", "PreConstruct");
Params::CircleArrowButton_C_PreConstruct Parms{};
Parms.IsDesignTime = IsDesignTime;
UObject::ProcessEvent(Func, &Parms);
}
}