mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-26 19:33:43 +00:00
196 lines
5.7 KiB
C++
196 lines
5.7 KiB
C++
#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: CinematicCamera
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#include "Basic.hpp"
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#include "CinematicCamera_classes.hpp"
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#include "CinematicCamera_parameters.hpp"
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namespace SDK
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{
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// Function CinematicCamera.CineCameraActor.GetCineCameraComponent
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// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
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// Parameters:
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// class UCineCameraComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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class UCineCameraComponent* ACineCameraActor::GetCineCameraComponent() const
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("CineCameraActor", "GetCineCameraComponent");
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Params::CineCameraActor_GetCineCameraComponent Parms{};
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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UObject::ProcessEvent(Func, &Parms);
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Func->FunctionFlags = Flgs;
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return Parms.ReturnValue;
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}
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// Function CinematicCamera.CineCameraComponent.SetFilmbackPresetByName
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// (Final, Native, Public, BlueprintCallable)
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// Parameters:
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// class FString InPresetName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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void UCineCameraComponent::SetFilmbackPresetByName(const class FString& InPresetName)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("CineCameraComponent", "SetFilmbackPresetByName");
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Params::CineCameraComponent_SetFilmbackPresetByName Parms{};
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Parms.InPresetName = std::move(InPresetName);
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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UObject::ProcessEvent(Func, &Parms);
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Func->FunctionFlags = Flgs;
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}
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// Function CinematicCamera.CineCameraComponent.SetLensPresetByName
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// (Final, Native, Public, BlueprintCallable)
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// Parameters:
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// class FString InPresetName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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void UCineCameraComponent::SetLensPresetByName(const class FString& InPresetName)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("CineCameraComponent", "SetLensPresetByName");
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Params::CineCameraComponent_SetLensPresetByName Parms{};
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Parms.InPresetName = std::move(InPresetName);
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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UObject::ProcessEvent(Func, &Parms);
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Func->FunctionFlags = Flgs;
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}
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// Function CinematicCamera.CineCameraComponent.GetFilmbackPresetName
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// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
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// Parameters:
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// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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class FString UCineCameraComponent::GetFilmbackPresetName() const
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("CineCameraComponent", "GetFilmbackPresetName");
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Params::CineCameraComponent_GetFilmbackPresetName Parms{};
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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UObject::ProcessEvent(Func, &Parms);
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Func->FunctionFlags = Flgs;
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return Parms.ReturnValue;
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}
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// Function CinematicCamera.CineCameraComponent.GetHorizontalFieldOfView
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// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
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// Parameters:
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// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float UCineCameraComponent::GetHorizontalFieldOfView() const
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("CineCameraComponent", "GetHorizontalFieldOfView");
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Params::CineCameraComponent_GetHorizontalFieldOfView Parms{};
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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UObject::ProcessEvent(Func, &Parms);
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Func->FunctionFlags = Flgs;
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return Parms.ReturnValue;
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}
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// Function CinematicCamera.CineCameraComponent.GetLensPresetName
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// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
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// Parameters:
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// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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class FString UCineCameraComponent::GetLensPresetName() const
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("CineCameraComponent", "GetLensPresetName");
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Params::CineCameraComponent_GetLensPresetName Parms{};
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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UObject::ProcessEvent(Func, &Parms);
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Func->FunctionFlags = Flgs;
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return Parms.ReturnValue;
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}
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// Function CinematicCamera.CineCameraComponent.GetVerticalFieldOfView
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// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
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// Parameters:
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// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float UCineCameraComponent::GetVerticalFieldOfView() const
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("CineCameraComponent", "GetVerticalFieldOfView");
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Params::CineCameraComponent_GetVerticalFieldOfView Parms{};
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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UObject::ProcessEvent(Func, &Parms);
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Func->FunctionFlags = Flgs;
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return Parms.ReturnValue;
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}
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}
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